[Bcon] Questions For Dustin Browder - Page 10
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CaptainCrush
United States785 Posts
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FrostedMiniWheats
United States30730 Posts
On October 21 2011 01:00 CaptainCrush wrote: Why is the seige tank the only unit in the game that does friendly splash damage? It needs to go or colossus need to start doing friendly splash damage as well. Psionic Storm yo | ||
Achaia
United States643 Posts
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Go1den
England116 Posts
2) When will you remove MULES, Supply Drops, EMP, detection on Scans, mass repair, and other generous game-saving things from the Terran race? 3) Why doesn't Protoss have a third form of detection that doesn't require static defense or a robo? | ||
Acayex
United States26 Posts
What's with the concept of these "super units" such as the Thors, Colossi, Roaches, replacing the much more specialized yet interesting Brood War counter parts like the goliath, the reaver, and lurker creating a far more stale and far less dynamic gameplay in SC2? At the same time, most of these specialized units had a completely different dynamic back in Alpha and sneak peaks. For example, the roaches would regenerate HP and the Colossi would have a single target attack. Most of these dynamics have completely changed and essentially were removed. What prompted these units to remain in the game rather than scrapping them to return their former unit counterparts which clearly had a more secure role in Brood War? | ||
Snusdosa
Sweden112 Posts
On October 21 2011 01:00 CaptainCrush wrote: Why is the seige tank the only unit in the game that does friendly splash damage? It needs to go or colossus need to start doing friendly splash damage as well. Are you serious here? First of all, Psi Storm damages friendly units as well and without friendly fire tanks would completely over the top. | ||
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Whitewing
United States7483 Posts
Why does Terran have the strongest detection available to them so easily (scan), and it comes from the precise same building as the MULE and Supply Drop? Wouldn't it be better design to perhaps weaken the MULE a little to make the supply drop a competitive choice on occasions where you didn't just forget to build a depot? Should all 3 spells require the same exact energy cost? Is it intended that protoss has the lowest map vision of all 3 races? (Scans, sensor towers, overlords, creep are all great for map vision, protoss has observers which require robo time >_<). | ||
Paramo
Mexico138 Posts
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nalgene
Canada2153 Posts
Will they implement chat commands /w Name*Number@Region ( To talk to people on other servers too? ) | ||
phiinix
United States1169 Posts
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ander
Canada403 Posts
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awesomoecalypse
United States2235 Posts
User was warned for this post | ||
templar rage
United States2509 Posts
On October 21 2011 00:53 bGr.MetHiX wrote: oh sry forgot about this one : Doesnt blizzard think that maps with unprotected gold are absurd?for example Antiga Shityard By "unprotected", do you mean not blocked by rocks? Because the gold on Antiga is the least defensible gold in the map pool. Gold bases are the only ones that should be blocked by rocks in any way IMO. If they're not, they have to be absurdly vulnerable (which the one on Antiga is). The only way you can take and hold it is if you're so far ahead you'll crush their army before they make it to the middle. If you can't do that, the gold is dead. It's fine the way it is on Antiga, but I agree in general that gold bases should be blocked if they can be defended at all easily. | ||
Mabius
Canada323 Posts
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Hikari
1914 Posts
High yield minerals: What are your thoughts? On most maps the gold seem to heavily favor terran: as they have both effective ways to attack and protect the gold expansion, as well as mules to fully benefit from having the gold (as they have 2 less patches: its just another mining base that takes less workers to saturate in the eyes of zerg and protoss) Marines: a lot of progamers have pointed that marines are very powerful. Not only do they scale well with various upgrades, they also scale very well with the player's multitasking (via drops) and micro (stutterstep, marine split). Any thoughts on the power of the unit? Is stuttersteping "intended" when the unit was first incorporated into the expansion? Nydus worms are not used much beside early game timing attacks to punish a greedy protoss or low leveled players who do not have full vision of their base. Overlord drop overshadow the nydus a lot: are there plans to change how nydus work or tweak the cost? Ghost: Do you feel EMP is too punishing for protoss or infestor centric zergs - land one good EMP and the battle is won as stim and concussive shell can force a battle to happen? While EMP is AoE and also drain shields, snipe can be used to take out key units such as broodlords, do you feel both spells have conflicting roles against enemy casters? Why do the technologically advanced protoss race still make their high templars float slowly through the battlefields? Wouldn't it be better for them to ride a segway? | ||
ineq
Sweden376 Posts
On October 20 2011 23:42 monx wrote: Can you bring back the reaver? Why no 1v1 map pool change for season 4 ? When will be able to watch replays with multiple people? HoTS summer 2012?¸ Why are you hurting E-sports by not adding LAN support? They're not adding LAN cause that'd hurt them to the point where it's pointless to keep improving the game. | ||
ZAiNs
United Kingdom6525 Posts
On October 21 2011 00:58 BronzeKnee wrote: Ask him why the balance designers don't listen to the PTR forums at all. Long before 1.3 I proposed that instead of nerfing WG research time, they remove the ability to warp in units on ramps. http://us.battle.net/sc2/en/forum/topic/2416114960 And then they nerfed the WG research time because the 4 gate was overpowered in PvP in their eyes, and it did nothing in PvP to stop 4 gating, but ruined all the timings for PvZ and PvT. And then in 1.4 they finally decided to remove the ability to warp in on ramps. I'll answer this for you: pros don't play on the PTR, or post on the PTR forums. | ||
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Whitewing
United States7483 Posts
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Mutaahh
Netherlands859 Posts
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Talic_Zealot
688 Posts
How far are you willing to go in the expansions to improve the game? You have said that adding/replacing/removing units is something you look into. Is something more radical like tweaking the pathfinding algorithms or some other general mechanic an option? | ||
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