On November 02 2011 03:42 0neder wrote: I just don't see Colossus being exciting, even if Bisu controls them. Sorry. =( I have faith in the players, just not in Marauders and Colossi and the lack of moving shot micro.
Warp prism for every colossus and Bisu controlling them? That would be deadly
And utterly pointless. XD
imagine it was bisu, fast warp prism, and collosus. gg.
Imagine that both Colossi and Warp Prisms are countered by Vikings/Corruptors and Colossi happen to be more durable. ;p
Then do it with 4 stalkers and a warp prism :p
But seriously though, maybe doing it 5 at the same time is impossible but 2 of them at the same time should be doable for BW pros (i think)
On November 02 2011 03:42 0neder wrote: I just don't see Colossus being exciting, even if Bisu controls them. Sorry. =( I have faith in the players, just not in Marauders and Colossi and the lack of moving shot micro.
Warp prism for every colossus and Bisu controlling them? That would be deadly
Imagine that both Colossi and Warp Prisms are countered by Vikings/Corruptors and Colossi happen to be more durable. ;p
Just have 5 Warp Prisms for every Colossus so that you can play the "which Warp Prism is my Colossus in?" game to confuse the enemy enough to annoy him into ragequitting.
wow, pretty crazy game. Amazing how Toss can survive for so long being kept at around 100 supply against 200 supply for almost the entire game past 13-mins LOL
Also the commentator keeps saying Aria is in trouble / Huk is in a good spot even though there is a 100 supply difference all the time. This could very well be a BW pro. Mechanics better than most pros - control really wierd
actually thinking about it a bit more that game is actually ridiculous - the Aria guy switches tech like a mad man, actually has good control and the macro man... the macro! He should have won millions of times. I hate to say toss OP, but that game it just felt like the better player ( by far) lost.... hmmm.... I know Toss is supposed to be cost effectint, but at a 100 supply deficit? For several, several minutes..... maybe it isnt balance, but the way that "felt" was just akward. It looked like one player outplaying the other and loosing big anyways...
On November 02 2011 07:09 TWIX_Heaven wrote: actually thinking about it a bit more that game is actually ridiculous - the Aria guy switches tech like a mad man, actually has good control and the macro man... the macro! He should have won millions of times. I hate to say toss OP, but that game it just felt like the better player ( by far) lost.... hmmm.... I know Toss is supposed to be cost effectint, but at a 100 supply deficit? For several, several minutes..... maybe it isnt balance, but the way that "felt" was just akward. It looked like one player outplaying the other and loosing big anyways...
blargh
Aria pretty much only lost because he attacked into bad positions, he tried to kill of the third when there was 6+ cannons there while the fourth was up and way more open to attack.
On November 02 2011 07:09 TWIX_Heaven wrote: actually thinking about it a bit more that game is actually ridiculous - the Aria guy switches tech like a mad man, actually has good control and the macro man... the macro! He should have won millions of times. I hate to say toss OP, but that game it just felt like the better player ( by far) lost.... hmmm.... I know Toss is supposed to be cost effectint, but at a 100 supply deficit? For several, several minutes..... maybe it isnt balance, but the way that "felt" was just akward. It looked like one player outplaying the other and loosing big anyways...
blargh
He had bad compositions and tech choices (never more than 3 infestors at a time), really poor creep spread, and ridiculous macro and response times. Take from that what you will.
Oh, and 377 APM/241 eAPM apparently (according to YT comment.) LOL
wow, pretty crazy game. Amazing how HuK can survive for so long being kept at around 100 supply against 200 supply for almost the entire game past 13-mins LOL
Also the commentator keeps saying Aria is in trouble / Huk is in a good spot even though there is a 100 supply difference all the time. This could very well be a BW pro. Mechanics better than most pros - control really wierd
FTFY. This is Huk against a noobie (comparatively) we're talking about. Watching the game, Aria played horribly. Typical ZvP zerg that masses Roaches or lings, and facerolls over everything, and then asks why he loses when Protoss is able to get a ton of HTs and/or Colossi. ZvP is Zerg facerolling Protoss over in Korea and EU, so don't even try to imply Protoss is strong or something. lol But when you're Huk, it's irrelevant when you're playing someone who's just bad. Yes, Aria is just bad. I like seeing Zerg (not the players, but the faction) lose because I hate bugs and overgrown bugs with a deep passion, but it was painful watching Aria play. He never even got more than a couple Infestors. If he got a fair number, and had decent micro with them, it would have been an easy win imo :/. Infestor + BL would have easy killed Huk.
No offense to Aria, but he's most likely a random ladder guy going up against one of the top players in the world. The result of the game was not surprising.
Aria basically has everything it takes to be a top Code S Zerg except for experience. It's pretty clear that while he's capable of really solid macro and control, he doesn't always pick the best place and time to attack or retreat, and those are things that require a lot of experience with SC2, as the units and timings are totally different from BW.
I guess it was bound to happen given decreasing (read: near zero) interest in BW outside of Korea and the explosion of the international SC 2 scene?
Now we'll be able to see whether those who said "the caliber of players in SC 2 are low compared to BW" and "if Flash or Jaedong switch to SC 2 they'll own everyone else NP" are right.
On November 02 2011 07:09 TWIX_Heaven wrote: actually thinking about it a bit more that game is actually ridiculous - the Aria guy switches tech like a mad man, actually has good control and the macro man... the macro! He should have won millions of times. I hate to say toss OP, but that game it just felt like the better player ( by far) lost.... hmmm.... I know Toss is supposed to be cost effectint, but at a 100 supply deficit? For several, several minutes..... maybe it isnt balance, but the way that "felt" was just akward. It looked like one player outplaying the other and loosing big anyways...
blargh
There are tons of games you could use in SC2 to argue effectively that a particular race is OP, but this isn't one of them.
Aria took a late 3rd after going mostly Roach (which means you have to do damage to mitigate your lesser economy), then losing those Roaches pressuring the 3rd of HuK. He then did some good harass with Mutas, but then lost lots of them when HuK blinked into them. He then had a disastrous attack on HuK's natural where he lost all his Roaches, a lot of lings and lots of Mutas too.
After that, his harass with the Mutas just stopped, making them pretty much redundant, while HuK was heavily upgrading his armour and weapons. Then there was a pretty much stalemate engagement at HuK's gold base, and both sides lost a lot of units, despite the Roaches swallowing tons of Storms and the Banelings hitting mostly Immortals (Banes < Immo shields).
When you say that 100 supply to 200 supply, bear in mind firstly that PvZ normally has a large deficit for Protoss on the supply count. When you say that "toss is supposed to be cost effictint", you really mean that toss is supposed to be SUPPLY effictint. A 100 supply Protoss army often costs around as much resource wise as a Zerg army considering how supply inefficient Roaches are. Also remember just how many Cannons HuK had, while the Zerg had spent extra minerals only on tech buildings, Hatcheries and Overlords. This meant that the supplies misrepresented how well each player was doing.
Aria then had a couple of terrible engagements (letting all his Infestors be feedbacked, letting his BLs be sniped by the Stalkers, keeping his army together instead of counterattacking to HuK's weak newer expansions), while HuK had a well-upgraded (with 3 of all ground ups and shields by 24 minutes), well-positioned army that was only about 40 supply down.
Aria then had quite a bit of "wasted" tech - Banelings, Mutas etc, while also losing a lot of Overlords which is the equivalent of Protoss Pylons, which crippled his reinforcing.
wow, pretty crazy game. Amazing how HuK can survive for so long being kept at around 100 supply against 200 supply for almost the entire game past 13-mins LOL
Also the commentator keeps saying Aria is in trouble / Huk is in a good spot even though there is a 100 supply difference all the time. This could very well be a BW pro. Mechanics better than most pros - control really wierd
FTFY. This is Huk against a noobie (comparatively) we're talking about. Watching the game, Aria played horribly. Typical ZvP zerg that masses Roaches, Mutas, Lings, Ultras, Corrupters, Banelings and infestors, and facerolls over everything, and then asks why he loses when Protoss is able to get a ton of HTs and/or Colossi. ZvP is Zerg facerolling Protoss over in Korea and EU, so don't even try to imply Protoss is strong or something. lol But when you're Huk, it's irrelevant when you're playing someone who's just bad. Yes, Aria is just bad. I like seeing Zerg lose because I hate bugs and overgrown bugs with a deep passion, but it was painful watching Aria play. He never even got more than a couple Infestors. If he got a fair number, and had decent micro with them, it would have been an easy win imo :/. Infestor + BL would have easy killed Huk.
FTFY ^^ - just kidding, but he absolutely had the most ridiculous and odd tech-switches the entire game.
But yes yes I know. I am not saying that he did not do it wrong, there where tons of mistakes, but what seemed funny / interesting was, that Zerg players who DOES understand the meta, and who DOES build more infestors, cant macro half-way as good as this guy, and don't say his micro was not good, it was awesome, he controlled many small groups individually all the time and engaged in really fresh and (to me) new ways. The problem was he did not know how to use the micro / did not understand the importance of certain toss units.
He literally re-maxed 10-13 times in the span of 10-11 minutes and kept pressuring HuK. Normally (decent) Zergs would lose at the 2nd or 3rd (big) engagement. Especially against HuK who is by far the most cost-effecient Toss due to superior control.
So No Aria did not play bad. His understanding of the game was horrible but his mechanics and reaction was pro+. Give this possible "Stranger" 2-3 months and we will prolly know who he is - and most likely due to sheer facerolling.
wow, pretty crazy game. Amazing how HuK can survive for so long being kept at around 100 supply against 200 supply for almost the entire game past 13-mins LOL
Also the commentator keeps saying Aria is in trouble / Huk is in a good spot even though there is a 100 supply difference all the time. This could very well be a BW pro. Mechanics better than most pros - control really wierd
FTFY. This is Huk against a noobie (comparatively) we're talking about. Watching the game, Aria played horribly. Typical ZvP zerg that masses Roaches or lings, and facerolls over everything, and then asks why he loses when Protoss is able to get a ton of HTs and/or Colossi. ZvP is Zerg facerolling Protoss over in Korea and EU, so don't even try to imply Protoss is strong or something. lol But when you're Huk, it's irrelevant when you're playing someone who's just bad. Yes, Aria is just bad. I like seeing Zerg (not the players, but the faction) lose because I hate bugs and overgrown bugs with a deep passion, but it was painful watching Aria play. He never even got more than a couple Infestors. If he got a fair number, and had decent micro with them, it would have been an easy win imo :/. Infestor + BL would have easy killed Huk.
No offense to Aria, but he's most likely a random ladder guy going up against one of the top players in the world. The result of the game was not surprising.
Imo he could've just played on two fronts when he was at like 60-70 pop advantage. Kill the vision Pylons in HuK's main with his flock of Mutas, plant a Nydus there and attack HuK's 3rd expansion at the same time.
If he didn't remax with roach/ling over and over again and didn't attack into a couple of terrible spots he woulda just completeely rolled him. Nothing imba about it, just a little lack of experience, I guess. Pretty impressive overall.
I watched the relpay of the AriA vs Huk game from AriA PoV all game long. I think he had some distinct features that could give him away if someone can recognize these.
He would always have a tech structure bound to 4. Early game he had the spawning pool, then it was the roach warren and finally and for the rest of the game it was the spire. I would guess it is to keep track of upgrades. First he wants to know about ling and roach speed and for the rest of the game he just want to access air upgrades easily. Evolution chambers were bound to 0.
Hatcheries were 7, 8 and 9. All hatcheries were bound to these which I can only assume you want a margin of error of where you hit when move your hand half way acress your keyboard to make units.
He did a lot of micro durring battles of which a lot didnt make much of a difference. It looked like he really wanted to move his units around to maximize efficiency but well roaches and forcefields -.-
He finished the game with an average of 212 SC2 APM. Damn he was fast, on top everything all the time. He looked mechanicly like a monster but did so many cute things that didnt made much of a difference.
After watching the replay I am thinking it is a BW pro due to the insane mechanics and lack of experience.
This zerg is one of the best zergs i've ever seen in terms of mechanics. Seems higher level than some code S zvps out there.
exactly my thoughts o_O his openings are outdated: gas pool opening into two hatch lair into fast roach speed out of which he made much bigger profit than i expected thanks to crazy-timed transitions from +1 roach pressure into muta into bizzillion expansions.
GREAT overlord spread (hello BW zergs, taking opportunities whenever there is no corsairs around ^^), good mechanics (also, i are really loved that roach drop in the back of the 5th while attacking the 3rd, think that expo would go down in seconds if he had focused it actually )
His late game decision making seemed to be lacking he was over aggressive at some points, i.e. that engagement when he had only 5 BLs and 3-4 infestors which got fedback. For example, Stephano would've have won easily from that point by just camping and increasing BL-infestor numbers.
I think it's definitely some really good broodwar player getting familiar with the game