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[Bcon] Questions For Dustin Browder - Page 3

Forum Index > SC2 General
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usethis2
Profile Joined December 2010
2164 Posts
October 20 2011 14:47 GMT
#41
On October 20 2011 23:40 Coal wrote:
When a stalker fires a projectil, there's a slight delay with the animation, making it harder to micro perfectly. Is this a bug or is it intended? If it's not a bug, could you please motivate why? Some guy here at TL posted a modification of the stalkers animation while firing, making it 100% easier to micro while being time efficient.

I have a similar issue with colossus. Colosuss damage register at the end of animation and if you move colossus before its attack animation ends it does zero damage.
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
Last Edited: 2011-10-20 14:48:31
October 20 2011 14:48 GMT
#42
how many terrans are working at the mapmaking team?
"Your Razor sucks!" -Kuroky's Dad
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
Last Edited: 2011-10-20 17:12:48
October 20 2011 14:48 GMT
#43
phoenix autoattack ruins the potential to trick opponents into thinking it's a hallucination. can we make this a toggle? such an ez change.

more reasons:
to sneak past overlords to harass while your opponent is distracted, and not having a "units under attack" alert come up. might make precision dart in dart out snipe micro better, as no shots would be wasted on closer units on approach to a specific target.
Moderatorsloppy little slug
stonetalon
Profile Joined July 2011
Netherlands482 Posts
October 20 2011 14:48 GMT
#44
why do you keep hurting e-sports with no lan?

why are there imba spawn possitions on certain maps on ladder?

in comparison to other companies (valve and riot) you don't really put alot of money into developing e-sports, why?

compaired to BW, how balanced is the game according to you?
MarineKingPrime, LiquidTaeja, Grubby, Naniwa fighting!
Predguin
Profile Joined March 2011
Canada188 Posts
October 20 2011 14:48 GMT
#45
Do you have any thoughts on the Marine's attack animation? They are incredibly easy to animation cancel/stutter-step, and even more so when stim-packed. (The muzzle flash is still visible on their guns when they kite!)

It makes them incredibly efficient DPS dealers and melee-kiters, much more so than in SC1 or Brood War. Do you think a slight adjustment should be made to their animation to make them harder to stutter-step? Because it seems that a lot of their use and cost-efficiency comes from their ability to be easily micro'd.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
October 20 2011 14:49 GMT
#46
Will there be significant changes to all 3 races in the Heart of the Swarm? We know you'll be adding new units, but will you also be removing and/or heavily tweaking some as well?
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Treble557
Profile Joined August 2010
United States221 Posts
October 20 2011 14:49 GMT
#47
On October 20 2011 23:43 Elite__ wrote:
what do you think about the hydralisk, and do you have any intentions to change it? (notwithstanding future morphs into different units)


This. But add in if they feel like returning it to T1 would be in the Zergs best interest given the current state of the game and returning roaches to T2 but making them more tanky and less dps-ish
rolfe
Profile Joined September 2010
United Kingdom1266 Posts
October 20 2011 14:49 GMT
#48
how closely do you follow tournaments in SC2 and do you have a favourite game played so far in starcraft 2 and why?
life will not be contained. Life breaks free, it expands to new territories and crashes through barriers, painfully, maybe even dangerously but there it is. Life finds a way
Roxy
Profile Joined November 2010
Canada753 Posts
October 20 2011 14:49 GMT
#49
Have you considered having massive units have movement priority over regular allied units? (Such as ultralisks, archons, and thors being able to push other allied units out of the way in order to be able to attack)
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Tppz!
Profile Joined October 2010
Germany1449 Posts
October 20 2011 14:50 GMT
#50
Are you going to be adding new maps for the ladder regularly? every second ladder for example


What is your way to develop a "new" multiplayer for hots? or which information do you use and which ideas are you including to create the new Multiplayer in Hots. (Which units, spells, how do you approach highly discussed balance"problems" like 1/1/1 for the HOTS)

Are you going to implement a feature to turn on "progamming graphics" for the progaming oriented players? for example the colormod.
bounca
Profile Joined June 2011
140 Posts
October 20 2011 14:50 GMT
#51
ask why they decided to change how the game detects APM
TheToast
Profile Blog Joined August 2010
United States4808 Posts
Last Edited: 2011-10-20 15:47:48
October 20 2011 14:50 GMT
#52
At first glance I thought the thread title said [Bacon] and I got really excited. But this is good too.

My question would be regarding maps:

Last year, the SC2 beta site had an interesting interview with the Blizzard map making team. At the time they said their design focus was on making smaller maps with only two close spawns to promote "face-paced" gameplay, early game rushing, and to avoid what they called "luck based scouting". With the very negative community and pro-scene reactions to small maps like Steps of War and complaints about poor map balance; how has the Blizzard map team's philosophy changed? Are we going to see larger maps on the ladder, and what is Blizzard doing to address the issue of map balance?


This is the link to the interview (scroll down to Q&A) http://us.starcraft2.com/features/gameplay/multiplayer.xml

-edit: wording change, and link added

I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
Noocta
Profile Joined June 2010
France12578 Posts
October 20 2011 14:50 GMT
#53
What was the idea behind somes units to remplace older from BW ?
Like, with Colossus instead of Reaver, what was the design phylosophy behind it ?
" I'm not gonna fight you. I'm gonna kick your ass ! "
djfoxmccloud
Profile Joined July 2011
France185 Posts
October 20 2011 14:50 GMT
#54
Will we still be able to have the collector Thor model in the HoTs ladder ? Or will people who bought the CE be ripped off using the fact that "too many models for units is bad because then people dont understand what is what ? "
BigNJuicy
Profile Joined January 2011
Sweden2 Posts
October 20 2011 14:51 GMT
#55
Could you ask him why are you going to have close pos at blizzcon. Dustin said it himself in an interview that they're keeping the close pos on the ladder so every "kind" of player can enjoy it but that it was not good for tournament play.
Roxy
Profile Joined November 2010
Canada753 Posts
Last Edited: 2011-10-20 14:51:42
October 20 2011 14:51 GMT
#56
What types of UI improvments do you have in mind for the upcoming expansions/patches?

What types of Bnet 2.0 changes do you have in mind for upcoming expansions/patches?

What types of ongoing content additions do you expect to add to the game through patches (other than expansions)?
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
October 20 2011 14:51 GMT
#57
Will you be adding new units that will help on the positional play battle on HotS? This was a big thing in Broodwar that got lost on sc2 (perhaps less in zvt).
Name change system said "soon" when you guys released the game. It's almost time for the the expansion and you have yet to even address the issue. Same with clans.
In Broodwar, Protoss was the strong unit race. Why is it now the most fragile race out of the three? Was that intentional?
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
October 20 2011 14:51 GMT
#58
why stalker doesnt get +2 attk for each upgrade?
why transforming a gate to warpgate takes another 10 secs?
why zerg easily get to 170 food within 15 mins?
why terran anti air so suck?
Lorch
Profile Joined June 2011
Germany3703 Posts
October 20 2011 14:52 GMT
#59
Tell him that we understand that ladder maps aren't necessarily tournament maps for the sake of lower league players. Tell him that they gave us 3 votes and ask why he doesn't give us 3-4 tournament maps that the lower league players could veto, similiar to how tournament players have to veto some of the maps made for lower league players.
Clay_H
Profile Joined August 2011
United States3 Posts
October 20 2011 14:52 GMT
#60
Why are replays with friends not in the game?

Is blizzard planning on giving professional players a reason to play a race besides Terran in the upcoming expansion?

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