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[GSL] Race Winrate Graphs - Page 6

Forum Index > SC2 General
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0neder
Profile Joined July 2009
United States3733 Posts
October 13 2011 18:16 GMT
#101
Interesting how P and T winrates seem to be complementary.
dschneid
Profile Joined March 2011
United States101 Posts
October 13 2011 18:17 GMT
#102
There's a huge lack of stats knowledge here and it's sad that these graphs get put on display when people don't know how to read them. For people who said sample size doesn't matter because these are win percentages, it doesn't matter that percentages are normalized for sample size, sample size still effects how much weight outliers hold as well as the general significance of the number.

Put some confidence intervals around these, make note of possible selection bias, and tell me the overall sample sizes (a few hundred at best? That's not that much in the realm of stats)...

Bottom line you can only make a few inferences from these but no sound conclusions.
Bluerain
Profile Joined April 2010
United States348 Posts
October 13 2011 18:34 GMT
#103
On October 14 2011 03:17 dschneid wrote:
There's a huge lack of stats knowledge here and it's sad that these graphs get put on display when people don't know how to read them. For people who said sample size doesn't matter because these are win percentages, it doesn't matter that percentages are normalized for sample size, sample size still effects how much weight outliers hold as well as the general significance of the number.

Put some confidence intervals around these, make note of possible selection bias, and tell me the overall sample sizes (a few hundred at best? That's not that much in the realm of stats)...

Bottom line you can only make a few inferences from these but no sound conclusions.


ur right but just cus the confidence is low for a data set doesnt make it completely useless. if we have a buncha data sets with low confidence that ALL points to T being OP, then cant we make a reasonable assumption? have we ever had any data pointing to the contrary?
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
October 13 2011 18:36 GMT
#104
On October 14 2011 03:17 dschneid wrote:
There's a huge lack of stats knowledge here and it's sad that these graphs get put on display when people don't know how to read them. For people who said sample size doesn't matter because these are win percentages, it doesn't matter that percentages are normalized for sample size, sample size still effects how much weight outliers hold as well as the general significance of the number.

Put some confidence intervals around these, make note of possible selection bias, and tell me the overall sample sizes (a few hundred at best? That's not that much in the realm of stats)...

Bottom line you can only make a few inferences from these but no sound conclusions.


Right now I think the standard response would be that it's foolish to ignore the story around the stats. Most arguments about balance have observations about why the game is the way it is and stats merely augment the argument by pointing out something that seems abnormal.

Just to make this post/ thread a little productive, how do you feel about psych studies? They can have <50 obs in a study and still make definitive claims.

What assumptions do we have to make to make these stats into something worthwhile on their own? If we recorded the data in a different way to run a regression what lag should we throw onto a metagame variable.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
K3Nyy
Profile Joined February 2010
United States1961 Posts
October 13 2011 18:37 GMT
#105
On October 14 2011 02:57 Wuster wrote:
Show nested quote +
On October 14 2011 01:27 Carras wrote:
lol you can actually see mc´s championships there


Controversially, you could say that MC has dragged Protoss as a whole down. Reason being, Korea is a very copy-cat scene (the only real exception is the tank/marine vs mech split for TvT). And MC always had a really timing/micro heavy style, so people who weren't as sharp as him couldn't pull it off and eventually when people learned timing defenses, then those other Protoss' disappeared too (Alicia comes to mind - I still best remember him for straight up killing MVP when poking with a 3-gate expo).

Maybe this is reading too much into MC's fall from grace and yes I'm kind of ripping off what Wolf said, but players sure like to follow the example of their best players (how many NA zergs only respect macro ala Idra?). And Genius/Hongun, who never played like MC, are the two most consistent Protoss players (as in Code S every season knock on wood).

I think the huge swings in PvX are weird; how the hell do you balance a race that goes to 60% win rates then down to 30% winrates month to month?

Some of it though is caused by patch changes, like the Roach range buff in Open 2, Fungal buff in May all caused PvZ to tank immediately, but they more or less bounced back the season after.

Obviously, PvT hasn't bounced back from August yet; but 1-1-1 isn't a patch change so that's not too surprising. PvZ is starting to come back though, so that's a good sign.

I'm curious what meta/patch changes happened in PvT between January and December to cause Protoss to go from 2 in the final 4! MC FF's imba! Hongun's all-ins too good! to Protoss barely winning.

Show nested quote +
On October 14 2011 02:42 ilikeLIONZ wrote:
MC owning the graphs, other than him not a single toss did very well in the GSL. i'm really tired of that.


Inca, Genius, Hongun and Anypro have all made deep GSL runs (only Genius has missed on a Ro4 on that list). It's not like there are a lot of non-Nestea zergs that make GSL finals either (just Fruitdealer and Losira).


I dunno if you realize it but timing attacks happen in a lot of games, not just MC's game.

TvZ, the 3 tank timing attack happens in a lot of the games. TvP, Stim/Ghost/2 medivac timings happen all the timing. ZvP, roach ling, etc.

The point is nobody maxes to 200/200 and then goes attack, that's not a macro game. Timing attacks always happens, not just in the Protoss race. The difference is that pretty much all the Protoss timings have been figured out.
dschneid
Profile Joined March 2011
United States101 Posts
October 13 2011 18:39 GMT
#106
It's fine to hypothesize, I won't even argue against it, that's why I said it was fine to infer but that people shouldn't be drawing conclusions and clamoring for changes etc when this data set is not at all representative of the daily match ups they face (unless you're a pro, this doesn't even apply to you, what you'd want to see is the data for win rates on your basic ladder, split out by league and server).

Furthermore, you can't really account for the selection bias. Everyone seems to be jumping to the conclusion that the best players play T because it's the best race? Maybe not, maybe it's the hardest and they like a challenge. I don't know as i'm not pro and I've never talked with one. Either way you have to be careful.
InFi.asc
Profile Joined May 2010
Germany518 Posts
October 13 2011 18:43 GMT
#107
On October 14 2011 03:39 dschneid wrote:
It's fine to hypothesize, I won't even argue against it, that's why I said it was fine to infer but that people shouldn't be drawing conclusions and clamoring for changes etc when this data set is not at all representative of the daily match ups they face (unless you're a pro, this doesn't even apply to you, what you'd want to see is the data for win rates on your basic ladder, split out by league and server).

Furthermore, you can't really account for the selection bias. Everyone seems to be jumping to the conclusion that the best players play T because it's the best race? Maybe not, maybe it's the hardest and they like a challenge. I don't know as i'm not pro and I've never talked with one. Either way you have to be careful.


Well I don't want to see balance for my ladder, I don't care. I want balance at the pro level.

this is supposed to be an ESPORTS title and it should be balanced that way.

It's more important for me that the matches I watch are clearly favored towards one race than what's happening at any ladder.
* Liquid'Hero * Liquid'TLO * oGsMC * oGsFin *
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
October 13 2011 18:45 GMT
#108
On October 14 2011 02:57 Wuster wrote:
Show nested quote +
On October 14 2011 01:27 Carras wrote:
lol you can actually see mc´s championships there


Controversially, you could say that MC has dragged Protoss as a whole down. Reason being, Korea is a very copy-cat scene (the only real exception is the tank/marine vs mech split for TvT). And MC always had a really timing/micro heavy style, so people who weren't as sharp as him couldn't pull it off and eventually when people learned timing defenses, then those other Protoss' disappeared too (Alicia comes to mind - I still best remember him for straight up killing MVP when poking with a 3-gate expo).

Maybe this is reading too much into MC's fall from grace and yes I'm kind of ripping off what Wolf said, but players sure like to follow the example of their best players (how many NA zergs only respect macro ala Idra?). And Genius/Hongun, who never played like MC, are the two most consistent Protoss players (as in Code S every season knock on wood).

I think the huge swings in PvX are weird; how the hell do you balance a race that goes to 60% win rates then down to 30% winrates month to month?

Some of it though is caused by patch changes, like the Roach range buff in Open 2, Fungal buff in May all caused PvZ to tank immediately, but they more or less bounced back the season after.

Obviously, PvT hasn't bounced back from August yet; but 1-1-1 isn't a patch change so that's not too surprising. PvZ is starting to come back though, so that's a good sign.

I'm curious what meta/patch changes happened in PvT between January and December to cause Protoss to go from 2 in the final 4! MC FF's imba! Hongun's all-ins too good! to Protoss barely winning.

Show nested quote +
On October 14 2011 02:42 ilikeLIONZ wrote:
MC owning the graphs, other than him not a single toss did very well in the GSL. i'm really tired of that.


Inca, Genius, Hongun and Anypro have all made deep GSL runs (only Genius has missed on a Ro4 on that list). It's not like there are a lot of non-Nestea zergs that make GSL finals either (just Fruitdealer and Losira).


You forgot about July on your zerg list, but yes you are mostly right. But I think if Blizzard put more effort in the GSL when looking for balance the game would be more balanced now, at least that's my opinion.
Flying, sOs, free, Light, Soulkey & ZerO
Valikyr
Profile Joined June 2010
Sweden2653 Posts
October 13 2011 18:46 GMT
#109
MC: Letting protoss get above 50% win rate 2 times since release ^_^.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
October 13 2011 18:47 GMT
#110
On October 14 2011 03:36 Sabu113 wrote:
Show nested quote +
On October 14 2011 03:17 dschneid wrote:
There's a huge lack of stats knowledge here and it's sad that these graphs get put on display when people don't know how to read them. For people who said sample size doesn't matter because these are win percentages, it doesn't matter that percentages are normalized for sample size, sample size still effects how much weight outliers hold as well as the general significance of the number.

Put some confidence intervals around these, make note of possible selection bias, and tell me the overall sample sizes (a few hundred at best? That's not that much in the realm of stats)...

Bottom line you can only make a few inferences from these but no sound conclusions.


Right now I think the standard response would be that it's foolish to ignore the story around the stats. Most arguments about balance have observations about why the game is the way it is and stats merely augment the argument by pointing out something that seems abnormal.

Just to make this post/ thread a little productive, how do you feel about psych studies? They can have <50 obs in a study and still make definitive claims.

What assumptions do we have to make to make these stats into something worthwhile on their own? If we recorded the data in a different way to run a regression what lag should we throw onto a metagame variable.


Stats that don't mean anything don't suddenly gain meaning just because you put some theorycraft next to them. Either the stats are real statistics that have actual value, or they are junk. There's no real middle-ground here.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
WickedSkies
Profile Blog Joined August 2011
Netherlands81 Posts
October 13 2011 18:53 GMT
#111
On October 14 2011 01:29 Roxy wrote:
Very Interesting

It is a shame that all of the skilled players chose terran.. wish i could see some protoss innovate new strategies but alas all of the protoss players are scrubs

I guess they just pick terran because it is the hardest race to play and we all know koreans love high APM

I completely agree with every single word in your post!
Drone chasing probe, Tasteless quietly watching (Artosis)
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
Last Edited: 2011-10-13 18:58:54
October 13 2011 18:56 GMT
#112
On October 14 2011 03:47 NicolBolas wrote:
Show nested quote +
On October 14 2011 03:36 Sabu113 wrote:
On October 14 2011 03:17 dschneid wrote:
There's a huge lack of stats knowledge here and it's sad that these graphs get put on display when people don't know how to read them. For people who said sample size doesn't matter because these are win percentages, it doesn't matter that percentages are normalized for sample size, sample size still effects how much weight outliers hold as well as the general significance of the number.

Put some confidence intervals around these, make note of possible selection bias, and tell me the overall sample sizes (a few hundred at best? That's not that much in the realm of stats)...

Bottom line you can only make a few inferences from these but no sound conclusions.


Right now I think the standard response would be that it's foolish to ignore the story around the stats. Most arguments about balance have observations about why the game is the way it is and stats merely augment the argument by pointing out something that seems abnormal.

Just to make this post/ thread a little productive, how do you feel about psych studies? They can have <50 obs in a study and still make definitive claims.

What assumptions do we have to make to make these stats into something worthwhile on their own? If we recorded the data in a different way to run a regression what lag should we throw onto a metagame variable.


Stats that don't mean anything don't suddenly gain meaning just because you put some theorycraft next to them. Either the stats are real statistics that have actual value, or they are junk. There's no real middle-ground here.


Stats form part of an argument they aren't an argument in and of themselves. Different specifications and different assumptions can result in different outcomes that can be technically as true. That's why you have to show some semblance of a causal story when you show stats.

Admittedly simple % from this sample are hard to craft into anything more interesting. Still I can say that the game is obviously imbalanced if you look at it because of reasons X, Y,Z. The stats indicate the plausibility of my argument.

This is especially true if we're not talking about rejecting the null but using observations to support an argument.

blargh. I agree with the original post I am responding too, but I reject that the stats being used these days in balance discussions are completely worthless because of purely technical reasons.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
iamke55
Profile Blog Joined April 2004
United States2806 Posts
October 13 2011 18:59 GMT
#113
This graph just makes it laughable how far MC has been ahead of everyone else. I remember watching MVP vs Nestea in this GSL and there was a point in a game where Nestea loaded up a doom drop, got scouted, and MVP still didn't react until everything unloaded in his base. Can you remember the last time MC failed to notice even one dropship on his minimap?
During practice session, I discovered very good build against zerg. -Bisu[Shield]
lizzard_warish
Profile Joined June 2011
589 Posts
October 13 2011 18:59 GMT
#114
On October 14 2011 03:17 dschneid wrote:
There's a huge lack of stats knowledge here and it's sad that these graphs get put on display when people don't know how to read them. For people who said sample size doesn't matter because these are win percentages, it doesn't matter that percentages are normalized for sample size, sample size still effects how much weight outliers hold as well as the general significance of the number.

Put some confidence intervals around these, make note of possible selection bias, and tell me the overall sample sizes (a few hundred at best? That's not that much in the realm of stats)...

Bottom line you can only make a few inferences from these but no sound conclusions.
All these stats do is confirm things progamers, both foreign and korean, and any reasonable examination of potential strategical options, risk rewards etc, already tell us. Terran is really imbalanced, and protoss is really under powered. Nice attempt at playing that down though.
koppik
Profile Joined April 2010
United States676 Posts
October 13 2011 19:01 GMT
#115
To be serious, the perception of terran's strength has to have some feedback into what players pick terran. I bet that a Korean brood war player is just more likely to switch to SC2 if he plays terran, hearing that terran is the most let's say "robust" race.
MeatSnack
Profile Joined March 2011
United States23 Posts
October 13 2011 19:07 GMT
#116
On October 14 2011 03:17 dschneid wrote:
There's a huge lack of stats knowledge here and it's sad that these graphs get put on display when people don't know how to read them. For people who said sample size doesn't matter because these are win percentages, it doesn't matter that percentages are normalized for sample size, sample size still effects how much weight outliers hold as well as the general significance of the number.

Put some confidence intervals around these, make note of possible selection bias, and tell me the overall sample sizes (a few hundred at best? That's not that much in the realm of stats)...

Bottom line you can only make a few inferences from these but no sound conclusions.

Wait... you mean we're NOT supposed to read the graph as Terran = IMBA?

...Well crap. I guess I have no more excuses for losing in PvT.
Wuster
Profile Joined May 2011
1974 Posts
October 13 2011 19:07 GMT
#117
On October 14 2011 03:03 SeaSwift wrote:
Show nested quote +
On October 14 2011 02:57 Wuster wrote:
On October 14 2011 01:27 Carras wrote:
lol you can actually see mc´s championships there


Controversially, you could say that MC has dragged Protoss as a whole down. Reason being, Korea is a very copy-cat scene (the only real exception is the tank/marine vs mech split for TvT). And MC always had a really timing/micro heavy style, so people who weren't as sharp as him couldn't pull it off and eventually when people learned timing defenses, then those other Protoss' disappeared too (Alicia comes to mind - I still best remember him for straight up killing MVP when poking with a 3-gate expo).

Maybe this is reading too much into MC's fall from grace and yes I'm kind of ripping off what Wolf said, but players sure like to follow the example of their best players (how many NA zergs only respect macro ala Idra?). And Genius/Hongun, who never played like MC, are the two most consistent Protoss players (as in Code S every season knock on wood).


I like how you say that timing pushes have been figured out but Hongun has never played like MC and has remained a consistent Protoss player.

HongUn has ALWAYS relied on timing pushes. Be it 3gate Void Ray all-in, 4gate all-in, you name it. I think I can count the number of times he has expanded on one hand. He has just been lucky enough so far to face some relatively mediocre players or else beat people on their off-day (vs MC, for example. 3 4gates in a row...). He's the Protoss version of YuGiOh (or YuG1-1-1Oh), but more successful and lucky IMO.

And Genius is just a really solid all-round player, making up for his relatively poor mechanics (compared to MC/MVP et al) with being FAR ahead of his time in the metagame.



To me, Hongun skews more all-in and using more unorthodox builds, which helps him to catch more players off guard. I know a lot of people hate on Hongun, but he's been around for a long time to just be lucky. But who knows, it could be possible. I think he showed a lot of skill when he took out MC.

I think you mean someone other than Yugioh btw, unless it's a game reference that flew over my head =p.

No argument on Genius, I watched him 4-0 Loner at Blizzcon and he was just so smart, with a warp prism dropping Immortals to shut down Loner's tank/marauder/marine pushes (yes this was a long time ago for TvP heh).

On October 14 2011 03:37 K3Nyy wrote:
Show nested quote +
On October 14 2011 02:57 Wuster wrote:
On October 14 2011 01:27 Carras wrote:
lol you can actually see mc´s championships there


Controversially, you could say that MC has dragged Protoss as a whole down. Reason being, Korea is a very copy-cat scene (the only real exception is the tank/marine vs mech split for TvT). And MC always had a really timing/micro heavy style, so people who weren't as sharp as him couldn't pull it off and eventually when people learned timing defenses, then those other Protoss' disappeared too (Alicia comes to mind - I still best remember him for straight up killing MVP when poking with a 3-gate expo).

Maybe this is reading too much into MC's fall from grace and yes I'm kind of ripping off what Wolf said, but players sure like to follow the example of their best players (how many NA zergs only respect macro ala Idra?). And Genius/Hongun, who never played like MC, are the two most consistent Protoss players (as in Code S every season knock on wood).

I think the huge swings in PvX are weird; how the hell do you balance a race that goes to 60% win rates then down to 30% winrates month to month?

Some of it though is caused by patch changes, like the Roach range buff in Open 2, Fungal buff in May all caused PvZ to tank immediately, but they more or less bounced back the season after.

Obviously, PvT hasn't bounced back from August yet; but 1-1-1 isn't a patch change so that's not too surprising. PvZ is starting to come back though, so that's a good sign.

I'm curious what meta/patch changes happened in PvT between January and December to cause Protoss to go from 2 in the final 4! MC FF's imba! Hongun's all-ins too good! to Protoss barely winning.

On October 14 2011 02:42 ilikeLIONZ wrote:
MC owning the graphs, other than him not a single toss did very well in the GSL. i'm really tired of that.


Inca, Genius, Hongun and Anypro have all made deep GSL runs (only Genius has missed on a Ro4 on that list). It's not like there are a lot of non-Nestea zergs that make GSL finals either (just Fruitdealer and Losira).


I dunno if you realize it but timing attacks happen in a lot of games, not just MC's game.

TvZ, the 3 tank timing attack happens in a lot of the games. TvP, Stim/Ghost/2 medivac timings happen all the timing. ZvP, roach ling, etc.

The point is nobody maxes to 200/200 and then goes attack, that's not a macro game. Timing attacks always happens, not just in the Protoss race. The difference is that pretty much all the Protoss timings have been figured out.


I'm aware that all games feature timing attacks. I watched MC at IPL and he's still delaying his 3rd a long time while he executes 2-base timing x. He's not all-in, but he does bank a lot on his push working. Most of the time if you move out and the timing turns out not to be there, you turn around and try later. MC's seems like he *had* to make the timing work or he's screwed.

But then again this might be my bias towards Terran style 100-food pushes to kill the Zerg 3rd versus Protoss' using a void/phoenix to stop the Zerg from putting his 3rd down (which fail so often to oh that 3rd was faster than I thought, oh he has extra queens, oh there are spores...).

I think Protoss still has plenty of room to explore with timings, ect. They have Chronoboost after all. It's certainly made double forge look viable in the GSTL playoffs. I really do believe that chronoboost is not well understood right now. I see lots of pro games where it's been 10+ minutes in and the nexus has full energy, certainly there's something you could be doing, if nothing other than powering into a tech switch (chrono buildings or upgrades).
Danglars
Profile Blog Joined August 2010
United States12133 Posts
October 13 2011 19:09 GMT
#118
Thanks.
Darn Terrans! Haha.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
ectonym
Profile Joined July 2010
United States147 Posts
October 13 2011 19:16 GMT
#119
Between, say May and Jul, what does SUPER mean? Is June really that awesome? but srsly folks, what's SUPER mean in OP's charts
I cannot be what I am so I become money, quarter by quarter, and live as long as I can live. "Why I Play Video Games," by Tony Barnstone. check out my design website, ectonym.com
WesleyLok
Profile Joined May 2011
Canada99 Posts
October 13 2011 19:19 GMT
#120
So basically, PvZ is, and has been the shittiest matchup ever with protoss constantly getting destroyed even worse than PvT, yet zerg babies like idra and destiny still qq.... rofl.
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