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Xbox controller and SC2 - Page 6

Forum Index > SC2 General
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pezit
Profile Joined October 2010
Sweden302 Posts
October 19 2011 05:19 GMT
#101
Like playing hockey with a golf club.
ChaosTerran
Profile Joined August 2011
Austria844 Posts
Last Edited: 2011-10-19 06:13:15
October 19 2011 06:01 GMT
#102
On October 19 2011 12:38 Sanchonator wrote:
Show nested quote +
On October 19 2011 11:53 doko100 wrote:
On October 19 2011 08:12 Vaelone wrote:
I think the only RTS I've tried on console was Red Alert on PS1.

Never again for me.

But hey they already play FPS games seriously on consoles so why not RTS while at it? Before you even notice the SC2 pro scene will be playing on consoles instead of PC's.

shockershuddershiversshutters


What's so bad about shooters on console?

I played alot of shooters on both PC (CS 1.6, CSS, UT) and Console and from my experience Halo1 and Halo2 were the most individually skillful FPS games of them all. The skill gap in these two games was huge and it was basically impossible for a noob to even kill a semi-decent player nevermind a pro. Even noobs could get lucky kills on pros in CS 1.6 deathmatch. of course halo3 and reach are a totally different story because the games were dumbed down like hell to be more appealing to casual players. But point still is that console FPS are very skillful and not comparable to console RTS games.



console shooters are far easier than PC shooters.. comparing getting a random kill in a DM server to getting a kill in halo is just plain dumb.. almost every gun in cs can kill in 1 hit with a headshot.. and any random noob can get a lucky headshot


Which is indeed exactly my point. In counter strike every noob can hit a lucky headshot, in Halo1 and 2 you wouldn't even hit a single shot as a complete newbie. Controlling a game with a controller instead of M&K is alot harder and takes longer to learn. Of course Halo3 and Reach have been dumbed down so that 1 lucky nade can earn you a kill. But in Halo1 or 2 you could play the game for an entire year and the good 1v1 players would still smoke you 15:0 with absolute ease. I was semi-decent at both games and got to play pros every now and then in matchmaking (ladder) and even though we were a pretty decent team MLG teams like carbon destroyed us 50:10 or 50:20 on our own host and there were teams that we beat 50:5. What I'm trying to say is, that in these two halo games the skill gap was HUGE far greater than in any PC shooter. Look at the german counterstrike EPS where the top teams lose like 6-10 round to lower tier teams because of bad luck. sure they win in the end, but it's not as decisively as a top halo1 or halo2 team would win.

Halo2 was probably the most consistant esport game ever, top teams were top teams and unbeatable for worse teams, there was no luck factor (there even is a luck factor in sc2 which results in better players losing sometimes), in Halo2 1 team dominated MLG for an entire year, simply untouched and even in europe we had a team that dominated the european scene. all this changed when Halo3 came out, because it made things easier for noobs to get kills. so yeah halo3 and reach are a disgrace, but halo1 or halo2 for that matter take more skill and were more consistent esport games than any other shooter because the better team won 100% of the time.


edit: And to anyone who says that MK players are much better than players with controllers. I play Halo2 on Vista quite frequently on the PC with a controller against people with MK and in nearly 90% of my games I end up with a kill/death ratio of 200 kills to 5 deaths or something silly like that and I was good in halo2 but I was far from being one of the best (lvl40 team hardcore if anyone played the game and also played some international tournaments but MLG pros were 3 time better than me) an MLG pro would probably go 200:0 against these great PC gamers. I mean seriously I played about 500 games on H2 Vista and how come that I never met a single MK player that was actually semi-decent?Some of them even said they have a counter strike background which made things even more disappointing).

So no, I don't buy that whole "i could rape everyone on halo with MK" thing, from my own experience I can tell that MK players are actually god awful at Halo.
Werk
Profile Blog Joined October 2010
United States294 Posts
October 19 2011 06:03 GMT
#103
In the great words of one DJwheat...."Heathen input device"
Do Werk Son
akalarry
Profile Joined January 2011
United States1978 Posts
October 19 2011 06:14 GMT
#104
obviously wouldn't work at the highest level.

but i'm impressed, he's pretty damn accurate with his controller.

also he looks so chill just laying on his chair playing. looks like he's having a lot of fun.
BroboCop
Profile Joined December 2010
United States373 Posts
October 19 2011 06:19 GMT
#105
i didnt know starcraft3 was already out.
now on a serious note, how does that even work, would be nice to see a schematic of an xbox controller and what does what.
FinalForm
Profile Joined August 2010
United States450 Posts
October 19 2011 06:20 GMT
#106
yeah, after watching the vods its pretty obvious that he is heavily reliant on control groups and a-moving. Because he cant rapidly box select in battles his units stay in ball formation. There isn't much stim and spread, splitting, or pull back of weak units. Defiantly and an amazing feat though.
Scrimpton
Profile Joined August 2010
United Kingdom465 Posts
October 19 2011 06:30 GMT
#107
On October 19 2011 11:53 doko100 wrote:
Show nested quote +
On October 19 2011 08:12 Vaelone wrote:
I think the only RTS I've tried on console was Red Alert on PS1.

Never again for me.

But hey they already play FPS games seriously on consoles so why not RTS while at it? Before you even notice the SC2 pro scene will be playing on consoles instead of PC's.

shockershuddershiversshutters


What's so bad about shooters on console?

I played alot of shooters on both PC (CS 1.6, CSS, UT) and Console and from my experience Halo1 and Halo2 were the most individually skillful FPS games of them all. The skill gap in these two games was huge and it was basically impossible for a noob to even kill a semi-decent player nevermind a pro. Even noobs could get lucky kills on pros in CS 1.6 deathmatch. of course halo3 and reach are a totally different story because the games were dumbed down like hell to be more appealing to casual players. But point still is that console FPS are very skillful and not comparable to console RTS games.



Pubkills/random scrims != pro level

Try being in the top 0.5% of all cs players, and then take on a top tier team, you will lose 0-1:15 every time.
The margin for error is much lower, the reactions must be sharper and thus the teamwork that much tighter.

cs vs Halo is like sc2 vs Pikmin
Protoss is the only race with "pro" in it
0neder
Profile Joined July 2009
United States3733 Posts
October 19 2011 06:32 GMT
#108
There's a reason Microsoft prevented cross-platform PC/console online gaming, and it's not because controllers are superior. Love consoles too, but I'm just saying...
ChaosTerran
Profile Joined August 2011
Austria844 Posts
October 19 2011 06:34 GMT
#109
On October 19 2011 15:30 Scrimpton wrote:
Show nested quote +
On October 19 2011 11:53 doko100 wrote:
On October 19 2011 08:12 Vaelone wrote:
I think the only RTS I've tried on console was Red Alert on PS1.

Never again for me.

But hey they already play FPS games seriously on consoles so why not RTS while at it? Before you even notice the SC2 pro scene will be playing on consoles instead of PC's.

shockershuddershiversshutters


What's so bad about shooters on console?

I played alot of shooters on both PC (CS 1.6, CSS, UT) and Console and from my experience Halo1 and Halo2 were the most individually skillful FPS games of them all. The skill gap in these two games was huge and it was basically impossible for a noob to even kill a semi-decent player nevermind a pro. Even noobs could get lucky kills on pros in CS 1.6 deathmatch. of course halo3 and reach are a totally different story because the games were dumbed down like hell to be more appealing to casual players. But point still is that console FPS are very skillful and not comparable to console RTS games.



Pubkills/random scrims != pro level

Try being in the top 0.5% of all cs players, and then take on a top tier team, you will lose 0-1:15 every time.
The margin for error is much lower, the reactions must be sharper and thus the teamwork that much tighter.

cs vs Halo is like sc2 vs Pikmin



And I can guarantee you that you won't get a single kill against a top halo1 or 2 team even after 1 year of practise. It's so much harder to get kills in H1 or H2 compared to Counterstrike. In CS worse teams can win like 4-5 lucky rounds unless they are alot worse than the other team. In Halo1 or Halo2 you will get absolutely demolished if you are slightly worse than the team you are up against.

yes if you compare halo to cs its like comparing sc2 to pikmin, just that halo would be sc2 and cs would be pikmin

I have played both games, so trust me I know what I'm talking about (unlike you).
Scrimpton
Profile Joined August 2010
United Kingdom465 Posts
October 19 2011 06:37 GMT
#110
On October 19 2011 15:34 doko100 wrote:
Show nested quote +
On October 19 2011 15:30 Scrimpton wrote:
On October 19 2011 11:53 doko100 wrote:
On October 19 2011 08:12 Vaelone wrote:
I think the only RTS I've tried on console was Red Alert on PS1.

Never again for me.

But hey they already play FPS games seriously on consoles so why not RTS while at it? Before you even notice the SC2 pro scene will be playing on consoles instead of PC's.

shockershuddershiversshutters


What's so bad about shooters on console?

I played alot of shooters on both PC (CS 1.6, CSS, UT) and Console and from my experience Halo1 and Halo2 were the most individually skillful FPS games of them all. The skill gap in these two games was huge and it was basically impossible for a noob to even kill a semi-decent player nevermind a pro. Even noobs could get lucky kills on pros in CS 1.6 deathmatch. of course halo3 and reach are a totally different story because the games were dumbed down like hell to be more appealing to casual players. But point still is that console FPS are very skillful and not comparable to console RTS games.



Pubkills/random scrims != pro level

Try being in the top 0.5% of all cs players, and then take on a top tier team, you will lose 0-1:15 every time.
The margin for error is much lower, the reactions must be sharper and thus the teamwork that much tighter.

cs vs Halo is like sc2 vs Pikmin



And I can guarantee you that you won't get a single kill against a top halo1 or 2 team even after 1 year of practise. It's so much harder to get kills in H1 or H2 compared to Counterstrike. In CS worse teams can win like 4-5 lucky rounds unless they are alot worse than the other team. In Halo1 or Halo2 you will get absolutely demolished if you are slightly worse than the team you are up against.

yes if you compare halo to cs its like comparing sc2 to pikmin, just that halo would be sc2 and cs would be pikmin

I have played both games, so trust me I know what I'm talking about (unlike you).



So being unkillable and having regen health makes a game MORE hardcore/competetive..?
Okay there son, time for bed!

A bit derailed now though, if you want to flame me or continue on this discussion go to PM, hopefully no damage done to the thread!
Saw a vod of OP and it's sort of.. heartwarming
Protoss is the only race with "pro" in it
Probe1
Profile Blog Joined August 2010
United States17920 Posts
October 19 2011 06:38 GMT
#111
On October 19 2011 09:07 Conquerer67 wrote:
Ok... weird. I can't imagine him getting above plat with that, but it's a nice novelty.

I mean, did anyone ever play Supreme Commander 2 on the 360? No? That's because it sucked balls. But I imagine that making it like that is how you would make it playable, but it could never be gosu status like that.

+ Show Spoiler +
[image loading]

Strangely enough he's in masters. I skipped through a few games.. and I can't explain how. But he is!
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
ChaosTerran
Profile Joined August 2011
Austria844 Posts
Last Edited: 2011-10-19 06:44:25
October 19 2011 06:44 GMT
#112
On October 19 2011 15:37 Scrimpton wrote:
Show nested quote +
On October 19 2011 15:34 doko100 wrote:
On October 19 2011 15:30 Scrimpton wrote:
On October 19 2011 11:53 doko100 wrote:
On October 19 2011 08:12 Vaelone wrote:
I think the only RTS I've tried on console was Red Alert on PS1.

Never again for me.

But hey they already play FPS games seriously on consoles so why not RTS while at it? Before you even notice the SC2 pro scene will be playing on consoles instead of PC's.

shockershuddershiversshutters


What's so bad about shooters on console?

I played alot of shooters on both PC (CS 1.6, CSS, UT) and Console and from my experience Halo1 and Halo2 were the most individually skillful FPS games of them all. The skill gap in these two games was huge and it was basically impossible for a noob to even kill a semi-decent player nevermind a pro. Even noobs could get lucky kills on pros in CS 1.6 deathmatch. of course halo3 and reach are a totally different story because the games were dumbed down like hell to be more appealing to casual players. But point still is that console FPS are very skillful and not comparable to console RTS games.



Pubkills/random scrims != pro level

Try being in the top 0.5% of all cs players, and then take on a top tier team, you will lose 0-1:15 every time.
The margin for error is much lower, the reactions must be sharper and thus the teamwork that much tighter.

cs vs Halo is like sc2 vs Pikmin



And I can guarantee you that you won't get a single kill against a top halo1 or 2 team even after 1 year of practise. It's so much harder to get kills in H1 or H2 compared to Counterstrike. In CS worse teams can win like 4-5 lucky rounds unless they are alot worse than the other team. In Halo1 or Halo2 you will get absolutely demolished if you are slightly worse than the team you are up against.

yes if you compare halo to cs its like comparing sc2 to pikmin, just that halo would be sc2 and cs would be pikmin

I have played both games, so trust me I know what I'm talking about (unlike you).



So being unkillable and having regen health makes a game MORE hardcore/competetive..?
Okay there son, time for bed!

A bit derailed now though, if you want to flame me or continue on this discussion go to PM, hopefully no damage done to the thread!
Saw a vod of OP and it's sort of.. heartwarming



you are not unkillable at all lol, the kill times with the br in halo2 was like 1,2 seconds or something for a 4shot. health regen was only relevant once you won a battle, it actually gave the better player more chances to win individual battles, which actually increases individual skill compared to games like counter strike.

And I don't see why health regen would make any game less competitive, it gives the better player more chances to beat their opponent... but let me guess getting a lucky kill with a burstfire headshot is more skillful and make a game more competitive? yeah i guess it's really time to go to bed for you.
John Madden
Profile Blog Joined October 2010
American Samoa894 Posts
October 19 2011 08:07 GMT
#113
On October 19 2011 11:45 isleyofthenorth wrote:
seeing people play fps on a pad makes me facepalm, but this easily tops it. BECAUSE HE SITS AT A COMPUTER SO HE NEEDS KEYBOARD AND MOUSE ANYWAYS.....

It's all fun and games bro
FOOTBALL
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
October 19 2011 08:17 GMT
#114
I find it fascinating how he plays at a decent level with a Xbox Controller! Its very good, diamond level nice macro. I just don't get how you can use the build functions and hotkeys properly its crazy! Good luck none the less
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
gosuMalicE
Profile Joined March 2011
Canada676 Posts
October 19 2011 08:25 GMT
#115
On October 19 2011 15:30 Scrimpton wrote:
Show nested quote +
On October 19 2011 11:53 doko100 wrote:
On October 19 2011 08:12 Vaelone wrote:
I think the only RTS I've tried on console was Red Alert on PS1.

Never again for me.

But hey they already play FPS games seriously on consoles so why not RTS while at it? Before you even notice the SC2 pro scene will be playing on consoles instead of PC's.

shockershuddershiversshutters


What's so bad about shooters on console?

I played alot of shooters on both PC (CS 1.6, CSS, UT) and Console and from my experience Halo1 and Halo2 were the most individually skillful FPS games of them all. The skill gap in these two games was huge and it was basically impossible for a noob to even kill a semi-decent player nevermind a pro. Even noobs could get lucky kills on pros in CS 1.6 deathmatch. of course halo3 and reach are a totally different story because the games were dumbed down like hell to be more appealing to casual players. But point still is that console FPS are very skillful and not comparable to console RTS games.



Pubkills/random scrims != pro level

Try being in the top 0.5% of all cs players, and then take on a top tier team, you will lose 0-1:15 every time.
The margin for error is much lower, the reactions must be sharper and thus the teamwork that much tighter.

cs vs Halo is like sc2 vs Pikmin

Quake vs CS is like Mushihimesama Futari Black Label vs Hello kitty island adventure
I play Protoss, because lets face it, who doesn't love hyper-advanced Egyptian ninja-aliens that kill people with lightsabres attached to both arms?
alokin
Profile Joined March 2011
Canada269 Posts
October 19 2011 08:28 GMT
#116
FINALLY A MYTH CONFIRMED

+ Show Spoiler +
that protoss is the easiest race to play......
twitch.tv/alokin1 come join me!
Nyovne
Profile Joined March 2006
Netherlands19138 Posts
October 19 2011 08:53 GMT
#117
Get back on topic please. Derailments after this post will be met with moderation.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
S2Lunar
Profile Joined June 2011
1051 Posts
October 19 2011 08:55 GMT
#118
Uhh... how does he assign/use his hotkeys? o.o

Sorry haven't seen the stream.
Beece
Profile Joined May 2010
United States62 Posts
October 19 2011 08:56 GMT
#119
all i have to say is...LOL
A man chooses! A slave obeys!
CptCutter
Profile Joined September 2010
United Kingdom370 Posts
October 19 2011 09:01 GMT
#120
On October 19 2011 07:59 motumbo wrote:
That is sick. I tried playing Halo Wars and got pissed of because I could not get anything done with a controller. I would be bronze level if I tried to use a controller.


halowars was really intuitive with its control system. of course it wasn't up to par with a mouse and keyboard, but the biggest thing hindering your micro at halowars was not the controller but the pathfinding (damn ensemble and their shitty formation pathfinding).

using a controller does not stop micro, it just makes it harder and requires much much more practice to do properly. but it is do-able.
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