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[D] Swarm Host Redundant? - Page 2

Forum Index > SC2 General
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crocodile
Profile Joined February 2011
United States615 Posts
October 24 2011 15:06 GMT
#21
Just let it have a freaking attack, the way the Lurker did. Why is this so difficult??
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Jojo131
Profile Joined January 2011
Brazil1631 Posts
October 24 2011 15:07 GMT
#22
On October 25 2011 00:06 crocodile wrote:
Just let it have a freaking attack, the way the Lurker did. Why is this so difficult??


Designer pride is on the line.
Wren
Profile Blog Joined February 2011
United States745 Posts
October 24 2011 15:08 GMT
#23
On October 25 2011 00:06 crocodile wrote:
Just let it have a freaking attack, the way the Lurker did. Why is this so difficult??

They already took the awesome linear splash of the lurker and gave it to the hellion.
We're here! We're queer! We don't want any more bears!
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
October 24 2011 15:10 GMT
#24
I think it would've been easier to just add the lurker instead of adding something that is 90% the same, but not as well-received.
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
ALPINA
Profile Joined May 2010
3791 Posts
October 24 2011 15:10 GMT
#25
On October 25 2011 00:00 Comprissent wrote:
I think most of the redundancy is that these locusts aren't projectiles...
Sieging an enemy is useless if they can shoot down these siege 'projectiles'. All it does is add a few more units to an attack, where you lose the food from these hosts in an attack. In order to actually give some map presence, these attacks need to be projectiles that can't be shot down (like tanks/broodlords)


Yep you can't avoid hit from broodlord, siege tank, collosus, but you can avoid and kill this locust.

Imagine
8 marines vs. lurker = lurker does a lot of damage.
8 marines vs. tank = tank does a lot of damage.
8 marines vs. broodlord = BL does a lot of damage.
8 marines vs. swarm host = swarm host does no damage at all because his attack is killed before it hits.

But again we don't know cost of this unit. If it's something like 100/50 then it can be massable and quite deadly.
You should never underestimate the predictability of stupidity
Velr
Profile Blog Joined July 2008
Switzerland10801 Posts
Last Edited: 2011-10-24 15:11:39
October 24 2011 15:11 GMT
#26
Let it shoot (burrow-moving) Banelings :p... I instantly would like it :D
HowardRoark
Profile Blog Joined February 2010
1146 Posts
October 24 2011 15:11 GMT
#27
Basically, Blizzard wanted to do Lurker all over again, because it is a great unit, but they still don't want to copy it, so they did like with Warhound, changed the unit slightly and gave it a new name. However, locusts doesn't work as good and cool as Lurkers.

It would be better maybe if they spawned units very very quickly, like a stream with several each second, but that did very little damage. As fast as a Nydus pops out units.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
BearDK
Profile Joined March 2011
Denmark101 Posts
October 24 2011 15:12 GMT
#28
I'm thinking: could you forcefield on top of a swarm host to prevent it from spawning locusts?
Bagi
Profile Joined August 2010
Germany6799 Posts
October 24 2011 15:13 GMT
#29
I think its pretty different from infested terrans, simply because how strong and durable the locusts are.

Infested terrans pretty much die instantly when there is an army around, they are much better for harass and at making diversions. You cannot really force and engagement or pressure with infested terrans.

The point of the swarm host is to put pressure on a turtling opponent. You get these free units that are strong enough to constantly deal damage to your opponent, forcing him to come out and deal with this threat. I guess you could best compare it to siege tanks that are slowly pushing towards your base, taking out production buildings and stuff in the progress. Unless you react you're gonna keep losing stuff and eventually fall too much behind.

From what I saw in the video it seemed to work okay, but I think the locusts could be a bit faster. They didn't feel too threatening yet, but thats something that can be easily fixed as they start testing stuff out more.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 24 2011 15:13 GMT
#30
The problem for me is they STILL haven't given Zerg a unit that can attack (repeatedly) while burrowed.

1 DT or 1 Banshee = Detect me now or I will fuck you up.

Swarm Host = Detect me at your leisure as I dispense small numbers of slow, armoured zerglings through your simcity towards ranged attackers at long intervals.

Yet again Zerg gets something that requires 10 times the investment to be useful.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
ContactKilla
Profile Joined December 2010
United States194 Posts
October 24 2011 15:13 GMT
#31
Just imagine using it in a undefended expansion. If im too busy and my 4th is being attacked well fuck. Dont think of the unit, think of the possiblities.

You can use this to block a ramp. ever think of that?
johnnysokko
Profile Joined February 2010
United States30 Posts
October 24 2011 15:15 GMT
#32
The video shows just the Swarm hosts in isolation with no supporting army. That's really not giving any real idea of their utility.

Altough the numbers can change, at Blizzcon the locust had 16 damage attack with <1s cooldown and 87 hitpoints IRCC, so these are much stronger than broodlings. So at the current level (which could change a lot) these are actually reasonably strong free/no-cap unts. I can't really complain about a 15s wait time to get the equivalent of 6 broodlings. In fact it actually takes about 15 s to generate 6 broodlings. Similar to broodlings and infested terrans, that's a lot of damage that misdirected away from actual army units.

SC_Ghost
Profile Joined June 2011
United Kingdom64 Posts
October 24 2011 15:16 GMT
#33
I prefer your idea of Locust then Blizzard current model. Honestly, no matter what, Infested Terran can do this exact same job and Infestors can even pull back after raiding the front. The only fundamental difference is your Terran enemy can EMP your infestors, where EMPing is useless vs a Swarm Host.
As it stands the concept of the Swarm Host fills a niche role which is already being fulfilled, by mid-game Infestors and late-game Broodlords.
Velr
Profile Blog Joined July 2008
Switzerland10801 Posts
October 24 2011 15:18 GMT
#34
On October 25 2011 00:13 ContactKilla wrote:
Just imagine using it in a undefended expansion. If im too busy and my 4th is being attacked well fuck. Dont think of the unit, think of the possiblities.

You can use this to block a ramp. ever think of that?


Ahm, what?
You can send about anything at an undefend expansion and it would fuck you up if you don't notice it?
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2011-10-24 15:22:08
October 24 2011 15:19 GMT
#35
I really dislike what I've seen of the Swarm Host so far and I really am struggling to see how it's supposed to be useful.

The ONLY situation I can see it being useful is to cut off Terran reinforcements, that's it. But that's also something I can do just as easily with a small pack of Zerglings or Mutas.

Any other potential function of the Swarm Host I think is currently being filled by the Infested Terran, like sure the Locust might do more damage and have more HP but like so what? That's still just filling the same role of Infested Terran except maybe slightly better?

I really like all of the Zerg changes except for the Swarm Host, it just seems useless as hell to me.


Funny how Blizzard removed Lurker for having a role barely similar to the Baneling and yet Swarm Host's functions are already filled by Infestor and Broodlord. What a joke.




I guess what I'm really trying to say is I just want my Lurker back. They gave Terran their Firebat back why can't I have my Lurker??!!
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 24 2011 15:22 GMT
#36
If the Locusts had burrowed movement, and did their first 'bite' of damage as they emerged, that would be worth having.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
October 24 2011 15:23 GMT
#37
No. The swarm host is not redundant. It's a lesser midgame version fo the broodlord that fills a similar role aswell as a potential defensive role. The swarm host is that extra tier of unit that zerg needs in the HUGE gap between mass roach/ling and broodlord tech. The swarm host is a good change and it does not need to be critisized for its similarities to a broodlord. On the same note you could say that the new hydralisk is redundant becuase its now going to be a roach with more dps that costs more and you get later (obv you can't burrow it and it has less hp).
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
October 24 2011 15:23 GMT
#38
Actually I think that's exactly what zerg needs to be more "swarm like" Imagine late game broodlords, infestors and swarm hosts massing these free units to fight with the enemy army, while you're other ground forces are attacking at a different place.
That's exactly what I've been hoping for, having a lot of small, weak and expendable units.
pezit
Profile Joined October 2010
Sweden302 Posts
October 24 2011 15:24 GMT
#39
I worry that blizzard might have added the swarm host as their own take on the lurker and that it would fill the same kind of role. Well it doesn't, and the lurker would still be a great addition to zerg while the swarm host is just a burrowed brood lord.
Eviscerador
Profile Joined October 2011
Spain286 Posts
October 24 2011 15:25 GMT
#40
I don't see the point, so zerg have BL in lair and it is bad?? in which way? They are like free units to tank the first salvo round of anything, and to fuck with firing AI. From each shot you will be receiving two free units with 87 HP and 10 damage, that is like 150 minerals worth of zerglings (not to talk about 3 larva)

They look great. Lurkers in the other way, just feel old. Come on, I don't want SC1 with better graphics, I wan't a different game.
A victorious warrior wins first, then goes to war. A defeated warrior goes to war and then seeks to win.
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