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The Powert of the Shredder - Drops and Defense vid - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 21 Next All
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
October 31 2011 03:51 GMT
#161
I just tried PvZ

Oracle totally imbalanced, way too hard for people to deal with it, u can block the whole mineral line and you then have to reclick with ur peons on ur mineral or else they just sit there
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 31 2011 03:51 GMT
#162
On October 31 2011 12:48 VTPerfect wrote:
Some more potential uses if this unit were given to protoss. Protoss struggles pretty hard on maps like Dual Sight and Metalopolis because of wide open spaces weaking forcefielding and wide open thirds as well, making thirds hard to take. I could easily see this unit being used to protect third expansions from roach/ling run ins.

I saw the technologically advanced energy fieldss, i saw units die as if the Shredder was 6 stimmed marines, I saw it clear out a mineral line. and now i don't care what it takes i have to have it.


Protoss definitely do not need this, and 99% protoss players, even grandmasters are so used to 1A ball syndrome that the unit would be pointless lol.

Perfect, you should go into the custom map thing right now and try out the oracle. It's powerful as fuck lol @_@
Sup
VashTS
Profile Joined September 2010
United States1675 Posts
Last Edited: 2011-10-31 03:54:25
October 31 2011 03:52 GMT
#163
I thought the range on the Shredder was like 10. In the video shown here, it's like 5 or so.

Reference:



Edit:
... Pay me no mind. I feel silly now. It just SEEMED like it was much larger than that.
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
wolfe
Profile Joined March 2010
United States761 Posts
October 31 2011 03:52 GMT
#164
I don't get it. Can't you just pull your drones away? The deploy time is plenty long.

Dropped BFH and banelings will hurt that mineral line much faster.
Swift as the wind, felt before noticed.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 31 2011 03:54 GMT
#165
On October 31 2011 11:07 Plexa wrote:
Late game shredders in drops are OP as fuck lol

Like reavers, except with 100% accuracy
Jaedong.
Peleus
Profile Joined March 2010
Australia420 Posts
October 31 2011 03:54 GMT
#166
Seriously in it's current state it's rediculously powerful even as a static defence, let alone being able to be mobile. Compare this 150/50 unit to a 150/0 spine crawler or cannon, it can handle an infiniate amount of lings vs barely being able to take 4-5. Ditto roaches or any other unit that needs to go within range.

Two of these outside of a terrans base essentially renders them immune to ling counter attacks for 300/100 after they move out with a huge siege tank / marine deathball.
ETisME
Profile Blog Joined April 2011
12700 Posts
October 31 2011 03:55 GMT
#167
swarm host looks incredibly weak, given it was 20 of them and they barely tore down that cybernexus core. I guess dropping swarm host is completely not gonna be useful then
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
wolfe
Profile Joined March 2010
United States761 Posts
Last Edited: 2011-10-31 03:57:10
October 31 2011 03:55 GMT
#168
On October 31 2011 12:54 sGs.Kal_rA wrote:
Show nested quote +
On October 31 2011 11:07 Plexa wrote:
Late game shredders in drops are OP as fuck lol

Like reavers, except with 100% accuracy


How is a shredder worse than blue flame hellions?


On October 31 2011 12:54 Peleus wrote:
Seriously in it's current state it's rediculously powerful even as a static defence, let alone being able to be mobile. Compare this 150/50 unit to a 150/0 spine crawler or cannon, it can handle an infiniate amount of lings vs barely being able to take 4-5. Ditto roaches or any other unit that needs to go within range.

Two of these outside of a terrans base essentially renders them immune to ling counter attacks for 300/100 after they move out with a huge siege tank / marine deathball.


It costs food though? And discussing stats at this point is useless.
Swift as the wind, felt before noticed.
TALegion
Profile Joined October 2010
United States1187 Posts
Last Edited: 2011-10-31 04:01:54
October 31 2011 03:59 GMT
#169
Just give it a significantly longer deploy time and little bit lower health. If it serves its purpose (position defense), deploy time should almost never been a problem, correct? Thus it seems like a pretty fine solution to avoid situations like these

P.S. Assuming the stats are correct, does anyone else think those Swarm Hosts were extremely underwhelming?... Hell, 20 roaches would've cleared that base faster than they did.
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
seansye
Profile Joined November 2010
United States1722 Posts
October 31 2011 04:03 GMT
#170
Imo, the swarm host looks like a poor mans Lurker and the shredder is a stationary firebat.
I will master Speshul Taktics.!
Peleus
Profile Joined March 2010
Australia420 Posts
October 31 2011 04:03 GMT
#171
On October 31 2011 12:55 wolfe wrote:
Show nested quote +
On October 31 2011 12:54 sGs.Kal_rA wrote:
On October 31 2011 11:07 Plexa wrote:
Late game shredders in drops are OP as fuck lol

Like reavers, except with 100% accuracy


How is a shredder worse than blue flame hellions?


Show nested quote +
On October 31 2011 12:54 Peleus wrote:
Seriously in it's current state it's rediculously powerful even as a static defence, let alone being able to be mobile. Compare this 150/50 unit to a 150/0 spine crawler or cannon, it can handle an infiniate amount of lings vs barely being able to take 4-5. Ditto roaches or any other unit that needs to go within range.

Two of these outside of a terrans base essentially renders them immune to ling counter attacks for 300/100 after they move out with a huge siege tank / marine deathball.


It costs food though? And discussing stats at this point is useless.


While I understand it costs food, let's be realistic, what will be take up, 2 food each?

That's 4 sacrificing 4 marines in a death ball to be completely immune to counter attacks. Seriously even 3, 4 food each it's still crazy to completely shut down one of the only viable paths a zerg has against a deathball.
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
October 31 2011 04:05 GMT
#172
On October 31 2011 12:51 avilo wrote:
Show nested quote +
On October 31 2011 12:48 VTPerfect wrote:
Some more potential uses if this unit were given to protoss. Protoss struggles pretty hard on maps like Dual Sight and Metalopolis because of wide open spaces weaking forcefielding and wide open thirds as well, making thirds hard to take. I could easily see this unit being used to protect third expansions from roach/ling run ins.

I saw the technologically advanced energy fieldss, i saw units die as if the Shredder was 6 stimmed marines, I saw it clear out a mineral line. and now i don't care what it takes i have to have it.


Protoss definitely do not need this, and 99% protoss players, even grandmasters are so used to 1A ball syndrome that the unit would be pointless lol.

Perfect, you should go into the custom map thing right now and try out the oracle. It's powerful as fuck lol @_@


yeah because 1a death ball syndrome has won many gsls /sarcasm. And I already tried out the Oracle and its nice if you rush to the stargate for the oracle because early game 75 hp per mineral patch is quite alot, but there are 2 major flaws, #1 useless stargate (150 gas) for a long time. #2 200 gas itself o.o? #3 its great i took away at best 500 minerals but now i have a floating orb that does 0 damage and has no defensive capability whatsoever and is now out of energy too. I see it just being another Phoenix unit in TvP where Terran sees phoenix which immediately queues the terran to do a stim push with a few scv's and win outright. and you don't know anything about what protoss needs. I stated protoss struggles on Dual Sight and Metalopolis, Stats reflect this, i'm not delusional. and based on my explanations on why protoss struggles on those maps this unit looks like a possible solution
IWork4Skynet
Profile Joined November 2010
Bolivia56 Posts
October 31 2011 04:11 GMT
#173
The swarmhosts attack seems so insignificant. Looks like 20 melee roaches with a timer. I'd rather have 20 real roaches that would do just as much damage and cost less.

Damn I miss lurkers so much
Long live rock n' roll
sereniity
Profile Blog Joined March 2011
Sweden1159 Posts
October 31 2011 04:11 GMT
#174
On October 31 2011 13:05 VTPerfect wrote:
Show nested quote +
On October 31 2011 12:51 avilo wrote:
On October 31 2011 12:48 VTPerfect wrote:
Some more potential uses if this unit were given to protoss. Protoss struggles pretty hard on maps like Dual Sight and Metalopolis because of wide open spaces weaking forcefielding and wide open thirds as well, making thirds hard to take. I could easily see this unit being used to protect third expansions from roach/ling run ins.

I saw the technologically advanced energy fieldss, i saw units die as if the Shredder was 6 stimmed marines, I saw it clear out a mineral line. and now i don't care what it takes i have to have it.


Protoss definitely do not need this, and 99% protoss players, even grandmasters are so used to 1A ball syndrome that the unit would be pointless lol.

Perfect, you should go into the custom map thing right now and try out the oracle. It's powerful as fuck lol @_@


yeah because 1a death ball syndrome has won many gsls /sarcasm. And I already tried out the Oracle and its nice if you rush to the stargate for the oracle because early game 75 hp per mineral patch is quite alot, but there are 2 major flaws, #1 useless stargate (150 gas) for a long time. #2 200 gas itself o.o? #3 its great i took away at best 500 minerals but now i have a floating orb that does 0 damage and has no defensive capability whatsoever and is now out of energy too. I see it just being another Phoenix unit in TvP where Terran sees phoenix which immediately queues the terran to do a stim push with a few scv's and win outright. and you don't know anything about what protoss needs. I stated protoss struggles on Dual Sight and Metalopolis, Stats reflect this, i'm not delusional. and based on my explanations on why protoss struggles on those maps this unit looks like a possible solution


A unit to solve a problem on 2 certain maps, one which isn't even in the ladder map pool. Are you serious lol?
"I am Day9, Holy shit!"
knyttym
Profile Blog Joined December 2006
United States5797 Posts
October 31 2011 04:14 GMT
#175
On October 31 2011 12:17 Grantler wrote:
That swarm host gameplay accurate? Seemed like the five from the HotS video produced more than that.


It's really buggy. Should produce 40 in sync but sometimes they produce only 1 and somehow they desync even though cooldown is same on all of them
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
October 31 2011 04:21 GMT
#176
On October 31 2011 13:05 VTPerfect wrote:
Show nested quote +
On October 31 2011 12:51 avilo wrote:
On October 31 2011 12:48 VTPerfect wrote:
Some more potential uses if this unit were given to protoss. Protoss struggles pretty hard on maps like Dual Sight and Metalopolis because of wide open spaces weaking forcefielding and wide open thirds as well, making thirds hard to take. I could easily see this unit being used to protect third expansions from roach/ling run ins.

I saw the technologically advanced energy fieldss, i saw units die as if the Shredder was 6 stimmed marines, I saw it clear out a mineral line. and now i don't care what it takes i have to have it.


Protoss definitely do not need this, and 99% protoss players, even grandmasters are so used to 1A ball syndrome that the unit would be pointless lol.

Perfect, you should go into the custom map thing right now and try out the oracle. It's powerful as fuck lol @_@


yeah because 1a death ball syndrome has won many gsls /sarcasm. And I already tried out the Oracle and its nice if you rush to the stargate for the oracle because early game 75 hp per mineral patch is quite alot, but there are 2 major flaws, #1 useless stargate (150 gas) for a long time. #2 200 gas itself o.o? #3 its great i took away at best 500 minerals but now i have a floating orb that does 0 damage and has no defensive capability whatsoever and is now out of energy too. I see it just being another Phoenix unit in TvP where Terran sees phoenix which immediately queues the terran to do a stim push with a few scv's and win outright. and you don't know anything about what protoss needs. I stated protoss struggles on Dual Sight and Metalopolis, Stats reflect this, i'm not delusional. and based on my explanations on why protoss struggles on those maps this unit looks like a possible solution

jesus christ u gotta be kidding perfect, Oracle is super imba
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1904 Posts
October 31 2011 04:24 GMT
#177
How do shredders do against banelings?
The way they owned lings I think terran slowpushing behind 3 shredders could be a nightmare.
arbitrageur
Profile Joined December 2010
Australia1202 Posts
October 31 2011 04:26 GMT
#178
Shredder = force roach
sirachman
Profile Joined April 2011
United States270 Posts
October 31 2011 04:51 GMT
#179
If shredder drops are so bad just make them not liftable by medivacs. The truth is that they aren't though. Baneling drops are worse and with moving while burrowed banelings it will be crazy. The game is just going to be more dynamic varied and chaotic with the changes. This will make things much more interesting once people get used to it. Also, not sure if ppl have tried the mod out but the new Protoss units are pretty dang good.. If history says anything people will just complain for months during beta and after, blizzard will change a couple units, but overall the entire metagame and every race's builds will simply change and ~3 months after we will all be enjoying the game more with the HoTS changes.
Kishin2
Profile Joined May 2011
United States7534 Posts
October 31 2011 04:55 GMT
#180
There's a bug with the swarm host where they become permanent 0 food units if you load them in a nydus and let the timer run out.
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