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Season 4 1v1 Map Pool Unchanged - Page 21

Forum Index > SC2 General
Post a Reply
Prev 1 19 20 21 22 23 24 Next All
Warlock40
Profile Joined September 2011
601 Posts
October 20 2011 18:51 GMT
#401
On October 21 2011 01:08 cyclone25 wrote:
Show nested quote +
On October 21 2011 01:00 Tedde93 wrote:
On October 20 2011 10:37 PhiliBiRD wrote:
i swear blizz has like no staff working on SC2...

sadddddd


Why would they have a lot of people working on something that almost doesn't generate any income at all. They are a revenue based company, not charity....


People bought the game because Blizzard promised constant balance changes (that includes maps).
Balance changes are very rare and minor, same for maps (yes, we got new maps, but they are imbalanced).
Not many will buy the next add-ons to support Blizzard's laziness.


People bought the game for many reasons, with the famous Blizzard support being one of them, but that's not the only reason.

And you wouldn't be the first to predict a mass boycott of video games because something annoyed you. Boycotts have been called for plenty of games, but they rarely happen, because people buy or don't buy games to have fun, not to make a statement.

As for what you said about balance changes, I disagree. SC2 is still in an imbalanced state, but be realistic. The game has been out for little over a year and there have already been four balance patches and two major map rotations. Balancing takes time, you can't just issue a new patch every day adjusting a stat based on yesterday's results.
Syncker
Profile Joined September 2010
Finland142 Posts
October 20 2011 18:53 GMT
#402
forever shit map pool
Ragoo
Profile Joined March 2010
Germany2773 Posts
October 20 2011 18:53 GMT
#403
You should all be very happy that they didn't add more shitty maps! I'm serious!
Every time they add new shitty maps there is the risk that some tournaments pick them up, and while having shitty ladder maps in the map pool is bad enough it's even worse if it's new shitty maps all the time.

Let's just hope Blizzard really adds some of the Community made maps from the TL contest.
If that doesn't happen I don't have any hope left for ladder.

Then our last hope is that custom game system will be fixed in HotS :C
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
John Madden
Profile Blog Joined October 2010
American Samoa894 Posts
October 20 2011 23:20 GMT
#404
I'm happy we got VETO's
FOOTBALL
Sated
Profile Blog Joined March 2011
England4983 Posts
October 20 2011 23:30 GMT
#405
--- Nuked ---
PuroStrife
Profile Blog Joined September 2011
Korea (North)199 Posts
October 20 2011 23:42 GMT
#406
Standard Blizzard and their endless ignoring of community.
It's not the first time or the first game they do this to, I've grown accustomed to it and never ever expect them to listen anyway, thus I won't get disappointed.
The legendary OG 5: Anathan, Jesse, Johan, Sebastien and Topias.
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
October 20 2011 23:45 GMT
#407
On October 20 2011 10:31 KimJongChill wrote:
sigh.


Yea.

Does blizzard REALLY not know that everyone (almost everyone) hates their maps...
Remember, no matter where you go, there you are.
monitor
Profile Blog Joined June 2010
United States2409 Posts
October 20 2011 23:45 GMT
#408
Don't forget that Blizzard is looking and considering adding one or more of the winning maps of the TL map contest (search on TL for it). I imagine it would be Season 5 at least, possibly 6, that they implement the map, since they have to make adjustments to suite their needs.
https://liquipedia.net/starcraft2/Monitor
BleaK_
Profile Joined November 2010
Norway593 Posts
October 20 2011 23:47 GMT
#409
WE WANT CHANGE! We need Obama-toss at blizzcon to take action.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
October 21 2011 00:58 GMT
#410
how soon we seem to forget that the only reason scbw stayed alive was because of the community, and community made maps, and now blizzard is trying to monopolize their map pool and a lot of people just let them do it without complaining about it.

there wouldn't have been a SC2 without community made maps because scbw wouldn't have been as popular at all.
"God fights on the side with the best artillery." - Napoleon Bonaparte
The Final Boss
Profile Joined February 2011
United States1839 Posts
Last Edited: 2011-10-21 01:41:13
October 21 2011 01:33 GMT
#411
On October 20 2011 11:25 oOOoOphidian wrote:
Show nested quote +
On October 20 2011 11:05 The Final Boss wrote:
On October 20 2011 10:51 oOOoOphidian wrote:
Clearly the new maps haven't been around for long enough to both weed out bad ones and come up with completely new ones. The 2v2 change is good even though that format will forever be a joke.

Searing Crater, Backwater Gulch, and Abyssal Caverns are all BAD maps. That is not even a question. Plus, the fact that close spawns still exists is an atrocity. Antiga Shipyard on the other hand is a good map, hence why it has been adopted by tournaments. Please Blizzard, just look at the Prime map-makers, they're better at making maps then you are.


Yes, Searing Crater and Backwater Gulch have clear problems that make it very hard to ever play a macro game on them. Abyssal Caverns has an awkwardly placed 3rd base and close positions, as well as quite bad close air positions and base to ramp distance - but then it's not much different from Metalopolis either. Antiga Shipyard has forced cross spawns for good reason in GSL and is by no means a balanced map - it's very hard to take a 4th base for any race except Terran who can easily take the gold with a PF in many cases. The close air/rotational imbalance causes many problems in the ladder version.

Other maps people complain about are actually quite good compared to older maps, for example Nerazim Crypt. That map has an obnoxious base to ramp distance and is by no means perfect, but it has sensible 3rd base locations even for close positions, which promotes macro quite a bit more than Shattered Temple.

Some maps only require modifications (or are old enough that they could be removed entirely), but some maps simply are not figured out yet and there are many uninformed opinions still due to the short time of play with them.

As people have said many times, the GSL maps are not all balanced or good. Daybreak is definitely one map that has potential and has less glaring problems than many ladder maps, but maps like Xel'Naga Fortress and Crevasse have many problems and players are not happy with those.

Also, it's worth noting that blizzard may have held off on creating new maps because they are holding a map making contest that will potentially decide part of a new map pool.

Nerazim Crypt is ridiculously hard vZ as P or T because it's so hard to secure your third base. That's partially due to the distance to the ramp and partially due to the odd positioning of the third base. It forces the player into some sort of 2 base timing that is somewhat all-in.

I don't think Xel'Naga Fortress is as bad as you're making it out to be, but Terminus and Daybreak both seem fine, so why can't we replace crappy maps like Backwater Gulch and Searing Crater with those?
Xapti
Profile Joined April 2010
Canada2473 Posts
October 21 2011 02:13 GMT
#412
FUUUUUUUUUUUUUUUUU!

Season 3 maps were terrible!
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
KimJongChill
Profile Joined January 2011
United States6429 Posts
October 21 2011 02:14 GMT
#413
On October 21 2011 08:45 CeriseCherries wrote:
Show nested quote +
On October 20 2011 10:31 KimJongChill wrote:
sigh.


Yea.

Does blizzard REALLY not know that everyone (almost everyone) hates their maps...


Oh they know. That's the worst part.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Champi
Profile Joined March 2010
1422 Posts
October 21 2011 02:31 GMT
#414
ffs i wish they would stop being so damn proud and get some map makers.

Duskyy
Profile Joined April 2011
Canada8 Posts
October 21 2011 02:43 GMT
#415
the maps are fine except close position shatered. Plz get rid of that
"He said hi, I told him to F*** off" -IdrA
TENTHST
Profile Joined December 2010
United States204 Posts
October 21 2011 02:52 GMT
#416
On October 21 2011 11:43 Duskyy wrote:
the maps are fine except close position shatered. Plz get rid of that



I could have guessed you played Terran.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
October 21 2011 02:55 GMT
#417
sigh
133 221 333 123 111
Noro
Profile Joined March 2011
Canada991 Posts
October 21 2011 02:58 GMT
#418
There's no point. They're probably going to have a ton of new maps released with HotS. They're probably just waiting for that. If not, then they said the seasons are going to be much shorter, 2 months-ish. It'll probably change next season change in that case. Just hold out a little longer!
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
Ciraxis
Profile Joined June 2010
Australia400 Posts
October 21 2011 03:00 GMT
#419
I can understand not adding more Blizzard sponsored maps, but it just seems ridiculous to me that they haven't added more GSL maps to the map pool.It's a shame really - those GSL maps going to go out of fashion soon and it would have never gotten played on ladder. Pity.
Rokevo
Profile Joined September 2009
Finland1033 Posts
October 21 2011 03:02 GMT
#420
This is just bad, thats all I can say :<
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