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Polls - What the community thinks of each new unit - Page 18

Forum Index > SC2 General
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LunarC
Profile Blog Joined October 2009
United States1186 Posts
October 23 2011 08:00 GMT
#341
Protoss is going in a very strange direction, and I honestly don't think Blizzard knows what it's trying to do with the race. They seem afraid of moving it back to its original image of strong, expensive, slow-producing core units with strong AOE support units.

This whole movement away from the original image actually started with the introduction of Warpgates. As Protoss mobility went up, the robustness of its core units went down. Now in HotS we have cute little units like the Replicant, the Oracle and the straight-up-good-against-mass-muta-only Tempest.

What needs to happen is a complete redesign that adheres faithfully to the original Protoss image of robust, more expensive, not-too-mobile, slower-producing core units with few, but powerful, AOE supporting units. Then, let the metagame settle around this new redesign and patch accordingly.
REEBUH!!!
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 23 2011 08:06 GMT
#342
If "make a deathball or die" is the "Protoss theme", then I'm glad they're changing it.

They're still high tech, expensive (oracle 200/200 or whatever? Yeah..) and strong.
Sprouter
Profile Joined December 2009
United States1724 Posts
October 23 2011 08:06 GMT
#343
On October 23 2011 16:30 GiygaS wrote:
Honestly, I'm thinking of switching to Terran before HotS makes me. All of these units will effect Protoss strategy in absolutely no way except the tempest in very specific situations. Why don't we get an area-control unit?

You already have force fields.
Leviance
Profile Joined November 2009
Germany4079 Posts
October 23 2011 08:07 GMT
#344
On October 23 2011 07:02 Wildsound wrote:
I feel like protoss just isnt being given the right design and direction that it should be. What that should be I don't know, but this just doesnt feel right. Zerg had some similar issues, but I feel they are starting to get there with their ideas.


That lets hope for LotV
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
MerryFISTmas
Profile Joined October 2011
United States1 Post
October 23 2011 08:09 GMT
#345
I think the oracle looks really cool, both in appearance and function. And I like the viper too. kinda iffy on the terran units though :/
fog = power
Airact
Profile Joined April 2010
Finland366 Posts
Last Edited: 2011-10-23 08:13:48
October 23 2011 08:12 GMT
#346
On October 23 2011 16:52 Yaotzin wrote:
Show nested quote +
On October 23 2011 14:47 Imbak333 wrote:
why are protoss getting a unit thats purpose is to kill big flocks of mutas....
mutas are horrible in zvp

Mutas switches are incredibly difficult to stop. A large muta flock is basically gg. Loads of top Zergs use them in ZvP.

I like the Tempest - ability to wrest air control, and generally dominate as Protoss should be able to do given enough $$. Oracle sounds cool too, for that harass we so badly need.

Now the question lies in that can the Zerg magic box/split micro the Mutas against the Tempest?

I don't actually know how the Tempest works but as far as I've seen, it's just a huge Corsair which means it's possible to just magic box the hell out of the thing.

Tempests should be cost-effective against Mutas(Just like Thors now) but when those starts to appear, the Zerg should have speed Hydras and possibly a couple Vipers to prevent the Colossi from murdering everything meaning that the Protoss can have a Replicant or two to get Vipers of his own to render the Hydras worthless.


I'm starting to like this expansion already.
Namu
Profile Joined February 2011
United States826 Posts
Last Edited: 2011-10-23 08:18:57
October 23 2011 08:17 GMT
#347
http://www.thisisgame.com/board/view.php?category=13438&id=879700
I'm not sure if this interview has been translated, but here's a quick, short translation:

The TIG interview with IMMVP/nestea/coach gives their opinion on the new units.

IMMVP says he doesn't think terran playstyle will change much, and that the shredder will be very powerful if used correctly.

Nestea likes the new units but is worried that zerg is going to require even more things to take care of (creep, inject + complex unit micro management like ultralisk burrow charge).

(IMMVP played nestea tvz, and won playing mech.)

The coach played toss, and said the new units give a set of harassing capabilities so the toss can
change the gameflow quite a bit, giving them the upper hand in controlling the game, and that he's looking forward to the expansion. He also talked about the zerg units, saying that the usage of viper will likely distinguish the A-level and B-level zerg players in HOTS.

edit: formatting
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 23 2011 08:22 GMT
#348
Battle Hellion - No
Shredder - Yes
Warhound - No
Terran Overall - Yes
Viper - Yes
Swarm Host - Yes
Zerg Overall - Yes
Replicant - Honestly, fuck knows, need to try it out first
Oracle - Same as above, like the idea, might be too gimmicky though
Tempest - Yes
Protoss Overall - Maybe
letmegopls
Profile Blog Joined August 2010
105 Posts
Last Edited: 2011-10-23 08:23:52
October 23 2011 08:23 GMT
#349
lol, you really like the swarm host? did you see them in action?

they shoot 2 units / 17 seconds.
i can only imagine a pack of stimpacked marines killing them instantly with a scan.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
October 23 2011 08:23 GMT
#350
I don't even want a tempest. We have phoenix for anti-muta which works perfectly fine. The ONLY and I mean ONLY thing Carriers need is a REDUCTION IN BUILD TIME!

Why can't they just do that for christ sakes!
"God fights on the side with the best artillery." - Napoleon Bonaparte
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
Last Edited: 2011-10-23 08:26:11
October 23 2011 08:25 GMT
#351
On October 23 2011 17:12 Airact wrote:
Show nested quote +
On October 23 2011 16:52 Yaotzin wrote:
On October 23 2011 14:47 Imbak333 wrote:
why are protoss getting a unit thats purpose is to kill big flocks of mutas....
mutas are horrible in zvp

Mutas switches are incredibly difficult to stop. A large muta flock is basically gg. Loads of top Zergs use them in ZvP.

I like the Tempest - ability to wrest air control, and generally dominate as Protoss should be able to do given enough $$. Oracle sounds cool too, for that harass we so badly need.

Now the question lies in that can the Zerg magic box/split micro the Mutas against the Tempest?

I don't actually know how the Tempest works but as far as I've seen, it's just a huge Corsair which means it's possible to just magic box the hell out of the thing.

Tempests should be cost-effective against Mutas(Just like Thors now) but when those starts to appear, the Zerg should have speed Hydras and possibly a couple Vipers to prevent the Colossi from murdering everything meaning that the Protoss can have a Replicant or two to get Vipers of his own to render the Hydras worthless.


I'm starting to like this expansion already.

Ok, first of all, whomever said mutas are bad in ZvP needs to go try them out, they're great at it. Second, if you listen to Dustin Browder & David Kim describing the new units, he got that particular question during the Q&A about how Tempest will fare vs magic boxing. They said that yes, it might help a little, but generally the Tempest's AA splash is enormous, and magic boxing actually wont help very much.
Caspas
Profile Joined April 2011
Germany157 Posts
October 23 2011 08:36 GMT
#352
On October 23 2011 05:50 KingRajesh wrote:
All of the units, INCLUDING THE ORACLE, add utility.

I'm most excited for the zerg units, because I play Zerg. Swarm Hosts, from what I saw in Dustin Browder's videos, fire too slow. They need to fire at broodlord speeds.

The Viper is going to be awesome. Vipers pull in the colossus, infestor's NP them, GG.


I don't think so. I'm pretty sure that if the Viper occurs it will replace the infestor.
Xenomorph
Profile Joined May 2010
United States137 Posts
October 23 2011 08:37 GMT
#353
Lore wise protoss is the worst its ever been. The new units are nothing like protoss of old, and they seem really silly. Where are our cool bad ass units? What happened to the high temp? If any unit needs a remake its the high templar.

Replicant- Protoss units suck so we'll give you a cost ineffective way to be another race
Oracle-Confusing, non attacking unit that will easily be countered by static defenses
Tempest- Okay, if it actually does good enough ground damage (marine counter anyone?)

Zergs looking okay, terran...is decent I suppose dont really need additions. This expansion just makes me sad-face on where they are taking protoss. I am actually more happy about the nexus changes than the actual units.
Intrepid Traveler
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
Last Edited: 2011-10-23 08:50:36
October 23 2011 08:50 GMT
#354
Love both Zerg units+Ultralisk charge. They seem to have nailed the weaknesses of the race perfectly. Only thing that annoys me is the slight delay on detection which could make DT/Banshee harass much more powerful, but I'm pretty optimistic they'll sort that out

Terran units aren't flashy but they make sense. Really makes Terran less reliant on the MMM, which in turn can help them lower the power of the dreaded marine and marauder, something they can't do right now without crippling the entire race

We're really going to have to wait and see with the Protoss units. Tempest seems like a nice upgrade over the Carrier, with more of a defined role than its predecessor. But the Oracle and Replicant are controversial to say the least
rd
Profile Blog Joined July 2010
United States2586 Posts
October 23 2011 08:56 GMT
#355
On October 23 2011 17:37 Xenomorph wrote:
Lore wise protoss is the worst its ever been. The new units are nothing like protoss of old, and they seem really silly. Where are our cool bad ass units? What happened to the high temp? If any unit needs a remake its the high templar.

Replicant- Protoss units suck so we'll give you a cost ineffective way to be another race
Oracle-Confusing, non attacking unit that will easily be countered by static defenses
Tempest- Okay, if it actually does good enough ground damage (marine counter anyone?)

Zergs looking okay, terran...is decent I suppose dont really need additions. This expansion just makes me sad-face on where they are taking protoss. I am actually more happy about the nexus changes than the actual units.


What's wrong with the High Templar? LOL
DoomsVille
Profile Joined August 2010
Canada4885 Posts
October 23 2011 08:57 GMT
#356
It's pretty much impossible to judge replicant/oracle without trying them out first IMO

Swarm host seems like a good idea... but the video above makes it look pretty bad (ridiculously long CD time).

Aside from that, zerg units look awesome.
Ciraxis
Profile Joined June 2010
Australia400 Posts
October 23 2011 09:02 GMT
#357
On October 23 2011 17:00 LunarC wrote:
Protoss is going in a very strange direction, and I honestly don't think Blizzard knows what it's trying to do with the race. They seem afraid of moving it back to its original image of strong, expensive, slow-producing core units with strong AOE support units.

This whole movement away from the original image actually started with the introduction of Warpgates. As Protoss mobility went up, the robustness of its core units went down. Now in HotS we have cute little units like the Replicant, the Oracle and the straight-up-good-against-mass-muta-only Tempest.

What needs to happen is a complete redesign that adheres faithfully to the original Protoss image of robust, more expensive, not-too-mobile, slower-producing core units with few, but powerful, AOE supporting units. Then, let the metagame settle around this new redesign and patch accordingly.


This is an excellent post that addresses the core problem of the Protoss design at the current stage. Protoss no longer has a foundational base of "strong, expensive and slow-producing" units, rather it is an undecided mix of everything. Blizzard doesn't convey to us a clear direction with this race.

A perfect example of what I mean is evident in the design of the Replicant. All it does is just copy units from another race for the sake of fixing Protoss' own problems.
Daralii
Profile Joined March 2010
United States16991 Posts
October 23 2011 09:03 GMT
#358
On October 23 2011 17:56 Tyrant0 wrote:
Show nested quote +
On October 23 2011 17:37 Xenomorph wrote:
Lore wise protoss is the worst its ever been. The new units are nothing like protoss of old, and they seem really silly. Where are our cool bad ass units? What happened to the high temp? If any unit needs a remake its the high templar.

Replicant- Protoss units suck so we'll give you a cost ineffective way to be another race
Oracle-Confusing, non attacking unit that will easily be countered by static defenses
Tempest- Okay, if it actually does good enough ground damage (marine counter anyone?)

Zergs looking okay, terran...is decent I suppose dont really need additions. This expansion just makes me sad-face on where they are taking protoss. I am actually more happy about the nexus changes than the actual units.


What's wrong with the High Templar? LOL

The main issue is in PvT, since snipe and EMP both outrange feedback.

They're slow, but they're not bad. I do miss 100+ damage storms, though...
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Falling
Profile Blog Joined June 2009
Canada11527 Posts
October 23 2011 09:07 GMT
#359
On October 23 2011 17:56 Tyrant0 wrote:
Show nested quote +
On October 23 2011 17:37 Xenomorph wrote:
Lore wise protoss is the worst its ever been. The new units are nothing like protoss of old, and they seem really silly. Where are our cool bad ass units? What happened to the high temp? If any unit needs a remake its the high templar.

Replicant- Protoss units suck so we'll give you a cost ineffective way to be another race
Oracle-Confusing, non attacking unit that will easily be countered by static defenses
Tempest- Okay, if it actually does good enough ground damage (marine counter anyone?)

Zergs looking okay, terran...is decent I suppose dont really need additions. This expansion just makes me sad-face on where they are taking protoss. I am actually more happy about the nexus changes than the actual units.


What's wrong with the High Templar? LOL


It no longer has the power to kill lots of stuff, partially because the amount of tanking units have increased (roach, marauder) that can shrug off damage and partially because smart casting means the power of storm had to be nerfed as it is too easy to fill the screen with storms. Unfortunately this means ht are no longer the feared unit they used to be, cleaning out worker lines and forcing storm dodging or ht sniping. Most of the time, the correct response to storms is just wait it out and keep on firing. Storms used to be good against tanks even, but now ht are weak- not balance wise, but design wise compared to bw.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
October 23 2011 09:16 GMT
#360
On October 23 2011 18:07 Falling wrote:
Show nested quote +
On October 23 2011 17:56 Tyrant0 wrote:
On October 23 2011 17:37 Xenomorph wrote:
Lore wise protoss is the worst its ever been. The new units are nothing like protoss of old, and they seem really silly. Where are our cool bad ass units? What happened to the high temp? If any unit needs a remake its the high templar.

Replicant- Protoss units suck so we'll give you a cost ineffective way to be another race
Oracle-Confusing, non attacking unit that will easily be countered by static defenses
Tempest- Okay, if it actually does good enough ground damage (marine counter anyone?)

Zergs looking okay, terran...is decent I suppose dont really need additions. This expansion just makes me sad-face on where they are taking protoss. I am actually more happy about the nexus changes than the actual units.


What's wrong with the High Templar? LOL


It no longer has the power to kill lots of stuff, partially because the amount of tanking units have increased (roach, marauder) that can shrug off damage and partially because smart casting means the power of storm had to be nerfed as it is too easy to fill the screen with storms. Unfortunately this means ht are no longer the feared unit they used to be, cleaning out worker lines and forcing storm dodging or ht sniping. Most of the time, the correct response to storms is just wait it out and keep on firing. Storms used to be good against tanks even, but now ht are weak- not balance wise, but design wise compared to bw.


Why don't you try having your army just standing getting stormed and see how that goes for you!?

Storms still do good damage!
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
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