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New HotS Units/Abilities in Blizzcon - Page 123

Forum Index > SC2 General
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Standby
Profile Joined August 2011
United States38 Posts
October 21 2011 19:01 GMT
#2441
On October 22 2011 04:00 Lunares wrote:
Show nested quote +
On October 22 2011 03:58 TheKefka wrote:
You know what the funny part is,EG just joined forces with Slayers and no one gives a fuck because we just got brand new toys to play with rofl.


Also IM is getting together with Quantic. But we knew the EG thing already.
Destiny with Mvp :D Nergasm.jpeg
"condition was bad", "was unlucky", "was jetlagged", I think these phrases are just excuses. I didn't play well, while MMA did. That's all.-IMMvp
CmdrDashy
Profile Joined February 2011
Australia62 Posts
October 21 2011 19:01 GMT
#2442
On October 22 2011 03:59 psycroptic wrote:
Show nested quote +
On October 22 2011 03:54 CmdrDashy wrote:
the replicant doesn't seem as useful for stealing units but for changin your own unit composition to react extremely quickly to the opponents compostion. Like when facing the 1/1/1 you don't know how many banshees the terran will make so if you only create a few stalkers to combat the marine tank you lose. With replicants you could see the composition and then change accordingly.

this stealing other units seems far to hard to do in large enough numbers to make it worth while and even then the replicated units would be rigght next to the oppoenents units and therefore dead.
you obviously cant replicate your own units...every protoss would just make 1 collosus and replicate it 50 times over


it already says you can't replicate massive units but otherwise doesn't specify if its only opponents units
ChaosWielder
Profile Blog Joined April 2010
United States166 Posts
October 21 2011 19:02 GMT
#2443
On October 22 2011 03:59 LuxVenture wrote:
Am I the only one who was floored by 5 replicants turning into 5 siege tanks?


That was insane. Some people had said the Replicant had to be melee range. I guess not! That's very, very scary to imagine a Toss army backed by tanks.

Less reason to go mech then ever, right? I guess we'll have to wait and see how things pan out.
Lunares
Profile Joined May 2010
United States909 Posts
October 21 2011 19:02 GMT
#2444
http://twitter.com/#!/aceanuu

Apparently thor is like the mothership now? You can only have 1 of them? That's stupid =(

Hopefully it will actually be worth building.
xsevR
Profile Joined January 2011
United States324 Posts
Last Edited: 2011-10-21 19:04:03
October 21 2011 19:02 GMT
#2445
On October 22 2011 03:54 CmdrDashy wrote:
the replicant doesn't seem as useful for stealing units but for changin your own unit composition to react extremely quickly to the opponents compostion. Like when facing the 1/1/1 you don't know how many banshees the terran will make so if you only create a few stalkers to combat the marine tank you lose. With replicants you could see the composition and then change accordingly.

this stealing other units seems far to hard to do in large enough numbers to make it worth while and even then the replicated units would be rigght next to the oppoenents units and therefore dead.


That's really smart. Maybe replicants are meant to be able to give flexibility to the unit composition rather than just stealing enemy units.

And why would they make thor the terran "hero" unit while removing mothership (not revamping, even though the last patch did)??? makes 0 sense.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-21 19:03:34
October 21 2011 19:02 GMT
#2446
Anyone find it kind of Weird that there is 2 new units for Zerg in HOTS and Zerg had alot less units in WOL so there are 3 new Units for Protoss and Terran LOL? This makes even more new units for Terran and Protoss relative to Zergs unique Units lol.
Never GG MKP | IdrA
Otori
Profile Joined June 2011
Sweden164 Posts
October 21 2011 19:02 GMT
#2447
On October 22 2011 03:52 Whitewing wrote:
Show nested quote +
On October 22 2011 03:50 Zaros wrote:
looks like the special effect of the oracle disables a whole mineral field.

[image loading]


That's pretty cool mind you, but it'd be nice to be able to actually kill the workers rather than just disable them for a short time, like, you know, banshees and hellions etc.


Sure, give all terran units shield like toss have and i'm fine with you having a banshee/hellion.
Vehemus
Profile Joined November 2010
United States586 Posts
October 21 2011 19:02 GMT
#2448
So #1, Marauders are definitely in the game as you can see when the Ultralisks are on the field.

#2, I thought they were showcasing the ability to pull a friendly unit with those ultralisks, but I definitely did not see any other zerg unit on the field. It appears to me that the ultralisk has a burrow and charge skill which you can use to actually get decent damage in with your ultras.
This space for rent.
Roynalf
Profile Joined August 2011
Finland886 Posts
October 21 2011 19:02 GMT
#2449
omg Luigi and Mario at the crowd
(V) (;,,;) (V) Woopwoopwoopwoop
Tppz!
Profile Joined October 2010
Germany1449 Posts
October 21 2011 19:02 GMT
#2450
"Thors are 600 minerals now and require a fusion core. Theyve got the aoe ability from single player. real ly cool"

"You can only have 1 thor at a time now,.a la mothership"

Shit just got real O.o
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 21 2011 19:02 GMT
#2451
How ... what ... carrier ...
starleague forever
KillerPlague
Profile Joined June 2010
United States1386 Posts
October 21 2011 19:02 GMT
#2452
it's not actually leaked if blizzard wanted you to see it
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
October 21 2011 19:03 GMT
#2453
Here are all the changes presented in the clip.


[image loading]

Mess with the best, die like the rest.
TheGlassface
Profile Joined November 2010
United States612 Posts
October 21 2011 19:03 GMT
#2454
I love how they don't do anything with cliffwalking.
One unique thing they attempt and an entire design team can't manage to exploit it.

Toss harass will be from the recall, that oracle is about annoying and that's it. Annnnd it's just the overseer.
Tempest? Seriously? You couldn't just fix the carrier...or the mothership?
Wtf is this hook? I didn't mean to download LoL or DotA...oh...at least it has a rehash spell
Replicant? Oh, so rather than fix the Toss ground army...you can just make a new one
Goli....warhound is back..er...here. Cool?
The Hellion...becomes...a firebat?
This shredder is garbage and yet another fail rehash. Just a neutered spider mine

Ultralisks can charge. Good idea, solves an issue in an intelligent way and makes use of burrow.
Banelings moving. Cool. Again, good idea here and explores the races identity. **Even if banelings are just neutered scourge.
Just lose the corruptor. Quit adding shitty spells to units. This is not TFT. Oh wait...yes it is lawl

And they're even out of ideas for WoW. I can't believe people still play that game.
The mystery of life is not a problem to solve, but a reality to experience. **Hang in there STX fans!! Kal Hwaiting!**
I)etox
Profile Joined April 2011
1240 Posts
October 21 2011 19:03 GMT
#2455
for people who can't find the stream (it's under streams on the right side of TL...)

http://us.battle.net/blizzcon/en/live-stream/?stream=sc2
Treva
Profile Blog Joined June 2010
United States533 Posts
October 21 2011 19:03 GMT
#2456
Not a big fan of how SC2 is going. Another "control my opponent's unit" ability comes out as well as the disable mining ability as well as that new corrupter ability..I mean come on only worker/mules should be able to give income don't start giving units that ability.

I'm just not a fan of how players are getting more and more of a say in how their opponent positions their army and how getting a lead in a game is getting less and less meaningful. Don't like that unit positioning in the back of your opponent's army? Just pull it forward. Your opponent expo'd before you? Just disable mining. Idk just seems kind of stupid.
Live it up.
Lunares
Profile Joined May 2010
United States909 Posts
October 21 2011 19:03 GMT
#2457
On October 22 2011 04:02 XRaDiiX wrote:
Anyone find it kind of Weird that there is 2 new units for Zerg in HOTS and Zerg had alot less units in WOL so there are 3 new Units for Protoss and Terran LOL? This makes even more new units for relative to Zergs unique Units lol.


a.) As far as we know Zerg didn't LOSE any units. Terran lost the thor (ish) and Protoss lost carrier and mothership.

b.) Protoss got the oracle which is questionable in it's usefuleness and one of the terran units is just a transformation. Both zerg units are brand new + a bunch of new abilities that we can see (moveable burrowed banelings, ultralisk burrow charge, etc).

So no zerg didn't get shafted.
0neder
Profile Joined July 2009
United States3733 Posts
October 21 2011 19:03 GMT
#2458
Carriers have been seeing more use, HongUn has used them recently. They shouldn't have been axed. Boo.
mumakil
Profile Joined September 2010
Finland33 Posts
October 21 2011 19:03 GMT
#2459
Thors are 600 minerals now and require a fusion core. Theyve got the aoe ability from single player.You can only have 1 thor at a time now,.a la mothership
"The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."- Bobby Kotick Bringing despair and darkness to the gaming world since 1991
K_osss
Profile Joined June 2010
United States113 Posts
October 21 2011 19:04 GMT
#2460
I'll reserve judgement on the tempest until i see it in action althought seems better than the carrier for 2 reasons:
-Cost/buildtime reduction is major especially the 120sec to 75 seconds
-Carrier only did single target dps, at least tempest does air aoe (of course subject to balance so we'll see how it turns out). Their ground based attacks are still single target so no major change there.
The Oracle will be interesting. Personally i'd rather kill harvesters but if they make the mineral deny be cheap and easy to apply from range i could go for that. i think it has to be at least one of those things because the enemy get's to keep there harvester which can be used for other things/at a later time.
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