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[Bcon] Questions For Dustin Browder - Page 8

Forum Index > SC2 General
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Prev 1 6 7 8 9 10 44 Next All
DwD
Profile Joined January 2010
Sweden8621 Posts
October 20 2011 15:36 GMT
#141
Anything new about custom maps? The system that is used for WC3 with a list that shows newly made games which you can refresh is a lot better than the current one. It's impossible to find new custom games and if you find something that seems cool on page 10 or whatever it takes hours for it to fill up.
~ T-ARA ~ DREAMCATCHER ~ EVERGLOW ~ OH MY GIRL ~ DIA ~ BOL4 ~ CHUNGHA ~
Mentymion
Profile Joined July 2010
Germany259 Posts
October 20 2011 15:36 GMT
#142
1.) Why is Blizzards Balance Team still refusing to accept that Protoss Capital Ships, such as the Carrier and Mothership ,are nearly useless in competitive gaming, because they share the same weakness as a Colossi based Army (Vikings and Corruptors), which in fact, eliminates the "Tech switch" choice from the Robotics Bay into high Tier Stargate units ?

2.) (Harsh Critisism for Dustin as Game Designer) Many people would say, that the majority of the balance problems in Starcraft 2, were in fact caused by the Game Design itself, rather than simply stronger and weaker units influencing the games balance, for example: Zerg's early scouting problems, Protoss's heavy reliance on the observer and timing attacks, Terran's dominance because of too many cost efficent units and overall versatility and mobility.
Ofc. many problems are not that easily spotted when designing the game, but how will you change that by not screwing up the "Status Quo" of Starcraft 2 ?

3.) During the Q&A from the Beta time, you mentioned that the whole team decided not to include a 4th Race for Starcraft 2, because it would be harder to balance the game and other various reasons. The Question is: What was the 4th Race...the Xel Naga or something entirely different, such as a silicon based race or machine based race ?
daxile
Profile Joined April 2010
Canada829 Posts
October 20 2011 15:36 GMT
#143
Sorry if this has been asked before but

We have been seeing a large amount of internet failures in recent tournaments, people have had to wait extra time to get to see their favourite players battle it out. The simple solution everyone seems to be saying is adding LAN, what will be your solution to this problem?
to live is to suffer
imbecile
Profile Joined October 2009
563 Posts
October 20 2011 15:36 GMT
#144
Will there ever be different maps available at different leagues on top of a core of well established standard maps available on all skill levels? At the top there are few enough players that all know each other and practice on the same tournament maps over and over that it probably wouldn't break the match making algorithm if it was allowed to them to freely choose maps for laddering.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
October 20 2011 15:37 GMT
#145
"Having already admitted that ladder maps would be inappropriate for tournaments due to them having to be balanced/fun for low level players, why have the Blizzcon events been exclusively run on ladder maps?"

VERY FRAGILE, LIKE A BABY PANDA EGG
Vildhjarta
Profile Joined September 2011
Sweden126 Posts
October 20 2011 15:37 GMT
#146
When are we gonna see some serious spellcasters in this bitch? With some interesting spells like the wc3:tft orc spell: soul link or whatever it was called. Sure the units in sc2 are way flimsier and die fast but still. C'mon. spells. gotta love it. It's not like I'm asking for heroes and items (make wc4 hint hint)
No man has ever been entirely and completely himself. Yet each one strives to become that, one in an awkward, the other in a more intelligent way, each as best he can. - Hermann Hesse, Demian
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
October 20 2011 15:39 GMT
#147
What is your obsession with destructible rocks?
I have a beard. I'm unprofessional.
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
October 20 2011 15:40 GMT
#148
On the design of PvP: I obviously cannot hold Dustin solely responsible for this, but being a lead designer for SC2 I find he should be a reliable person to ask:

What did you guys have in mind when designing the PvP matchup? Did you realize at the time how powerful the warp gate mechanic would be and the timings that could be achieved on one base, and did you predict how it would dominate the matchup?
memes are a dish best served dank
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 20 2011 15:40 GMT
#149
Will we have something, like agressive Xel'Naga towers, like this?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=277428
NasKe_
Profile Joined October 2010
Brazil570 Posts
October 20 2011 15:40 GMT
#150
For you, what would be the ideal role of high tier units like Carrier, BC and Brood Lord?

A unit specific for a matchup late game? A "main goal" for all games or just a unit to go when you are really ahead?
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2011-10-20 15:44:25
October 20 2011 15:41 GMT
#151
Is blizzard willing to change fundamental game mechanics in the expansions in order to create a game that feels/functions better (for example, removing/altering warp gates or forcefield in exchange for better gateway units)?
"You seem to think about this game a lot"
Roxy
Profile Joined November 2010
Canada753 Posts
Last Edited: 2011-10-20 15:44:09
October 20 2011 15:43 GMT
#152
It is commonly accepted that Protoss is strongest in a ball

It has also been shown that terran is incredibly strong when you break into small groups (such as 1 or 2 medivacs).

Often, for a protoss to defend a medivac drop, they have to send a significant portion of their army. and generally lose a significant portion of it as well.

When there are multi-pronged attacks, this usually results in the protoss losing the base of one of the two locations.

Also, if they go to defend the drop by subtracting from their main army, a push my the main army of the terran will surely crush the protoss (unless htey attack into a horrible position).

Is this all working as intended?
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Tppz!
Profile Joined October 2010
Germany1449 Posts
October 20 2011 15:44 GMT
#153
Are you going to implement 2-player maps and 3-player maps for the 1on1 ladder again?
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2011-10-20 15:51:18
October 20 2011 15:45 GMT
#154
Ask him why David Kim doesn't watch the GSL and is making balance decisions. Liken it to the people who change the rules in the NFL (and in this example they would change the rules for all football games) every year not actually watching NFL games, but rather watching only High School and College games.
H0i
Profile Joined October 2010
Netherlands484 Posts
Last Edited: 2011-10-20 15:51:42
October 20 2011 15:46 GMT
#155
When it's obvious that there is a big imbalance (see: GomTvT), why does blizzard keep insisting this is false, using the excuse of their so called statistics "adjusted" for player skill? Does blizzard not understand that because of the very nature of the ladder/game system, it is truly impossible in any way, regardless of how complicated it looks and how nice it sounds, to properly analyze the data and conclude [x] is not overpowered or under powered? Does blizzard not understand that if they balance the game only for the highest level (such as GSL), which *can* possibly create sub optimal balance in the lower levels, the ladder system will adjust and it will be no problem for those lower level players?

Why does blizzard not use the PTR more, and with more I mean a lot more? Why not more radical changes, such as returning KA (perhaps in a different way), or similar things?

Does blizzard acknowledge that it removed a lot of the great things from BW and added a lot of not so great things? Examples are the focus on early game (T1 strength), lack of flexibility especially on the protoss side (and zerg), and a bunch of nearly completely useless units in tournament setting games (mothership, carrier, ultralisk, battlecruiser, etc). Other examples are the clumping up of units, protoss relying extremely on AoE such as templars and colossus, and those units are also huge steps backwards from their BW equivalents.

Is blizzard prepared to radically change the game, to make it more creative, flexible, fun to play and fun to watch, by not only experimenting but also by looking at BW and thinking about what went wrong? Of course I am not suggesting to make a BW2, but one should expect blizzard to learn from BW and make a game that has all the good of BW, and more. Not a game that lacks what was good in BW and replaced it with worse mechanics and units. In my opinion blizzard failed here, the new interface and control is much better and there are a few interesting abilities like blink and baneling bombs, but overall quality decreased, a lot.

Also, if Browder denies this, it would be nice to say something like "The players have spoken, the game needs to radically change if it wants to survive as an esport and grow, why do you ignore the people who buy your product and promote it?".
Roxy
Profile Joined November 2010
Canada753 Posts
October 20 2011 15:46 GMT
#156
On October 21 2011 00:45 BronzeKnee wrote:
Ask him why David Kim doesn't watch the GSL when making balance decisions. Liken it to the people who change the rules in the NFL every year not actually watching NFL games, but rather watching only High School and College games.


Not watching highschool and college games.
Only basing decisions on his own experiences
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Roxy
Profile Joined November 2010
Canada753 Posts
October 20 2011 15:47 GMT
#157
Why so quick to do huge nerfs to protoss but with blatant evidence, no significant nerfs to terran?
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
hugman
Profile Joined June 2009
Sweden4644 Posts
October 20 2011 15:47 GMT
#158
Do you agree with the reasoning that the ability of the Warp Gate mechanic to negate defender's advantage necessitates gateway units being weak (relatively) which in turn necessitates reliance on key high tech AoE units / abilities? If so, is that a problem?
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
October 20 2011 15:47 GMT
#159
With the addition of Xel Naga Towers, Gold minerals, Sight blockers and Destructable rocks in Wings of liberty, what kind of new terrain features can we expect in Heart of the Swarm ( I.E. Indestructable rocks ) and how do you think they will effect multiplayer?
Roynalf
Profile Joined August 2011
Finland886 Posts
October 20 2011 15:48 GMT
#160
Do personally feel that some race gets way bigger advantage from good micro than other race, and is this somthing what you would like to change in future?
(V) (;,,;) (V) Woopwoopwoopwoop
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