Polls - What the community thinks of each new unit - Page 17
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Professor Chaos
United States25 Posts
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Imbak333
Canada49 Posts
mutas are horrible in zvp | ||
midoriiro
United States20 Posts
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Perseverance
Japan2800 Posts
On October 23 2011 05:46 KimJongChill wrote: Hmm, I think Blizzard is generally moving in the right direction. Will need to do a lot of beta testing and tinkering imo. Swarm host just doesnt look strong to me imo, it's a ground broodlord >_> It's a cloaked ground broodlord though ![]() | ||
GhostFall
United States830 Posts
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BronzeKnee
United States5212 Posts
On October 23 2011 14:57 midoriiro wrote: I must concede, I love the idea of the warhound, but I voted "NO" on it because the model for it absolutely atrocious Why can't they just put a Goliath 2.0 in the game, giving a new ground cannon or something that does extra damage vs armored? Why does it have to be this really odd looking unit that stands out against the look of all the other units? | ||
docvoc
United States5491 Posts
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Raiznhell
Canada786 Posts
On October 23 2011 14:47 Imbak333 wrote: why are protoss getting a unit thats purpose is to kill big flocks of mutas.... mutas are horrible in zvp Mutas are awesome in ZvP and in any league lower than master you can actually autowin going muta vs Toss. I got a buddy that's high diamond so a little lower level than I am who has 90% winrate vs Toss when he goes Muta. I think the only reason Baneling drops and roaches are seen more is because it's more stable and consistent results. Rather than you either mash them or get mashed instantly with muta. | ||
Raiznhell
Canada786 Posts
On October 23 2011 15:38 BronzeKnee wrote: Why can't they just put a Goliath 2.0 in the game, giving a new ground cannon or something that does extra damage vs armored? Why does it have to be this really odd looking unit that stands out against the look of all the other units? I don't see what's so bad about the Warhound when it's basically similar to the "Thor" in Mechwarrior 3 whereas the Goliath looks like the MadCat. I think both look equally awesome and anything that pushes Terran into a Mech trend rather than Marauder spam is fine by me. | ||
tuestresfat
2555 Posts
On October 23 2011 15:46 Raiznhell wrote: Mutas are awesome in ZvP and in any league lower than master you can actually autowin going muta vs Toss. I got a buddy that's high diamond so a little lower level than I am who has 90% winrate vs Toss when he goes Muta. I think the only reason Baneling drops and roaches are seen more is because it's more stable and consistent results. Rather than you either mash them or get mashed instantly with muta. so you're saying they introduce a new unit cuz toss in lower leagues are bad? | ||
Talack
Canada2742 Posts
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Ownos
United States2147 Posts
On October 23 2011 15:49 Raiznhell wrote: I don't see what's so bad about the Warhound when it's basically similar to the "Thor" in Mechwarrior 3 whereas the Goliath looks like the MadCat. I think both look equally awesome and anything that pushes Terran into a Mech trend rather than Marauder spam is fine by me. Warhound is basically a marauder with an anti-air gun. -_- "Sucks vs zealots and owns every other protoss unit". Yep that's a marauder, DB. | ||
NeWnAr
Singapore231 Posts
On October 23 2011 16:02 Ownos wrote: Warhound is basically a marauder with an anti-air gun. -_- "Sucks vs zealots and owns every other protoss unit". Yep that's a marauder, DB. They just took half of Thor's anti-air missile pods and gave it to the marauder and took away his drugs. | ||
GiygaS
Canada1043 Posts
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Benga
Korea (South)471 Posts
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okrane
France265 Posts
Zerg still does not have a reliable form of anti-ground splash. Banelings and Fungal are of limited use and ultralisks come way too late. Of course the Viper alleviates some of these issues by forcing clumps of ranged units to move more. But, we still dont have that lurker-like creature that once deployed can shred masses of units. And that will show especially on the defensive where no matter how creative you get with your banelings and vipers you will still be forced to have a huge army to defend your base instead of a handful (like the siege tanks and to a lesser extent sentries) This is a major principle an RTS game that Zerg lacks, Protoss also kinda lacks and Terran has a huge plenty of. We need to be able to properly defend key points with ease and it is tactical splash units that do so. (like the new shredder). So: what I would propose, but I know I'll get hate for it, is that this new Swarm Host, also attacks like a Lurker when deployed. So it is a huge range creature spawner (which kinda overlaps with the brood lord) and a shorter range splash dealer. | ||
Tachion
Canada8573 Posts
It's an interesting dynamic, but some aoe turret built out of a factory seems soooo weird and out of place to me. Terrans also have a couple ways already to zone units with tanks/bunkers/building placements and turrets. Do they really need another? | ||
enemy2010
Germany1972 Posts
Yeah well, we can discuss these new abilities and units, but fact is, most of us haven't played them yet and can't make any real judgement. Sure, some new stuff might seem unbalanced/weak/wrong, but i think we just have to see. I personally like everything new that is being added to the game. Anyone will find a way to use these new things. And if there isn't a way found to deal with these, Blizzard will take it out. Nice and simple ![]() The main problem might be, that during this "lets see how the unit works"-period there are some tournaments being played with these units. And the imbalance of the units might affect the outcome of these matches..... Well... ![]() | ||
Yaotzin
South Africa4280 Posts
On October 23 2011 14:47 Imbak333 wrote: why are protoss getting a unit thats purpose is to kill big flocks of mutas.... mutas are horrible in zvp Mutas switches are incredibly difficult to stop. A large muta flock is basically gg. Loads of top Zergs use them in ZvP. I like the Tempest - ability to wrest air control, and generally dominate as Protoss should be able to do given enough $$. Oracle sounds cool too, for that harass we so badly need. Don't get the replicant though. What's it supposed to do? | ||
kaztal
Sweden68 Posts
swarm host seems too simliar to infestor. they require exactly the same tech, and you can spawn free units with them if they're burrowed. if you have an infestation pit and burrow, why would you ever make swarm hosts when you can make infestors? i really like the swarm host and the idea of it but i think it's simply too similar to the infestor right now. | ||
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