1v1 Season 4 map pool did change ! - Page 6
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ejozl
Denmark3325 Posts
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EllipZ
France378 Posts
Typhon Peaks Searing Crater Nerazim Crypt my new veto: metalopolis Nerazim crypt xelnaga now i like all the map pool =) | ||
Theovide
Sweden914 Posts
On October 25 2011 22:29 Dzerzhinsky wrote: Well they did remove it because Zerg had a 60% win rate on non-close positions. Actually zerg had 60% win ratio including close positions. Without it I'd guess it was even higher. | ||
luckyjj10
Canada33 Posts
On October 25 2011 22:47 ikarus777 wrote: It appears that Blizzard has in fact removed close positions as verified in the Map Editor. Exhibit A: Old Metalopolis spawning placements ![]() Exhibit B: New Metalopolis spawning placements ![]() As stated, I am shedding manly tears, blizzrespect+ | ||
Bullet
United States280 Posts
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Fishriot
United States621 Posts
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PlosionCornu
Italy814 Posts
On October 25 2011 22:47 ikarus777 wrote: It appears that Blizzard has in fact removed close positions as verified in the Map Editor. Exhibit A: Old Metalopolis spawning placements ![]() Exhibit B: New Metalopolis spawning placements ![]() I'd be happy to screenshot all of the spawning placements, but you can verify this for yourself by opening the new Metalopolis in the Map Editor. This is MIND BOGGLING. How on earth could they allow close spawn just 4 days ago in a tournament GRAND FINAL, and then with the new season REMOVE IT? | ||
MASSivezTV
United States289 Posts
much <3s to blizzard. | ||
doomed
Australia420 Posts
Can't wait to not work for 10hours a day so I don't have to play half awake! must play Season 4 ladder!! go go go ![]() | ||
marttorn
Norway5211 Posts
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Barbiero
Brazil5259 Posts
On October 25 2011 22:47 ikarus777 wrote:+ Show Spoiler [Images] + It appears that Blizzard has in fact removed close positions as verified in the Map Editor. Exhibit A: Old Metalopolis spawning placements ![]() Exhibit B: New Metalopolis spawning placements ![]() I'd be happy to screenshot all of the spawning placements, but you can verify this for yourself by opening the new Metalopolis in the Map Editor. Holy shit that's insane. That means Metalopolis was not added to the map pool by mistake. I just wonder why wasn't there any announcement - maybe they were convinced to do that at blizzcon and decided to try it out of nowhere? Still pretty awesome imo. | ||
SaLaYa
United States363 Posts
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BobMcJohnson
France2916 Posts
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luckyjj10
Canada33 Posts
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Tercotta
Canada402 Posts
On October 25 2011 22:49 PlosionCornu wrote: This is MIND BOGGLING. How on earth could they allow close spawn just 4 days ago, and then with the new season REMOVE IT? Maybe someone got pissed on Saturday and yelled at someone else over what happened. | ||
darkscream
Canada2310 Posts
Metalopolis back doesn't excite me even as zerg.... at least I can play a macro game on it but it's another one of those maps where Zerg can never ever take the gold ever, and you're basically helpless if your opponent does. | ||
thOr6136
Slovenia1774 Posts
![]() they should listen a bit earlier but anyway, better late than never ![]() | ||
Lorch
Germany3666 Posts
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Stiluz
Norway688 Posts
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NExt
Australia1651 Posts
On October 25 2011 22:47 ikarus777 wrote: It appears that Blizzard has in fact removed close positions as verified in the Map Editor. Exhibit A: Old Metalopolis spawning placements ![]() Exhibit B: New Metalopolis spawning placements ![]() I'd be happy to screenshot all of the spawning placements, but you can verify this for yourself by opening the new Metalopolis in the Map Editor. hey OP update with this !! SICK improvement to Metal | ||
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