The Powert of the Shredder - Drops and Defense vid - Page 10
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darkest44
United States1009 Posts
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gohbot
United States17 Posts
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usethis2
2164 Posts
Lame a-move unit concept, IMO. I mean, it doesn't even move, lol. | ||
Sovern
United States312 Posts
On October 31 2011 09:46 Plexa wrote: Protoss drops are fine, they're just less accessible than Terrans. That means that protoss wouldn't be dropping these as frequently as Terrans would be, and if they were I would wager that they become vulnerable to mutalisks or strong roach/hydra counter pushes. I don't see why its much of an issue. It looks like queens can take them down just fine? Mass queen vs Protoss is common anyway. I have a feeling once people learn how to deal with them properly they won't be an issue. Obviously they solution isn't sending mass lings through a choke to clear them out ![]() How many people think "oh yes I'm going to go rush to storm and prism to storm drop!" no one. It's a late game tactic, and hence, as I've been implying, Protoss drops are not as accessible as Terrans which makes shredder drops less likely if they were a protoss unit. Toss drops seem pretty accessible to me. A robo can be produced pretty darn fast and warp prism can be produced fast especially when chronoed. Personally I think that warp prisms just need more utility. Blizzard should remove the warp prism speed upgrade and introduce an upgrade that heals the shields of protoss units. That would give them much more utility and would actually be a cool HOTS toss upgrade. Players would also have more of a reason to get the shield upgrades for their units. | ||
tomatriedes
New Zealand5356 Posts
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Warlock40
601 Posts
Lame a-move unit concept, IMO. I mean, it doesn't even move, lol. I don't understand how you arrived at that conclusion. The Shredder is the complete opposite of "a-move". An a-move unit would be the Battle Hellion or Warhound. You just throw them in your deathball and keep on trucking. Shredder on the other hand opens up many new possibilities for Terran matchups, even without the ability to harass. They're like spider mines, perhaps less micro-intensive but still fully capable of zoning the opponent and helping Terran establish area control. It's as anti a-move as you get. The fact that they are ineffective when in range of your units means you really need to pay attention to unit spacing. This is probably the most interesting unit of the expansion pack in terms of how many doors it opens up for gameplay. | ||
Meapak_Ziphh
United States6784 Posts
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OptimusYale
Korea (South)1005 Posts
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usethis2
2164 Posts
On October 31 2011 14:13 Warlock40 wrote: I don't understand how you arrived at that conclusion. The Shredder is the complete opposite of "a-move". An a-move unit would be the Battle Hellion or Warhound. You just throw them in your deathball and keep on trucking. Shredder on the other hand opens up many new possibilities for Terran matchups, even without the ability to harass. They're like spider mines, perhaps less micro-intensive but still fully capable of zoning the opponent and helping Terran establish area control. It's as anti a-move as you get. The fact that they are ineffective when in range of your units means you really need to pay attention to unit spacing. This is probably the most interesting unit of the expansion pack in terms of how many doors it opens up for gameplay. Read my whole post. Yeah a-move wasn't a right word, I just couldn't find the fitting word to describe its idiocy and noob-friendliness. Edit: Quoted it for you. On October 31 2011 14:07 usethis2 wrote: Obviously the stats/cost will be adjusted for balance, but the concept of shredder is quite sad. It's literally a set-it-and-forget-it unit for defense, and there isn't much maneuvability for offense, either. No target firing since it simply grinds things around it, too slow to move around due to burrow. Only thing a T can do is to find a nice spot and throw it down then see how it goes. No more action required or achievable. If things go well maybe you can pick it back up and throw it elsewhere. But that's just about it. Lame a-move unit concept, IMO. I mean, it doesn't even move, lol. | ||
Warlock40
601 Posts
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usethis2
2164 Posts
On October 31 2011 14:28 Warlock40 wrote: I read your whole post and I disagree with you. It's not noob-friendly at all but a powerful tool in the right hands. It's not meant to kill off armies, it's meant to close off avenues of approach to allow a smart Terran to stagger his defensive lines. It is nothing like a fire-and-forget weapon, unless you want to waste a bunch of resources to kill a few zerglings. Well them maybe you could counter my argument instead of nitpicking at the choice of a word in the last sentence? Sorry if I sound aggressive but I tend not to like selective quoting completely out of context. I have suggested that this unit will not require much action from a T player (even if s/he desires) due to its nature and the simplicity of the unit will make it extremely hard to balance it at the high-level (it will either be OP or UP). | ||
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Nagisama
Canada4481 Posts
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R4TM
Brazil140 Posts
User was banned for this post. | ||
Yoshi Kirishima
United States10292 Posts
On October 31 2011 14:07 usethis2 wrote: Obviously the stats/cost will be adjusted for balance, but the concept of shredder is quite sad. It's literally a set-it-and-forget-it unit for defense, and there isn't much maneuvability for offense, either. No target firing since it simply grinds things around it, too slow to move around due to burrow. Only thing a T can do is to find a nice spot and throw it down then see how it goes. No more action required or achievable. If things go well maybe you can pick it back up and throw it elsewhere. But that's just about it. Lame a-move unit concept, IMO. I mean, it doesn't even move, lol. Good point. I thinkt hey shoudl just give spidermines to hellions lol. It would help them vs Zealots too. Then maybe they wouldn't need Battle Hellion mode. Btw the thrust on the BCs... it doesnt cost energy??? thought it costed at least 25? no? | ||
Krehlmar
Sweden1149 Posts
Why would they need a mobile psyhic storm droid? | ||
Warlock40
601 Posts
Will it be hard to balance? Aside from the worker harass function which might not have been intended, nope. It's pretty much a mini-planetary fortress that can't be repaired... | ||
R4TM
Brazil140 Posts
On October 31 2011 09:31 razy wrote: ![]() User was warned for this post this made me laugh too because it will be the terran players who will QQ when it get scraped. | ||
usethis2
2164 Posts
Tank ------------ Tank ------------- Tank ------------ Tank -------- Shredder ---- Shredder --- Shredder --- Planetary ---------- Planetary -------- Planetary -------- Shredder ---- Shredder --- Shredder --- I assume? What kind of micro does it require other then, well setting it up? How would you balance such a line, when there is no player action is required for the unit to function as intended? | ||
d3_crescentia
United States4053 Posts
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Sovern
United States312 Posts
On October 31 2011 14:41 Krehlmar wrote: Terran doesn't deserve it, it's that simple. They already have to good drops with the best dps in the game; Marines and the best building killer in the game; Marauders. Why would they need a mobile psyhic storm droid? I'd hope that blizzard makes it so that you cant drop it in medivacs and make it so that it doesn't affect workers. What terran really needs is more/better meching and positioning units that can deal with toss/zerg units. Right now mech is garbage TvP and bio/mech is way better than mech TvZ. Toss really needs upgrades that gives their units more utility later in the game since they're the tech race, upgrades such as an upgrade that increases the shields of immortals, allows warp prisms to heal shields until they reach 0, a new unit that you can get from the robo that is a siege based unit that can be burrowed. Zerg really just needs a siege unit and possibly remove fungal from the infestor and add in an ability that decreases the range of all enemy units to 1 if they're in the spells cloud radius. | ||
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