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Polls - What the community thinks of each new unit - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 22 Next All
Professor Chaos
Profile Joined January 2011
United States25 Posts
October 23 2011 05:31 GMT
#321
The nexus cannon ability I believe can work on any protoss struture plyons, gateways etc,,,
Imbak333
Profile Joined April 2011
Canada49 Posts
October 23 2011 05:47 GMT
#322
why are protoss getting a unit thats purpose is to kill big flocks of mutas....
mutas are horrible in zvp
someday
midoriiro
Profile Joined February 2011
United States20 Posts
October 23 2011 05:57 GMT
#323
I must concede, I love the idea of the warhound, but I voted "NO" on it because the model for it absolutely atrocious
Why do you 7?
Perseverance
Profile Joined February 2010
Japan2800 Posts
October 23 2011 06:02 GMT
#324
On October 23 2011 05:46 KimJongChill wrote:
Hmm, I think Blizzard is generally moving in the right direction. Will need to do a lot of beta testing and tinkering imo. Swarm host just doesnt look strong to me imo, it's a ground broodlord >_>


It's a cloaked ground broodlord though
<3 Moonbattles
GhostFall
Profile Blog Joined March 2010
United States830 Posts
October 23 2011 06:30 GMT
#325
You know they could just take the shield battery from Starcraft 1 and incorporate it into the Nexus, and that would help against cheese instead of giving them mobile photon cannons.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
October 23 2011 06:38 GMT
#326
On October 23 2011 14:57 midoriiro wrote:
I must concede, I love the idea of the warhound, but I voted "NO" on it because the model for it absolutely atrocious


Why can't they just put a Goliath 2.0 in the game, giving a new ground cannon or something that does extra damage vs armored?

Why does it have to be this really odd looking unit that stands out against the look of all the other units?
docvoc
Profile Blog Joined July 2011
United States5491 Posts
October 23 2011 06:46 GMT
#327
I think these units will help protoss, its going to take some inginuity, but with a small bit of tweaking and some increased apm i think these units will become part of the protoss mainstream forces. HOWEVER, i will say this, i do not see the tempest's uses in pvp and pvt, same goes for the oracles use in pvp or any new unit for that matter. PvP is like the mental sickness of the mirror matchups. Right now its robo-twilight and collosus on 1-2 base. Even the 11 gate 4 gate is becoming popular. I don't see long term units other than maybe the replicant (and even that is a stretch) being used without a metagame switch
User was warned for too many mimes.
Raiznhell
Profile Joined January 2010
Canada786 Posts
October 23 2011 06:46 GMT
#328
On October 23 2011 14:47 Imbak333 wrote:
why are protoss getting a unit thats purpose is to kill big flocks of mutas....
mutas are horrible in zvp


Mutas are awesome in ZvP and in any league lower than master you can actually autowin going muta vs Toss. I got a buddy that's high diamond so a little lower level than I am who has 90% winrate vs Toss when he goes Muta.

I think the only reason Baneling drops and roaches are seen more is because it's more stable and consistent results. Rather than you either mash them or get mashed instantly with muta.
Cake or Death?
Raiznhell
Profile Joined January 2010
Canada786 Posts
October 23 2011 06:49 GMT
#329
On October 23 2011 15:38 BronzeKnee wrote:
Show nested quote +
On October 23 2011 14:57 midoriiro wrote:
I must concede, I love the idea of the warhound, but I voted "NO" on it because the model for it absolutely atrocious


Why can't they just put a Goliath 2.0 in the game, giving a new ground cannon or something that does extra damage vs armored?

Why does it have to be this really odd looking unit that stands out against the look of all the other units?


I don't see what's so bad about the Warhound when it's basically similar to the "Thor" in Mechwarrior 3 whereas the Goliath looks like the MadCat. I think both look equally awesome and anything that pushes Terran into a Mech trend rather than Marauder spam is fine by me.
Cake or Death?
tuestresfat
Profile Joined December 2010
2555 Posts
October 23 2011 06:58 GMT
#330
On October 23 2011 15:46 Raiznhell wrote:
Show nested quote +
On October 23 2011 14:47 Imbak333 wrote:
why are protoss getting a unit thats purpose is to kill big flocks of mutas....
mutas are horrible in zvp


Mutas are awesome in ZvP and in any league lower than master you can actually autowin going muta vs Toss. I got a buddy that's high diamond so a little lower level than I am who has 90% winrate vs Toss when he goes Muta.

I think the only reason Baneling drops and roaches are seen more is because it's more stable and consistent results. Rather than you either mash them or get mashed instantly with muta.

so you're saying they introduce a new unit cuz toss in lower leagues are bad?
Talack
Profile Joined September 2010
Canada2742 Posts
October 23 2011 07:01 GMT
#331
I think that the zerg units fufill too many weaknesses of the zerg race. I think that the race might have too much of an advantage with their ridiculous macro potential now and I don't think it can be balanced in it's current state.
Ownos
Profile Joined July 2010
United States2147 Posts
October 23 2011 07:02 GMT
#332
On October 23 2011 15:49 Raiznhell wrote:
Show nested quote +
On October 23 2011 15:38 BronzeKnee wrote:
On October 23 2011 14:57 midoriiro wrote:
I must concede, I love the idea of the warhound, but I voted "NO" on it because the model for it absolutely atrocious


Why can't they just put a Goliath 2.0 in the game, giving a new ground cannon or something that does extra damage vs armored?

Why does it have to be this really odd looking unit that stands out against the look of all the other units?


I don't see what's so bad about the Warhound when it's basically similar to the "Thor" in Mechwarrior 3 whereas the Goliath looks like the MadCat. I think both look equally awesome and anything that pushes Terran into a Mech trend rather than Marauder spam is fine by me.


Warhound is basically a marauder with an anti-air gun. -_-

"Sucks vs zealots and owns every other protoss unit". Yep that's a marauder, DB.
...deeper and deeper into the bowels of El Diablo
NeWnAr
Profile Joined April 2010
Singapore231 Posts
October 23 2011 07:28 GMT
#333
On October 23 2011 16:02 Ownos wrote:
Show nested quote +
On October 23 2011 15:49 Raiznhell wrote:
On October 23 2011 15:38 BronzeKnee wrote:
On October 23 2011 14:57 midoriiro wrote:
I must concede, I love the idea of the warhound, but I voted "NO" on it because the model for it absolutely atrocious


Why can't they just put a Goliath 2.0 in the game, giving a new ground cannon or something that does extra damage vs armored?

Why does it have to be this really odd looking unit that stands out against the look of all the other units?


I don't see what's so bad about the Warhound when it's basically similar to the "Thor" in Mechwarrior 3 whereas the Goliath looks like the MadCat. I think both look equally awesome and anything that pushes Terran into a Mech trend rather than Marauder spam is fine by me.


Warhound is basically a marauder with an anti-air gun. -_-

"Sucks vs zealots and owns every other protoss unit". Yep that's a marauder, DB.



They just took half of Thor's anti-air missile pods and gave it to the marauder and took away his drugs.
Live For the Swarm!
GiygaS
Profile Blog Joined September 2010
Canada1043 Posts
October 23 2011 07:30 GMT
#334
Honestly, I'm thinking of switching to Terran before HotS makes me. All of these units will effect Protoss strategy in absolutely no way except the tempest in very specific situations. Why don't we get an area-control unit?
AKA gigyas, gigas, giygas khan, giyga khan, giyga...
Benga
Profile Joined October 2010
Korea (South)471 Posts
October 23 2011 07:33 GMT
#335
more than the balance side im really dissapointed about the designs,they're not cool anymore
hi
okrane
Profile Joined April 2010
France265 Posts
October 23 2011 07:44 GMT
#336
Do I think these units fix the zerg's problems? No.

Zerg still does not have a reliable form of anti-ground splash. Banelings and Fungal are of limited use and ultralisks come way too late. Of course the Viper alleviates some of these issues by forcing clumps of ranged units to move more.

But, we still dont have that lurker-like creature that once deployed can shred masses of units. And that will show especially on the defensive where no matter how creative you get with your banelings and vipers you will still be forced to have a huge army to defend your base instead of a handful (like the siege tanks and to a lesser extent sentries)

This is a major principle an RTS game that Zerg lacks, Protoss also kinda lacks and Terran has a huge plenty of. We need to be able to properly defend key points with ease and it is tactical splash units that do so. (like the new shredder).

So: what I would propose, but I know I'll get hate for it, is that this new Swarm Host, also attacks like a Lurker when deployed. So it is a huge range creature spawner (which kinda overlaps with the brood lord) and a shorter range splash dealer.
Really disappointed with Starcraft II Zerg! :(
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2011-10-23 07:47:30
October 23 2011 07:47 GMT
#337
Someone who voted yes on the shredder, please explain to me why.
It's an interesting dynamic, but some aoe turret built out of a factory seems soooo weird and out of place to me. Terrans also have a couple ways already to zone units with tanks/bunkers/building placements and turrets. Do they really need another?
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
October 23 2011 07:51 GMT
#338
In my opinion, we just have to wait how all this evolves during pro games and through time.

Yeah well, we can discuss these new abilities and units, but fact is, most of us haven't played them yet and can't make any real judgement.

Sure, some new stuff might seem unbalanced/weak/wrong, but i think we just have to see.

I personally like everything new that is being added to the game. Anyone will find a way to use these new things. And if there isn't a way found to deal with these, Blizzard will take it out. Nice and simple

The main problem might be, that during this "lets see how the unit works"-period there are some tournaments being played with these units. And the imbalance of the units might affect the outcome of these matches.....
Well...
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 23 2011 07:52 GMT
#339
On October 23 2011 14:47 Imbak333 wrote:
why are protoss getting a unit thats purpose is to kill big flocks of mutas....
mutas are horrible in zvp

Mutas switches are incredibly difficult to stop. A large muta flock is basically gg. Loads of top Zergs use them in ZvP.

I like the Tempest - ability to wrest air control, and generally dominate as Protoss should be able to do given enough $$. Oracle sounds cool too, for that harass we so badly need.

Don't get the replicant though. What's it supposed to do?
kaztal
Profile Joined April 2010
Sweden68 Posts
October 23 2011 07:55 GMT
#340
z here

swarm host seems too simliar to infestor. they require exactly the same tech, and you can spawn free units with them if they're burrowed. if you have an infestation pit and burrow, why would you ever make swarm hosts when you can make infestors?

i really like the swarm host and the idea of it but i think it's simply too similar to the infestor right now.
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