• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:18
CET 18:18
KST 02:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada2SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Craziest Micro Moments Of All Time? Mech is the composition that needs teleportation t SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 3-9): Clem Conquers in Canada RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1741 users

[Bcon] Questions For Dustin Browder - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 44 Next All
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
October 20 2011 16:00 GMT
#181
Why is the seige tank the only unit in the game that does friendly splash damage? It needs to go or colossus need to start doing friendly splash damage as well.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
October 20 2011 16:03 GMT
#182
On October 21 2011 01:00 CaptainCrush wrote:
Why is the seige tank the only unit in the game that does friendly splash damage? It needs to go or colossus need to start doing friendly splash damage as well.


Psionic Storm yo
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Achaia
Profile Joined July 2010
United States643 Posts
October 20 2011 16:03 GMT
#183
I would like to know why they don't use more GSL maps. The only one they brought in was Tal Darim Atler and that one sucks for PvP but it's definitely one of the best maps in their pool right now. The GSL is using a lot of maps that are way better than ladder maps. Perhaps whoever is in charge of maps over there has an ego issue?
http://www.youtube.com/SCBattleGrounds
Go1den
Profile Joined June 2011
England116 Posts
October 20 2011 16:03 GMT
#184
1) Why don't stalkers scale as well as other comparable tier 1 units from Terran and Zerg, and why are Protoss units in general overpriced for their effectiveness?

2) When will you remove MULES, Supply Drops, EMP, detection on Scans, mass repair, and other generous game-saving things from the Terran race?

3) Why doesn't Protoss have a third form of detection that doesn't require static defense or a robo?
Acayex
Profile Joined December 2010
United States26 Posts
October 20 2011 16:03 GMT
#185
Why the constant hate for mech and love for bio? When will mech be a viable composition in TvP?

What's with the concept of these "super units" such as the Thors, Colossi, Roaches, replacing the much more specialized yet interesting Brood War counter parts like the goliath, the reaver, and lurker creating a far more stale and far less dynamic gameplay in SC2?

At the same time, most of these specialized units had a completely different dynamic back in Alpha and sneak peaks. For example, the roaches would regenerate HP and the Colossi would have a single target attack. Most of these dynamics have completely changed and essentially were removed. What prompted these units to remain in the game rather than scrapping them to return their former unit counterparts which clearly had a more secure role in Brood War?

Snusdosa
Profile Joined October 2011
Sweden112 Posts
October 20 2011 16:03 GMT
#186
On October 21 2011 01:00 CaptainCrush wrote:
Why is the seige tank the only unit in the game that does friendly splash damage? It needs to go or colossus need to start doing friendly splash damage as well.


Are you serious here? First of all, Psi Storm damages friendly units as well and without friendly fire tanks would completely over the top.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-10-20 16:07:48
October 20 2011 16:04 GMT
#187
Do you feel it's important that each race has the same skill ceiling? Should each race have units that provide the potential to out play the opponent through micro/decision making, and that these units should have a big impact on the game if played well? An example is ZvT muta vs. marine/turret/thor. Should these types of plays exist in every matchup?

Why does Terran have the strongest detection available to them so easily (scan), and it comes from the precise same building as the MULE and Supply Drop? Wouldn't it be better design to perhaps weaken the MULE a little to make the supply drop a competitive choice on occasions where you didn't just forget to build a depot? Should all 3 spells require the same exact energy cost?

Is it intended that protoss has the lowest map vision of all 3 races? (Scans, sensor towers, overlords, creep are all great for map vision, protoss has observers which require robo time >_<).
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Paramo
Profile Joined July 2008
Mexico138 Posts
October 20 2011 16:04 GMT
#188
Any plans of helping mech in tvp?
nalgene
Profile Joined October 2010
Canada2153 Posts
October 20 2011 16:05 GMT
#189
Why is it that their 12 year old game would have things like shared replays function, but their 2010 game can't do it? Will they add that in?

Will they implement chat commands

/w Name*Number@Region ( To talk to people on other servers too? )
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
phiinix
Profile Blog Joined February 2011
United States1169 Posts
October 20 2011 16:06 GMT
#190
How do you decide if a unit needs to be fixed or not? What criteria is needed to decide if something is "broken" or "imbalanced"? And I'm not talking about "we look at statistics and watch people play", but on a hardcore analytical level, what do you do when looking at imbalanced units?
ander
Profile Blog Joined September 2010
Canada403 Posts
October 20 2011 16:06 GMT
#191
Why is it, Dustin Browder, that you will listen to all of our complaints and concerns, yet nothing will be done?
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 20 2011 16:08 GMT
#192
man every question in this thread is awful

User was warned for this post
He drone drone drone. Me win. - ogsMC
templar rage
Profile Joined September 2010
United States2509 Posts
October 20 2011 16:10 GMT
#193
On October 21 2011 00:53 bGr.MetHiX wrote:
oh sry forgot about this one :

Doesnt blizzard think that maps with unprotected gold are absurd?for example Antiga Shityard


By "unprotected", do you mean not blocked by rocks? Because the gold on Antiga is the least defensible gold in the map pool. Gold bases are the only ones that should be blocked by rocks in any way IMO. If they're not, they have to be absurdly vulnerable (which the one on Antiga is). The only way you can take and hold it is if you're so far ahead you'll crush their army before they make it to the middle. If you can't do that, the gold is dead. It's fine the way it is on Antiga, but I agree in general that gold bases should be blocked if they can be defended at all easily.
Mabius
Profile Joined July 2010
Canada323 Posts
October 20 2011 16:11 GMT
#194
Why does emp have a longer range than feedback?
"Every revolution carries within it the seeds of it's own destruction.. and empires that rise will one day fall"
Hikari
Profile Blog Joined May 2010
1914 Posts
October 20 2011 16:11 GMT
#195
What are your thoughts about the movement constricting mechanics, such as FF, fungal, and concussive shell? Do you think they are working as intended? What new "effects" can we expect in HotS?

High yield minerals: What are your thoughts? On most maps the gold seem to heavily favor terran: as they have both effective ways to attack and protect the gold expansion, as well as mules to fully benefit from having the gold (as they have 2 less patches: its just another mining base that takes less workers to saturate in the eyes of zerg and protoss)

Marines: a lot of progamers have pointed that marines are very powerful. Not only do they scale well with various upgrades, they also scale very well with the player's multitasking (via drops) and micro (stutterstep, marine split). Any thoughts on the power of the unit? Is stuttersteping "intended" when the unit was first incorporated into the expansion?

Nydus worms are not used much beside early game timing attacks to punish a greedy protoss or low leveled players who do not have full vision of their base. Overlord drop overshadow the nydus a lot: are there plans to change how nydus work or tweak the cost?

Ghost: Do you feel EMP is too punishing for protoss or infestor centric zergs - land one good EMP and the battle is won as stim and concussive shell can force a battle to happen? While EMP is AoE and also drain shields, snipe can be used to take out key units such as broodlords, do you feel both spells have conflicting roles against enemy casters?

Why do the technologically advanced protoss race still make their high templars float slowly through the battlefields? Wouldn't it be better for them to ride a segway?
ineq
Profile Joined March 2011
Sweden376 Posts
October 20 2011 16:11 GMT
#196
On October 20 2011 23:42 monx wrote:
Can you bring back the reaver?

Why no 1v1 map pool change for season 4 ?

When will be able to watch replays with multiple people?

HoTS summer 2012?¸

Why are you hurting E-sports by not adding LAN support?


They're not adding LAN cause that'd hurt them to the point where it's pointless to keep improving the game.
HerO - iNcontroL - DeMusliM - TaeJa - JaeDong
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 20 2011 16:12 GMT
#197
On October 21 2011 00:58 BronzeKnee wrote:
Ask him why the balance designers don't listen to the PTR forums at all.

Long before 1.3 I proposed that instead of nerfing WG research time, they remove the ability to warp in units on ramps. http://us.battle.net/sc2/en/forum/topic/2416114960

And then they nerfed the WG research time because the 4 gate was overpowered in PvP in their eyes, and it did nothing in PvP to stop 4 gating, but ruined all the timings for PvZ and PvT. And then in 1.4 they finally decided to remove the ability to warp in on ramps.

I'll answer this for you: pros don't play on the PTR, or post on the PTR forums.
Whitewing
Profile Joined October 2010
United States7483 Posts
October 20 2011 16:13 GMT
#198
When are you going to fix the carrier?
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
October 20 2011 16:15 GMT
#199
Zerg vs Zerg is very unforgiving. How do think the new unit in HotS will incorporate with that fact.
I want to fly
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
October 20 2011 16:16 GMT
#200
I would like it if he was asked something in the lines of:
How far are you willing to go in the expansions to improve the game? You have said that adding/replacing/removing units is something you look into. Is something more radical like tweaking the pathfinding algorithms or some other general mechanic an option?
There are three types of people in the universe: those who can count, and those who cant.
Prev 1 8 9 10 11 12 44 Next All
Please log in or register to reply.
Live Events Refresh
OSC
16:00
Masters Cup #150: Group A
davetesta95
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 328
SC2ShoWTimE 110
UpATreeSC 25
MindelVK 18
StarCraft: Brood War
Britney 26050
Shuttle 633
firebathero 275
hero 151
Rush 109
Barracks 90
sSak 81
Aegong 30
Sexy 18
sas.Sziky 14
Dota 2
singsing2318
Dendi1115
XcaliburYe117
League of Legends
rGuardiaN25
Counter-Strike
FunKaTv 58
Other Games
hiko649
DeMusliM384
ceh9349
Lowko319
Fuzer 222
Hui .196
crisheroes191
Sick173
Liquid`VortiX168
ArmadaUGS145
Trikslyr40
QueenE19
fpsfer 2
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• poizon28 24
• Reevou 1
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• blackmanpl 29
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2519
• WagamamaTV393
• Noizen45
League of Legends
• Nemesis3178
• TFBlade867
Other Games
• Shiphtur233
Upcoming Events
Replay Cast
5h 42m
Replay Cast
15h 42m
OSC
18h 12m
Kung Fu Cup
18h 42m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 5h
The PondCast
1d 16h
RSL Revival
1d 16h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 18h
WardiTV Korean Royale
1d 18h
PiGosaur Monday
2 days
[ Show More ]
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.