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Active: 1528 users

Do you macro like a pro? - Page 29

Forum Index > SC2 General
Post a Reply
Prev 1 27 28 29 30 31 63 Next
Reithan
Profile Blog Joined February 2011
United States360 Posts
September 17 2011 02:55 GMT
#561
On September 17 2011 11:55 Kwanny wrote:...this needs to be part of SC2gears!

Seconded.
+1
http://www.teamliquid.net/blog/Xanthus730 ***** http://www.twitch.tv/reithan
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
September 17 2011 02:58 GMT
#562
my brain is fried.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
September 17 2011 03:01 GMT
#563
Whenever someone says they already macro like a pro and can't get out of bronze/silver/gold, copy pasta this thread.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Dayrlan
Profile Joined November 2010
United States248 Posts
September 17 2011 03:02 GMT
#564
On September 17 2011 11:52 Chodes wrote:
This is cool. But did you actually learn how to play better?


... The point of this post was to provide information, for use in getting better.
Xivsa
Profile Joined April 2011
United States1009 Posts
September 17 2011 03:06 GMT
#565
Awesome thread, can't believe you spent all the hours going over so many games. Hope to magic of statistics takes you to new places!
I don't know half of you half as well as I should like and I like less than half of you half as well as you deserve. - Bilbo
Misanthrope
Profile Blog Joined May 2010
United States924 Posts
September 17 2011 03:09 GMT
#566
My SQ for the last 11 games is 80.49. I'm in Diamond league, so it's likely this number is a bit off from the averages I would get from the last few month's games. Though it does mean something, as each game was between 12 minutes to 26 minutes, most of which were between 12-18 minutes.

I'll continue to input games as I play them, but this seemingly confirms my suspicion that I tend to inject and spend my larva better than average for my league (at least from the sample size the OP used). These two things are the only aspects of my play I've put deliberate practice into, and I've only been doing so for the last week because of Day9's recent Newbie Tuesday. In BW I used to practice spending all my money against a computer for hours at a time so that I could beat my friends on LAN, and that practice likely has residual effects as well.

My winrate among those games is even, and the majority of my losses since I've started paying attention to my progress are from not knowing when an attack is coming, and how to engage their army in the most effective way possible. Most of my wins are around the 15-18 minute mark, and I just 1a my much larger army into theirs. I'm sure once I get some more experience I'll make the jump to Masters.

I guess what I'm saying is, this shows that lately I'm ok at spending what I've got. Now I just need to learn when to spend it on what, and how to control it. This sort of feedback is enormously useful.
Resolve to perform what you ought. Perform without fail what you resolve. - Benjamin Franklin
mrlie3
Profile Blog Joined December 2008
Canada350 Posts
Last Edited: 2011-09-17 03:15:23
September 17 2011 03:14 GMT
#567
OH. MY. GOD.

I am an accounting/economic major student and I approve this research. =)

Skillcraft guys should totally hire this guy as a research analyst!
Crimson @ Clan CORE | ESFI World Translator
maruchan
Profile Joined June 2011
31 Posts
September 17 2011 03:17 GMT
#568
Out of curiosity, what's your educational background? Applied math? Really impressed with the rigor of the analysis.
theMiNUS
Profile Joined January 2011
United States333 Posts
September 17 2011 03:18 GMT
#569
love these statistical analysis, thanks

PS. is it possible to get the spreadsheet with raw data?
not idly do the leaves of lorien fall...
KCrazy
Profile Joined August 2009
United States278 Posts
September 17 2011 03:19 GMT
#570
so according to my SQ i'm right where i should be in the ladder.. damn you blizzard, you win this time!
"We need alcohol" ~Stork
machinations
Profile Joined March 2011
United States25 Posts
September 17 2011 03:39 GMT
#571
This is an awesome post! ty <3
skiptomylou1231
Profile Joined January 2011
United States63 Posts
September 17 2011 03:59 GMT
#572
That's an amazing post with clearly a great deal of thought, preparation, and refinement to the study. I'm really surprised by the lack of difference in workers created between diamond and masters.
bobobaerogawa
Profile Joined October 2010
43 Posts
Last Edited: 2011-09-17 04:05:41
September 17 2011 04:02 GMT
#573
On September 17 2011 12:19 KCrazy wrote:
so according to my SQ i'm right where i should be in the ladder.. damn you blizzard, you win this time!


yup, same for me .... damn ur good


€: for all apple users in Europe: you may have to change the dot "." in the formula to a comma "," to avoid synthax errors

= 35*(0.00137*I-LN(U))+240 ----> = 35*(0,00137*I-LN(U))+240
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
September 17 2011 04:12 GMT
#574
Great amount of content, gonna take a while to decipher this lol
How devious | http://anartisticanswer.blogspot.com.au/
XXGeneration
Profile Blog Joined November 2010
United States625 Posts
September 17 2011 04:18 GMT
#575
Insane. Math ftw.
"I was so surprised when I first played StarCraft 2. I couldn't believe that such an easy game exists... I guess the best way to attract people these days is to make things easy and simple." -Midas
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2011-09-17 04:31:01
September 17 2011 04:26 GMT
#576
Holy shit, are you a stats PhD or something? damn, very interesting read.

Btw, my mind was fucking blown. Now we need to do SQ for all the pro's.
liftlift > tsm
slmw
Profile Blog Joined October 2010
Finland233 Posts
September 17 2011 04:36 GMT
#577
A lot of people here in the lower leagues wonder why their SQ is master league level and say that "macro isn't what is holding them back". Macro is a lot more than just SQ - spending the income. A big part of macro is also maximizing the income. Having an even saturation, no idle workers, constant worker production without supply blocks and having a good expansion control are a big part of macro.

In by far the most cases in bronze-platinum or even diamond, macro is what is holding you back. An easy way to have a good SQ in lower leagues is to build too many production structures to keep the money low. This affects the SQ value a lot, and you shouldn't probably make conclusions like "My macro is in master level, therefore I'm a masters level player". SQ is a good estimate, but having these crucial macro mistakes is really bad and indeed is a big reason in what is holding you back.
genius_man16
Profile Joined February 2011
United States749 Posts
Last Edited: 2011-09-17 04:39:59
September 17 2011 04:37 GMT
#578
On September 17 2011 08:55 figq wrote:
I wonder what is the relationship between SQ (in a game) and win/loss outcome, for a particular player. So far my very quick impression is that SQ is higher when losing (people are pushed to the wall and macro like there's no tomorrow), whereas when winning people may tend to afford to be less efficient with their resource spending, on average. Moreover, because I've seen it happen in progaming, even to Koreans, I suppose if true this would scale up to all levels of play.



I would assume this would be true. I know personally I macro a lot less hard when I know im ahead and about to win. Especially when im in a deathpush, it's like, "well I could make 2 tanks 10 marines and a medivac, but im blowing up his spawning pool and everything so...."


On September 17 2011 13:36 slmw wrote:
A lot of people here in the lower leagues wonder why their SQ is master league level and say that "macro isn't what is holding them back". Macro is a lot more than just SQ - spending the income. A big part of macro is also maximizing the income. Having an even saturation, no idle workers, constant worker production without supply blocks and having a good expansion control are a big part of macro.

In by far the most cases in bronze-platinum or even diamond, macro is what is holding you back. An easy way to have a good SQ in lower leagues is to build too many production structures to keep the money low. This affects the SQ value a lot, and you shouldn't probably make conclusions like "My macro is in master level, therefore I'm a masters level player". SQ is a good estimate, but having these crucial macro mistakes is really bad and indeed is a big reason in what is holding you back.



This is true but you also have to factor in the "resource collection rate" I'm sure it's easy for a bronze leaguer who has 10 workers and 10 barracks to keep his money low, but his income will be like 500 or so for the whole game, so i'm sure there would be an easy way to factor in the Income rate vs time in order to get a more accurate measure that would factor in stuff like production buildings.

Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
NekoFlandre
Profile Joined March 2011
United States497 Posts
September 17 2011 04:37 GMT
#579
Amazing post.....so much work.

I. May not understand the mathematics but I don understand the little dot blobs and lines and words.

<3

So informative.
Kitty Flandre....even more scary..
Kuja
Profile Blog Joined May 2011
United States1759 Posts
September 17 2011 04:39 GMT
#580
Yup, idras just on another level.
“Who's to say that my light is better than your darkness? Who's to say death is better than your darkness? Who am I to say?”
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