• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:02
CET 03:02
KST 11:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02 BW General Discussion
Tourneys
[Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 ASL Season 21 Qualifiers March 7-8 Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2563 users

Polls - What the community thinks of each new unit - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 22 Next All
Rorschach
Profile Joined May 2010
United States623 Posts
Last Edited: 2011-10-23 03:36:11
October 23 2011 03:35 GMT
#281
On October 23 2011 12:23 pezit wrote:
Show nested quote +
On October 23 2011 12:08 Rorschach wrote:
Why don't they give back the arbiter as an air caster for toss instead of the silly overseer that wasn't working out for zerg?

Feels like Blizzard put next to no thought into the toss units......


On the contrary i think they put too much though into it, they want to come up with new ideas at all costs. And yeah sure the units are new ideas, too bad they're horrible.



Toss looses Carriers and Motherships and gets two "new" units that are badly designed AND a super expensive Corsair that comes way too late in the game for dealing Mutas.......

A unit that mimics other units? virtually no thought to come up with that....

Oracle? Its a recycled overseer with a better contaminate (in the beta overseers could gunk mineral lines) and a abilty to watch buildings for 2 mins?
So boring and virtually no thought into it......

En Taro Adun, Executor!
Yosen3002
Profile Joined October 2011
35 Posts
Last Edited: 2011-10-23 03:37:57
October 23 2011 03:36 GMT
#282
Like the new Terran units, warhound looks shit though. All three are designed to make Mech more viable in many situations which generally is a good thing imho.
Thor change is bad though, just dont like the concept of a hero unit in the game.



I like the Viper. It adds a lot to zerg gameplay, not yet sold on that hook ability though. Broodhost is kinda okay, but they srsly have to adjust the spawnrate.
Hate the new corrupter ability, hope it wont make it into release.



Oracle might be good, dont want to comment on that too much until we see it in the hands of good players to see what possibilities there are with it. Should replace the "looking into a building" ability for something more useful though.

Hate the replicantunit...will be pretty hard to balance all the different situations possible with this unit and i dislike the idea in general.

Hate the Tempest idea, i think its a pretty useless Unit. Would have prefered a fleetbeacon upgrade for phoenix to deal with (light) air better, probably like a little splash added in there or something. Then tweak carriermicro and make it generally viable again.

I like the removal of the mothership, but i would have prefered the addition of the arbiter instead of giving the nexus defensive recall only.

Overall these new units/changes won't deal with the current problems the protoss player have at the moment.
lazydino
Profile Joined October 2010
Canada331 Posts
October 23 2011 03:37 GMT
#283
Protoss isn't going anywhere whatsoever.
"I have this moron thing that I do, it's called thinking" - George Carlin
Rorschach
Profile Joined May 2010
United States623 Posts
October 23 2011 03:38 GMT
#284
On October 23 2011 12:36 Yosen3002 wrote:
Like the new Terran units, warhound looks shit though. All three are designed to make Mech more viable in many situations which generally is a good thing imho.
Thor change is bad though, just dont like the concept of a hero unit in the game.



I like the Viper. It adds a lot to zerg gameplay, not yet sold on that hook ability though. Broodhost is kinda okay, but they srsly have to adjust the spawnrate.
Hate the new corrupter ability, hope it wont make it into release.



Oracle might be good, dont want to comment on that too much until we see it in the hands of good players to see what possibilities there are with it.

Hate the replicantunit...will be pretty hard to balance all the different situations possible with this unit and i dislike the idea in general.

Hate the Tempest idea, i think its a pretty useless Unit. Would have prefered a fleetbeacon upgrade for phoenix to deal with (light) air better, probably like a little splash added in there or something. Then tweak carriermicro and make it generally viable again.

I like the removal of the mothership, but i would have prefered the addition of the arbiter instead of giving the nexus defensive recall only.



Your last two ideas are brilliant.... PXH that actually deal with mutas AND fix carriers (like they buffed Ultras and have consistently helped BCs out)

Also nexi recall will prob get nerfed to hell... Just replace the stupid oracle with an arbiter or even a raven like caster and toss would be tickled pink..........
En Taro Adun, Executor!
pezit
Profile Joined October 2010
Sweden302 Posts
October 23 2011 03:38 GMT
#285
On October 23 2011 12:29 awesomoecalypse wrote:
Show nested quote +
Dustin Browder shows he has absolutely no idea what makes a good RTS game. But what does it matter when his customers doesn't either, they'll buy it because there's a bunch of shiny new "cool" units.


Browder was the lead designer on HotS, which you know, everyone here is still playing, and which has caused the western e-sports scene to explode in a way no other game has come close to doing. I think he knows a little bit more than you about how to design a great game, given that he, you know, already did it. I know he worked on C&C earlier and has stupid catchphrases like "terrible terrible damage" so he's easy to hate on, but the fact is SC2 was hands down the best RTS released since the original BW, and has had an impact on Western e-sports that goes so far beyond any other game.


SC2 got a headstart in e-sports because of its predecessor. If this game had been released with the name red alert 4 instead of starcraft 2 the game would never have been where it is today.
Warpath
Profile Joined April 2010
Canada1242 Posts
October 23 2011 03:41 GMT
#286
I think the warhound looks cool, except for his rocket attack thing that looks like a slow moving spear.

Other terran units are 'okay'

Protoss got shafted , heres hoping something changed between now and then for you guys.

Zerg units look pretty good, the swarm host needs to spawn the locusts a little more consistently or at least in more frequent pulses.

I dont like that pull ability on the viper(i think its on him at least) It just looks so out of place. It serves its purpose though..
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 23 2011 03:42 GMT
#287
SC2 got a headstart in e-sports because of its predecessor. If this game had been released with the name red alert 4 instead of starcraft 2 the game would never have been where it is today.


and if it hadn't been a good game in its own right, it never would have taken off the way it has.

seriously, the number of western fans who watched BW was miniscule compared to the number who watch SC2, so how do you explain all those spectators, all those fans crowding the MLGs?

if it had all been BW nostalgia, the game would have launched big and faded fast. Instead, the opposite has happened--the competitive scene just keeps growing and growing. That doesn't happen with games that aren't good, competitive, spectator-friendly games in their own right.
He drone drone drone. Me win. - ogsMC
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-10-23 03:52:46
October 23 2011 03:43 GMT
#288
On October 23 2011 12:29 awesomoecalypse wrote:
Show nested quote +
Dustin Browder shows he has absolutely no idea what makes a good RTS game. But what does it matter when his customers doesn't either, they'll buy it because there's a bunch of shiny new "cool" units.


Browder was the lead designer on HotS, which you know, everyone here is still playing, and which has caused the western e-sports scene to explode in a way no other game has come close to doing. I think he knows a little bit more than you about how to design a great game, given that he, you know, already did it. I know he worked on C&C earlier and has stupid catchphrases like "terrible terrible damage" so he's easy to hate on, but the fact is SC2 was hands down the best RTS released since the original BW, and has had an impact on Western e-sports that goes so far beyond any other game.


I would say the explosion of esports is simply due to ee han timing of Blizzard bringing out SC2 just when the infrastructure to support esports had stabilized. Very similar to the timing of internet infrastructure in Korea and BW.

Also BW was so great, that even if you made it a lot worse, it would still be the best modern RTS to date. SC2 has many problems, and Blizzard has completely failed to address those problems.

What are these problems?

Ball vs Ball: The new units have not only not addressed these problems, they have encouraged it.

The Battle Hellion is now just a 1-a unit with your tanks rather than kiting your hellions around to do as much damage as possible until your tanks are ready to take on the rest.

The Shredder: A terribly terribly boring version of the spider mine. Not only that, but it not only mitigates the need for squad based action, it discourages it. Say goodbye to ling run-bys (and a squad of marines defending it), and say hello to more ball vs ball.

The only attempt to stop this has been the oracle, which is the laughing stock of the entire protoss community.

Strategic play:
Because of how easy it is to 1-a your army and win in many situations. What you get is a tightening of viable compositions and openers. I mean yes TvZ is awesome, but you don't see a lot of variety in unit composition (this is not the same as seeing lots of different units), TvP is even worse.

Tactical play:
What does the Swarm Host do that is better or more exciting than the lurker?

Its basically a siege unit, designed to take out siege tanks (AKA A GROUND BROODLORD). DO WE REALLY NEED MORE UNITS THAT COUNTER SIEGE TANKS BLIZZARD??!!!! Blizzard does not know what map control is, period. A lurker on top of a ramp that can stop an infinite amount of marines, that is map control. Needing 10 of these swarm hosts just to protect your base from a couple of medivacs dropping marines, that is not map control.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
pezit
Profile Joined October 2010
Sweden302 Posts
October 23 2011 03:47 GMT
#289
On October 23 2011 12:42 awesomoecalypse wrote:
Show nested quote +
SC2 got a headstart in e-sports because of its predecessor. If this game had been released with the name red alert 4 instead of starcraft 2 the game would never have been where it is today.


and if it hadn't been a good game in its own right, it never would have taken off the way it has.

seriously, the number of western fans who watched BW was miniscule compared to the number who watch SC2, so how do you explain all those spectators, all those fans crowding the MLGs?

if it had all been BW nostalgia, the game would have launched big and faded fast. Instead, the opposite has happened--the competitive scene just keeps growing and growing. That doesn't happen with games that aren't good, competitive, spectator-friendly games in their own right.


Even outside of the BW community a lot of people considered BW the epitome of RTS games, especially if you were competitive. But it was too hard for your average player and lot of people felt they came into it too late. So they waited for SC2.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-10-23 03:54:30
October 23 2011 03:51 GMT
#290
On October 23 2011 12:42 awesomoecalypse wrote:
Show nested quote +
SC2 got a headstart in e-sports because of its predecessor. If this game had been released with the name red alert 4 instead of starcraft 2 the game would never have been where it is today.


and if it hadn't been a good game in its own right, it never would have taken off the way it has.

seriously, the number of western fans who watched BW was miniscule compared to the number who watch SC2, so how do you explain all those spectators, all those fans crowding the MLGs?

if it had all been BW nostalgia, the game would have launched big and faded fast. Instead, the opposite has happened--the competitive scene just keeps growing and growing. That doesn't happen with games that aren't good, competitive, spectator-friendly games in their own right.


Umm if its so much bigger than BW ever was, then why aren't we seeing 120,000 spectators at a Starcraft grand final? MLG has a bunch of games, not everyone is there for Starcraft.

You said western, okay fine, but why does that matter? The reason the west never took on e-sports has a lot more to do with the internet infrastructure of the time, korea had it, the US didn't, but they do now.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
wDDelete
Profile Joined March 2011
103 Posts
October 23 2011 03:52 GMT
#291
I think they should have added more to the psionic tech tree rather than the robo tech tree. If your not going to add KA then atleast make temp tech more viable and versatile considering the new additions to zerg.
I still think the idea of a tempest is horrible, can't mutas just magic box them and with hydra speed increase they might be pretty bad.
They should make the colossus a hovering unit and get rid of its legs to make it look more badass.
AnDa1120
Profile Joined January 2011
Canada472 Posts
October 23 2011 03:56 GMT
#292
Rather have giolaths!
http://www.twitch.tv/area51_anda | @ahandyhoang | areaAnDa.751 | Terran | NaDa ♥
phyren
Profile Blog Joined October 2009
United States1067 Posts
October 23 2011 03:57 GMT
#293
I think the toss units are going to be very difficult t balance without making them almost useless. However, the new abilities could be insane. Getting a nice defensive ability for the nexus will allow for some fast expands to be more viable. Getting recall though...that is going to be fun late game.
DARKHYDRA
Profile Joined September 2006
United States303 Posts
October 23 2011 03:58 GMT
#294
On October 23 2011 12:38 Rorschach wrote:
Show nested quote +
On October 23 2011 12:36 Yosen3002 wrote:
Like the new Terran units, warhound looks shit though. All three are designed to make Mech more viable in many situations which generally is a good thing imho.
Thor change is bad though, just dont like the concept of a hero unit in the game.



I like the Viper. It adds a lot to zerg gameplay, not yet sold on that hook ability though. Broodhost is kinda okay, but they srsly have to adjust the spawnrate.
Hate the new corrupter ability, hope it wont make it into release.



Oracle might be good, dont want to comment on that too much until we see it in the hands of good players to see what possibilities there are with it.

Hate the replicantunit...will be pretty hard to balance all the different situations possible with this unit and i dislike the idea in general.

Hate the Tempest idea, i think its a pretty useless Unit. Would have prefered a fleetbeacon upgrade for phoenix to deal with (light) air better, probably like a little splash added in there or something. Then tweak carriermicro and make it generally viable again.

I like the removal of the mothership, but i would have prefered the addition of the arbiter instead of giving the nexus defensive recall only.



Your last two ideas are brilliant.... PXH that actually deal with mutas AND fix carriers (like they buffed Ultras and have consistently helped BCs out)

Also nexi recall will prob get nerfed to hell... Just replace the stupid oracle with an arbiter or even a raven like caster and toss would be tickled pink..........


Yea I dont get that. With some units they try so freakin hard to make them work but with others "nope, that unit is (insert stupid excuse here) so were gonna replace it with essentially the same thing just not as effective". Its so enfuriating.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 23 2011 04:13 GMT
#295
those of you knocking SC2 and crediting all its success to BW still haven't answered why the spectator scene is growing rather than shrinking. If the only reason anyone bought SC2 was out of nostalgia, the exact opposite would have happened, it would have quickly faded and died. Instead, it seems like every month there are more tournaments, the tournaments are getting bigger, and more spectators tune in. That doesn't happen unless a game in its own right has something that keeps people coming back and tuning in.
He drone drone drone. Me win. - ogsMC
DoomDragoon
Profile Joined January 2011
United States38 Posts
October 23 2011 04:14 GMT
#296
One of the major problems with HOTS is that it doesn't feel like much of an expansion, but more of a redo of the game. An expansion should try to solve problems with small additions to existing units and add in 1 or 2 new units for each race.

Carriers are classic protoss units. I remember in BW just massing them with arbiters and watching the minimap turn green. They are what I think of when I think protoss. Removing them for a unit whose role could be filled by the phoenix seems silly to me. In the original beta of WoL, the phoenix had an ability (i think called overcharge) that did one burst of splash damage fire. Adding this ability onto the phoenix is (i think) a much better solution to the mass muta problem. It also fits with the idea of an expansion, instead of removing and replacing, it expands or adds on.

One of the cool things about BW is that units and abilities are heavily dependent on position. For example, Dark swarm could be used agains the zerg if they were forced out of it and other player could hide in it from hydras. Stasis affected any unit, storm affected any unit, etc. I think a good change would be to allow banelings to hurt their own zerg units when they splash. It only makes sense, with the acid splashing everything around it, and it would require the zerg to be careful using banelings with zerglings. In the same vein, the shredder seems like a cool idea, and if it required activation/deactivation or had a small delay before powering up when it senses enemy units (so the units are not in the field for the entire time, and still had some time to retreat before taking damage), then it can still allow zergling runbys while still maintaining its purpose.

Finally, the oracle has some potential. The oracle does need to do more for its cost, maybe something like keeping phase shift how it is (or lowering its timer to like 30 secs), replacing the building read ability with something actually useful, and making the mineral shields only disappear from damage, and not from time. Having the shields remain indefinitely requires the opponent to react to it or suffer at least some sort of permanent damage that the other races can get from killing workers. If the oracle can cast these while most of the attention is focused on a major engagement, it is similar to killing workers with a banshee or mutas while pushing.

One last thing, now that the mothership is gone, protoss no longer has a cloaking field unit, and a "mass disable"(stasis, vortex) ability (unless the oracle can do this with mineral shields on units, please clarify). These abilities seem like important protoss abilities, please return them somehow.

tl;dr:
1. Make HOTS more "expansion-like" and less "new game" like
2. Bring back carriers and make them useful. Add the overcharge ability back to phoenix to fight mass muta.
3. Shredder rework, and banelings should splash friendly units
4. Oracle rework
5. Protoss needs a cloacking field unit and a "mass-disable" spell.
Ryder.
Profile Joined January 2011
1117 Posts
October 23 2011 04:19 GMT
#297
On October 23 2011 13:13 awesomoecalypse wrote:
those of you knocking SC2 and crediting all its success to BW still haven't answered why the spectator scene is growing rather than shrinking. If the only reason anyone bought SC2 was out of nostalgia, the exact opposite would have happened, it would have quickly faded and died. Instead, it seems like every month there are more tournaments, the tournaments are getting bigger, and more spectators tune in. That doesn't happen unless a game in its own right has something that keeps people coming back and tuning in.

Is the Sc2 scene growing that much? I recall a short time a go there was data available which showed the number of active players in each region, and it has been dropping quite significantly each season... I will see if I can find it.

Maybe the spectating side has been growing, but I don't think the player base has, at least not for 1v1...
Atreides
Profile Joined October 2010
United States2393 Posts
October 23 2011 04:21 GMT
#298
On October 23 2011 12:51 sluggaslamoo wrote:
Show nested quote +
On October 23 2011 12:42 awesomoecalypse wrote:
SC2 got a headstart in e-sports because of its predecessor. If this game had been released with the name red alert 4 instead of starcraft 2 the game would never have been where it is today.


and if it hadn't been a good game in its own right, it never would have taken off the way it has.

seriously, the number of western fans who watched BW was miniscule compared to the number who watch SC2, so how do you explain all those spectators, all those fans crowding the MLGs?

if it had all been BW nostalgia, the game would have launched big and faded fast. Instead, the opposite has happened--the competitive scene just keeps growing and growing. That doesn't happen with games that aren't good, competitive, spectator-friendly games in their own right.


Umm if its so much bigger than BW ever was, then why aren't we seeing 120,000 spectators at a Starcraft grand final? MLG has a bunch of games, not everyone is there for Starcraft.

You said western, okay fine, but why does that matter? The reason the west never took on e-sports has a lot more to do with the internet infrastructure of the time, korea had it, the US didn't, but they do now.


MLG has 3 games, and ~70% at least of the people are there for SC2. (At least at Orlando, I was there)

But anyways, not a huge fan of these changes overall. The only ones that fill an obvious weakness are the terran ones, and terran was allready the most complete race.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
Last Edited: 2011-10-23 04:23:39
October 23 2011 04:23 GMT
#299
Is the Sc2 scene growing that much? I recall a short time a go there was data available which showed the number of active players in each region, and it has been dropping quite significantly each season... I will see if I can find it.

Maybe the spectating side has been growing, but I don't think the player base has, at least not for 1v1...


The spectating side has definitely been growing. Every major tournament has been showing increased viewership over time, and there are more tournaments now than ever. Compare the most recent MLG to the first one after launch, and the growth couldn't be more obvious.

And as regards BW, its not like PC bangs were still full of Starcraft players years and years after launch--some people did, but the "everyone plays BW" phase didn't last forever by any means in Korea. Where the famed longevity of the game came into play was on the proscene side--more and more people kept tuning in, and the number of spectators/size of tournaments kept growing, which is exactly what is happening with SC2.
He drone drone drone. Me win. - ogsMC
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 23 2011 04:24 GMT
#300
you should link the units in the OP :/
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Prev 1 13 14 15 16 17 22 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Group B
CranKy Ducklings156
LiquipediaDiscussion
AI Arena Tournament
20:00
RO8
DaveTesta Events
18:15
The Dave Testa Open #11
davetesta82
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 158
Ketroc 66
StarCraft: Brood War
GuemChi 2070
ggaemo 169
NaDa 47
Shine 34
Jaeyun 33
Dota 2
LuMiX1
Counter-Strike
Fnx 2185
fl0m1469
Stewie2K970
Super Smash Bros
hungrybox1064
Heroes of the Storm
Khaldor170
Other Games
summit1g10364
JimRising 437
crisheroes303
ViBE197
Organizations
Other Games
gamesdonequick866
Counter-Strike
PGL217
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 107
• musti20045 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21560
League of Legends
• Doublelift6910
Upcoming Events
PiG Sty Festival
6h 58m
Clem vs Serral
Maru vs ShoWTimE
Sparkling Tuna Cup
7h 58m
uThermal 2v2 Circuit
12h 58m
Replay Cast
1d 6h
Wardi Open
1d 9h
Monday Night Weeklies
1d 14h
Replay Cast
1d 21h
Replay Cast
3 days
Replay Cast
3 days
The PondCast
4 days
[ Show More ]
KCM Race Survival
4 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Replay Cast
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 2nd Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.