[Bcon] Questions For Dustin Browder - Page 8
Forum Index > SC2 General |
DwD
Sweden8621 Posts
| ||
Mentymion
Germany259 Posts
2.) (Harsh Critisism for Dustin as Game Designer) Many people would say, that the majority of the balance problems in Starcraft 2, were in fact caused by the Game Design itself, rather than simply stronger and weaker units influencing the games balance, for example: Zerg's early scouting problems, Protoss's heavy reliance on the observer and timing attacks, Terran's dominance because of too many cost efficent units and overall versatility and mobility. Ofc. many problems are not that easily spotted when designing the game, but how will you change that by not screwing up the "Status Quo" of Starcraft 2 ? 3.) During the Q&A from the Beta time, you mentioned that the whole team decided not to include a 4th Race for Starcraft 2, because it would be harder to balance the game and other various reasons. The Question is: What was the 4th Race...the Xel Naga or something entirely different, such as a silicon based race or machine based race ? | ||
daxile
Canada829 Posts
We have been seeing a large amount of internet failures in recent tournaments, people have had to wait extra time to get to see their favourite players battle it out. The simple solution everyone seems to be saying is adding LAN, what will be your solution to this problem? | ||
imbecile
563 Posts
| ||
MCDayC
United Kingdom14464 Posts
| ||
Vildhjarta
Sweden126 Posts
| ||
Striding Strider
United Kingdom787 Posts
| ||
marttorn
Norway5211 Posts
What did you guys have in mind when designing the PvP matchup? Did you realize at the time how powerful the warp gate mechanic would be and the timings that could be achieved on one base, and did you predict how it would dominate the matchup? | ||
Existor
Russian Federation4295 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=277428 | ||
NasKe_
Brazil570 Posts
A unit specific for a matchup late game? A "main goal" for all games or just a unit to go when you are really ahead? | ||
Jehct
New Zealand9115 Posts
| ||
Roxy
Canada753 Posts
It has also been shown that terran is incredibly strong when you break into small groups (such as 1 or 2 medivacs). Often, for a protoss to defend a medivac drop, they have to send a significant portion of their army. and generally lose a significant portion of it as well. When there are multi-pronged attacks, this usually results in the protoss losing the base of one of the two locations. Also, if they go to defend the drop by subtracting from their main army, a push my the main army of the terran will surely crush the protoss (unless htey attack into a horrible position). Is this all working as intended? | ||
Tppz!
Germany1449 Posts
| ||
BronzeKnee
United States5217 Posts
| ||
H0i
Netherlands484 Posts
Why does blizzard not use the PTR more, and with more I mean a lot more? Why not more radical changes, such as returning KA (perhaps in a different way), or similar things? Does blizzard acknowledge that it removed a lot of the great things from BW and added a lot of not so great things? Examples are the focus on early game (T1 strength), lack of flexibility especially on the protoss side (and zerg), and a bunch of nearly completely useless units in tournament setting games (mothership, carrier, ultralisk, battlecruiser, etc). Other examples are the clumping up of units, protoss relying extremely on AoE such as templars and colossus, and those units are also huge steps backwards from their BW equivalents. Is blizzard prepared to radically change the game, to make it more creative, flexible, fun to play and fun to watch, by not only experimenting but also by looking at BW and thinking about what went wrong? Of course I am not suggesting to make a BW2, but one should expect blizzard to learn from BW and make a game that has all the good of BW, and more. Not a game that lacks what was good in BW and replaced it with worse mechanics and units. In my opinion blizzard failed here, the new interface and control is much better and there are a few interesting abilities like blink and baneling bombs, but overall quality decreased, a lot. Also, if Browder denies this, it would be nice to say something like "The players have spoken, the game needs to radically change if it wants to survive as an esport and grow, why do you ignore the people who buy your product and promote it?". | ||
Roxy
Canada753 Posts
On October 21 2011 00:45 BronzeKnee wrote: Ask him why David Kim doesn't watch the GSL when making balance decisions. Liken it to the people who change the rules in the NFL every year not actually watching NFL games, but rather watching only High School and College games. Not watching highschool and college games. Only basing decisions on his own experiences | ||
Roxy
Canada753 Posts
| ||
hugman
Sweden4644 Posts
| ||
Chaosvuistje
Netherlands2581 Posts
| ||
Roynalf
Finland886 Posts
| ||
| ||