• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:47
CEST 07:47
KST 14:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers15Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Data needed ASL21 Strategy, Pimpest Plays Discussions Pros React To: ASL S21, Ro.16 Group C BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro16 Group C Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group D [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Total Annihilation Server - TAForever Diablo IV Dawn of War IV Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1687 users

[Bcon] Questions For Dustin Browder - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 44 Next All
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
October 20 2011 16:00 GMT
#181
Why is the seige tank the only unit in the game that does friendly splash damage? It needs to go or colossus need to start doing friendly splash damage as well.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
October 20 2011 16:03 GMT
#182
On October 21 2011 01:00 CaptainCrush wrote:
Why is the seige tank the only unit in the game that does friendly splash damage? It needs to go or colossus need to start doing friendly splash damage as well.


Psionic Storm yo
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Achaia
Profile Joined July 2010
United States643 Posts
October 20 2011 16:03 GMT
#183
I would like to know why they don't use more GSL maps. The only one they brought in was Tal Darim Atler and that one sucks for PvP but it's definitely one of the best maps in their pool right now. The GSL is using a lot of maps that are way better than ladder maps. Perhaps whoever is in charge of maps over there has an ego issue?
http://www.youtube.com/SCBattleGrounds
Go1den
Profile Joined June 2011
England116 Posts
October 20 2011 16:03 GMT
#184
1) Why don't stalkers scale as well as other comparable tier 1 units from Terran and Zerg, and why are Protoss units in general overpriced for their effectiveness?

2) When will you remove MULES, Supply Drops, EMP, detection on Scans, mass repair, and other generous game-saving things from the Terran race?

3) Why doesn't Protoss have a third form of detection that doesn't require static defense or a robo?
Acayex
Profile Joined December 2010
United States26 Posts
October 20 2011 16:03 GMT
#185
Why the constant hate for mech and love for bio? When will mech be a viable composition in TvP?

What's with the concept of these "super units" such as the Thors, Colossi, Roaches, replacing the much more specialized yet interesting Brood War counter parts like the goliath, the reaver, and lurker creating a far more stale and far less dynamic gameplay in SC2?

At the same time, most of these specialized units had a completely different dynamic back in Alpha and sneak peaks. For example, the roaches would regenerate HP and the Colossi would have a single target attack. Most of these dynamics have completely changed and essentially were removed. What prompted these units to remain in the game rather than scrapping them to return their former unit counterparts which clearly had a more secure role in Brood War?

Snusdosa
Profile Joined October 2011
Sweden112 Posts
October 20 2011 16:03 GMT
#186
On October 21 2011 01:00 CaptainCrush wrote:
Why is the seige tank the only unit in the game that does friendly splash damage? It needs to go or colossus need to start doing friendly splash damage as well.


Are you serious here? First of all, Psi Storm damages friendly units as well and without friendly fire tanks would completely over the top.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-10-20 16:07:48
October 20 2011 16:04 GMT
#187
Do you feel it's important that each race has the same skill ceiling? Should each race have units that provide the potential to out play the opponent through micro/decision making, and that these units should have a big impact on the game if played well? An example is ZvT muta vs. marine/turret/thor. Should these types of plays exist in every matchup?

Why does Terran have the strongest detection available to them so easily (scan), and it comes from the precise same building as the MULE and Supply Drop? Wouldn't it be better design to perhaps weaken the MULE a little to make the supply drop a competitive choice on occasions where you didn't just forget to build a depot? Should all 3 spells require the same exact energy cost?

Is it intended that protoss has the lowest map vision of all 3 races? (Scans, sensor towers, overlords, creep are all great for map vision, protoss has observers which require robo time >_<).
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Paramo
Profile Joined July 2008
Mexico138 Posts
October 20 2011 16:04 GMT
#188
Any plans of helping mech in tvp?
nalgene
Profile Joined October 2010
Canada2153 Posts
October 20 2011 16:05 GMT
#189
Why is it that their 12 year old game would have things like shared replays function, but their 2010 game can't do it? Will they add that in?

Will they implement chat commands

/w Name*Number@Region ( To talk to people on other servers too? )
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
phiinix
Profile Blog Joined February 2011
United States1169 Posts
October 20 2011 16:06 GMT
#190
How do you decide if a unit needs to be fixed or not? What criteria is needed to decide if something is "broken" or "imbalanced"? And I'm not talking about "we look at statistics and watch people play", but on a hardcore analytical level, what do you do when looking at imbalanced units?
ander
Profile Blog Joined September 2010
Canada403 Posts
October 20 2011 16:06 GMT
#191
Why is it, Dustin Browder, that you will listen to all of our complaints and concerns, yet nothing will be done?
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 20 2011 16:08 GMT
#192
man every question in this thread is awful

User was warned for this post
He drone drone drone. Me win. - ogsMC
templar rage
Profile Joined September 2010
United States2509 Posts
October 20 2011 16:10 GMT
#193
On October 21 2011 00:53 bGr.MetHiX wrote:
oh sry forgot about this one :

Doesnt blizzard think that maps with unprotected gold are absurd?for example Antiga Shityard


By "unprotected", do you mean not blocked by rocks? Because the gold on Antiga is the least defensible gold in the map pool. Gold bases are the only ones that should be blocked by rocks in any way IMO. If they're not, they have to be absurdly vulnerable (which the one on Antiga is). The only way you can take and hold it is if you're so far ahead you'll crush their army before they make it to the middle. If you can't do that, the gold is dead. It's fine the way it is on Antiga, but I agree in general that gold bases should be blocked if they can be defended at all easily.
Mabius
Profile Joined July 2010
Canada323 Posts
October 20 2011 16:11 GMT
#194
Why does emp have a longer range than feedback?
"Every revolution carries within it the seeds of it's own destruction.. and empires that rise will one day fall"
Hikari
Profile Blog Joined May 2010
1914 Posts
October 20 2011 16:11 GMT
#195
What are your thoughts about the movement constricting mechanics, such as FF, fungal, and concussive shell? Do you think they are working as intended? What new "effects" can we expect in HotS?

High yield minerals: What are your thoughts? On most maps the gold seem to heavily favor terran: as they have both effective ways to attack and protect the gold expansion, as well as mules to fully benefit from having the gold (as they have 2 less patches: its just another mining base that takes less workers to saturate in the eyes of zerg and protoss)

Marines: a lot of progamers have pointed that marines are very powerful. Not only do they scale well with various upgrades, they also scale very well with the player's multitasking (via drops) and micro (stutterstep, marine split). Any thoughts on the power of the unit? Is stuttersteping "intended" when the unit was first incorporated into the expansion?

Nydus worms are not used much beside early game timing attacks to punish a greedy protoss or low leveled players who do not have full vision of their base. Overlord drop overshadow the nydus a lot: are there plans to change how nydus work or tweak the cost?

Ghost: Do you feel EMP is too punishing for protoss or infestor centric zergs - land one good EMP and the battle is won as stim and concussive shell can force a battle to happen? While EMP is AoE and also drain shields, snipe can be used to take out key units such as broodlords, do you feel both spells have conflicting roles against enemy casters?

Why do the technologically advanced protoss race still make their high templars float slowly through the battlefields? Wouldn't it be better for them to ride a segway?
ineq
Profile Joined March 2011
Sweden376 Posts
October 20 2011 16:11 GMT
#196
On October 20 2011 23:42 monx wrote:
Can you bring back the reaver?

Why no 1v1 map pool change for season 4 ?

When will be able to watch replays with multiple people?

HoTS summer 2012?¸

Why are you hurting E-sports by not adding LAN support?


They're not adding LAN cause that'd hurt them to the point where it's pointless to keep improving the game.
HerO - iNcontroL - DeMusliM - TaeJa - JaeDong
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 20 2011 16:12 GMT
#197
On October 21 2011 00:58 BronzeKnee wrote:
Ask him why the balance designers don't listen to the PTR forums at all.

Long before 1.3 I proposed that instead of nerfing WG research time, they remove the ability to warp in units on ramps. http://us.battle.net/sc2/en/forum/topic/2416114960

And then they nerfed the WG research time because the 4 gate was overpowered in PvP in their eyes, and it did nothing in PvP to stop 4 gating, but ruined all the timings for PvZ and PvT. And then in 1.4 they finally decided to remove the ability to warp in on ramps.

I'll answer this for you: pros don't play on the PTR, or post on the PTR forums.
Whitewing
Profile Joined October 2010
United States7483 Posts
October 20 2011 16:13 GMT
#198
When are you going to fix the carrier?
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
October 20 2011 16:15 GMT
#199
Zerg vs Zerg is very unforgiving. How do think the new unit in HotS will incorporate with that fact.
I want to fly
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
October 20 2011 16:16 GMT
#200
I would like it if he was asked something in the lines of:
How far are you willing to go in the expansions to improve the game? You have said that adding/replacing/removing units is something you look into. Is something more radical like tweaking the pathfinding algorithms or some other general mechanic an option?
There are three types of people in the universe: those who can count, and those who cant.
Prev 1 8 9 10 11 12 44 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 199
StarCraft: Brood War
Britney 47480
GuemChi 4709
Stork 249
Leta 183
ggaemo 120
Nal_rA 47
Noble 16
Icarus 9
Dota 2
monkeys_forever624
NeuroSwarm454
League of Legends
JimRising 770
Counter-Strike
Stewie2K961
m0e_tv479
Super Smash Bros
Mew2King60
Heroes of the Storm
Trikslyr33
Other Games
Fnx 1031
C9.Mang0558
RuFF_SC266
Organizations
Other Games
gamesdonequick845
BasetradeTV272
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• practicex 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 36
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1480
• Stunt530
Upcoming Events
Escore
4h 13m
RSL Revival
11h 13m
Big Brain Bouts
11h 13m
PiG vs DeMusliM
Reynor vs Bunny
Replay Cast
18h 13m
WardiTV Map Contest Tou…
1d 5h
Classic vs SHIN
MaxPax vs Percival
herO vs Clem
ByuN vs Rogue
Ladder Legends
1d 9h
uThermal 2v2 Circuit
1d 9h
BSL
1d 13h
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Ladder Legends
2 days
BSL
2 days
CranKy Ducklings
2 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Soma vs hero
Monday Night Weeklies
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Leta vs YSC
Replay Cast
5 days
The PondCast
6 days
KCM Race Survival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W4
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.