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New HotS Units/Abilities in Blizzcon - Page 125

Forum Index > SC2 General
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Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 19:06 GMT
#2481
On October 22 2011 04:05 XRaDiiX wrote:
What's funny is im seeing alot of Complaints from Terran and Protoss but you guys got 3 new units Zerg only got 2 .

HOTS looking to be awesome ....

Toss lost at least 2, though. Net gain of 1, same for Z.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Elite__
Profile Joined February 2011
Canada976 Posts
October 21 2011 19:06 GMT
#2482
artosis is going to be wiggling when he hears about the new factory unit for his long lost love of a bew mech army
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
October 21 2011 19:06 GMT
#2483
On October 22 2011 04:01 Caesarion wrote:
Show nested quote +
On October 22 2011 03:58 TheKefka wrote:
You know what the funny part is,EG just joined forces with Slayers and no one gives a fuck because we just got brand new toys to play with rofl.


Thanks for that. Wouldn't have found out otherwise. Is that all? Lol


haha same here, *pokerface*
Terran & Potato Salad.
Lunares
Profile Joined May 2010
United States909 Posts
October 21 2011 19:07 GMT
#2484


for anyone who missed it.
Medrea
Profile Joined May 2011
10003 Posts
October 21 2011 19:07 GMT
#2485
On October 22 2011 04:05 XRaDiiX wrote:
im seeing alot of Complaints from Terran and Protoss but you guys got 3 new units Zerg only got 2 .

HOTS looking to be awesome ....


Because number of units matters. Oh no it doesn't.
twitch.tv/medrea
Treva
Profile Blog Joined June 2010
United States535 Posts
October 21 2011 19:07 GMT
#2486
On October 22 2011 04:05 XRaDiiX wrote:
What's funny is im seeing alot of Complaints from Terran and Protoss but you guys got 3 new units Zerg only got 2 .

HOTS looking to be awesome ....


lol I'll take either of your units over a crappy new version of the Thor., a slower hellion and a unit I have to put somewhere I'm not in order for it to be useful.
Live it up.
forgottendreams
Profile Joined August 2010
United States1771 Posts
October 21 2011 19:07 GMT
#2487
On October 22 2011 04:05 Zergoras wrote:
Here is the video of the new units:


Nice! Thanks to you too
Grummler
Profile Joined May 2010
Germany743 Posts
October 21 2011 19:07 GMT
#2488
On October 22 2011 03:39 galivet wrote:
The new protoss units don't sound very fun to me.

Replicant:
If I wanted to use zerg or terran units, I would play zerg or terran. These things sound like such a pain in the ass to micro: Have to get it melee range of an enemy unit, cast the spell, then get away without losing the replicant. Seems very micro-intensive, especially against concussive shell. So to me this unit sounds like a big APM-dump that I can use to do something that I can also achieve just by changing my race before the match starts.


Ok, so maybe i am dumb, but i dont get your post.

1. The Replicant allows you to use your enemy units in combination with your own. Changing to Terran limits your unit choice to pure terran, picking zerg allows you to control your enemy units for a very short amount of time. So "just changing my race" doesnt work.

2. You dont need to get in melee range.

But maybe its not me who is dumb.
workers, supply, money, workers, supply, money, workers, ...
Zergoras
Profile Joined October 2011
Germany16 Posts
October 21 2011 19:07 GMT
#2489
No problem.
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 19:08 GMT
#2490
On October 22 2011 04:02 Otori wrote:
Show nested quote +
On October 22 2011 03:52 Whitewing wrote:
On October 22 2011 03:50 Zaros wrote:
looks like the special effect of the oracle disables a whole mineral field.

[image loading]


That's pretty cool mind you, but it'd be nice to be able to actually kill the workers rather than just disable them for a short time, like, you know, banshees and hellions etc.


Sure, give all terran units shield like toss have and i'm fine with you having a banshee/hellion.


Your units have plenty of hp and you have medivacs/repair. Seriously, what you have is better than shields, and you can't get EMP'd and take stupid amounts of damage due to having no shields. Not to mention you don't need a separate upgrade for half your hp. Shields are a weakness, not a strength.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Skwid1g
Profile Joined April 2011
United States953 Posts
October 21 2011 19:08 GMT
#2491
Wow... I'm actually impressed. I was 100% certain the units were going to be terrible remakes, but they actually have a few really cool sounding ideas. The transforming hellion is the only one I really dislike, but I REALLY like the Toss units.
NaDa/Fantasy/Zero/Soulkey pls
Medrea
Profile Joined May 2011
10003 Posts
October 21 2011 19:08 GMT
#2492
Hey we got some tasteless + day9 interaction.

Which now that I think about it, is curiously rare.
twitch.tv/medrea
lowercase
Profile Joined September 2010
Canada1047 Posts
October 21 2011 19:08 GMT
#2493
On October 22 2011 04:03 mumakil wrote:
Thors are 600 minerals now and require a fusion core. Theyve got the aoe ability from single player.You can only have 1 thor at a time now,.a la mothership


This is the worst idea ever. If Blizz didn't learn from their complete failure called the "mothership," I don't know how they ever would have thought this was a good idea.
That is not dead which can eternal lie...
Roe
Profile Blog Joined June 2010
Canada6002 Posts
October 21 2011 19:08 GMT
#2494
On October 22 2011 04:05 XRaDiiX wrote:
im seeing alot of Complaints from Terran and Protoss but you guys got 3 new units Zerg only got 2 .

HOTS looking to be awesome ....

i dont get why after a few hours people still think that hellion transforming is a new unit
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 19:09 GMT
#2495
On October 22 2011 04:03 mumakil wrote:
Thors are 600 minerals now and require a fusion core. Theyve got the aoe ability from single player.You can only have 1 thor at a time now,.a la mothership


That sounds like complete bullshit and a huge troll.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
mrtomjones
Profile Joined April 2011
Canada4020 Posts
October 21 2011 19:09 GMT
#2496
On October 22 2011 03:57 Whitewing wrote:
Man, that Viper grap + neural parasite is going to SUCK for toss.

You built 6 colossi? Well he's got 6 infestors and 6 vipers. Now they're zerg units. It also just makes using high tech units pointless.

Yah... it would completely counter ANY unit that it wanted to..... its ridiculous..
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
October 21 2011 19:09 GMT
#2497
On October 22 2011 04:08 lowercase wrote:
Show nested quote +
On October 22 2011 04:03 mumakil wrote:
Thors are 600 minerals now and require a fusion core. Theyve got the aoe ability from single player.You can only have 1 thor at a time now,.a la mothership


This is the worst idea ever. If Blizz didn't learn from their complete failure called the "mothership," I don't know how they ever would have thought this was a good idea.


Yeah but remember that their true love is terran so if a hero unit will work it will work for terran.
Mess with the best, die like the rest.
yawnoC
Profile Joined December 2010
United States3704 Posts
October 21 2011 19:09 GMT
#2498
I dont know how to feel. Half of me is intregued while the other half is thinking "WTF was is blizzard doing".

Hopefully after I see the units put into play it will all make sense ... HOPEFULLY
GG - UNiVeRsE is the best player in the WORLD
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
October 21 2011 19:09 GMT
#2499
On October 22 2011 04:08 lowercase wrote:
Show nested quote +
On October 22 2011 04:03 mumakil wrote:
Thors are 600 minerals now and require a fusion core. Theyve got the aoe ability from single player.You can only have 1 thor at a time now,.a la mothership


This is the worst idea ever. If Blizz didn't learn from their complete failure called the "mothership," I don't know how they ever would have thought this was a good idea.


Yeah, that just seems stupid =/
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
October 21 2011 19:09 GMT
#2500
On October 22 2011 04:07 Grummler wrote:
Show nested quote +
On October 22 2011 03:39 galivet wrote:
The new protoss units don't sound very fun to me.

Replicant:
If I wanted to use zerg or terran units, I would play zerg or terran. These things sound like such a pain in the ass to micro: Have to get it melee range of an enemy unit, cast the spell, then get away without losing the replicant. Seems very micro-intensive, especially against concussive shell. So to me this unit sounds like a big APM-dump that I can use to do something that I can also achieve just by changing my race before the match starts.


Ok, so maybe i am dumb, but i dont get your post.

1. The Replicant allows you to use your enemy units in combination with your own. Changing to Terran limits your unit choice to pure terran, picking zerg allows you to control your enemy units for a very short amount of time. So "just changing my race" doesnt work.

2. You dont need to get in melee range.

But maybe its not me who is dumb.


according to askjoshy, they do have to get into melee range.
I AM THE UNIVERSAL CONSTANT
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