• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:03
CEST 23:03
KST 06:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!20Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)89Reynor: GSL Loss Wasn't About Preparation Format17
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion How Famous was FlaSh before his Debut? Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ HORROR STARCRAFT MOVIE
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! Nintendo Switch Thread General RTS Discussion Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3126 users

[Bcon] Questions For Dustin Browder - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 44 Next All
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
October 20 2011 15:13 GMT
#101
If no LAN is forthcoming for competitive events, will you at least be working on a way to resume play from a certain point in gametime in the event that a game gets dropped?

Support for this is already in a number of other games and would at least prevent having to do complete regames when someone gets dropped from Bnet for one reason or another.
feebas
Profile Joined February 2011
Finland268 Posts
October 20 2011 15:14 GMT
#102
Throw him a softball inbetween the serious questions. Perhaps something regarding the sound design or soundtrack of HotS.
paska peli
Roxy
Profile Joined November 2010
Canada753 Posts
October 20 2011 15:14 GMT
#103
Have you considered reducing the effectiveness of mules on gold bases? perhaps limiting their income to be comparable to a mule on a blue base?

Have you considered reducing the rate at which multiple SCVs can repair buildings. Planetary fortresses are neigh impenetrable without your entire army there to attack it (leaving you ripe for a counter attack, or a flank between the PF and their army)
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 20 2011 15:15 GMT
#104
In SC2, a lot of the units are designed to be "glass cannons", units that are absurdly powerful, but quite fragile vs other glass cannons. It forces passive games, where the players will decide which unit combination will be able to counter the other player's unit combination, which glass cannons will be most effective for the opponent's glass cannons and these passive games are usually decided by one, one sided battle. Do you think this statement is accurate and if so what can you and your team do to resolve this issue? (or is it a non-issue?)
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Pietro
Profile Joined March 2011
Poland103 Posts
October 20 2011 15:15 GMT
#105
There are many, MANY community made maps that would work well on the ladder. Seeing how Tal'darim is getting old by now, would you consider implementing 1-2 new (community made) maps anytime soon?
Soulriser
Profile Joined July 2011
United States192 Posts
October 20 2011 15:16 GMT
#106
why didnt you return my call last weekend? that hurts Dustin.. that hurts..

also, when are you going to fix hellions?
Roxy
Profile Joined November 2010
Canada753 Posts
Last Edited: 2011-10-20 15:17:56
October 20 2011 15:17 GMT
#107
Do you have any intention of making tournaments or streams more accessible through the Bnet 2.0 client?

An example would be allowing MLG to make an account and embed a stream that other players can watch though their SC2 client. Perhaps adding a spotlight and quick viewing link from the main SC2 page? Surely the increased awareness and convenience would be good for all parties involved.
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Diavlo
Profile Joined July 2011
Belgium2915 Posts
Last Edited: 2011-10-20 15:25:29
October 20 2011 15:18 GMT
#108
What do you think about the growing concern from Pro Gamers, especially Protoss and Zergs, about the lack of scouting possibilities in the early game and its impact on the game (more coinflips from both players)?

And if you think there is indeed a problem, what do you intend to do about it?






"I don't know how many years on this Earth I got left. I'm gonna get real weird with it."
windsupernova
Profile Joined October 2010
Mexico5280 Posts
October 20 2011 15:19 GMT
#109
On October 20 2011 23:47 saynomore wrote:
Now I am a little disappointed. I thought it said Bacon

Anyway:
I really loved your presentation in GDC, about making an e-sport game.
What are your plans\hopes\ideas that you would do to improve the viewing quality for the spectator in the upcoming expansions or patches, and drive SC2 further as an spectator sport?


I second this question.
"Its easy, just trust your CPU".-Boxer on being good at games
Kinshuk
Profile Joined February 2011
India116 Posts
October 20 2011 15:21 GMT
#110
Do you plan on adding more spellcasters by any chance?
feardragon
Profile Blog Joined October 2010
United States973 Posts
October 20 2011 15:21 GMT
#111
Dear Blizzard,

Are you considering the implementation and change of units that give more positional advantages based on risk-reward? Right now it feels like only the seige tank has the balanced trade off for risk reward in terms of positioning. If you feel that's not the case, what units do you think are being utilized for positional advantages with a risk reward formula?
Ok Starcraft 2 Commentator
blae000
Profile Joined April 2010
Norway1640 Posts
October 20 2011 15:22 GMT
#112
Any changes coming up for the ghost?
Liquid
Roxy
Profile Joined November 2010
Canada753 Posts
October 20 2011 15:22 GMT
#113
Do you have any plans to adjust the user interface during SC2 games?

Examples would be thigns like allowing the player to specify that they want the resources counter above the minimap instead of top right

Another example of an addition to the UI would be additional hotkeys to help players do things faster (such as a button that lets you drop one unit from your control unit each time you press the button) or have a separate worker and army counter on your screen?

http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
phodacbiet
Profile Joined August 2010
United States1740 Posts
October 20 2011 15:22 GMT
#114
When will they add clan support?
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
Last Edited: 2011-10-20 15:24:04
October 20 2011 15:22 GMT
#115
If you had to choose either making the game perfectly balanced or making it more entertaining to watch, what would be your choice?
/commercial
Mash2
Profile Joined February 2011
United States132 Posts
October 20 2011 15:23 GMT
#116
Can you explain why stim for marines and marauders allows them to fire their guns faster? As I understand it, it is a drug allows their bodies to function faster and more efficiently for a small cost to their health. This should have no effect on the rate of fire for their mechanical weapons, right?
"Quite often the flood of history is undammed or diverted by the character and actions of one man." - Pat Frank, "Alas, Babylon"
Vuistgevecht
Profile Joined August 2010
Netherlands77 Posts
October 20 2011 15:23 GMT
#117
Did they know about magic boxing mutas when they designed the thor? or was their initial plan to make 1 thor counter infinite mutalisks?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10380 Posts
Last Edited: 2011-10-20 15:34:27
October 20 2011 15:23 GMT
#118
In Brood War, Terran's tech tree is split into three distinct paths: Bio, Mech, and Air. Because of attack and defense upgrades applying to one of those three specific groups and the flexibility you receive by being able to produce your army from one kind of building, each tech tree was dependent -- we saw many strategies revolving around making an all Bio army or an all Mech army, though unlike the others, an all Air army was too weak, thus unseen in competitive games.

In SC2, we see that Terrans are encouraged to get a more mixed army composition than in BW -- that is, as the game progresses, the need for support units from different kinds of buildings increases. For example, against Protoss, a Mech army can add Vikings or Ghosts; against Zerg, a Bio army can add Medivacs and Tanks and even later in the game, Thors; against Terran, an Air army could use Hellions. Bio armies now need to use Starport-unit-Medivac in order to heal, which are available at the Barracks in the form of Medics in BW. Mech armies now need to use Starports in order to create Vikings, which replace the anti-armor role of the Goliath from Brood War since Thors only do extra damage to Light units. Air compositions are now more complete since Banshees fulfill the role of Air to Ground attack units.

Strategies using pure Bio or pure Mech still exist of course, but in a more limiting fashion. Against Zerg, you can make pure Marines, but as the game gets longer and armies get bigger, eventually you cannot depend on your micro and so will need to add other units like Tanks.

Were these changes intentional to improve Terran's ability to transition between the tech trees without making their armies weaker, as well as to make Air-based strategies viable?


Note: Only include the italicized part if it's too long, thanks in advance!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
hugman
Profile Joined June 2009
Sweden4644 Posts
Last Edited: 2011-10-20 15:28:37
October 20 2011 15:25 GMT
#119
Do you have any design ideas on how to reward players for avoiding the 1 hotkey deathball army that makes for boring games? Any units or abilities that focus on positioning and area denial, like Tanks currently?

How would you analyze the design success or failure of the Colossus as a replacement for the Reaver? Does it create more or less interesting gameplay, tactics and viewer excitement?

Do you think that the new SC2 macro mechanics should come into play more in the later stages of the game as opposed to being there from the start? MULEs, Chronoboost and Larvae Inject all contribute heavily to the early game volatility.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
October 20 2011 15:25 GMT
#120
What are your thoughts on how well the removal of Khaydarin amulet went, now that it's a few months later? Any thoughts on, say, a 67 energy amulet?
Prev 1 4 5 6 7 8 44 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 666
Railgan 62
StarCraft: Brood War
Calm 2575
ggaemo 182
HiyA 15
League of Legends
Doublelift2709
KnowMe30
Counter-Strike
fl0m4426
minikerr17
Heroes of the Storm
Liquid`Hasu462
Other Games
tarik_tv4881
summit1g4284
Grubby2838
Beastyqt652
XaKoH 536
Mlord403
Livibee234
B2W.Neo188
UpATreeSC178
C9.Mang0147
gofns125
TKL 117
ZombieGrub112
ViBE40
Trikslyr38
SteadfastSC12
Organizations
Other Games
BasetradeTV232
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 27
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 46
• RayReign 36
• iopq 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1067
Other Games
• imaqtpie719
• Shiphtur417
Upcoming Events
Replay Cast
2h 57m
Escore
12h 57m
CrankTV Team League
13h 57m
WardiTV Summer Champion…
14h 57m
Big Brain Bouts
18h 57m
Soulspirit vs goblin
TriGGeR vs Bunny
OSC
1d
Korean StarCraft League
1d 5h
Afreeca Starleague
1d 6h
RSL Revival
1d 11h
Serral vs SHIN
herO vs Solar
Online Event
1d 17h
[ Show More ]
Replay Cast
2 days
RSL Revival
2 days
Clem vs ByuN
Rogue vs Lambo
OSC
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
Patches Events
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.