[B]Why do the technologically advanced protoss race still make their high templars float slowly through the battlefields? Wouldn't it be better for them to ride a segway?
Amen, brother. Head on down to the segway manufacturer in Aiur.
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skatbone
United States1005 Posts
[B]Why do the technologically advanced protoss race still make their high templars float slowly through the battlefields? Wouldn't it be better for them to ride a segway? Amen, brother. Head on down to the segway manufacturer in Aiur. | ||
Boblhead
United States2577 Posts
"Dustin why not release a lan feature to help out the major tournaments out there. We're tired of seeing good games goto waste when players lag out." Dustins answer "We will release LAN never cause we have made bnet 2.0 the bestest" this is when you show Dustin this picture.+ Show Spoiler + ![]() | ||
hipsterHobbit
United States218 Posts
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Thereisnosaurus
Australia1822 Posts
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Rkie
United States1278 Posts
On October 20 2011 23:42 Jameser wrote: what do you think of Girls' Generation's new track "the boys"? lol 1. Why do you want bio to be the staple for terrans in each matchup as opposed to mech? 2. LAN? Even if it was a tournament edition? | ||
skatbone
United States1005 Posts
On October 21 2011 01:16 Pimmeh wrote: Presuming they want to adress the effectiveness/balance of ghosts in both TvP and TvZ: What are the difficulty behind nerfing these units and how is the progress on it moving onward? Are they looking at nerfing the ghosts or buffing the other units primarily affected by EMP and Snipe? I second this question. The poster is thoughtful in his phrasing and not being overly presumptuous whiney. | ||
ander
Canada403 Posts
On October 21 2011 01:33 hipsterHobbit wrote: What possesses people who play your games religiously to be such unappreciative dicks about the work that you guys put in? You have got to be kidding me. | ||
windsupernova
Mexico5280 Posts
On October 21 2011 01:26 zarepath wrote: It just occurred to me that Kennigit may have cooked this thread up solely for the purpose of herding all balance whine into one single location, where it can't hurt other threads. A quarantine, if you will. No one who posts here will be able to escape alive. but the designated Balance thread didn't work ![]() | ||
bgx
Poland6595 Posts
Are XelNaga towers a necessary evil or optional? + Show Spoiler [long version, unedited just for the id…] + Xelnaga towers are key elements of current competetive gameplay. They give huge vision and encourage control over them. However they seem to weaken and sometimes completely disable a possible guerrilla tactics used to gain advantage or make a significant comeback. Thats a huge drawback in certain area we could call an army presence on the map. Because of towers an aggressor's main army is generally safe from flanks, also many counter attack routes are already covered by the vision of the tower. You get the idea. Towers discourage more "risky" play that can cought an opponent of guard, sudden baneling attacks, deploying bling mines, suprise fungals/forcefields/emps, shortcut drops (through middle of the map) etc. Wouldnt be the game more fun and dynamic if player had to actually constatly micro his army to not fell into a trap? Many times we can see a typical stagnation when each players army dont move, because there is no need for it the one who posses control towers knows he can be either dropped from sides or he can lose control the towers but still have time to react. If we would remove towers so there is no central point of battlefield but rather more expo/choke essential battles the game would get much more strategical. Units such as ravens (with some tweaks) would be actually useful in tvz. Where terran can actually win games not only based on the fact he killed X drones but because he was capable of capitalizing on opponents mistake and sneak control group of marines (Idra vs Marineking Tal darim altar, Stephano vs Boxer Shakuras) Will we ever see SC2 competetive play without the TLDR version (and more controversial ![]() Almost any map in competetive play (official ladder and tournaments) has at least 1 Xel Naga tower, is it because the game was made in intention of having xel naga towers enabled (balance wise) would the game be as balanced without them? Xel Naga towers were introduced as innovative tool along other race-specific mechanics. But they carry alot of limitations: Towers seem to discourage potential exciting army movements on the map like we see in Brood War,also they seem to restrict players into certain mindsets of not having separate groups of units on the map because Towers are capable of zoning out their potential positions, players are also discouraged or unable to use certain guerrilla/ambush strategies because of it. Is lack of tower-less maps dictated by certain mechanic imbalances in Match ups that would suddenly occur, like Terran needing to sacrifice his economy for scans and Protoss having deadly proxy pylon warp-gate mechanic also creep being much stronger? Is the game currently balanced without tower presence on the map, or the game sort of rally on them? If you like the general idea you can word this question however you like, shorten or add something. Edit: changed | ||
papaz
Sweden4149 Posts
2.You have one more expansion after HoTS to add/remove units and tweak the game and hopefully fill the roles that you think the races are missing. What will you do after the LoTV expansion? Will you consider adding/removing units/spells/upgrades or will you only balance the game with what you got? | ||
ceaRshaf
Romania4926 Posts
1) Do you feel that Starcraft II is living up to it's ancestor, Broodwar, so far? 2) Why is there such a delayed time between fixes, patches, etc that forces players to get used to existing bugs and gives them a motive to be frustrated? 3) Why is there almost no relationship between Blizzard and the community? The image that "Blizzard listens" is washing away and you guys are not doing anything to fix this. 4) Why is the welcoming menu so bad designed? So much free useless space, for example what the hell is the Broadcast area? Never used but always there. The news are way too small. A real time stream of the on going tournaments can't be linked withing the game? Some more highlights from the community can't be fit in there for easy word to mouth? 5) Can you justify the current state of the terran? Do you feel Gomtvtvtvt is a way to measure imbalance or do you prefer to use your in house statistic tools? 6) Do you feel that balance should be resolved around GM only or around the whole masses of players? Man, I have soo many questions, I could fill an hour with him on my own. ![]() | ||
Kon-Tiki
United States402 Posts
On October 21 2011 01:36 windsupernova wrote: Show nested quote + On October 21 2011 01:26 zarepath wrote: It just occurred to me that Kennigit may have cooked this thread up solely for the purpose of herding all balance whine into one single location, where it can't hurt other threads. A quarantine, if you will. No one who posts here will be able to escape alive. but the designated Balance thread didn't work ![]() It was too obvious | ||
pezit
Sweden302 Posts
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DusTerr
2520 Posts
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windsupernova
Mexico5280 Posts
On October 21 2011 01:33 hipsterHobbit wrote: What possesses people who play your games religiously to be such unappreciative dicks about the work that you guys put in? This is a good question and I want it answered now!.Should also include that they apparently are too cool to read the OP. | ||
Geo.Rion
7377 Posts
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theBALLS
Singapore2935 Posts
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saulbert
Germany13 Posts
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Tenks
United States3104 Posts
Such as Terrans being too strong on 1 base because of MULEs and having too many early game tech options? Zergs being able to attain a nearly insurmountable production advantage in the late game? Protoss having rigid tech options and their early game defense being solely reliant upon Sentry Forcefield? 2) Will the Infestor be looked at in the HotS beta? We have seen many engagements that would otherwise look like epic battles become completely impotent because the Infestor can lock down an army. Are you happy with the way Infestors are currently being used? 3) Will HotS simply feature rebalance of existing units and addition of new units or will there be larger changes to the races? | ||
F00LY
United States125 Posts
What brings this question on is this logic. I know you can't discuss all of it, but perhaps you can summarize easily: Ghosts: Start with EMP. Essentially, anti-caster if used right. Starting Energy (50) With Upgrade (50+25) ==> Enough to EMP Cost: Barracks (150) + Tech Lab (50 / 25) + Academy (150 / 50) + Ghost (200 / 100) (Optional +100/100 for upgrade) Total: 550 / 175 --> Ghost without INSTANT Emp Total: 650 / 275 --> Ghost with INSTANT Emp Overall uses: DPS (Autoattack), Spike Damage (Snipe), Splash Damage (Researched: Nuke), Harass (Researched: Cloak), Zoning / AOE Anti-Caster (/Protoss) Infestors: Start with Fungal Growth. Essentially, anti-caster if used right (Same for NP for that matter). Starting Energy: 50 With Upgrade: (50 + 25) ==> Enough to Fungal Growth Cost: Spawning Pool (200) + Lair (150 / 100) + Infestation Pit (100 / 100) + Infestor (100 / 150) (Optional +150/150 for upgrade) Total: 550 / 350 --> Infestor without INSTANT fungal Total: 700 / 500 --> Infestor with INSTANT fungal Overall uses: Zoning / AOE-Anti Caster (Fungal), DPS (Infested Terran), Control (Neural Parasite) High Templar: Starts Feedback. Must research Psionic Storm. Starting Energy: 50 With Upgrade: N/A Cost: Gateway (150) + CyberCore (150) + Twilight Council (150 / 100) + Templar Archives (150 / 200) + Psionic Storm (200 / 200) Total: 800/500 --> Templar without INSTANT Storm Total: N/A Overall uses: Single-Target Anti-caster, DPS / Zoning (with Friendly damage), can be turned into archon at cost of entire tree + 2 HT. So what is it that makes Protoss have to pay the most for their caster, to get the least amount of different uses from it. (Note, I am NOT whining imbalance with this post. I am sure it happens to other races with anti-air, or anti-something). Are other things considered such as the other options unlocked on the path (Unlocking ghosts, only gives ghosts, while going towards Storm also gives protoss access to....well, to getting access to DTs.) or is balance usually looked at on a "overall unit vs unit" basis or what? | ||
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