• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:16
CET 19:16
KST 03:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1240 users

The Powert of the Shredder - Drops and Defense vid - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 21 Next All
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
October 31 2011 03:51 GMT
#161
I just tried PvZ

Oracle totally imbalanced, way too hard for people to deal with it, u can block the whole mineral line and you then have to reclick with ur peons on ur mineral or else they just sit there
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 31 2011 03:51 GMT
#162
On October 31 2011 12:48 VTPerfect wrote:
Some more potential uses if this unit were given to protoss. Protoss struggles pretty hard on maps like Dual Sight and Metalopolis because of wide open spaces weaking forcefielding and wide open thirds as well, making thirds hard to take. I could easily see this unit being used to protect third expansions from roach/ling run ins.

I saw the technologically advanced energy fieldss, i saw units die as if the Shredder was 6 stimmed marines, I saw it clear out a mineral line. and now i don't care what it takes i have to have it.


Protoss definitely do not need this, and 99% protoss players, even grandmasters are so used to 1A ball syndrome that the unit would be pointless lol.

Perfect, you should go into the custom map thing right now and try out the oracle. It's powerful as fuck lol @_@
Sup
VashTS
Profile Joined September 2010
United States1675 Posts
Last Edited: 2011-10-31 03:54:25
October 31 2011 03:52 GMT
#163
I thought the range on the Shredder was like 10. In the video shown here, it's like 5 or so.

Reference:



Edit:
... Pay me no mind. I feel silly now. It just SEEMED like it was much larger than that.
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
wolfe
Profile Joined March 2010
United States761 Posts
October 31 2011 03:52 GMT
#164
I don't get it. Can't you just pull your drones away? The deploy time is plenty long.

Dropped BFH and banelings will hurt that mineral line much faster.
Swift as the wind, felt before noticed.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 31 2011 03:54 GMT
#165
On October 31 2011 11:07 Plexa wrote:
Late game shredders in drops are OP as fuck lol

Like reavers, except with 100% accuracy
Jaedong.
Peleus
Profile Joined March 2010
Australia420 Posts
October 31 2011 03:54 GMT
#166
Seriously in it's current state it's rediculously powerful even as a static defence, let alone being able to be mobile. Compare this 150/50 unit to a 150/0 spine crawler or cannon, it can handle an infiniate amount of lings vs barely being able to take 4-5. Ditto roaches or any other unit that needs to go within range.

Two of these outside of a terrans base essentially renders them immune to ling counter attacks for 300/100 after they move out with a huge siege tank / marine deathball.
ETisME
Profile Blog Joined April 2011
12621 Posts
October 31 2011 03:55 GMT
#167
swarm host looks incredibly weak, given it was 20 of them and they barely tore down that cybernexus core. I guess dropping swarm host is completely not gonna be useful then
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
wolfe
Profile Joined March 2010
United States761 Posts
Last Edited: 2011-10-31 03:57:10
October 31 2011 03:55 GMT
#168
On October 31 2011 12:54 sGs.Kal_rA wrote:
Show nested quote +
On October 31 2011 11:07 Plexa wrote:
Late game shredders in drops are OP as fuck lol

Like reavers, except with 100% accuracy


How is a shredder worse than blue flame hellions?


On October 31 2011 12:54 Peleus wrote:
Seriously in it's current state it's rediculously powerful even as a static defence, let alone being able to be mobile. Compare this 150/50 unit to a 150/0 spine crawler or cannon, it can handle an infiniate amount of lings vs barely being able to take 4-5. Ditto roaches or any other unit that needs to go within range.

Two of these outside of a terrans base essentially renders them immune to ling counter attacks for 300/100 after they move out with a huge siege tank / marine deathball.


It costs food though? And discussing stats at this point is useless.
Swift as the wind, felt before noticed.
TALegion
Profile Joined October 2010
United States1187 Posts
Last Edited: 2011-10-31 04:01:54
October 31 2011 03:59 GMT
#169
Just give it a significantly longer deploy time and little bit lower health. If it serves its purpose (position defense), deploy time should almost never been a problem, correct? Thus it seems like a pretty fine solution to avoid situations like these

P.S. Assuming the stats are correct, does anyone else think those Swarm Hosts were extremely underwhelming?... Hell, 20 roaches would've cleared that base faster than they did.
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
seansye
Profile Joined November 2010
United States1722 Posts
October 31 2011 04:03 GMT
#170
Imo, the swarm host looks like a poor mans Lurker and the shredder is a stationary firebat.
I will master Speshul Taktics.!
Peleus
Profile Joined March 2010
Australia420 Posts
October 31 2011 04:03 GMT
#171
On October 31 2011 12:55 wolfe wrote:
Show nested quote +
On October 31 2011 12:54 sGs.Kal_rA wrote:
On October 31 2011 11:07 Plexa wrote:
Late game shredders in drops are OP as fuck lol

Like reavers, except with 100% accuracy


How is a shredder worse than blue flame hellions?


Show nested quote +
On October 31 2011 12:54 Peleus wrote:
Seriously in it's current state it's rediculously powerful even as a static defence, let alone being able to be mobile. Compare this 150/50 unit to a 150/0 spine crawler or cannon, it can handle an infiniate amount of lings vs barely being able to take 4-5. Ditto roaches or any other unit that needs to go within range.

Two of these outside of a terrans base essentially renders them immune to ling counter attacks for 300/100 after they move out with a huge siege tank / marine deathball.


It costs food though? And discussing stats at this point is useless.


While I understand it costs food, let's be realistic, what will be take up, 2 food each?

That's 4 sacrificing 4 marines in a death ball to be completely immune to counter attacks. Seriously even 3, 4 food each it's still crazy to completely shut down one of the only viable paths a zerg has against a deathball.
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
October 31 2011 04:05 GMT
#172
On October 31 2011 12:51 avilo wrote:
Show nested quote +
On October 31 2011 12:48 VTPerfect wrote:
Some more potential uses if this unit were given to protoss. Protoss struggles pretty hard on maps like Dual Sight and Metalopolis because of wide open spaces weaking forcefielding and wide open thirds as well, making thirds hard to take. I could easily see this unit being used to protect third expansions from roach/ling run ins.

I saw the technologically advanced energy fieldss, i saw units die as if the Shredder was 6 stimmed marines, I saw it clear out a mineral line. and now i don't care what it takes i have to have it.


Protoss definitely do not need this, and 99% protoss players, even grandmasters are so used to 1A ball syndrome that the unit would be pointless lol.

Perfect, you should go into the custom map thing right now and try out the oracle. It's powerful as fuck lol @_@


yeah because 1a death ball syndrome has won many gsls /sarcasm. And I already tried out the Oracle and its nice if you rush to the stargate for the oracle because early game 75 hp per mineral patch is quite alot, but there are 2 major flaws, #1 useless stargate (150 gas) for a long time. #2 200 gas itself o.o? #3 its great i took away at best 500 minerals but now i have a floating orb that does 0 damage and has no defensive capability whatsoever and is now out of energy too. I see it just being another Phoenix unit in TvP where Terran sees phoenix which immediately queues the terran to do a stim push with a few scv's and win outright. and you don't know anything about what protoss needs. I stated protoss struggles on Dual Sight and Metalopolis, Stats reflect this, i'm not delusional. and based on my explanations on why protoss struggles on those maps this unit looks like a possible solution
IWork4Skynet
Profile Joined November 2010
Bolivia56 Posts
October 31 2011 04:11 GMT
#173
The swarmhosts attack seems so insignificant. Looks like 20 melee roaches with a timer. I'd rather have 20 real roaches that would do just as much damage and cost less.

Damn I miss lurkers so much
Long live rock n' roll
sereniity
Profile Blog Joined March 2011
Sweden1159 Posts
October 31 2011 04:11 GMT
#174
On October 31 2011 13:05 VTPerfect wrote:
Show nested quote +
On October 31 2011 12:51 avilo wrote:
On October 31 2011 12:48 VTPerfect wrote:
Some more potential uses if this unit were given to protoss. Protoss struggles pretty hard on maps like Dual Sight and Metalopolis because of wide open spaces weaking forcefielding and wide open thirds as well, making thirds hard to take. I could easily see this unit being used to protect third expansions from roach/ling run ins.

I saw the technologically advanced energy fieldss, i saw units die as if the Shredder was 6 stimmed marines, I saw it clear out a mineral line. and now i don't care what it takes i have to have it.


Protoss definitely do not need this, and 99% protoss players, even grandmasters are so used to 1A ball syndrome that the unit would be pointless lol.

Perfect, you should go into the custom map thing right now and try out the oracle. It's powerful as fuck lol @_@


yeah because 1a death ball syndrome has won many gsls /sarcasm. And I already tried out the Oracle and its nice if you rush to the stargate for the oracle because early game 75 hp per mineral patch is quite alot, but there are 2 major flaws, #1 useless stargate (150 gas) for a long time. #2 200 gas itself o.o? #3 its great i took away at best 500 minerals but now i have a floating orb that does 0 damage and has no defensive capability whatsoever and is now out of energy too. I see it just being another Phoenix unit in TvP where Terran sees phoenix which immediately queues the terran to do a stim push with a few scv's and win outright. and you don't know anything about what protoss needs. I stated protoss struggles on Dual Sight and Metalopolis, Stats reflect this, i'm not delusional. and based on my explanations on why protoss struggles on those maps this unit looks like a possible solution


A unit to solve a problem on 2 certain maps, one which isn't even in the ladder map pool. Are you serious lol?
"I am Day9, Holy shit!"
knyttym
Profile Blog Joined December 2006
United States5797 Posts
October 31 2011 04:14 GMT
#175
On October 31 2011 12:17 Grantler wrote:
That swarm host gameplay accurate? Seemed like the five from the HotS video produced more than that.


It's really buggy. Should produce 40 in sync but sometimes they produce only 1 and somehow they desync even though cooldown is same on all of them
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
October 31 2011 04:21 GMT
#176
On October 31 2011 13:05 VTPerfect wrote:
Show nested quote +
On October 31 2011 12:51 avilo wrote:
On October 31 2011 12:48 VTPerfect wrote:
Some more potential uses if this unit were given to protoss. Protoss struggles pretty hard on maps like Dual Sight and Metalopolis because of wide open spaces weaking forcefielding and wide open thirds as well, making thirds hard to take. I could easily see this unit being used to protect third expansions from roach/ling run ins.

I saw the technologically advanced energy fieldss, i saw units die as if the Shredder was 6 stimmed marines, I saw it clear out a mineral line. and now i don't care what it takes i have to have it.


Protoss definitely do not need this, and 99% protoss players, even grandmasters are so used to 1A ball syndrome that the unit would be pointless lol.

Perfect, you should go into the custom map thing right now and try out the oracle. It's powerful as fuck lol @_@


yeah because 1a death ball syndrome has won many gsls /sarcasm. And I already tried out the Oracle and its nice if you rush to the stargate for the oracle because early game 75 hp per mineral patch is quite alot, but there are 2 major flaws, #1 useless stargate (150 gas) for a long time. #2 200 gas itself o.o? #3 its great i took away at best 500 minerals but now i have a floating orb that does 0 damage and has no defensive capability whatsoever and is now out of energy too. I see it just being another Phoenix unit in TvP where Terran sees phoenix which immediately queues the terran to do a stim push with a few scv's and win outright. and you don't know anything about what protoss needs. I stated protoss struggles on Dual Sight and Metalopolis, Stats reflect this, i'm not delusional. and based on my explanations on why protoss struggles on those maps this unit looks like a possible solution

jesus christ u gotta be kidding perfect, Oracle is super imba
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1904 Posts
October 31 2011 04:24 GMT
#177
How do shredders do against banelings?
The way they owned lings I think terran slowpushing behind 3 shredders could be a nightmare.
arbitrageur
Profile Joined December 2010
Australia1202 Posts
October 31 2011 04:26 GMT
#178
Shredder = force roach
sirachman
Profile Joined April 2011
United States270 Posts
October 31 2011 04:51 GMT
#179
If shredder drops are so bad just make them not liftable by medivacs. The truth is that they aren't though. Baneling drops are worse and with moving while burrowed banelings it will be crazy. The game is just going to be more dynamic varied and chaotic with the changes. This will make things much more interesting once people get used to it. Also, not sure if ppl have tried the mod out but the new Protoss units are pretty dang good.. If history says anything people will just complain for months during beta and after, blizzard will change a couple units, but overall the entire metagame and every race's builds will simply change and ~3 months after we will all be enjoying the game more with the HoTS changes.
Kishin2
Profile Joined May 2011
United States7534 Posts
October 31 2011 04:55 GMT
#180
There's a bug with the swarm host where they become permanent 0 food units if you load them in a nydus and let the timer run out.
Prev 1 7 8 9 10 11 21 Next All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
17:00
WWG Masters Showdown
SteadfastSC49
Liquipedia
WardiTV 2025
11:00
Championship Sunday
SHIN vs ClassicLIVE!
WardiTV2531
ComeBackTV 1340
TaKeTV 701
Rex125
CosmosSc2 101
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 125
ProTech116
CosmosSc2 97
SteadfastSC 57
SKillous 55
BRAT_OK 48
MindelVK 22
DivinesiaTV 17
StarCraft: Brood War
Calm 2991
Shuttle 592
Light 261
Last 139
hero 107
firebathero 107
Mini 106
Hyun 106
Dewaltoss 101
ggaemo 69
[ Show more ]
910 30
soO 19
Killer 15
Terrorterran 14
yabsab 13
HiyA 10
Dota 2
Gorgc7432
singsing3448
qojqva2610
Counter-Strike
pashabiceps1487
fl0m634
allub264
chrisJcsgo39
Heroes of the Storm
Khaldor694
Liquid`Hasu455
Other Games
FrodaN1131
Beastyqt466
KnowMe268
B2W.Neo267
ToD228
ArmadaUGS207
Liquid`VortiX143
mouzStarbuck122
Mew2King82
QueenE79
Organizations
Other Games
PGL1412
gamesdonequick481
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 24
• HeavenSC 23
• Reevou 7
• Adnapsc2 6
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV198
• HappyZerGling67
Other Games
• imaqtpie306
• Shiphtur177
Upcoming Events
BSL 21
1h 44m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
14h 44m
Wardi Open
17h 44m
Monday Night Weeklies
22h 44m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.