[D] Swarm Host Redundant? - Page 2
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crocodile
United States615 Posts
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Jojo131
Brazil1631 Posts
On October 25 2011 00:06 crocodile wrote: Just let it have a freaking attack, the way the Lurker did. Why is this so difficult?? Designer pride is on the line. | ||
Wren
United States745 Posts
On October 25 2011 00:06 crocodile wrote: Just let it have a freaking attack, the way the Lurker did. Why is this so difficult?? They already took the awesome linear splash of the lurker and gave it to the hellion. ![]() | ||
Jedclark
United Kingdom903 Posts
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ALPINA
3791 Posts
On October 25 2011 00:00 Comprissent wrote: I think most of the redundancy is that these locusts aren't projectiles... Sieging an enemy is useless if they can shoot down these siege 'projectiles'. All it does is add a few more units to an attack, where you lose the food from these hosts in an attack. In order to actually give some map presence, these attacks need to be projectiles that can't be shot down (like tanks/broodlords) Yep you can't avoid hit from broodlord, siege tank, collosus, but you can avoid and kill this locust. Imagine 8 marines vs. lurker = lurker does a lot of damage. 8 marines vs. tank = tank does a lot of damage. 8 marines vs. broodlord = BL does a lot of damage. 8 marines vs. swarm host = swarm host does no damage at all because his attack is killed before it hits. But again we don't know cost of this unit. If it's something like 100/50 then it can be massable and quite deadly. | ||
Velr
Switzerland10596 Posts
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HowardRoark
1146 Posts
It would be better maybe if they spawned units very very quickly, like a stream with several each second, but that did very little damage. As fast as a Nydus pops out units. | ||
BearDK
Denmark101 Posts
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Bagi
Germany6799 Posts
Infested terrans pretty much die instantly when there is an army around, they are much better for harass and at making diversions. You cannot really force and engagement or pressure with infested terrans. The point of the swarm host is to put pressure on a turtling opponent. You get these free units that are strong enough to constantly deal damage to your opponent, forcing him to come out and deal with this threat. I guess you could best compare it to siege tanks that are slowly pushing towards your base, taking out production buildings and stuff in the progress. Unless you react you're gonna keep losing stuff and eventually fall too much behind. From what I saw in the video it seemed to work okay, but I think the locusts could be a bit faster. They didn't feel too threatening yet, but thats something that can be easily fixed as they start testing stuff out more. | ||
Umpteen
United Kingdom1570 Posts
1 DT or 1 Banshee = Detect me now or I will fuck you up. Swarm Host = Detect me at your leisure as I dispense small numbers of slow, armoured zerglings through your simcity towards ranged attackers at long intervals. Yet again Zerg gets something that requires 10 times the investment to be useful. | ||
ContactKilla
United States194 Posts
You can use this to block a ramp. ever think of that? | ||
johnnysokko
United States30 Posts
Altough the numbers can change, at Blizzcon the locust had 16 damage attack with <1s cooldown and 87 hitpoints IRCC, so these are much stronger than broodlings. So at the current level (which could change a lot) these are actually reasonably strong free/no-cap unts. I can't really complain about a 15s wait time to get the equivalent of 6 broodlings. In fact it actually takes about 15 s to generate 6 broodlings. Similar to broodlings and infested terrans, that's a lot of damage that misdirected away from actual army units. | ||
SC_Ghost
United Kingdom64 Posts
As it stands the concept of the Swarm Host fills a niche role which is already being fulfilled, by mid-game Infestors and late-game Broodlords. | ||
Velr
Switzerland10596 Posts
On October 25 2011 00:13 ContactKilla wrote: Just imagine using it in a undefended expansion. If im too busy and my 4th is being attacked well fuck. Dont think of the unit, think of the possiblities. You can use this to block a ramp. ever think of that? Ahm, what? You can send about anything at an undefend expansion and it would fuck you up if you don't notice it? | ||
BeeNu
615 Posts
The ONLY situation I can see it being useful is to cut off Terran reinforcements, that's it. But that's also something I can do just as easily with a small pack of Zerglings or Mutas. Any other potential function of the Swarm Host I think is currently being filled by the Infested Terran, like sure the Locust might do more damage and have more HP but like so what? That's still just filling the same role of Infested Terran except maybe slightly better? I really like all of the Zerg changes except for the Swarm Host, it just seems useless as hell to me. Funny how Blizzard removed Lurker for having a role barely similar to the Baneling and yet Swarm Host's functions are already filled by Infestor and Broodlord. What a joke. I guess what I'm really trying to say is I just want my Lurker back. They gave Terran their Firebat back why can't I have my Lurker??!! | ||
Umpteen
United Kingdom1570 Posts
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StarBrift
Sweden1761 Posts
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Ksyper
Bulgaria665 Posts
That's exactly what I've been hoping for, having a lot of small, weak and expendable units. | ||
pezit
Sweden302 Posts
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Eviscerador
Spain286 Posts
They look great. Lurkers in the other way, just feel old. Come on, I don't want SC1 with better graphics, I wan't a different game. | ||
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