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[Bcon] Questions For Dustin Browder - Page 4

Forum Index > SC2 General
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djfoxmccloud
Profile Joined July 2011
France185 Posts
October 20 2011 14:52 GMT
#61
Ask him if he knows hotbid and his famous photo intrusions skills !?
Faricho
Profile Joined April 2011
Colombia116 Posts
Last Edited: 2011-10-20 14:54:48
October 20 2011 14:53 GMT
#62
1- Any plans for LAN?
2- Have you considered multiple ladders for people that wants to try different races? I mean like the way it is for different teams (2v2 random, 2v2 with Bob, 2v2 with Carl, etc)
3- lurker plz?

Edit: #2 is pretty much what Zarjax said

[...] ways to have different leagues/ladders for each race that you can play? (i.e. You can be diamond for Zerg and gold for Terran on the same account)
"Critics get shit done and they stand up for quality control and the rights of the consumer. Why people decide to hate on them over some misplaced loyalty that is certainly not reciprocated by the company is entirely beyond me" -TotalBisquit
zBro
Profile Joined March 2011
Finland448 Posts
October 20 2011 14:53 GMT
#63
Do you like destroying rocks? What is your favourite type of rock?
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
October 20 2011 14:53 GMT
#64
Ask him if he's happy with the way the game is from a spectator perspective.

I watch a lot of SC2 and I can't tell what's happening in a battle or see who won until after everything died, which I think makes for shitty experience.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
October 20 2011 14:53 GMT
#65
What is something that a lot of fans want that you won't add to the game, and why?

What would you say the biggest problem with Starcraft 2 is right now, and how are you planning to fix it?

How would an "ideal" game of starcraft 2 play out, from start to finish?

What are the underlying themes to how each races works and should be played?
Murdock
Profile Joined August 2010
Poland490 Posts
October 20 2011 14:54 GMT
#66
Are you going to add Carriers in any expansion? I miss them so much from brood war!
Stiluz
Profile Joined October 2010
Norway688 Posts
October 20 2011 14:54 GMT
#67
Why do you first say that the ladder maps are for ladder and should not be used for tournaments, but then use them for Blizzcon, a big tournament...?

Could you include more GSL and ICCCUP maps in the map pool, and increase the number of vetos?

Are you planning to change the Hydra?

Will we see a nerf to Ghosts soon?

Roxy
Profile Joined November 2010
Canada753 Posts
October 20 2011 14:54 GMT
#68
Have you considered adding different modes to the ranked ladder?

Examples would be things such as team melee 1v1 (2v2 team melee)
Ranked FFA (for more even matchmaking)

Have you considered having separate ladder records for each race a player uses?
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Proko
Profile Joined February 2011
United States1022 Posts
October 20 2011 14:54 GMT
#69
What do you think of the incredibly high success rate of Korean Terrans over the other races? Is it a cause for concern that Terran is so strong in a small segment of the game?
Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
Rachnar
Profile Joined October 2010
France1526 Posts
Last Edited: 2011-10-20 14:55:24
October 20 2011 14:55 GMT
#70
On October 20 2011 23:51 justiceknight wrote:
why stalker doesnt get +2 attk for each upgrade?
why transforming a gate to warpgate takes another 10 secs?
why zerg easily get to 170 food within 15 mins?
why terran anti air so suck?


would you like banshees to get +2 attak from each upgrade ? personally i wouldnt mind 18*2 damage instead of the 15*2 at the moment with +3
"What if it's a triple DK ?" "Then we cry" "Prepare your handkerchief then ..."
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2011-10-20 14:58:17
October 20 2011 14:55 GMT
#71
What went through your mind when you decided to add the Collosi to the game?!

Why is the Mothership a multiplayer unit?

Why do you hate the Hydra!?



Edit: #2 is pretty much what Zarjax said

''[...] ways to have different leagues/ladders for each race that you can play? (i.e. You can be diamond for Zerg and gold for Terran on the same account)''



As stated earlier i would like to hear his thoughts on this!
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Escape
Profile Joined April 2010
Canada306 Posts
Last Edited: 2011-10-20 14:55:45
October 20 2011 14:55 GMT
#72

  • Does Blizzard plan to align Starcraft 2's revenue generation to that of WoW? Especially after all 3 expansions have been released?
  • Automated Tournaments ETA.
  • E-Sport support within the game, such as match viewing function, etc.

Soliduok
Profile Joined August 2010
Canada222 Posts
October 20 2011 14:55 GMT
#73
Why is zerg as a reactionary race so difficult to react appropriately? ie. sunken build time is way to long, can we please have creep colonies back? Also, zerg is a macro orientated race, so why is it so difficult to take a third on every ladder map? You force zergs to make units to destroy rocks, or puth thirds in obscure locations. The flip side would be well then terran and protoss can take quick thirds and be more powerful, but if the area between your naturall and third it would be much less easily defendable for t and p and defendable for z.
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
October 20 2011 14:56 GMT
#74
On October 20 2011 23:51 justiceknight wrote:
why stalker doesnt get +2 attk for each upgrade?
why transforming a gate to warpgate takes another 10 secs?
why zerg easily get to 170 food within 15 mins?
why terran anti air so suck?


That last ones sarcastic right?
Cuiu
Profile Joined March 2011
Germany410 Posts
October 20 2011 14:56 GMT
#75
Ask him about his Statement about the Mothership

he said "that the Mothership is a Casual Unit that should not play any Role in Competitive Games"

but in the recent Patch Kim said "We wanted to try to bring in a unit that’s rarely used back into the action in order to potentially create new viable strategies for protoss. In the end, it came down to a choice between the Carrier and the Mothership."

so WTF?
nooboon
Profile Blog Joined July 2011
2602 Posts
October 20 2011 14:57 GMT
#76
Can we get an interview with chris?

Serious questions: How important is lore to the development of SC2 and more importantly, HOTS?
MetalLobster
Profile Joined May 2011
Canada532 Posts
October 20 2011 14:58 GMT
#77
What is the decision process like when it comes to creating a patch before it reaches the PTR? Also, Do you refer to pro-gamers for suggestions on the balance of the game?
sereniity
Profile Blog Joined March 2011
Sweden1159 Posts
October 20 2011 14:58 GMT
#78
On October 20 2011 23:47 Roxy wrote:
Why do you have micro-inhibiting abilities such as concussion shells and fungal root?

I am aware that FF is micro-inhibiting as well, but I don't really expect that redesigning all of protoss is a possibility at this stage in the game. I feel like removing concussion shells and altering fungal to slow instead of root are reasonable.

Why do you not find it more appropriate to have fungal as a slow instead of a root?


First you say that concussive shell ruins micro due to the slow effect, then you say that fungal could be fixed by making it a slow instead of a root? makes no sense...

Also, FF is probably even more "micro-inhibiting" than any of the other two you mentioned, even tho you did mention it I still feel that it'd be unfair to remove the other two if FF stays.
"I am Day9, Holy shit!"
labbe
Profile Joined October 2010
Sweden1456 Posts
Last Edited: 2011-10-21 12:50:50
October 20 2011 14:58 GMT
#79
Will you remove boring units such as: Collossus, Mothership, Corruptor, Marauder, Thor and replace them with more interesting ones?

Do you design the new units with an "E-sports" perspective to give them more strategical depth or with a "casual" perspective with it's main focus being "easy to use"?
xtfftc
Profile Blog Joined April 2010
United Kingdom2343 Posts
Last Edited: 2011-10-20 15:31:59
October 20 2011 14:58 GMT
#80
Posted this on TL:

You've stated a number of times that you want to keep ealry game rushes as an equally viable part of the game. Is this the reason why you keep maps with close spawns and generally don't like including larger maps in the map pool?

Even the very top players struggle with things such as blocking a ramp with a force field (if MC loses games because of this, what hope do I have?) but they don't have to face them that often anymore because they play on the more macro-oriented tournament maps. However, due to the horrible custom games system and lack of chat channel communities, the average player is forced to face this all day long and thus a lot of us simply don't play the game as much. Do you consider trying to keep these early game rushes viable but not as game-ending strategies but rather as damaging ones?

Also, a few people have already asked similar questions, so I'd just add that I am also interested in whether Blizzard would consider adding more micro-tasking abilities instead of abilities that limit micro (concussive shell, fungal growth, force field, etc.).

Edit: two more.

A few weeks ago Day9 half-jokingly suggested that making a Mothership shouldn't cost any resources, considering that it is high up the tech tree, takes a lot of time to complete and you can only have one at a time anyway. Would you ever consider doing something similar?

Also, a few months ago the guys from State of the Game (I think it was Incontrol who came up with it but I'm not sure) had the idea that that ladder map pool shouldn't have just ~10 maps and the option to veto some of them but something like 30 maps from which the player has to pick at least 10 that he would like to play. This way the casual players would have the opportunity to stick to the small maps they are familiar with (and would be automatically enabled for them), while the more devoted ones would be able to practice those they need for the tournaments and leagues they participate in. Players would even have the opportuntunity to play all types of maps, thus having a more varied experience. Can you find a single flaw of this idea?
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