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MLG Raleigh Stats: APM, Win Ratios by Race

Forum Index > SC2 General
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Slasher
Profile Joined September 2007
United States1095 Posts
September 15 2011 17:04 GMT
#1
With Orlando coming up fast, here is an infographic compiled with Anaheim stats on Wins by APM, Race/Matchup, Map Popularity, and Matchups on specific maps. This breakdown and infographic are likes the ones we did for Columbus and Anaheim.

Wins by Matchup: Entire Tournament:

Race Breakdown - P: 85 - Terran: 87 - Zerg: 70

TvZ:
Terran: 57%
Zerg: 43%
154-115

PvZ:
Protoss: 48%
Zerg: 52%
106-114

PvT:
Protoss: 51%
Terran: 49%
149-143

APM (Calculated using in-game time):

coL.DongRaeGu: 274
oGs.NaDa: 270

Here's the full infographic and numbers: http://www.majorleaguegaming.com/news/mlg-raleigh-starcraft-2-by-the-numbers
Slasher
Profile Joined September 2007
United States1095 Posts
September 15 2011 17:04 GMT
#2
To compare, here was the race matchup breakdown for Columbus and Anaheim:

Columbus:

PvZ:
Protoss: 46.51%
Zerg: 53.49%

PvT:
Protoss: 54%
Terran: 46%

TvZ:
Terran: 43.21%
Zerg: 56.79%

Anaheim:

PvZ:
Protoss: 51.1%
Zerg: 48.9%
144-138

PvT:
Protoss: 48.3%
Terran: 51.7%
171-183

TvZ:
Terran: 56.8%
Zerg: 43.2%
142-108
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
September 15 2011 17:05 GMT
#3
Very balanced .
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
September 15 2011 17:05 GMT
#4
interesting, 51% pvt win
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Grackodile
Profile Joined January 2011
United States263 Posts
Last Edited: 2011-09-15 17:09:59
September 15 2011 17:07 GMT
#5
I don't know why there is so much QQ lately about PvT and PvZ. I know it's just one tournament and all but the only real mu that varies a great deal is ZvT.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
September 15 2011 17:07 GMT
#6
I love these stats from MLG. Great job!
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2011-09-15 17:09:21
September 15 2011 17:09 GMT
#7
The only matchup I think which needs some help is TvZ. There's something Terran gets that Zerg doesn't.
Porouscloud - NA LoL
ohampatu
Profile Joined July 2010
United States1448 Posts
Last Edited: 2011-09-15 17:10:26
September 15 2011 17:09 GMT
#8
I dont know how good these results are. Considering the top end of MLG has people of the likes as DRG/Hero, etc. While the bottom end has players at like my skill level.


Edit: id much rather see just the stats from group play and brackets.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
September 15 2011 17:10 GMT
#9
On September 16 2011 02:07 Grackodile wrote:
I don't know why there is so much QQ lately about PvT and PvZ. I know it's just one tournament and all but the only real mu that varies a great deal is ZvT.


These numbers aren't indicative of anything, because the discrepancy in skill is often so huge.
wat
Risen
Profile Blog Joined March 2010
United States7927 Posts
September 15 2011 17:12 GMT
#10
On September 16 2011 02:09 ohampatu wrote:
I dont know how good these results are. Considering the top end of MLG has people of the likes as DRG/Hero, etc. While the bottom end has players at like my skill level.


Edit: id much rather see just the stats from group play and brackets.


This can't be emphasized enough.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
ohampatu
Profile Joined July 2010
United States1448 Posts
September 15 2011 17:13 GMT
#11
On September 16 2011 02:10 Elefanto wrote:
Show nested quote +
On September 16 2011 02:07 Grackodile wrote:
I don't know why there is so much QQ lately about PvT and PvZ. I know it's just one tournament and all but the only real mu that varies a great deal is ZvT.


These numbers aren't indicative of anything, because the discrepancy in skill is often so huge.



You make no sense there. These numbers are indicative of alot.

I dont need to see the stats of July rolling through open bracket for instance. The stats are skewed because you have alot of good players beating alot of shitty players. Yes, apm, etc can still be found. But you cant honestly graph win/los percentage, when you have players like july/hero rolling open bracket.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Madera
Profile Joined July 2011
Sweden2672 Posts
September 15 2011 17:14 GMT
#12
Awesome stats, thank you. It's weird how TvZ went from 43.21% in Columbus to 57% in Raleigh.
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
Last Edited: 2011-09-15 17:16:53
September 15 2011 17:15 GMT
#13
On September 16 2011 02:07 Grackodile wrote:
I don't know why there is so much QQ lately about PvT and PvZ. I know it's just one tournament and but the only real mu that varies a great deal is ZvT.


The stats are incredibly skewed for TvZ anyhow. There were 10 matches between koreans T's and foreigner Z's, only 3 matches between koreans Z's and foreigner T's. All of the koreans won.

Makes the win percentage rather meaningless.

On September 16 2011 02:09 Amui wrote:
The only matchup I think which needs some help is TvZ. There's something Terran gets that Zerg doesn't.


Yeah, more good koreans T's playing foreigner Z's then the other way around.
ohampatu
Profile Joined July 2010
United States1448 Posts
September 15 2011 17:16 GMT
#14
What Derez said. People really can't gleam anything MU based from these stats. Considering who plays in open bracket and the koreans invited, cause that skews all the results. Like i said.

Do this, but only do it from the group play and championship bracket.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
RinconH
Profile Joined April 2010
United States512 Posts
September 15 2011 17:31 GMT
#15
Thanks for compiling but somewhat misleading as you have a group of players (Koreans) far above everyone else who skew the ratios.

The Koreans are going to win no matter what their race.

GSL is the best thing to look at as the skill levels are more uniform.
BroboCop
Profile Joined December 2010
United States373 Posts
September 15 2011 17:38 GMT
#16
serious question: what can luckyfool do with 230 apm on 1base?
ohampatu
Profile Joined July 2010
United States1448 Posts
September 15 2011 17:39 GMT
#17
On September 16 2011 02:38 BroboCop wrote:
serious question: what can luckyfool do with 230 apm on 1base?


Lol. You should see some of the old meme's.
I remember a particular one that just had a picture of flash, top part said 300 apm, bottom part said 'only 5 scv's'. Cracked me up everytime i saw it.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
-_-
Profile Blog Joined November 2003
United States7081 Posts
September 15 2011 17:40 GMT
#18
On September 16 2011 02:38 BroboCop wrote:
serious question: what can luckyfool do with 230 apm on 1base?



loooooooooooooooooooooooooolllllllllllllllllllllllllllllllllllllll


i like luckyfool, but that's damn funny :p
genius_man16
Profile Joined February 2011
United States749 Posts
September 15 2011 17:41 GMT
#19
On September 16 2011 02:38 BroboCop wrote:
serious question: what can luckyfool do with 230 apm on 1base?


Make his workers work extra hard?
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
fuzzayy
Profile Joined February 2011
United States99 Posts
September 15 2011 17:50 GMT
#20
On September 16 2011 02:41 genius_man16 wrote:
Show nested quote +
On September 16 2011 02:38 BroboCop wrote:
serious question: what can luckyfool do with 230 apm on 1base?


Make his workers work extra hard?

lol yea
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 15 2011 17:54 GMT
#21
On September 16 2011 02:41 genius_man16 wrote:
Show nested quote +
On September 16 2011 02:38 BroboCop wrote:
serious question: what can luckyfool do with 230 apm on 1base?


Make his workers work extra hard?


¨Mine harder, goddamnit!¨
"Its easy, just trust your CPU".-Boxer on being good at games
Micket
Profile Joined April 2011
United Kingdom2163 Posts
September 15 2011 17:56 GMT
#22
I just find it hard to see how MLG statistics tell you anything at all. It has Xelnaga being a good ZvT map and Protoss having a greater win percentage vs Terran.

I just fail to see how you can look at Xelnaga, and say that it is balanced. Best 2 rax map, best hellion map, best map for denying scouting (tiny main), amazingly OP gold base for T, difficult 3rd for Z, very difficult to counter attack due to short rush distance; just everything on that map favours Terran except easier drop defence.

Sure, the map can be ok if Terran does a standard 2 base all in/timing and it gets absolutely mauled, but if Terran plays the map the way MVP plays it, I just can't see what you can do.
Lysergic
Profile Joined December 2010
United States355 Posts
September 15 2011 18:18 GMT
#23
On September 16 2011 02:14 MaderA wrote:
Awesome stats, thank you. It's weird how TvZ went from 43.21% in Columbus to 57% in Raleigh.


Columbus had Losira, Moon, and July (July in open bracket). Idra, Ret, and Slush also had a lot of wins. Only korean terran was MMA I think (Select doesn't live in korea). 5 Zergs in the top 8.

Anaheim had Ganzi, Mvp, MMA, Boxer, Rain (Rain and Ganzi in open bracket). Only korean zerg was DRG. This was also when the new BF Hellion style was revealed. 5 Terrans and 1 Zerg in the top 6, all korean.

Raleigh had Puma, Bomber, Rain, Nada, Noblesse. Puma and Noblesse were in the open bracket, and even Trimaster beat a lot of zergs, including Idra and Haypro. Only korean zergs were Coca and DRG.

Look at Raleigh's Pool B results alone, there was a 10% ZvT match winrate. (1-9 only because Haypro beat Sjow).

It's easy why you can't take the matchup statistics seriously. The open bracket obviously has such a wide skill gap, and the koreans (such as Hero, Puma, Noblesse) that blaze through the open bracket skew the results. The Championship/Pool statistics carry no meaning either, because there are too few games and the results have a lot to do with what koreans are there. The players who keep getting reseeded (such as incontrol, machine, haypro, moonan) make it even more meaningless.

I'm guessing a lot of people are still gonna say dumb things like "lol toss complaining about PvT"
Montana[TK]
Profile Blog Joined August 2011
1624 Posts
September 15 2011 18:20 GMT
#24
can't wait for the APM changes in 1.4 so the stat gains a little more meaning
Plexa: "It's not [caster] bashing when its the truth."
ohampatu
Profile Joined July 2010
United States1448 Posts
September 15 2011 18:24 GMT
#25
On September 16 2011 03:20 Montana[TK] wrote:
can't wait for the APM changes in 1.4 so the stat gains a little more meaning



That stat doesn't really have any meaning. Even after the changes you can still spam it up just like before. Just now you can't go '123, 123, 123, 123, 123'. People will still spam. I generally wont even look at apm, and if i do, i wait untill past 50 food so that i get a reasonble result.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Noam
Profile Joined September 2010
Israel2209 Posts
September 15 2011 18:39 GMT
#26
On September 16 2011 02:04 Slasher wrote:
Race Breakdown - P: 85 - Terran: 87 - Zerg: 70

This stat confuses me a bit as it suggests the sum of players participating is 242.

According to the MLG website there were 235 open bracket players (256 - 21 Byes).
If you add the 16 Pro Circuit players and 4 GSL invites this results in 255 players total.
So either 13 players are missing from the race stats or they are not accounting for all the players for whatever reason.

I'm having a hard time finding a possible explanation for this as scenarios like players not showing up are properly documented in the bracket as DNS instead of Bye.
Liquipedia
Exarl25
Profile Joined November 2010
1887 Posts
September 15 2011 18:44 GMT
#27
On September 16 2011 03:20 Montana[TK] wrote:
can't wait for the APM changes in 1.4 so the stat gains a little more meaning


It will have less meaning, not more. Legitimately cycling through control groups will no longer count but clicking 50 times to move an SCV will still cause your to APM skyrocket.
alepov
Profile Joined December 2010
Netherlands1132 Posts
September 15 2011 18:44 GMT
#28
On September 16 2011 02:09 ohampatu wrote:
I dont know how good these results are. Considering the top end of MLG has people of the likes as DRG/Hero, etc. While the bottom end has players at like my skill level.


Edit: id much rather see just the stats from group play and brackets.

Same skill difference in groups between people like bomber and incontrol etc.
ლ(ಠ益ಠლ)
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
September 15 2011 18:47 GMT
#29
On September 16 2011 03:39 Noam wrote:
Show nested quote +
On September 16 2011 02:04 Slasher wrote:
Race Breakdown - P: 85 - Terran: 87 - Zerg: 70

This stat confuses me a bit as it suggests the sum of players participating is 242.

According to the MLG website there were 235 open bracket players (256 - 21 Byes).
If you add the 16 Pro Circuit players and 4 GSL invites this results in 255 players total.
So either 13 players are missing from the race stats or they are not accounting for all the players for whatever reason.

I'm having a hard time finding a possible explanation for this as scenarios like players not showing up are properly documented in the bracket as DNS instead of Bye.


Well numberwise 13 randoms wouldn't be too far fetched?
https://steamcommunity.com/id/*tlusernamehere*/
Noam
Profile Joined September 2010
Israel2209 Posts
September 15 2011 18:59 GMT
#30
On September 16 2011 03:47 HwangjaeTerran wrote:
Show nested quote +
On September 16 2011 03:39 Noam wrote:
On September 16 2011 02:04 Slasher wrote:
Race Breakdown - P: 85 - Terran: 87 - Zerg: 70

This stat confuses me a bit as it suggests the sum of players participating is 242.

According to the MLG website there were 235 open bracket players (256 - 21 Byes).
If you add the 16 Pro Circuit players and 4 GSL invites this results in 255 players total.
So either 13 players are missing from the race stats or they are not accounting for all the players for whatever reason.

I'm having a hard time finding a possible explanation for this as scenarios like players not showing up are properly documented in the bracket as DNS instead of Bye.


Well numberwise 13 randoms wouldn't be too far fetched?

That's actually a very good idea didn't even consider those random players.

If its true its unfortunate that MLG didn't mention that there were 13 random players signed up, that's a fairly large number imo.
Liquipedia
ohampatu
Profile Joined July 2010
United States1448 Posts
September 15 2011 19:38 GMT
#31
On September 16 2011 03:59 Noam wrote:
Show nested quote +
On September 16 2011 03:47 HwangjaeTerran wrote:
On September 16 2011 03:39 Noam wrote:
On September 16 2011 02:04 Slasher wrote:
Race Breakdown - P: 85 - Terran: 87 - Zerg: 70

This stat confuses me a bit as it suggests the sum of players participating is 242.

According to the MLG website there were 235 open bracket players (256 - 21 Byes).
If you add the 16 Pro Circuit players and 4 GSL invites this results in 255 players total.
So either 13 players are missing from the race stats or they are not accounting for all the players for whatever reason.

I'm having a hard time finding a possible explanation for this as scenarios like players not showing up are properly documented in the bracket as DNS instead of Bye.


Well numberwise 13 randoms wouldn't be too far fetched?

That's actually a very good idea didn't even consider those random players.

If its true its unfortunate that MLG didn't mention that there were 13 random players signed up, that's a fairly large number imo.



Why would MLG mention 13 non-pro randoms?
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Burns
Profile Blog Joined December 2010
United States2300 Posts
September 15 2011 23:58 GMT
#32
luckyfool is a legit nerd baller, who else does DC have to play hour long games vs avilo
What do you mean you heard me during the night, these are quiet pants!
Cadgers
Profile Blog Joined August 2008
United States514 Posts
September 16 2011 00:04 GMT
#33
Holyshit JF plays SC2?!? He must not be that great, otherwise I would have known. Anyone know if he's playing fulltime or what? His Reaver control was so sick.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
September 16 2011 00:06 GMT
#34
Luckyfool representing rofl :D I'm getting a high apm vibe from him.
rfoster
Profile Joined December 2010
United States1005 Posts
September 16 2011 00:08 GMT
#35
Pretty interesting stuff, glad to see actual facts disproving protoss being underpowered. It almost seemed like it was being accepted for a while.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
September 16 2011 00:09 GMT
#36
Should do APM by matchup breakdowns :D

Would be totally epic.

Btw, anyone know what software they're using the parse the replay files in bulk? sc2 gears?
arbitrageur
Profile Joined December 2010
Australia1202 Posts
September 16 2011 01:27 GMT
#37
Someone did an analysis of last MLG and found a statistically significant correlation between APM and win rate.... so it does mean something.

- Most of the highest APMs are Koreans.
- Best players are Koreans.

Conclusion: can't make a conclusion... but yeah. Koreans have far far better macro and they also happen to have higher APM.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-09-16 01:34:33
September 16 2011 01:33 GMT
#38
I do love these stats but be careful about drawing any conclusions about the race by stats. Don't forget that there are real, fallible human beings who make mistakes.

Case in point- Idra had at least two games he SHOULD have won but left early. So don't overanalyze the stats, just enjoy them!



edit: arbitrageur we tell plat and below players apm doesn't matter. Of course the higher apm you have the better you'll do when you're talking about pros.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Ryuu314
Profile Joined October 2009
United States12679 Posts
September 16 2011 01:36 GMT
#39
On September 16 2011 10:27 arbitrageur wrote:
Someone did an analysis of last MLG and found a statistically significant correlation between APM and win rate.... so it does mean something.

- Most of the highest APMs are Koreans.
- Best players are Koreans.

Conclusion: can't make a conclusion... but yeah. Koreans have far far better macro and they also happen to have higher APM.

I've found that in BW people really like to overstate the value of APM, while in SC2, people tend to understate the value of APM.

APM isn't a "meaningless number." It does mean something. A player who can achieve 400 APM will naturally be able to do more stuff than a player who can only achieve 100 APM. The question becomes whether or not the actions they're doing are meaningful. For the most part, lower level players will inflate their APM through spam, so big numbers aren't indicative of much.

But, for higher level players, where few, if any, actions are wasted, APM does say quite a lot. If pro A can do 300 meaningful actions a minute, while pro B can only manage 200, all else constant, it's very likely pro A will be able to gain the upper hand simply by being able to make more shit happen at once.
goldendwarf
Profile Joined January 2011
Canada170 Posts
September 16 2011 01:38 GMT
#40
guessing protoss doesnt have a low win rate since its counting the noobs from open bracket and the foreigners pros who still have problems vs toss.
Kujawa
Profile Blog Joined November 2010
United States137 Posts
September 16 2011 01:40 GMT
#41
ptv is, by blizzard standards, balanced! yeaahhhhh!
get the fuck out ball- hot_bid
arbitrageur
Profile Joined December 2010
Australia1202 Posts
September 16 2011 01:51 GMT
#42
On September 16 2011 10:36 Ryuu314 wrote:
Show nested quote +
On September 16 2011 10:27 arbitrageur wrote:
Someone did an analysis of last MLG and found a statistically significant correlation between APM and win rate.... so it does mean something.

- Most of the highest APMs are Koreans.
- Best players are Koreans.

Conclusion: can't make a conclusion... but yeah. Koreans have far far better macro and they also happen to have higher APM.

I've found that in BW people really like to overstate the value of APM, while in SC2, people tend to understate the value of APM.

APM isn't a "meaningless number." It does mean something. A player who can achieve 400 APM will naturally be able to do more stuff than a player who can only achieve 100 APM. The question becomes whether or not the actions they're doing are meaningful. For the most part, lower level players will inflate their APM through spam, so big numbers aren't indicative of much.

But, for higher level players, where few, if any, actions are wasted, APM does say quite a lot. If pro A can do 300 meaningful actions a minute, while pro B can only manage 200, all else constant, it's very likely pro A will be able to gain the upper hand simply by being able to make more shit happen at once.

voice of reason
Perseverance
Profile Joined February 2010
Japan2800 Posts
September 16 2011 01:54 GMT
#43
Thanks for the stats ^^

What's the formula to covert in-game time apm to real time apm?
<3 Moonbattles
Lysergic
Profile Joined December 2010
United States355 Posts
September 16 2011 02:15 GMT
#44
On September 16 2011 10:54 Perseverance wrote:
Thanks for the stats ^^

What's the formula to covert in-game time apm to real time apm?


Multiply the in-game APM by 1.38

DRG's 274 APM = 379 real APM.

And the new APM change is going to make APM calculations meaningless. DRG/Losira/Nada and most pro's are going to have significantly lower APM.
partisan
Profile Joined January 2011
United States783 Posts
September 16 2011 02:29 GMT
#45
I think you run into an issue where these numbers aren't weighted based on skill or previous results.

The large sample size tends to help but I think there could be a clever solution to weeding out some of the more obvious outliers. Unfortunately I am not a clever person, so I'll leave that someone else.
ChaosTerran
Profile Joined August 2011
Austria844 Posts
September 16 2011 02:43 GMT
#46
On September 16 2011 02:56 Micket wrote:
best map for denying scouting (tiny main), .


Just no, no and no. A small main actually makes it very easy for zerg to scout, if you have a big main it's much harder for zerg to actually scout what the terran is doing.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2011-09-16 02:59:51
September 16 2011 02:58 GMT
#47
On September 16 2011 10:36 Ryuu314 wrote:
Show nested quote +
On September 16 2011 10:27 arbitrageur wrote:
Someone did an analysis of last MLG and found a statistically significant correlation between APM and win rate.... so it does mean something.

- Most of the highest APMs are Koreans.
- Best players are Koreans.

Conclusion: can't make a conclusion... but yeah. Koreans have far far better macro and they also happen to have higher APM.

I've found that in BW people really like to overstate the value of APM, while in SC2, people tend to understate the value of APM.

APM isn't a "meaningless number." It does mean something. A player who can achieve 400 APM will naturally be able to do more stuff than a player who can only achieve 100 APM. The question becomes whether or not the actions they're doing are meaningful. For the most part, lower level players will inflate their APM through spam, so big numbers aren't indicative of much.

But, for higher level players, where few, if any, actions are wasted, APM does say quite a lot. If pro A can do 300 meaningful actions a minute, while pro B can only manage 200, all else constant, it's very likely pro A will be able to gain the upper hand simply by being able to make more shit happen at once.

Eh I don't think it was overstated in BW. The minimum apm required just to macro efficiently was higher in BW than SC2, plus with the pathing and more control groups etc, you NEEDED more apm to do the same tasks you do in SC2.
Not saying that apm isn't important in SC2 though. There was a good point made about strelock, by who I can't remember, but he gets by with 90 apm cause of his builds and strategic decisions, but when the game gets more fleshed out, and other people start doing the same thing, his apm will inevitably force him to fall behind.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
oDieN[Siege]
Profile Joined November 2009
United States2905 Posts
September 16 2011 03:00 GMT
#48
Great stats, MLG! Keep up the great work.
말크 : ^_^~ NeO)GabuAt, vGODieN
Vindicare605
Profile Blog Joined August 2011
United States16092 Posts
Last Edited: 2011-09-16 03:16:16
September 16 2011 03:15 GMT
#49
Stats are fun!

No but seriously I wish there was a way to get stats this detailed from the ladder.
aka: KTVindicare the Geeky Bartender
Mangix
Profile Joined June 2011
United States115 Posts
September 16 2011 03:17 GMT
#50
Shouldn't it be SK.Nada? :O
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2011-09-16 03:33:56
September 16 2011 03:29 GMT
#51
On September 16 2011 03:44 Exarl25 wrote:
Show nested quote +
On September 16 2011 03:20 Montana[TK] wrote:
can't wait for the APM changes in 1.4 so the stat gains a little more meaning


It will have less meaning, not more. Legitimately cycling through control groups will no longer count but clicking 50 times to move an SCV will still cause your to APM skyrocket.

It will have more objective meaning. Clicking actually takes screen time during which you can't really do anything else. That's why you don't see anyone clicking 50 times to move an SCV. IMO, If someone does the same quality macro/micro with less control group spamming, then it's not illogical to value that more.

For example:

- player A does manage constant SCV production from 3 CCs and it takes her/him avg. 10 cycling through the CCs
- player B does manage constant SCV production from 3 CCs and it takes her/him avg. 5 cycling through the CCs
- player C does manage constant SCV production from 3 CCs and she/he doesn't need to cycle around because s/he is simply so well trained to the point that s/he never forgets it without even looking at CCs.

What you get is 3 SCV production every 25 secs, and those are the "Actions" that are measured. How you get there will differ per individual, and I think it's not too absurd to assume, at pro level, if you can do the same/more with less, you're probably a better player. And if you're player C, you may be able to produce marines, marauders, tanks, etc. and better engage in the battle (i.e. more "actions") while player A is busy cycling through CCs to produce SCVs.

It's definitely more objective way of measuring APM, and it will be much more useful/meaningful than current way of measuring.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
September 16 2011 03:31 GMT
#52
I'm a stats man, thanks for the stats haha :-)
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
September 16 2011 03:34 GMT
#53
On September 16 2011 12:17 Mangix wrote:
Shouldn't it be SK.Nada? :O


It's based off the site sign-up, and Nada signed up with the ogs tag ^^;
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