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On October 21 2011 00:23 Vuistgevecht wrote: Did they know about magic boxing mutas when they designed the thor? or was their initial plan to make 1 thor counter infinite mutalisks?
I am interested to know this as well
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Why was the Colossus made so forgiving compared to other units with similar functions (Siege Tank, Brood Lord, Reaver, Lurker, etc)
Most of these units have clear weaknesses that offset their immense strength, forcing the player to use the unit skillfully to get the maximum out of it, but the Colossus tends to be incredibly forgiving with it's reasonable movespeed, ability to walk over other units (or even up a cliff!) to escape an attacker, lack of minimum range, no need to deploy it's weapon, and large amount of hitpoints.
Was the unit designed to be more forgiving, or are it's ease of use advantages supposed to be countered by it's vulnerability to AA fire? Are you happy with the current forgiveness (or lack thereof) in the Colossus?
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What do you think about adding more space controling units/abilitys like lurkers/spidermines. Do you fear more TvT like play?
How do you feel about Ghosts countering two entire races?
What do you think about Hydralisks right now and do you think about any changes for them?
Any comments about "boring" units (Collosus, Roach, Marauder, ... )?
Any plans on adding carriers back to the game?
What do you think about the scouting possibilities for each race?
What do you think about rocks blocking regular blue expansions instead of only golds?
What are your general motives for each race (zerg fast and swarmy etc) and do you think you reached your goals? Are there things that don't fit? What do you want to change?
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Question about unit design: Do you prefer the units to be earnest or easy going?
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1. Would you consider having different mappools for the different leagues? Like small simple maps for bronze to gold and from there on switch to a bit bigger and more macro oriented and from like masters go with maps such as Crevasse, Terminus etc.
2. Who came up with the idea of destructible rocks and does this person still work with Blizzard?
3. Are you ever gonna fix all those small obnoxious Terrain/Doodad/Unit bugs in the Map Editor?
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Any plans for adding female ghosts to Terran just like Protoss have 2 types of DTs?
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At first when I read the title I thought you were gonna ask him about bacon, then I re-read it.
Can you ask if they plan on adding an automated tournament system like they had in WC3?
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What lead to the decision to give the races an unequal number of units and abilities, thus obviously leaving one race with more options and flexibility than the other?
What was the reason for changing the hydralisk from a tier 1.5 cheap, fast, massable allround unit in Broodwar to a tier 2 expensive, slow glass cannon in Starcraft 2?
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Why is it that zerg and terran have mobile detection regardless of the tech path they choose, compared to protoss who can only have mobile detection if they choose robo tech? Has there been any though given to changing the building that the observer is built from?
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GRAND OLD AMERICA16375 Posts
Why is it that you cannot simply give LAN to the major tournaments?
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On October 21 2011 00:29 Mash2 wrote: Why is it that zerg and terran have mobile detection regardless of the tech path they choose, compared to protoss who can only have mobile detection if they choose robo tech? Has there been any though given to changing the building that the observer is built from?
that's been something in place from BW. i don't think they thought much about it or care enough to change it.
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Many organizations such as MLG, IPL, Valve, GOM etc are communicating closely with the community. Right now it seems that Blizzard is completely deaf towards the community and seems very "corporate" (Never heard Dustin personally tweet, never seen any of their representatives post on community sites, etc). Why is this?
Now that the game has been out for a year, what things about the game/bnet is he least satisfied with?
Ignore all the balance whine questions during the interview, they're not effective use of time.
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is bunker rushing fun gameplay? why not add neutral supply depots like GSL? You can still bunker rush but not block the ramp entirely.
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1) Why was the marine buffed in SC2 while the Zergling and Zealot were nerfed compared to BroodWar? 2) Why was the Ghost given the EMP ability instead of the Raven? 3) What was the reasoning behind the Roach, it is completley the opposite of Zerg design philosophy where they are meant to be weak individually but easily massable. Right now, it's a fairly decent cost effective units but is horribly supply inefficient. 4) Why is all Protoss AoE stuck on Tier 3 Tech? 5) What was the reasoning behind Protoss design in general? The Tech Tree is far too rigid and inflexible and it's too heavily dependent on the sentry and AoE due to the warpgate mechanic, 6) Were Zergs expected to Magic Box or did Blizzard never think of that when they designed the Thor? 7) What Changes would you make to the game so that Base Trades aren't always a significant occurance in progames and how would you address the fact that Terran has a clear advantage in those situations? 8) Why was SC2 Terran really designed so that Bio was viable in almost every matchup and as a consequence required SC2 protoss to be fully desgined around defeating mech (warp gates, blink, charge, immortals, vrs etc all discourage mech play and shoehorn Bioplay)?
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Also a question of my own:
In the Halo series Bungie added the option of an MLG playlist as a ranked option for the players.
Would you consider making something similar? As in I could choose lets say between GSL playlist, MLG playlist, IPL 3 playlist, ESV playlist etc....
That would help map makers into having their maps preapproved by the tournament organizers, Encourage laddering from progamers, the Blizzard playlist could be the standard maps you guys want, and let the tournaments showcase their maps. In that same vein, it woudl be cool if we could make our mixed playlist for the ladder.
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On October 21 2011 00:27 HypernovA wrote: Any plans for adding female ghosts to Terran just like Protoss have 2 types of DTs?
The ghost as it is already tears shit apart. I can only imagine the wrath a female ghost, on her time of the month, would invoke.
J/K I actually like this idea.
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Will you consider adding the Protoss Carrier in the expansion?
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What does Blizzard do to deserve 1/2 the ad revenue of events with greater than 5k in ad revenue? How does blizzard add to events rather than merely dip their hand in the prize pool and how would you compare Riot game's promotion of esports with Blizz's?
What is the degree of assymmetry in difficult in execution that is tolerable to blizzard in the use of a (straightforward?) strategy? Ex. 1-1-1 and its defense. On that line, are strategies that affect the whole families of an opponent's response good for the game?
Do you admit the design of Zerg/Protoss was fundamentally a failure and sequential TvTs in the most competitive league is evidence of that.
If you had to take a TL admin on a date, which admin would you take and where would you go?
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WTB Marine counter please?
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Why do ghosts have 10 range on all their spells, yet the other race's spellcasters (HTs, Infestors) only have 9?
It was said in the latest patch report that you guys still weren't sure about the Ultralisk, and that the build time buff was to get more data. What exactly about it are you unsure about?
Why does it feel like all the changes are steering Protosses away from non-Colossi compositions (especially when you're on record as saying that Colossi are "boring units")?
What are your thoughts on the lack of early viable scouting from Protoss and Zerg (especially against Terran), and what are your plans to remedy this, if any?
Why do so many of your maps have destructible rocks on the 3rd? It seems like you really want to encourage 2base play, which is pretty detrimental to an entire race (Zerg). If the motivation was to hinder the recent trend of super fast 3rds by Zerg (especially in ZvP), will you consider changing it now that we're seeing ways to specifically punish it?
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