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Polls - What the community thinks of each new unit - Page 19

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Xenomorph
Profile Joined May 2010
United States137 Posts
October 23 2011 09:25 GMT
#361
On October 23 2011 17:56 Tyrant0 wrote:
Show nested quote +
On October 23 2011 17:37 Xenomorph wrote:
Lore wise protoss is the worst its ever been. The new units are nothing like protoss of old, and they seem really silly. Where are our cool bad ass units? What happened to the high temp? If any unit needs a remake its the high templar.

Replicant- Protoss units suck so we'll give you a cost ineffective way to be another race
Oracle-Confusing, non attacking unit that will easily be countered by static defenses
Tempest- Okay, if it actually does good enough ground damage (marine counter anyone?)

Zergs looking okay, terran...is decent I suppose dont really need additions. This expansion just makes me sad-face on where they are taking protoss. I am actually more happy about the nexus changes than the actual units.


What's wrong with the High Templar? LOL


Storm=Good

Everything else about HT=Bad

They need a defensive measure that can cloak them or something...or at least buff their base unit speed or give back amulet. There are so many different things you could do but still leave storm intact.
Intrepid Traveler
Krehlmar
Profile Joined August 2010
Sweden1149 Posts
October 23 2011 10:39 GMT
#362
On October 23 2011 18:25 Xenomorph wrote:
Show nested quote +
On October 23 2011 17:56 Tyrant0 wrote:
On October 23 2011 17:37 Xenomorph wrote:
Lore wise protoss is the worst its ever been. The new units are nothing like protoss of old, and they seem really silly. Where are our cool bad ass units? What happened to the high temp? If any unit needs a remake its the high templar.

Replicant- Protoss units suck so we'll give you a cost ineffective way to be another race
Oracle-Confusing, non attacking unit that will easily be countered by static defenses
Tempest- Okay, if it actually does good enough ground damage (marine counter anyone?)

Zergs looking okay, terran...is decent I suppose dont really need additions. This expansion just makes me sad-face on where they are taking protoss. I am actually more happy about the nexus changes than the actual units.


What's wrong with the High Templar? LOL


Storm=Good

Everything else about HT=Bad

They need a defensive measure that can cloak them or something...or at least buff their base unit speed or give back amulet. There are so many different things you could do but still leave storm intact.

That's just not true, come now, Feedback is badass and rapes zerg casters, and then you have archon for when they run out of mana instead of the infestor that just sits there and dies
My Comment Doesnt Matter Because No One Reads It
NeWnAr
Profile Joined April 2010
Singapore231 Posts
October 23 2011 11:01 GMT
#363
On October 23 2011 19:39 Krehlmar wrote:
Show nested quote +
On October 23 2011 18:25 Xenomorph wrote:
On October 23 2011 17:56 Tyrant0 wrote:
On October 23 2011 17:37 Xenomorph wrote:
Lore wise protoss is the worst its ever been. The new units are nothing like protoss of old, and they seem really silly. Where are our cool bad ass units? What happened to the high temp? If any unit needs a remake its the high templar.

Replicant- Protoss units suck so we'll give you a cost ineffective way to be another race
Oracle-Confusing, non attacking unit that will easily be countered by static defenses
Tempest- Okay, if it actually does good enough ground damage (marine counter anyone?)

Zergs looking okay, terran...is decent I suppose dont really need additions. This expansion just makes me sad-face on where they are taking protoss. I am actually more happy about the nexus changes than the actual units.


What's wrong with the High Templar? LOL


Storm=Good

Everything else about HT=Bad

They need a defensive measure that can cloak them or something...or at least buff their base unit speed or give back amulet. There are so many different things you could do but still leave storm intact.

That's just not true, come now, Feedback is badass and rapes zerg casters, and then you have archon for when they run out of mana instead of the infestor that just sits there and dies



Can your HT burrow move into your opponent's base to scout and kill workers? No.
Can your HT deal with Thor/BCs/BLs/Motherships? No. Maybe except feedback IF they have any energy.
Live For the Swarm!
Big J
Profile Joined March 2011
Austria16289 Posts
October 23 2011 11:09 GMT
#364
On October 23 2011 20:01 NeWnAr wrote:
Show nested quote +
On October 23 2011 19:39 Krehlmar wrote:
On October 23 2011 18:25 Xenomorph wrote:
On October 23 2011 17:56 Tyrant0 wrote:
On October 23 2011 17:37 Xenomorph wrote:
Lore wise protoss is the worst its ever been. The new units are nothing like protoss of old, and they seem really silly. Where are our cool bad ass units? What happened to the high temp? If any unit needs a remake its the high templar.

Replicant- Protoss units suck so we'll give you a cost ineffective way to be another race
Oracle-Confusing, non attacking unit that will easily be countered by static defenses
Tempest- Okay, if it actually does good enough ground damage (marine counter anyone?)

Zergs looking okay, terran...is decent I suppose dont really need additions. This expansion just makes me sad-face on where they are taking protoss. I am actually more happy about the nexus changes than the actual units.


What's wrong with the High Templar? LOL


Storm=Good

Everything else about HT=Bad

They need a defensive measure that can cloak them or something...or at least buff their base unit speed or give back amulet. There are so many different things you could do but still leave storm intact.

That's just not true, come now, Feedback is badass and rapes zerg casters, and then you have archon for when they run out of mana instead of the infestor that just sits there and dies



Can your HT burrow move into your opponent's base to scout and kill workers? No.
Can your HT deal with Thor/BCs/BLs/Motherships? No. Maybe except feedback IF they have any energy.


Can the Infestor do any of those things? No because of Turrets and Canons being standard against Zerg in any P/T build anyway.
And no because it doesn't have the NP range to deal with any of those units apart from BC and Thor. Thor has tank support and BC are not viable anyway, due to corruptors...
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-10-23 11:43:13
October 23 2011 11:09 GMT
#365
Has anybody noticed that the most popular change is one that is almost exactly like a BW unit (defiler/viper)?

Says a lot about the Blizzard design team I think. It makes me frustrated that they won't just put the BW units back in. Seems like Blizzard is trying to fix things that aren't broke.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
October 23 2011 11:14 GMT
#366
On October 23 2011 20:09 Big J wrote:
Show nested quote +
On October 23 2011 20:01 NeWnAr wrote:
On October 23 2011 19:39 Krehlmar wrote:
On October 23 2011 18:25 Xenomorph wrote:
On October 23 2011 17:56 Tyrant0 wrote:
On October 23 2011 17:37 Xenomorph wrote:
Lore wise protoss is the worst its ever been. The new units are nothing like protoss of old, and they seem really silly. Where are our cool bad ass units? What happened to the high temp? If any unit needs a remake its the high templar.

Replicant- Protoss units suck so we'll give you a cost ineffective way to be another race
Oracle-Confusing, non attacking unit that will easily be countered by static defenses
Tempest- Okay, if it actually does good enough ground damage (marine counter anyone?)

Zergs looking okay, terran...is decent I suppose dont really need additions. This expansion just makes me sad-face on where they are taking protoss. I am actually more happy about the nexus changes than the actual units.


What's wrong with the High Templar? LOL


Storm=Good

Everything else about HT=Bad

They need a defensive measure that can cloak them or something...or at least buff their base unit speed or give back amulet. There are so many different things you could do but still leave storm intact.

That's just not true, come now, Feedback is badass and rapes zerg casters, and then you have archon for when they run out of mana instead of the infestor that just sits there and dies



Can your HT burrow move into your opponent's base to scout and kill workers? No.
Can your HT deal with Thor/BCs/BLs/Motherships? No. Maybe except feedback IF they have any energy.


Can the Infestor do any of those things? No because of Turrets and Canons being standard against Zerg in any P/T build anyway.

Um yes, yes it can. The HT straight out can't, because it can't burrow or cloak. Infestor can. Is this difficult to understand?
Xayoz
Profile Joined December 2010
Estonia373 Posts
October 23 2011 11:20 GMT
#367
On October 23 2011 20:01 NeWnAr wrote:
Can your HT deal with Thor/BCs/BLs/Motherships? No. Maybe except feedback IF they have any energy.

Are you serious? The HTs are the main reason why T can't use thors, BCs and ravens in TvP.

In general, I like most of the new units and changes.
Vipers and Swarm Host sound like they are made of awesome and might add zerg the ability to break T and P armies in straight up engagements.

Terran might finally be able to mech in matchups other than TvT. I for once quite like the warhound (I suppose they could look a bit cooler tho).

Protoss... I think that Oracle might be a rather useful unit. With the ability to zone out building and the new town portal spell on nexus, P should be pretty much drop/counter proof. Not a very exciting unit tho.

Replicant is the one thing I really don't like. I mean... the concept of giving P access to the units of other races... I just don't like the idea.
Whenever you correct someone's grammar just remember that nobody likes you.
Zaurus
Profile Joined October 2010
Singapore676 Posts
October 23 2011 11:25 GMT
#368
Give Protoss reavers. Zealot legs, dragoon. Make WArp in only possible with warp prism. Give Terran science vessel and move emp from ghost to vessel. I just fix Protoss and PvT. I think blizzard don't like simple solution.
Olsson
Profile Joined April 2011
Sweden931 Posts
October 23 2011 11:28 GMT
#369
TBH The Swarm Host is a retarded unit. It doesn't fix the problem that zerg has. Zerg needs an area holding unit like sentries (forcefields) or siege tanks, swarm host is just a more immobile brood lord.
Naniwa <3
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
October 23 2011 11:42 GMT
#370
Blizzard seems to be trying to re-add the brood war stuff but without making it broodwar... at least for Terran and Zerg.

Warhound.. Should really just be the Goliath.. you already designed it, why have it sitting doing nothing, when the unit you probably spent months designing.. is the exact same.. "It's a smaller faster thor!"... like the Goliath you mean?

Battle Hellion or .. the Firebat V2.

The Shredder.. well most zergs will probably have muta's to deal with it easy enough. Toss. not so sure, blink stalkers? blink in and kill before it kills you? Or you could Oracle it, I guess.

Swarm Host.. Lurker-esque. needs to be faster before it'll be formidable. Why are the spawned broods visible??.. Zerg has no unit can attack while cloaked (apart from hidden banelings.. and thats hardly the same as a ghost, DT or Banshee) They should have just put the lurker back in.. once again saving design time for something else.

Viper.. kind of like a flying defiler.. but with a grabby thing. They should get rid of that, one, its ridiculous. two, it overlaps completely with Neural parasite. You can already grab collosus and drag it towards your army.. why do we need any other unit to do that?

Toss Units, the replicant and Oracle I'd need to see being used in game before I could make my mind up on, the tempest looks cool however.

It's as if they've decided to try and emulate brood war further, but don't want to admit it, so they've changed a few things, to keep it newer, sc2-ish. I don't get why if they're going to create units to do what their BW counterparts did.. as they are already in the game, why they can't just use them.

PS. did they mention the range on the ultra charge? that looks funny.
戦いの中に答えはある
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
October 23 2011 11:48 GMT
#371
I really don't like some of the new units, partially because they don't make any sense to me.
Why should the hellion be more durable, when it transformed into a walking mode?
Generally, I'd say a vehicle should be far more durable regarding damage from outside,
than something walking on two legs which can potentially fall and exposes more surface area.

Also I do not understand why they had to cut units, just because they added new ones
(in particular protoss carrier and mothership).
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
October 23 2011 11:53 GMT
#372
After having a good look at these units, SC2 is starting to look like SC:BW more and more. I just dont know they didnt take SC:BW and give it a revamp in the first place
Big J
Profile Joined March 2011
Austria16289 Posts
October 23 2011 11:56 GMT
#373
On October 23 2011 20:14 GrungyMunchy wrote:
Show nested quote +
On October 23 2011 20:09 Big J wrote:
On October 23 2011 20:01 NeWnAr wrote:
On October 23 2011 19:39 Krehlmar wrote:
On October 23 2011 18:25 Xenomorph wrote:
On October 23 2011 17:56 Tyrant0 wrote:
On October 23 2011 17:37 Xenomorph wrote:
Lore wise protoss is the worst its ever been. The new units are nothing like protoss of old, and they seem really silly. Where are our cool bad ass units? What happened to the high temp? If any unit needs a remake its the high templar.

Replicant- Protoss units suck so we'll give you a cost ineffective way to be another race
Oracle-Confusing, non attacking unit that will easily be countered by static defenses
Tempest- Okay, if it actually does good enough ground damage (marine counter anyone?)

Zergs looking okay, terran...is decent I suppose dont really need additions. This expansion just makes me sad-face on where they are taking protoss. I am actually more happy about the nexus changes than the actual units.


What's wrong with the High Templar? LOL


Storm=Good

Everything else about HT=Bad

They need a defensive measure that can cloak them or something...or at least buff their base unit speed or give back amulet. There are so many different things you could do but still leave storm intact.

That's just not true, come now, Feedback is badass and rapes zerg casters, and then you have archon for when they run out of mana instead of the infestor that just sits there and dies



Can your HT burrow move into your opponent's base to scout and kill workers? No.
Can your HT deal with Thor/BCs/BLs/Motherships? No. Maybe except feedback IF they have any energy.


Can the Infestor do any of those things? No because of Turrets and Canons being standard against Zerg in any P/T build anyway.

Um yes, yes it can. The HT straight out can't, because it can't burrow or cloak. Infestor can. Is this difficult to understand?

You said it could get into a base... Note, I didn't say Infestors can't burrow! I said they can't burrow into a base...
And what if P/T hasn't built any detection? Same thing as what if Zerg hasn't positioned units to spot Templar from just walking into a NONWALL expo and storming a mineral line. It's just dumb play early and happens in lategame when things get messy.
Big J
Profile Joined March 2011
Austria16289 Posts
October 23 2011 11:56 GMT
#374
On October 23 2011 20:53 Topdoller wrote:
After having a good look at these units, SC2 is starting to look like SC:BW more and more. I just dont know they didnt take SC:BW and give it a revamp in the first place

Go play broodwar
xCd
Profile Joined July 2011
England8 Posts
October 23 2011 12:01 GMT
#375
On October 23 2011 20:42 Gingerninja wrote:
Swarm Host.. Lurker-esque. needs to be faster before it'll be formidable. Why are the spawned broods visible??.. Zerg has no unit can attack while cloaked (apart from hidden banelings.. and thats hardly the same as a ghost, DT or Banshee) They should have just put the lurker back in.. once again saving design time for something else.

PS. did they mention the range on the ultra charge? that looks funny.


The reason why Swarm host is visible because it is effectively broodlords only on the ground making it a siege unit. I'm pretty sure that there are no cloaked sieges units in the game so if they are cloaked. Even though it makes no sense that they can see Swarm host underground but not banelings for example.
meh
Yosen3002
Profile Joined October 2011
35 Posts
October 23 2011 12:02 GMT
#376
On October 23 2011 20:56 Big J wrote:
Show nested quote +
On October 23 2011 20:53 Topdoller wrote:
After having a good look at these units, SC2 is starting to look like SC:BW more and more. I just dont know they didnt take SC:BW and give it a revamp in the first place

Go play broodwar



Ya dunno if you got that, but almost all of the units that are positively recepted are copies of scbw units already. His claim does make a lot of sense or do you think the warhound looks awesome in any way?
ALPINA
Profile Joined May 2010
3791 Posts
October 23 2011 12:03 GMT
#377
Tempest - not needed imo. It's made to combat mutas while toss already has archons, storms, blink stalkers. Do we really need extra new unit spefically made to kill pack of 50 mutas? ^^

Shredder - not needed. Terran already has PFs, tanks, bunkers - best defense in the game. Imo something like Shredder should be given to zerg, because it has weakest defense.

Battle Hellion - Hellions in WoL are already very good vs. lings / zealots, do we really them to be even stronger vs. lings / zealots? I think all terrans going to always make this unit, cause it's just so strong and effective.

On new abilites:

Moving burrowed banelings does not seem right at all.

Chraging ultras does not seem good as well. Better straight buff them, because with charge they are going to be doing unavoidable damage which is not good imo.

Mass racall very bad idea imo. No more protoss losing battles ever. Go snipe something and teleport back to town whenever you please.

Everything else is really exciting =)
You should never underestimate the predictability of stupidity
Big J
Profile Joined March 2011
Austria16289 Posts
October 23 2011 12:04 GMT
#378
On October 23 2011 20:42 Gingerninja wrote:
Blizzard seems to be trying to re-add the brood war stuff but without making it broodwar... at least for Terran and Zerg.

Warhound.. Should really just be the Goliath.. you already designed it, why have it sitting doing nothing, when the unit you probably spent months designing.. is the exact same.. "It's a smaller faster thor!"... like the Goliath you mean?

The Warhound is better, because the SiegeTank is worse and can't get buffed, because it would become to strong with SC2 unitAI.

On October 23 2011 20:42 Gingerninja wrote:
Battle Hellion or .. the Firebat V2.

baracks =/= factory; bio play =/= mech play

On October 23 2011 20:42 Gingerninja wrote:
Swarm Host.. Lurker-esque. needs to be faster before it'll be formidable. Why are the spawned broods visible??.. Zerg has no unit can attack while cloaked (apart from hidden banelings.. and thats hardly the same as a ghost, DT or Banshee) They should have just put the lurker back in.. once again saving design time for something else.

they couldn't make the lurker work in WoL, what makes you think it would be a good unit in HotS?

On October 23 2011 20:42 Gingerninja wrote:
Viper.. kind of like a flying defiler.. but with a grabby thing. They should get rid of that, one, its ridiculous. two, it overlaps completely with Neural parasite. You can already grab collosus and drag it towards your army.. why do we need any other unit to do that?

A little bit like the defiler, yet other tech and other spell and flying... so similar role different unit.
Also NP can't deal with colossi, even on low level it can't anymore since the rangenerf.

On October 23 2011 20:42 Gingerninja wrote:
Toss Units, the replicant and Oracle I'd need to see being used in game before I could make my mind up on, the tempest looks cool however.

you should do that with every unit. Everything else is just theorycrafting withou any evidence...[/QUOTE]
HolyHenk
Profile Joined January 2011
35 Posts
October 23 2011 12:05 GMT
#379
The replicant is just a plain stupid unit. I play toss because they have badass units. Why would I want to make terran and zerg units for more money and supply then they are worth? If I really want to use terran and zerg units I will switch to their race.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
October 23 2011 12:05 GMT
#380
I'm just really concerned about protoss since Blizzard seems quite incapable of seeing what the issue with the race is. All the races, both in BW and SC2 have had these core units that you play with, and then you add in support units to buff these core units. At the moment protoss has these core units that are made to buff their power units, or rather to protect/buffer their power units. While this might be okay to an extend, it just makes protoss very gimmicky and as soon as you scout which power unit protoss is going for, the other 2 races can just teching towards it's counter and protoss has a harsh time.

They really need to make a design change for the protoss race, so the 90% of the protoss race is actually the dmg dealing part of the army, rather than the 10%. First change would be remove warp gate tech, which although awesome idea, just doesn't work, since for it to work, all the gateway units have had to be nerfed to crap.
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