Johnny 5 fucking owns everything robot related, period.
Polls - What the community thinks of each new unit - Page 13
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Bayyne
United States1967 Posts
Johnny 5 fucking owns everything robot related, period. | ||
Vindicare605
United States16032 Posts
On October 23 2011 11:00 chesshaha wrote: can a Replicant copy a scv or drone that build structures? That could be could we toss can have a 400 deathball :p If they keep the ability for the Replicant to copy workers (it currently can) the food for all your armies can still not exceed 200. This is something they implemented back in Warcraft 3. It'd be hilarious if they didn't implement it in Starcraft as well. That said, I don't think the Replicant will be able to copy workers for long it's a can of worms that Blizzard definitely doesn't want to deal with. | ||
jazzbassmatt
United States566 Posts
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Inside.Out
Canada569 Posts
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Reaper51
Canada64 Posts
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Eppa!
Sweden4641 Posts
Toss seems terrible doesn't fix anything and little to the game other than recall. Tempest is ok and might be ok to use vs mutas like the thor is currently. | ||
CaptainFwiffo
United States576 Posts
Artanis: Executor, I seek your counsel on the design of our new raiding unit. It's called the Oracle. Selendis: Excellent. Artanis: Our engineers have debated a number of possible weapon systems for... Selendis: Hold on - weapons? I'm not sure if I'm quite sold on... Artanis: Surely such a unit requires offensive capabilities? Selendis: If you say so... Artanis: Well, the first option is a powerful phase-laser - it consumes tremendous amounts of void energy but can quickly decimate enemy worker lines and structures. Selendis: Ehhh, lasers are too flashy, what else ya got? Artanis: Too fla...? Ahem, well... Well, another possibility is a phase generator, capable rapidly firing superheated slugs of plasma. It's devastating against infantry and lightly armored Zerg forces. Selendis: I dunno, that sounds kinda complicated. I mean, plasma? Artanis: Well, my favorite option is a psionic shock wave, a crippling area of effect weapon. Selenids: You know, what I really was looking for was bubbles. Artanis: Bubbles? Like powerful... You want bubbles? Selendis: Yes. Bubbles. Bubbles to keep them from mining. We don't really want to hurt anyone you see. Artanis: Don't want to hurt... Bubbles? Selendis: Wouldn't they be lovely? Artanis: ... | ||
Fandango
291 Posts
The Swarm Host sucks because it just reminds you how much better a design the lurker is and how much more useful in terms of map and ramp control it would be, while the swarm host is just a really lame siege tank that may end up super powerful but still effin boring. The Warhound is a shitty goliath that supports Blizzard2.0's fetish for anti air AoE crap in a game that automatically groups air units way more than BW ever did. It's like they're trying to condone micro that revolves around fighting the game's systems instead of fixing the systems in the first place. The Shredder is just a stupid spidermine that is either going to be ridiculously powerful in terms of not being able engage a terran on a map with limited options for unit movement (i.e. most blizzard maps). The downside to it is dumb as heck, it would be so much better if they made it activate when enemy units are in range so you can use them like spider mines to hurt the terran that put them down if they're not careful about moving forward. Spider mines are just a better idea in general though. The protoss air capital ship thing i forgot the name of is just a corsair if it sucked and cost a shit load and is just such a remarkably boring unit I don't get why they added it. I do like the viper primarily because on larger maps you won't just bring siege tanks and colossi to you, you can take them out of range of the rest of the battle if you manage to do some multi directional shenanigans. DWeb is always cool too. The detection is wonky as heck to be honest but whatever they're apparently hell bent on making scouting and detection a huge pain for everyone but terran so who knows what they're thinking. The oracle is the coolest thing in HotS by far for me because it means protoss will have a lot of options in situations that don't necessarily occur yet which may start occurring in HotS, not just for phasing out AA buildings but hopefully you'll be able to phase out deployed shredders, plus the whole taking out buildings with upgrades and whatnot sounds fancy and opens up lots of possibilities. The replicator is nice enough and I think it will give protoss a lot more flexibility to be more reactive and more importantly than all of that, if you can replicate drones and SCVs it leads into double race super fun time in stupid FFAs. In terms of pro play it seems somewhat limited due to the gas cost but it does lead to cool possibilities against trouble units for the protoss such as ghosts and possibly vipers. Overall it's pretty disappointing new units wise, but the upgrades which make zerg awesome are awesome. Hydra speed is good, ultralisk charge is fantastic, burrowed baneling movement is incredible. Honestly if zerg haven't lost anything those are going to give zerg so many options and if you can put the detection thing on vipers and then scorpion harpoon observers, protoss are going to have huge problems. Their dedication to putting in stuff that is a dumbed down version of the best stuff in broodwar is really depressing as it shows a level of hurt designer pride at this point, it's gone beyond a reasonable desire to differentiate the games when they add in stuff like Shredders. edit: WHOAAAAAAAAAA that's a lot of text. | ||
Peanutbutter717
United States240 Posts
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rohanim41
Canada60 Posts
Since it's basically static defense for supply it logically allows terrans to have the rest of their damage dealing units at the same place and do a deathball push without being worried of counter attacks. GJ Also the oracle, a raider unit that is worker friendly.... This is SC2 not kindergarten. I want to kill workers not just delay mining -_-' | ||
Reaper51
Canada64 Posts
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sagefreke
United States241 Posts
Swarm Hosts will be good for tanking siege attacks while the lings go in Vipers will be good to use against units like the Collossus and blinding cloud will really be great for breaking entrenched positions Burrow moving banelings will place a huge emphasis for other races to have detection with them at all times or risk having their army or key units destroyed by banelings. Not to mention they can't be target fired by siege tanks unless they throw down a scan during the battle. Burrow/charge Ultralisks really will really help Zerg's tier 3 late game now that there is less need to worry about getting good surface area or for Ultras to be kited. Oh and Hydra speed upgrade. This makes me so happy that I can finally start using Hydralisks for something besides AA. | ||
Fanatic-Templar
Canada5819 Posts
On October 23 2011 11:00 chesshaha wrote: can a Replicant copy a scv or drone that build structures? That could be could we toss can have a 400 deathball :p Brood War used to split Supply/Control/Psi but now we only get the one. So, sadly, no. | ||
rohanim41
Canada60 Posts
Besides the Oracle, I'm pretty happy with the changes, burrow banelings could yield some epic damn games. I just hope they change the model for the warhound which looks like a real transformer from the cartoons. | ||
figq
12519 Posts
The other units, that pretty closely resemble some of the missing original BW units sound very nice and make me happy. Warhound and battle hellion - uh, not sure why we need those. | ||
CaptainFwiffo
United States576 Posts
The more I think about the replicator stupid thing, the less I like it. It's actually almost insulting. I'd rather have a Protoss unit. | ||
1Eris1
United States5797 Posts
Honestly guys. lets wait till these units actually come out okay? | ||
DARKHYDRA
United States303 Posts
On October 23 2011 10:55 Vindicare605 wrote: First of all. Demonstration videos are specifically designed to make the unit look good. We don't know exactly how well each of these units are going to perform yet, the game isn't even in beta yet. Basing ANYTHING off the demonstration videos is akin to pure theorycrafting. That said. The Swarm Host to me seems like a ground version of a Brood Lord. It's useful for all the same reasons the Broodlord is useful for but doesn't have the disadvantage of being able to be picked off by Vikings or Void Rays. Its a very nice counter for Siege Tanks whos targetting AI gets bugged out by the damn things and also provides probably a midgame alternative to broodlords for a turtling player that a Zerg can't break. It's a Siege Unit that doesn't require Spire Tech to use, and isn't countered by Anti Air units, since one of the most difficult things to do as a Zerg player is to actually breach fortified positions I can't see why this unit combined with possibly the Viper doesn't excite you. First off you do know that void rays can shoot down at swarm hosts right?... Ok swarm host do not function like ground broodlords, when a broodlord spawns a broodling it deals damage in the process so even if the broodling dies instantly there is still damage being dealt. Swarm host works more like infested terrans that are auto cast and have a cooldown instead of mana requirement. Who knows how the final version of this unit will function and how usefull it will be, we don't even know how it is produced, but as it stands right now I don't like, I would take a lurker over it any day. | ||
sagefreke
United States241 Posts
On October 23 2011 11:26 CaptainFwiffo wrote: I just imagine huge balance problems with the shredder... I mean the fact that Terran has to worry about counterattacks when they move out is A GOOD THING. It's part of the balance of the game. And all the possibilities for proxying them makes me scared for the poor Zergs! The more I think about the replicator stupid thing, the less I like it. It's actually almost insulting. I'd rather have a Protoss unit. Just imagine in the late game how impossible it's going to be to attack Terran expansions without committing your entire army to killing it... 2 Shredders a PF and some Missile turrets and Terran has almost a perfectly defended expansion. | ||
Reaper51
Canada64 Posts
On October 23 2011 11:28 sagefreke wrote: Just imagine in the late game how impossible it's going to be to attack Terran expansions without committing your entire army to killing it... 2 Shredders a PF and some Missile turrets and Terran has almost a perfectly defended expansion. This. | ||
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