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MLG Raleigh Stats: APM, Win Ratios by Race - Page 2

Forum Index > SC2 General
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Prev 1 2 3 Next All
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 15 2011 17:54 GMT
#21
On September 16 2011 02:41 genius_man16 wrote:
Show nested quote +
On September 16 2011 02:38 BroboCop wrote:
serious question: what can luckyfool do with 230 apm on 1base?


Make his workers work extra hard?


¨Mine harder, goddamnit!¨
"Its easy, just trust your CPU".-Boxer on being good at games
Micket
Profile Joined April 2011
United Kingdom2163 Posts
September 15 2011 17:56 GMT
#22
I just find it hard to see how MLG statistics tell you anything at all. It has Xelnaga being a good ZvT map and Protoss having a greater win percentage vs Terran.

I just fail to see how you can look at Xelnaga, and say that it is balanced. Best 2 rax map, best hellion map, best map for denying scouting (tiny main), amazingly OP gold base for T, difficult 3rd for Z, very difficult to counter attack due to short rush distance; just everything on that map favours Terran except easier drop defence.

Sure, the map can be ok if Terran does a standard 2 base all in/timing and it gets absolutely mauled, but if Terran plays the map the way MVP plays it, I just can't see what you can do.
Lysergic
Profile Joined December 2010
United States355 Posts
September 15 2011 18:18 GMT
#23
On September 16 2011 02:14 MaderA wrote:
Awesome stats, thank you. It's weird how TvZ went from 43.21% in Columbus to 57% in Raleigh.


Columbus had Losira, Moon, and July (July in open bracket). Idra, Ret, and Slush also had a lot of wins. Only korean terran was MMA I think (Select doesn't live in korea). 5 Zergs in the top 8.

Anaheim had Ganzi, Mvp, MMA, Boxer, Rain (Rain and Ganzi in open bracket). Only korean zerg was DRG. This was also when the new BF Hellion style was revealed. 5 Terrans and 1 Zerg in the top 6, all korean.

Raleigh had Puma, Bomber, Rain, Nada, Noblesse. Puma and Noblesse were in the open bracket, and even Trimaster beat a lot of zergs, including Idra and Haypro. Only korean zergs were Coca and DRG.

Look at Raleigh's Pool B results alone, there was a 10% ZvT match winrate. (1-9 only because Haypro beat Sjow).

It's easy why you can't take the matchup statistics seriously. The open bracket obviously has such a wide skill gap, and the koreans (such as Hero, Puma, Noblesse) that blaze through the open bracket skew the results. The Championship/Pool statistics carry no meaning either, because there are too few games and the results have a lot to do with what koreans are there. The players who keep getting reseeded (such as incontrol, machine, haypro, moonan) make it even more meaningless.

I'm guessing a lot of people are still gonna say dumb things like "lol toss complaining about PvT"
Montana[TK]
Profile Blog Joined August 2011
1624 Posts
September 15 2011 18:20 GMT
#24
can't wait for the APM changes in 1.4 so the stat gains a little more meaning
Plexa: "It's not [caster] bashing when its the truth."
ohampatu
Profile Joined July 2010
United States1448 Posts
September 15 2011 18:24 GMT
#25
On September 16 2011 03:20 Montana[TK] wrote:
can't wait for the APM changes in 1.4 so the stat gains a little more meaning



That stat doesn't really have any meaning. Even after the changes you can still spam it up just like before. Just now you can't go '123, 123, 123, 123, 123'. People will still spam. I generally wont even look at apm, and if i do, i wait untill past 50 food so that i get a reasonble result.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Noam
Profile Joined September 2010
Israel2209 Posts
September 15 2011 18:39 GMT
#26
On September 16 2011 02:04 Slasher wrote:
Race Breakdown - P: 85 - Terran: 87 - Zerg: 70

This stat confuses me a bit as it suggests the sum of players participating is 242.

According to the MLG website there were 235 open bracket players (256 - 21 Byes).
If you add the 16 Pro Circuit players and 4 GSL invites this results in 255 players total.
So either 13 players are missing from the race stats or they are not accounting for all the players for whatever reason.

I'm having a hard time finding a possible explanation for this as scenarios like players not showing up are properly documented in the bracket as DNS instead of Bye.
Liquipedia
Exarl25
Profile Joined November 2010
1887 Posts
September 15 2011 18:44 GMT
#27
On September 16 2011 03:20 Montana[TK] wrote:
can't wait for the APM changes in 1.4 so the stat gains a little more meaning


It will have less meaning, not more. Legitimately cycling through control groups will no longer count but clicking 50 times to move an SCV will still cause your to APM skyrocket.
alepov
Profile Joined December 2010
Netherlands1132 Posts
September 15 2011 18:44 GMT
#28
On September 16 2011 02:09 ohampatu wrote:
I dont know how good these results are. Considering the top end of MLG has people of the likes as DRG/Hero, etc. While the bottom end has players at like my skill level.


Edit: id much rather see just the stats from group play and brackets.

Same skill difference in groups between people like bomber and incontrol etc.
ლ(ಠ益ಠლ)
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
September 15 2011 18:47 GMT
#29
On September 16 2011 03:39 Noam wrote:
Show nested quote +
On September 16 2011 02:04 Slasher wrote:
Race Breakdown - P: 85 - Terran: 87 - Zerg: 70

This stat confuses me a bit as it suggests the sum of players participating is 242.

According to the MLG website there were 235 open bracket players (256 - 21 Byes).
If you add the 16 Pro Circuit players and 4 GSL invites this results in 255 players total.
So either 13 players are missing from the race stats or they are not accounting for all the players for whatever reason.

I'm having a hard time finding a possible explanation for this as scenarios like players not showing up are properly documented in the bracket as DNS instead of Bye.


Well numberwise 13 randoms wouldn't be too far fetched?
https://steamcommunity.com/id/*tlusernamehere*/
Noam
Profile Joined September 2010
Israel2209 Posts
September 15 2011 18:59 GMT
#30
On September 16 2011 03:47 HwangjaeTerran wrote:
Show nested quote +
On September 16 2011 03:39 Noam wrote:
On September 16 2011 02:04 Slasher wrote:
Race Breakdown - P: 85 - Terran: 87 - Zerg: 70

This stat confuses me a bit as it suggests the sum of players participating is 242.

According to the MLG website there were 235 open bracket players (256 - 21 Byes).
If you add the 16 Pro Circuit players and 4 GSL invites this results in 255 players total.
So either 13 players are missing from the race stats or they are not accounting for all the players for whatever reason.

I'm having a hard time finding a possible explanation for this as scenarios like players not showing up are properly documented in the bracket as DNS instead of Bye.


Well numberwise 13 randoms wouldn't be too far fetched?

That's actually a very good idea didn't even consider those random players.

If its true its unfortunate that MLG didn't mention that there were 13 random players signed up, that's a fairly large number imo.
Liquipedia
ohampatu
Profile Joined July 2010
United States1448 Posts
September 15 2011 19:38 GMT
#31
On September 16 2011 03:59 Noam wrote:
Show nested quote +
On September 16 2011 03:47 HwangjaeTerran wrote:
On September 16 2011 03:39 Noam wrote:
On September 16 2011 02:04 Slasher wrote:
Race Breakdown - P: 85 - Terran: 87 - Zerg: 70

This stat confuses me a bit as it suggests the sum of players participating is 242.

According to the MLG website there were 235 open bracket players (256 - 21 Byes).
If you add the 16 Pro Circuit players and 4 GSL invites this results in 255 players total.
So either 13 players are missing from the race stats or they are not accounting for all the players for whatever reason.

I'm having a hard time finding a possible explanation for this as scenarios like players not showing up are properly documented in the bracket as DNS instead of Bye.


Well numberwise 13 randoms wouldn't be too far fetched?

That's actually a very good idea didn't even consider those random players.

If its true its unfortunate that MLG didn't mention that there were 13 random players signed up, that's a fairly large number imo.



Why would MLG mention 13 non-pro randoms?
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Burns
Profile Blog Joined December 2010
United States2300 Posts
September 15 2011 23:58 GMT
#32
luckyfool is a legit nerd baller, who else does DC have to play hour long games vs avilo
What do you mean you heard me during the night, these are quiet pants!
Cadgers
Profile Blog Joined August 2008
United States514 Posts
September 16 2011 00:04 GMT
#33
Holyshit JF plays SC2?!? He must not be that great, otherwise I would have known. Anyone know if he's playing fulltime or what? His Reaver control was so sick.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
September 16 2011 00:06 GMT
#34
Luckyfool representing rofl :D I'm getting a high apm vibe from him.
rfoster
Profile Joined December 2010
United States1005 Posts
September 16 2011 00:08 GMT
#35
Pretty interesting stuff, glad to see actual facts disproving protoss being underpowered. It almost seemed like it was being accepted for a while.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
September 16 2011 00:09 GMT
#36
Should do APM by matchup breakdowns :D

Would be totally epic.

Btw, anyone know what software they're using the parse the replay files in bulk? sc2 gears?
arbitrageur
Profile Joined December 2010
Australia1202 Posts
September 16 2011 01:27 GMT
#37
Someone did an analysis of last MLG and found a statistically significant correlation between APM and win rate.... so it does mean something.

- Most of the highest APMs are Koreans.
- Best players are Koreans.

Conclusion: can't make a conclusion... but yeah. Koreans have far far better macro and they also happen to have higher APM.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-09-16 01:34:33
September 16 2011 01:33 GMT
#38
I do love these stats but be careful about drawing any conclusions about the race by stats. Don't forget that there are real, fallible human beings who make mistakes.

Case in point- Idra had at least two games he SHOULD have won but left early. So don't overanalyze the stats, just enjoy them!



edit: arbitrageur we tell plat and below players apm doesn't matter. Of course the higher apm you have the better you'll do when you're talking about pros.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Ryuu314
Profile Joined October 2009
United States12679 Posts
September 16 2011 01:36 GMT
#39
On September 16 2011 10:27 arbitrageur wrote:
Someone did an analysis of last MLG and found a statistically significant correlation between APM and win rate.... so it does mean something.

- Most of the highest APMs are Koreans.
- Best players are Koreans.

Conclusion: can't make a conclusion... but yeah. Koreans have far far better macro and they also happen to have higher APM.

I've found that in BW people really like to overstate the value of APM, while in SC2, people tend to understate the value of APM.

APM isn't a "meaningless number." It does mean something. A player who can achieve 400 APM will naturally be able to do more stuff than a player who can only achieve 100 APM. The question becomes whether or not the actions they're doing are meaningful. For the most part, lower level players will inflate their APM through spam, so big numbers aren't indicative of much.

But, for higher level players, where few, if any, actions are wasted, APM does say quite a lot. If pro A can do 300 meaningful actions a minute, while pro B can only manage 200, all else constant, it's very likely pro A will be able to gain the upper hand simply by being able to make more shit happen at once.
goldendwarf
Profile Joined January 2011
Canada170 Posts
September 16 2011 01:38 GMT
#40
guessing protoss doesnt have a low win rate since its counting the noobs from open bracket and the foreigners pros who still have problems vs toss.
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