On October 22 2011 04:00 Lunares wrote:
Also IM is getting together with Quantic. But we knew the EG thing already.
Destiny with Mvp :D Nergasm.jpegAlso IM is getting together with Quantic. But we knew the EG thing already.
Forum Index > SC2 General |
Standby
United States38 Posts
On October 22 2011 04:00 Lunares wrote: Destiny with Mvp :D Nergasm.jpegShow nested quote + On October 22 2011 03:58 TheKefka wrote: You know what the funny part is,EG just joined forces with Slayers and no one gives a fuck because we just got brand new toys to play with rofl. Also IM is getting together with Quantic. But we knew the EG thing already. | ||
CmdrDashy
Australia62 Posts
On October 22 2011 03:59 psycroptic wrote: Show nested quote + you obviously cant replicate your own units...every protoss would just make 1 collosus and replicate it 50 times overOn October 22 2011 03:54 CmdrDashy wrote: the replicant doesn't seem as useful for stealing units but for changin your own unit composition to react extremely quickly to the opponents compostion. Like when facing the 1/1/1 you don't know how many banshees the terran will make so if you only create a few stalkers to combat the marine tank you lose. With replicants you could see the composition and then change accordingly. this stealing other units seems far to hard to do in large enough numbers to make it worth while and even then the replicated units would be rigght next to the oppoenents units and therefore dead. it already says you can't replicate massive units but otherwise doesn't specify if its only opponents units | ||
ChaosWielder
United States166 Posts
On October 22 2011 03:59 LuxVenture wrote: Am I the only one who was floored by 5 replicants turning into 5 siege tanks? That was insane. Some people had said the Replicant had to be melee range. I guess not! That's very, very scary to imagine a Toss army backed by tanks. Less reason to go mech then ever, right? I guess we'll have to wait and see how things pan out. | ||
Lunares
United States909 Posts
Apparently thor is like the mothership now? You can only have 1 of them? That's stupid =( Hopefully it will actually be worth building. | ||
xsevR
United States324 Posts
On October 22 2011 03:54 CmdrDashy wrote: the replicant doesn't seem as useful for stealing units but for changin your own unit composition to react extremely quickly to the opponents compostion. Like when facing the 1/1/1 you don't know how many banshees the terran will make so if you only create a few stalkers to combat the marine tank you lose. With replicants you could see the composition and then change accordingly. this stealing other units seems far to hard to do in large enough numbers to make it worth while and even then the replicated units would be rigght next to the oppoenents units and therefore dead. That's really smart. Maybe replicants are meant to be able to give flexibility to the unit composition rather than just stealing enemy units. And why would they make thor the terran "hero" unit while removing mothership (not revamping, even though the last patch did)??? makes 0 sense. | ||
XRaDiiX
Canada1730 Posts
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Otori
Sweden164 Posts
On October 22 2011 03:52 Whitewing wrote: That's pretty cool mind you, but it'd be nice to be able to actually kill the workers rather than just disable them for a short time, like, you know, banshees and hellions etc. Sure, give all terran units shield like toss have and i'm fine with you having a banshee/hellion. | ||
Vehemus
United States586 Posts
#2, I thought they were showcasing the ability to pull a friendly unit with those ultralisks, but I definitely did not see any other zerg unit on the field. It appears to me that the ultralisk has a burrow and charge skill which you can use to actually get decent damage in with your ultras. | ||
Roynalf
Finland886 Posts
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Tppz!
Germany1449 Posts
"You can only have 1 thor at a time now,.a la mothership" Shit just got real O.o | ||
a176
Canada6688 Posts
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KillerPlague
United States1386 Posts
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TheGlassface
United States612 Posts
One unique thing they attempt and an entire design team can't manage to exploit it. Toss harass will be from the recall, that oracle is about annoying and that's it. Annnnd it's just the overseer. Tempest? Seriously? You couldn't just fix the carrier...or the mothership? Wtf is this hook? I didn't mean to download LoL or DotA...oh...at least it has a rehash spell Replicant? Oh, so rather than fix the Toss ground army...you can just make a new one Goli....warhound is back..er...here. Cool? The Hellion...becomes...a firebat? This shredder is garbage and yet another fail rehash. Just a neutered spider mine Ultralisks can charge. Good idea, solves an issue in an intelligent way and makes use of burrow. Banelings moving. Cool. Again, good idea here and explores the races identity. **Even if banelings are just neutered scourge. Just lose the corruptor. Quit adding shitty spells to units. This is not TFT. Oh wait...yes it is lawl And they're even out of ideas for WoW. I can't believe people still play that game. | ||
I)etox
1240 Posts
http://us.battle.net/blizzcon/en/live-stream/?stream=sc2 | ||
Treva
United States533 Posts
I'm just not a fan of how players are getting more and more of a say in how their opponent positions their army and how getting a lead in a game is getting less and less meaningful. Don't like that unit positioning in the back of your opponent's army? Just pull it forward. Your opponent expo'd before you? Just disable mining. Idk just seems kind of stupid. | ||
Lunares
United States909 Posts
On October 22 2011 04:02 XRaDiiX wrote: Anyone find it kind of Weird that there is 2 new units for Zerg in HOTS and Zerg had alot less units in WOL so there are 3 new Units for Protoss and Terran LOL? This makes even more new units for relative to Zergs unique Units lol. a.) As far as we know Zerg didn't LOSE any units. Terran lost the thor (ish) and Protoss lost carrier and mothership. b.) Protoss got the oracle which is questionable in it's usefuleness and one of the terran units is just a transformation. Both zerg units are brand new + a bunch of new abilities that we can see (moveable burrowed banelings, ultralisk burrow charge, etc). So no zerg didn't get shafted. | ||
0neder
United States3733 Posts
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mumakil
Finland33 Posts
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K_osss
United States113 Posts
-Cost/buildtime reduction is major especially the 120sec to 75 seconds ![]() -Carrier only did single target dps, at least tempest does air aoe (of course subject to balance so we'll see how it turns out). Their ground based attacks are still single target so no major change there. The Oracle will be interesting. Personally i'd rather kill harvesters but if they make the mineral deny be cheap and easy to apply from range i could go for that. i think it has to be at least one of those things because the enemy get's to keep there harvester which can be used for other things/at a later time. | ||
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