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[Bcon] Questions For Dustin Browder - Page 10

Forum Index > SC2 General
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CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
October 20 2011 16:00 GMT
#181
Why is the seige tank the only unit in the game that does friendly splash damage? It needs to go or colossus need to start doing friendly splash damage as well.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
October 20 2011 16:03 GMT
#182
On October 21 2011 01:00 CaptainCrush wrote:
Why is the seige tank the only unit in the game that does friendly splash damage? It needs to go or colossus need to start doing friendly splash damage as well.


Psionic Storm yo
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Achaia
Profile Joined July 2010
United States643 Posts
October 20 2011 16:03 GMT
#183
I would like to know why they don't use more GSL maps. The only one they brought in was Tal Darim Atler and that one sucks for PvP but it's definitely one of the best maps in their pool right now. The GSL is using a lot of maps that are way better than ladder maps. Perhaps whoever is in charge of maps over there has an ego issue?
http://www.youtube.com/SCBattleGrounds
Go1den
Profile Joined June 2011
England116 Posts
October 20 2011 16:03 GMT
#184
1) Why don't stalkers scale as well as other comparable tier 1 units from Terran and Zerg, and why are Protoss units in general overpriced for their effectiveness?

2) When will you remove MULES, Supply Drops, EMP, detection on Scans, mass repair, and other generous game-saving things from the Terran race?

3) Why doesn't Protoss have a third form of detection that doesn't require static defense or a robo?
Acayex
Profile Joined December 2010
United States26 Posts
October 20 2011 16:03 GMT
#185
Why the constant hate for mech and love for bio? When will mech be a viable composition in TvP?

What's with the concept of these "super units" such as the Thors, Colossi, Roaches, replacing the much more specialized yet interesting Brood War counter parts like the goliath, the reaver, and lurker creating a far more stale and far less dynamic gameplay in SC2?

At the same time, most of these specialized units had a completely different dynamic back in Alpha and sneak peaks. For example, the roaches would regenerate HP and the Colossi would have a single target attack. Most of these dynamics have completely changed and essentially were removed. What prompted these units to remain in the game rather than scrapping them to return their former unit counterparts which clearly had a more secure role in Brood War?

Snusdosa
Profile Joined October 2011
Sweden112 Posts
October 20 2011 16:03 GMT
#186
On October 21 2011 01:00 CaptainCrush wrote:
Why is the seige tank the only unit in the game that does friendly splash damage? It needs to go or colossus need to start doing friendly splash damage as well.


Are you serious here? First of all, Psi Storm damages friendly units as well and without friendly fire tanks would completely over the top.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-10-20 16:07:48
October 20 2011 16:04 GMT
#187
Do you feel it's important that each race has the same skill ceiling? Should each race have units that provide the potential to out play the opponent through micro/decision making, and that these units should have a big impact on the game if played well? An example is ZvT muta vs. marine/turret/thor. Should these types of plays exist in every matchup?

Why does Terran have the strongest detection available to them so easily (scan), and it comes from the precise same building as the MULE and Supply Drop? Wouldn't it be better design to perhaps weaken the MULE a little to make the supply drop a competitive choice on occasions where you didn't just forget to build a depot? Should all 3 spells require the same exact energy cost?

Is it intended that protoss has the lowest map vision of all 3 races? (Scans, sensor towers, overlords, creep are all great for map vision, protoss has observers which require robo time >_<).
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Paramo
Profile Joined July 2008
Mexico138 Posts
October 20 2011 16:04 GMT
#188
Any plans of helping mech in tvp?
nalgene
Profile Joined October 2010
Canada2153 Posts
October 20 2011 16:05 GMT
#189
Why is it that their 12 year old game would have things like shared replays function, but their 2010 game can't do it? Will they add that in?

Will they implement chat commands

/w Name*Number@Region ( To talk to people on other servers too? )
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
phiinix
Profile Blog Joined February 2011
United States1169 Posts
October 20 2011 16:06 GMT
#190
How do you decide if a unit needs to be fixed or not? What criteria is needed to decide if something is "broken" or "imbalanced"? And I'm not talking about "we look at statistics and watch people play", but on a hardcore analytical level, what do you do when looking at imbalanced units?
ander
Profile Blog Joined September 2010
Canada403 Posts
October 20 2011 16:06 GMT
#191
Why is it, Dustin Browder, that you will listen to all of our complaints and concerns, yet nothing will be done?
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 20 2011 16:08 GMT
#192
man every question in this thread is awful

User was warned for this post
He drone drone drone. Me win. - ogsMC
templar rage
Profile Joined September 2010
United States2509 Posts
October 20 2011 16:10 GMT
#193
On October 21 2011 00:53 bGr.MetHiX wrote:
oh sry forgot about this one :

Doesnt blizzard think that maps with unprotected gold are absurd?for example Antiga Shityard


By "unprotected", do you mean not blocked by rocks? Because the gold on Antiga is the least defensible gold in the map pool. Gold bases are the only ones that should be blocked by rocks in any way IMO. If they're not, they have to be absurdly vulnerable (which the one on Antiga is). The only way you can take and hold it is if you're so far ahead you'll crush their army before they make it to the middle. If you can't do that, the gold is dead. It's fine the way it is on Antiga, but I agree in general that gold bases should be blocked if they can be defended at all easily.
Mabius
Profile Joined July 2010
Canada323 Posts
October 20 2011 16:11 GMT
#194
Why does emp have a longer range than feedback?
"Every revolution carries within it the seeds of it's own destruction.. and empires that rise will one day fall"
Hikari
Profile Blog Joined May 2010
1914 Posts
October 20 2011 16:11 GMT
#195
What are your thoughts about the movement constricting mechanics, such as FF, fungal, and concussive shell? Do you think they are working as intended? What new "effects" can we expect in HotS?

High yield minerals: What are your thoughts? On most maps the gold seem to heavily favor terran: as they have both effective ways to attack and protect the gold expansion, as well as mules to fully benefit from having the gold (as they have 2 less patches: its just another mining base that takes less workers to saturate in the eyes of zerg and protoss)

Marines: a lot of progamers have pointed that marines are very powerful. Not only do they scale well with various upgrades, they also scale very well with the player's multitasking (via drops) and micro (stutterstep, marine split). Any thoughts on the power of the unit? Is stuttersteping "intended" when the unit was first incorporated into the expansion?

Nydus worms are not used much beside early game timing attacks to punish a greedy protoss or low leveled players who do not have full vision of their base. Overlord drop overshadow the nydus a lot: are there plans to change how nydus work or tweak the cost?

Ghost: Do you feel EMP is too punishing for protoss or infestor centric zergs - land one good EMP and the battle is won as stim and concussive shell can force a battle to happen? While EMP is AoE and also drain shields, snipe can be used to take out key units such as broodlords, do you feel both spells have conflicting roles against enemy casters?

Why do the technologically advanced protoss race still make their high templars float slowly through the battlefields? Wouldn't it be better for them to ride a segway?
ineq
Profile Joined March 2011
Sweden376 Posts
October 20 2011 16:11 GMT
#196
On October 20 2011 23:42 monx wrote:
Can you bring back the reaver?

Why no 1v1 map pool change for season 4 ?

When will be able to watch replays with multiple people?

HoTS summer 2012?¸

Why are you hurting E-sports by not adding LAN support?


They're not adding LAN cause that'd hurt them to the point where it's pointless to keep improving the game.
HerO - iNcontroL - DeMusliM - TaeJa - JaeDong
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 20 2011 16:12 GMT
#197
On October 21 2011 00:58 BronzeKnee wrote:
Ask him why the balance designers don't listen to the PTR forums at all.

Long before 1.3 I proposed that instead of nerfing WG research time, they remove the ability to warp in units on ramps. http://us.battle.net/sc2/en/forum/topic/2416114960

And then they nerfed the WG research time because the 4 gate was overpowered in PvP in their eyes, and it did nothing in PvP to stop 4 gating, but ruined all the timings for PvZ and PvT. And then in 1.4 they finally decided to remove the ability to warp in on ramps.

I'll answer this for you: pros don't play on the PTR, or post on the PTR forums.
Whitewing
Profile Joined October 2010
United States7483 Posts
October 20 2011 16:13 GMT
#198
When are you going to fix the carrier?
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
October 20 2011 16:15 GMT
#199
Zerg vs Zerg is very unforgiving. How do think the new unit in HotS will incorporate with that fact.
I want to fly
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
October 20 2011 16:16 GMT
#200
I would like it if he was asked something in the lines of:
How far are you willing to go in the expansions to improve the game? You have said that adding/replacing/removing units is something you look into. Is something more radical like tweaking the pathfinding algorithms or some other general mechanic an option?
There are three types of people in the universe: those who can count, and those who cant.
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