• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:27
CET 05:27
KST 13:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 Gypsy to Korea Flash's ASL S21 & Future Plans Announcement BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues [BSL22] Open Qualifier #1 - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
PC Games Sales Thread Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2038 users

[D] Swarm Host Redundant? - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 29 30 31 Next All
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
October 24 2011 15:46 GMT
#61
On October 25 2011 00:41 NuKedUFirst wrote:
Show nested quote +
On October 24 2011 23:50 ProxyKnoxy wrote:
Imagine Swarm host/infestor/brood lord.... *shivers*


I think that that is the problem. Infested Marines, Broodlings and Superbroodlings cost nothing and can destroy so so much :/ Sure you can argue the tech and the unit cost of their hosts but when in battle your trading these "fake units" for units that take up supply and cost to build. idk.


Think of it this way:
The cost to effectiveness of the zerg investment in said unit increases the longer it is around dealing un-answered damage to the opponent.

If an infestor is able to endlessly spawn infested terrans that you fight with your army, then yes it is getting a LOT more bang for it's buck due to all of the 'free' units it's making. However, if you snipe off said infestor after it sends out 4 infested terrans you kill, it suddenly was nowhere near cost effective. The same thing goes for the swarm host, if you let them sit there sending waves and waves of units at your army without countering and killing them, then yes you deserve to lose. This is giving the initiative in the zerg's hands at more points in the game then WoL, where after getting to mid-game they were lacking.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 24 2011 15:46 GMT
#62
I dozed off just now and had a beautiful dream.

In it, Swarm Hosts had a spell / cooldown ability to spawn larvae instead of Locusts.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Telefonmann
Profile Joined August 2010
Germany111 Posts
Last Edited: 2011-10-24 15:48:26
October 24 2011 15:47 GMT
#63
if you dont burrow/attack them simultaneously you will reduce redundandence cause they will block each other otherwise (melee prob.. just more at the same spot wont do more damage etc) .every few seconds a small wave potentially causing siege splash ... and maybe it gets harde for the tanks/marines to unsige scan stim kill etc... maybe you can force an all-tank-unsiege cause they cant risk loosing marines tanks etc ...

this would be a chance to "A-Move in" .... just like a smaller, little slower, less aggressive effect you have when broodlords first arrive at the front/siegeline and without vikings you see them often unsiege and retreat till vikings or they go all in stim and try to kill you...

just my newbie thoughts....
Pred8oar
Profile Joined March 2011
Germany281 Posts
October 24 2011 15:48 GMT
#64
Yeah i think broodlords and swarmhost are bascially the smae jsut one is stronger but more time and tech expensive, a siege unit is nice but they dont need to add more "free" creeps to zerg imo.
MarbleGuest
Profile Joined September 2011
Hong Kong8 Posts
October 24 2011 15:48 GMT
#65
On October 25 2011 00:25 Eviscerador wrote:
I don't see the point, so zerg have BL in lair and it is bad?? in which way? They are like free units to tank the first salvo round of anything, and to fuck with firing AI. From each shot you will be receiving two free units with 87 HP and 10 damage, that is like 150 minerals worth of zerglings (not to talk about 3 larva)

They look great. Lurkers in the other way, just feel old. Come on, I don't want SC1 with better graphics, I wan't a different game.


I completely agree. If I wanted lurkers I would go back to BW. A new game is a new game with new stuff ESPECIALLY with an expansion. Not a remade brood war.
Im a marble
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 24 2011 15:50 GMT
#66
Swarm host is awesome with ling/mutalisk/swarmhost.

Simply because in the open, the SH can be used to force an engagement while the lings flank and mutas either reinforce or go straight for the mineral line.

I don't see why anyone says they are redundant.
They are awesome. Drawing fire against marine/tank/medivac, they more than pay for themselves. Since in sufficient numbers, marines would waste stim and medivac energy just to hold the line.
Cauterize the area
DoomsVille
Profile Joined August 2010
Canada4885 Posts
October 24 2011 15:51 GMT
#67
Point of the swarm host is to fortify positions. This count be either defensively... or similar to tanks sieging outside your base to contain.

I think whether it fulfils this role or not will depend on the lifespan of the broodlings that pop out. If they live long enough to wait for the next set, it should be fine. But if there is a window where enemies can just run in and snipe them all it's pointless. Especially since they're probably armored and will die in 2 seconds to marauders.
decaf
Profile Joined October 2010
Austria1797 Posts
October 24 2011 15:51 GMT
#68
The Swarm Host is obviously not anti bio-ball, because I don't think the Locusts would do anything to a decent ball of marines that is being healed by medivacs and we already got banelings and infestors for that. So why not give it the broodling attack the queen had in sc bw?
If you could burrow and one-shot kill units like tanks, marines etc I think it'd be much more useful and also add a new level of micro to the game.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 24 2011 15:51 GMT
#69
On October 25 2011 00:45 StarBrift wrote:
Show nested quote +
On October 25 2011 00:25 Umpteen wrote:
On October 25 2011 00:23 StarBrift wrote:On the same note you could say that the new hydralisk is redundant becuase its now going to be a roach with more dps that costs more and you get later (obv you can't burrow it and it has less hp).


And since nobody has been saying the hydra is redundant, I guess your point is proved...


People saying it's redundant does not make it true. The hydra has never been redundant. It has been unusable because of its speed but it has very different purposes from a roach. The hydra/roach army is vastly different from a mass roach army. A hydra/ling army is vastly different from a roach/ling army.


Sorry; I was (mostly) being flippant

Still, it's true that people have gone to almost any lengths to avoid building Hydra, because there's always something you'd rather have if you can possibly manage it.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
October 24 2011 15:52 GMT
#70
On October 25 2011 00:48 MarbleGuest wrote:
Show nested quote +
On October 25 2011 00:25 Eviscerador wrote:
I don't see the point, so zerg have BL in lair and it is bad?? in which way? They are like free units to tank the first salvo round of anything, and to fuck with firing AI. From each shot you will be receiving two free units with 87 HP and 10 damage, that is like 150 minerals worth of zerglings (not to talk about 3 larva)

They look great. Lurkers in the other way, just feel old. Come on, I don't want SC1 with better graphics, I wan't a different game.


I completely agree. If I wanted lurkers I would go back to BW. A new game is a new game with new stuff ESPECIALLY with an expansion. Not a remade brood war.


If I wanted marines, I would go back to BW, OH WAIT, the actually got BETTER in this game!
As it turns out, marines don't actually cost any money -Jinro
clusen
Profile Joined May 2010
Germany8702 Posts
Last Edited: 2011-10-24 16:01:39
October 24 2011 16:01 GMT
#71
On October 25 2011 00:51 DoomsVille wrote:
Point of the swarm host is to fortify positions. This count be either defensively... or similar to tanks sieging outside your base to contain.

I think whether it fulfils this role or not will depend on the lifespan of the broodlings that pop out. If they live long enough to wait for the next set, it should be fine. But if there is a window where enemies can just run in and snipe them all it's pointless. Especially since they're probably armored and will die in 2 seconds to marauders.

I'm not even sure if SH are that great at defending positions, because they add even more potential blocker for your lings and won't circumvent FF.

I would prefer Lurker by a mile for mapcontrol/defending. They would actually add something new to the Zerg arsenal instead of a poor mans Broodlord.
Munchkin
Profile Joined May 2011
Finland99 Posts
Last Edited: 2011-10-24 16:02:04
October 24 2011 16:01 GMT
#72
Maybe this was already stated:

Think about using the Swarm Hosts and the Blinding Cloud of the Viper in conjunction.
This negates the problem with the Locust being killed before they can deal their damage.

Should be a pretty decent choke breaker combo.
Cheeser is as cheeser does.
ContactKilla
Profile Joined December 2010
United States194 Posts
Last Edited: 2011-10-24 16:04:15
October 24 2011 16:01 GMT
#73
Also imagine this with infestors behind it. You cant just run up and snipe these things.

Also Im a terran player and I seem more optimistic about this than most zergs lol.

BroodLord Infestor is already super super strong.

Brood lord, Swarm , Infestor. This would be hard to counter.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
October 24 2011 16:03 GMT
#74
On October 25 2011 00:51 Umpteen wrote:
Show nested quote +
On October 25 2011 00:45 StarBrift wrote:
On October 25 2011 00:25 Umpteen wrote:
On October 25 2011 00:23 StarBrift wrote:On the same note you could say that the new hydralisk is redundant becuase its now going to be a roach with more dps that costs more and you get later (obv you can't burrow it and it has less hp).


And since nobody has been saying the hydra is redundant, I guess your point is proved...


People saying it's redundant does not make it true. The hydra has never been redundant. It has been unusable because of its speed but it has very different purposes from a roach. The hydra/roach army is vastly different from a mass roach army. A hydra/ling army is vastly different from a roach/ling army.


Sorry; I was (mostly) being flippant

Still, it's true that people have gone to almost any lengths to avoid building Hydra, because there's always something you'd rather have if you can possibly manage it.


Indeed, I am one of the biggest hydra haters out there. Really excited to see the new speed change though.
Makura
Profile Joined December 2010
United States317 Posts
October 24 2011 16:03 GMT
#75
I really hate that people are labeling it as "free units" cause it costs money to produce and each unit it produces has an approximate damage out put but not more than one at the same time. You dont say oh a seige tank can do "free damage" do you?
SHOW THEM WHAT THE CATFISH COMBO IS ALL ABOUT!
Wendle Redgrave
Profile Joined March 2011
United States4 Posts
October 24 2011 16:05 GMT
#76
I havn't really seen anyone discussing the scouting potential of the Swarm Host. Depending on the distance the locusts can travel before it despawns, It has some great scouting potential,

- Keep 4 or 5 in your base. Set rally points all over the map.
- Keep 1 hidden near enemy expantion. Rally to expantion.
- Keep 1 hidden near enemy base. Rally to front door.

The Swarm Host presents all kinds of possibilities to control the map and limit the enemies options.

Eviscerador
Profile Joined October 2011
Spain286 Posts
October 24 2011 16:06 GMT
#77
On October 25 2011 00:52 Jermstuddog wrote:
Show nested quote +
On October 25 2011 00:48 MarbleGuest wrote:
On October 25 2011 00:25 Eviscerador wrote:
I don't see the point, so zerg have BL in lair and it is bad?? in which way? They are like free units to tank the first salvo round of anything, and to fuck with firing AI. From each shot you will be receiving two free units with 87 HP and 10 damage, that is like 150 minerals worth of zerglings (not to talk about 3 larva)

They look great. Lurkers in the other way, just feel old. Come on, I don't want SC1 with better graphics, I wan't a different game.


I completely agree. If I wanted lurkers I would go back to BW. A new game is a new game with new stuff ESPECIALLY with an expansion. Not a remade brood war.


If I wanted marines, I would go back to BW, OH WAIT, the actually got BETTER in this game!

We are not talking about the main core unit (lings and zealots remained the same, and improved)

Zerg got banelings which are way better than lukers in killing marines, are T1.5 and feel zergy.

Oh yes, marines with micro or tanks can counter them. And also do they with lurkers.

A victorious warrior wins first, then goes to war. A defeated warrior goes to war and then seeks to win.
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
October 24 2011 16:08 GMT
#78
On October 25 2011 01:03 Makura wrote:
I really hate that people are labeling it as "free units" cause it costs money to produce and each unit it produces has an approximate damage out put but not more than one at the same time. You dont say oh a seige tank can do "free damage" do you?


No but they mean that you'll be able to spawn the small creatures indefinitely, meaning in the end (considering it didn't die very quickly) the cost of making the spawner will have been cheaper than building the equivalent like for example 20 zerglings. If those small creatures die you will have lost nothing as it cost you nothing, that's what they're getting at. A siege tank is similar but it's firing, and it's not a creature being spawned.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
zbedlam
Profile Joined October 2010
Australia549 Posts
October 24 2011 16:08 GMT
#79
On October 25 2011 00:25 Eviscerador wrote:
I don't see the point, so zerg have BL in lair and it is bad?? in which way? They are like free units to tank the first salvo round of anything, and to fuck with firing AI. From each shot you will be receiving two free units with 87 HP and 10 damage, that is like 150 minerals worth of zerglings (not to talk about 3 larva)

They look great. Lurkers in the other way, just feel old. Come on, I don't want SC1 with better graphics, I wan't a different game.


And if that different game turns out worse because they didn't expand on previous ideas rather than replace them with stupid gimmicky shit?
k10forgotten
Profile Joined September 2010
Brazil260 Posts
October 24 2011 16:10 GMT
#80
On October 25 2011 00:52 Jermstuddog wrote:
Show nested quote +
On October 25 2011 00:48 MarbleGuest wrote:
On October 25 2011 00:25 Eviscerador wrote:
I don't see the point, so zerg have BL in lair and it is bad?? in which way? They are like free units to tank the first salvo round of anything, and to fuck with firing AI. From each shot you will be receiving two free units with 87 HP and 10 damage, that is like 150 minerals worth of zerglings (not to talk about 3 larva)

They look great. Lurkers in the other way, just feel old. Come on, I don't want SC1 with better graphics, I wan't a different game.


I completely agree. If I wanted lurkers I would go back to BW. A new game is a new game with new stuff ESPECIALLY with an expansion. Not a remade brood war.


If I wanted marines, I would go back to BW, OH WAIT, the actually got BETTER in this game!

I mean... If I wanted BW units I would play BW! Thus I serve play Protoss in SC2.

--not.

Marines, tanks, battlecruisers, zerglings, hydras, mutalisks... They are all from Starcraft 1 - and they play huge roles in the game. .______.

But more seriously, lurker + fungal growth would be ridiculously OP. That's why infestors make me a sad panda. ):
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
Prev 1 2 3 4 5 6 29 30 31 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Playoff
LiquipediaDiscussion
The PiG Daily
22:30
Best Games
ByuN vs Clem
ByuN vs herO
ByuN vs MaxPax
PiGStarcraft426
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft426
NeuroSwarm 145
ProTech131
StarCraft: Brood War
Bisu 9507
Sea 5307
PianO 618
Icarus 7
Terrorterran 4
League of Legends
JimRising 763
Counter-Strike
taco 767
Stewie2K628
Heroes of the Storm
Khaldor125
Other Games
summit1g10053
C9.Mang0353
ViBE60
ToD52
Mew2King33
Organizations
StarCraft: Brood War
Afreeca ASL 1931
UltimateBattle 169
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH1328
• Hupsaiya 446
• davetesta26
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo719
• Stunt149
Other Games
• Scarra721
Upcoming Events
CranKy Ducklings
5h 33m
RSL Revival
5h 33m
Reynor vs Zoun
herO vs sOs
WardiTV Winter Champion…
7h 33m
Classic vs Rogue
Solar vs Gerald
Bunny vs Nicoract
ByuN vs Zoun
herO vs Clem
MaxPax vs Cure
AI Arena Tournament
15h 33m
Patches Events
18h 33m
Replay Cast
19h 33m
Sparkling Tuna Cup
1d 5h
RSL Revival
1d 5h
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
1d 7h
OSC
1d 8h
[ Show More ]
BSL
1d 15h
Replay Cast
1d 19h
Replay Cast
2 days
Monday Night Weeklies
2 days
OSC
2 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-05
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #1
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.