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With Orlando coming up fast, here is an infographic compiled with Anaheim stats on Wins by APM, Race/Matchup, Map Popularity, and Matchups on specific maps. This breakdown and infographic are likes the ones we did for Columbus and Anaheim.
Wins by Matchup: Entire Tournament:
Race Breakdown - P: 85 - Terran: 87 - Zerg: 70
TvZ: Terran: 57% Zerg: 43% 154-115
PvZ: Protoss: 48% Zerg: 52% 106-114
PvT: Protoss: 51% Terran: 49% 149-143
APM (Calculated using in-game time):
coL.DongRaeGu: 274 oGs.NaDa: 270
Here's the full infographic and numbers: http://www.majorleaguegaming.com/news/mlg-raleigh-starcraft-2-by-the-numbers
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To compare, here was the race matchup breakdown for Columbus and Anaheim:
Columbus:
PvZ: Protoss: 46.51% Zerg: 53.49%
PvT: Protoss: 54% Terran: 46%
TvZ: Terran: 43.21% Zerg: 56.79%
Anaheim:
PvZ: Protoss: 51.1% Zerg: 48.9% 144-138
PvT: Protoss: 48.3% Terran: 51.7% 171-183
TvZ: Terran: 56.8% Zerg: 43.2% 142-108
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Very balanced .
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I don't know why there is so much QQ lately about PvT and PvZ. I know it's just one tournament and all but the only real mu that varies a great deal is ZvT.
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United States4126 Posts
I love these stats from MLG. Great job!
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The only matchup I think which needs some help is TvZ. There's something Terran gets that Zerg doesn't.
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I dont know how good these results are. Considering the top end of MLG has people of the likes as DRG/Hero, etc. While the bottom end has players at like my skill level.
Edit: id much rather see just the stats from group play and brackets.
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On September 16 2011 02:07 Grackodile wrote: I don't know why there is so much QQ lately about PvT and PvZ. I know it's just one tournament and all but the only real mu that varies a great deal is ZvT.
These numbers aren't indicative of anything, because the discrepancy in skill is often so huge.
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On September 16 2011 02:09 ohampatu wrote: I dont know how good these results are. Considering the top end of MLG has people of the likes as DRG/Hero, etc. While the bottom end has players at like my skill level.
Edit: id much rather see just the stats from group play and brackets.
This can't be emphasized enough.
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On September 16 2011 02:10 Elefanto wrote:Show nested quote +On September 16 2011 02:07 Grackodile wrote: I don't know why there is so much QQ lately about PvT and PvZ. I know it's just one tournament and all but the only real mu that varies a great deal is ZvT. These numbers aren't indicative of anything, because the discrepancy in skill is often so huge.
You make no sense there. These numbers are indicative of alot.
I dont need to see the stats of July rolling through open bracket for instance. The stats are skewed because you have alot of good players beating alot of shitty players. Yes, apm, etc can still be found. But you cant honestly graph win/los percentage, when you have players like july/hero rolling open bracket.
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Awesome stats, thank you. It's weird how TvZ went from 43.21% in Columbus to 57% in Raleigh.
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On September 16 2011 02:07 Grackodile wrote: I don't know why there is so much QQ lately about PvT and PvZ. I know it's just one tournament and but the only real mu that varies a great deal is ZvT.
The stats are incredibly skewed for TvZ anyhow. There were 10 matches between koreans T's and foreigner Z's, only 3 matches between koreans Z's and foreigner T's. All of the koreans won.
Makes the win percentage rather meaningless.
On September 16 2011 02:09 Amui wrote: The only matchup I think which needs some help is TvZ. There's something Terran gets that Zerg doesn't.
Yeah, more good koreans T's playing foreigner Z's then the other way around.
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What Derez said. People really can't gleam anything MU based from these stats. Considering who plays in open bracket and the koreans invited, cause that skews all the results. Like i said.
Do this, but only do it from the group play and championship bracket.
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Thanks for compiling but somewhat misleading as you have a group of players (Koreans) far above everyone else who skew the ratios.
The Koreans are going to win no matter what their race.
GSL is the best thing to look at as the skill levels are more uniform.
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serious question: what can luckyfool do with 230 apm on 1base?
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On September 16 2011 02:38 BroboCop wrote: serious question: what can luckyfool do with 230 apm on 1base?
Lol. You should see some of the old meme's. I remember a particular one that just had a picture of flash, top part said 300 apm, bottom part said 'only 5 scv's'. Cracked me up everytime i saw it.
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On September 16 2011 02:38 BroboCop wrote: serious question: what can luckyfool do with 230 apm on 1base?
loooooooooooooooooooooooooolllllllllllllllllllllllllllllllllllllll
i like luckyfool, but that's damn funny :p
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On September 16 2011 02:38 BroboCop wrote: serious question: what can luckyfool do with 230 apm on 1base?
Make his workers work extra hard?
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On September 16 2011 02:41 genius_man16 wrote:Show nested quote +On September 16 2011 02:38 BroboCop wrote: serious question: what can luckyfool do with 230 apm on 1base? Make his workers work extra hard? lol yea
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On September 16 2011 02:41 genius_man16 wrote:Show nested quote +On September 16 2011 02:38 BroboCop wrote: serious question: what can luckyfool do with 230 apm on 1base? Make his workers work extra hard?
¨Mine harder, goddamnit!¨
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I just find it hard to see how MLG statistics tell you anything at all. It has Xelnaga being a good ZvT map and Protoss having a greater win percentage vs Terran.
I just fail to see how you can look at Xelnaga, and say that it is balanced. Best 2 rax map, best hellion map, best map for denying scouting (tiny main), amazingly OP gold base for T, difficult 3rd for Z, very difficult to counter attack due to short rush distance; just everything on that map favours Terran except easier drop defence.
Sure, the map can be ok if Terran does a standard 2 base all in/timing and it gets absolutely mauled, but if Terran plays the map the way MVP plays it, I just can't see what you can do.
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On September 16 2011 02:14 MaderA wrote: Awesome stats, thank you. It's weird how TvZ went from 43.21% in Columbus to 57% in Raleigh.
Columbus had Losira, Moon, and July (July in open bracket). Idra, Ret, and Slush also had a lot of wins. Only korean terran was MMA I think (Select doesn't live in korea). 5 Zergs in the top 8.
Anaheim had Ganzi, Mvp, MMA, Boxer, Rain (Rain and Ganzi in open bracket). Only korean zerg was DRG. This was also when the new BF Hellion style was revealed. 5 Terrans and 1 Zerg in the top 6, all korean.
Raleigh had Puma, Bomber, Rain, Nada, Noblesse. Puma and Noblesse were in the open bracket, and even Trimaster beat a lot of zergs, including Idra and Haypro. Only korean zergs were Coca and DRG.
Look at Raleigh's Pool B results alone, there was a 10% ZvT match winrate. (1-9 only because Haypro beat Sjow).
It's easy why you can't take the matchup statistics seriously. The open bracket obviously has such a wide skill gap, and the koreans (such as Hero, Puma, Noblesse) that blaze through the open bracket skew the results. The Championship/Pool statistics carry no meaning either, because there are too few games and the results have a lot to do with what koreans are there. The players who keep getting reseeded (such as incontrol, machine, haypro, moonan) make it even more meaningless.
I'm guessing a lot of people are still gonna say dumb things like "lol toss complaining about PvT"
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can't wait for the APM changes in 1.4 so the stat gains a little more meaning
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On September 16 2011 03:20 Montana[TK] wrote:can't wait for the APM changes in 1.4 so the stat gains a little more meaning 
That stat doesn't really have any meaning. Even after the changes you can still spam it up just like before. Just now you can't go '123, 123, 123, 123, 123'. People will still spam. I generally wont even look at apm, and if i do, i wait untill past 50 food so that i get a reasonble result.
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Israel2209 Posts
On September 16 2011 02:04 Slasher wrote: Race Breakdown - P: 85 - Terran: 87 - Zerg: 70
This stat confuses me a bit as it suggests the sum of players participating is 242.
According to the MLG website there were 235 open bracket players (256 - 21 Byes). If you add the 16 Pro Circuit players and 4 GSL invites this results in 255 players total. So either 13 players are missing from the race stats or they are not accounting for all the players for whatever reason.
I'm having a hard time finding a possible explanation for this as scenarios like players not showing up are properly documented in the bracket as DNS instead of Bye.
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On September 16 2011 03:20 Montana[TK] wrote:can't wait for the APM changes in 1.4 so the stat gains a little more meaning 
It will have less meaning, not more. Legitimately cycling through control groups will no longer count but clicking 50 times to move an SCV will still cause your to APM skyrocket.
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On September 16 2011 02:09 ohampatu wrote: I dont know how good these results are. Considering the top end of MLG has people of the likes as DRG/Hero, etc. While the bottom end has players at like my skill level.
Edit: id much rather see just the stats from group play and brackets. Same skill difference in groups between people like bomber and incontrol etc.
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On September 16 2011 03:39 Noam wrote:Show nested quote +On September 16 2011 02:04 Slasher wrote: Race Breakdown - P: 85 - Terran: 87 - Zerg: 70
This stat confuses me a bit as it suggests the sum of players participating is 242. According to the MLG website there were 235 open bracket players (256 - 21 Byes). If you add the 16 Pro Circuit players and 4 GSL invites this results in 255 players total. So either 13 players are missing from the race stats or they are not accounting for all the players for whatever reason. I'm having a hard time finding a possible explanation for this as scenarios like players not showing up are properly documented in the bracket as DNS instead of Bye.
Well numberwise 13 randoms wouldn't be too far fetched?
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Israel2209 Posts
On September 16 2011 03:47 HwangjaeTerran wrote:Show nested quote +On September 16 2011 03:39 Noam wrote:On September 16 2011 02:04 Slasher wrote: Race Breakdown - P: 85 - Terran: 87 - Zerg: 70
This stat confuses me a bit as it suggests the sum of players participating is 242. According to the MLG website there were 235 open bracket players (256 - 21 Byes). If you add the 16 Pro Circuit players and 4 GSL invites this results in 255 players total. So either 13 players are missing from the race stats or they are not accounting for all the players for whatever reason. I'm having a hard time finding a possible explanation for this as scenarios like players not showing up are properly documented in the bracket as DNS instead of Bye. Well numberwise 13 randoms wouldn't be too far fetched? That's actually a very good idea didn't even consider those random players.
If its true its unfortunate that MLG didn't mention that there were 13 random players signed up, that's a fairly large number imo.
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On September 16 2011 03:59 Noam wrote:Show nested quote +On September 16 2011 03:47 HwangjaeTerran wrote:On September 16 2011 03:39 Noam wrote:On September 16 2011 02:04 Slasher wrote: Race Breakdown - P: 85 - Terran: 87 - Zerg: 70
This stat confuses me a bit as it suggests the sum of players participating is 242. According to the MLG website there were 235 open bracket players (256 - 21 Byes). If you add the 16 Pro Circuit players and 4 GSL invites this results in 255 players total. So either 13 players are missing from the race stats or they are not accounting for all the players for whatever reason. I'm having a hard time finding a possible explanation for this as scenarios like players not showing up are properly documented in the bracket as DNS instead of Bye. Well numberwise 13 randoms wouldn't be too far fetched? That's actually a very good idea  didn't even consider those random players. If its true its unfortunate that MLG didn't mention that there were 13 random players signed up, that's a fairly large number imo.
Why would MLG mention 13 non-pro randoms?
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luckyfool is a legit nerd baller, who else does DC have to play hour long games vs avilo
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Holyshit JF plays SC2?!? He must not be that great, otherwise I would have known. Anyone know if he's playing fulltime or what? His Reaver control was so sick.
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Luckyfool representing rofl :D I'm getting a high apm vibe from him.
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Pretty interesting stuff, glad to see actual facts disproving protoss being underpowered. It almost seemed like it was being accepted for a while.
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Should do APM by matchup breakdowns :D
Would be totally epic.
Btw, anyone know what software they're using the parse the replay files in bulk? sc2 gears?
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Someone did an analysis of last MLG and found a statistically significant correlation between APM and win rate.... so it does mean something.
- Most of the highest APMs are Koreans. - Best players are Koreans.
Conclusion: can't make a conclusion... but yeah. Koreans have far far better macro and they also happen to have higher APM.
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I do love these stats but be careful about drawing any conclusions about the race by stats. Don't forget that there are real, fallible human beings who make mistakes.
Case in point- Idra had at least two games he SHOULD have won but left early. So don't overanalyze the stats, just enjoy them!
edit: arbitrageur we tell plat and below players apm doesn't matter. Of course the higher apm you have the better you'll do when you're talking about pros.
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On September 16 2011 10:27 arbitrageur wrote: Someone did an analysis of last MLG and found a statistically significant correlation between APM and win rate.... so it does mean something.
- Most of the highest APMs are Koreans. - Best players are Koreans.
Conclusion: can't make a conclusion... but yeah. Koreans have far far better macro and they also happen to have higher APM. I've found that in BW people really like to overstate the value of APM, while in SC2, people tend to understate the value of APM.
APM isn't a "meaningless number." It does mean something. A player who can achieve 400 APM will naturally be able to do more stuff than a player who can only achieve 100 APM. The question becomes whether or not the actions they're doing are meaningful. For the most part, lower level players will inflate their APM through spam, so big numbers aren't indicative of much.
But, for higher level players, where few, if any, actions are wasted, APM does say quite a lot. If pro A can do 300 meaningful actions a minute, while pro B can only manage 200, all else constant, it's very likely pro A will be able to gain the upper hand simply by being able to make more shit happen at once.
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guessing protoss doesnt have a low win rate since its counting the noobs from open bracket and the foreigners pros who still have problems vs toss.
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ptv is, by blizzard standards, balanced! yeaahhhhh!
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On September 16 2011 10:36 Ryuu314 wrote:Show nested quote +On September 16 2011 10:27 arbitrageur wrote: Someone did an analysis of last MLG and found a statistically significant correlation between APM and win rate.... so it does mean something.
- Most of the highest APMs are Koreans. - Best players are Koreans.
Conclusion: can't make a conclusion... but yeah. Koreans have far far better macro and they also happen to have higher APM. I've found that in BW people really like to overstate the value of APM, while in SC2, people tend to understate the value of APM. APM isn't a "meaningless number." It does mean something. A player who can achieve 400 APM will naturally be able to do more stuff than a player who can only achieve 100 APM. The question becomes whether or not the actions they're doing are meaningful. For the most part, lower level players will inflate their APM through spam, so big numbers aren't indicative of much. But, for higher level players, where few, if any, actions are wasted, APM does say quite a lot. If pro A can do 300 meaningful actions a minute, while pro B can only manage 200, all else constant, it's very likely pro A will be able to gain the upper hand simply by being able to make more shit happen at once. voice of reason
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Thanks for the stats ^^
What's the formula to covert in-game time apm to real time apm?
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On September 16 2011 10:54 Perseverance wrote: Thanks for the stats ^^
What's the formula to covert in-game time apm to real time apm?
Multiply the in-game APM by 1.38
DRG's 274 APM = 379 real APM.
And the new APM change is going to make APM calculations meaningless. DRG/Losira/Nada and most pro's are going to have significantly lower APM.
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I think you run into an issue where these numbers aren't weighted based on skill or previous results.
The large sample size tends to help but I think there could be a clever solution to weeding out some of the more obvious outliers. Unfortunately I am not a clever person, so I'll leave that someone else.
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On September 16 2011 02:56 Micket wrote: best map for denying scouting (tiny main), .
Just no, no and no. A small main actually makes it very easy for zerg to scout, if you have a big main it's much harder for zerg to actually scout what the terran is doing.
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On September 16 2011 10:36 Ryuu314 wrote:Show nested quote +On September 16 2011 10:27 arbitrageur wrote: Someone did an analysis of last MLG and found a statistically significant correlation between APM and win rate.... so it does mean something.
- Most of the highest APMs are Koreans. - Best players are Koreans.
Conclusion: can't make a conclusion... but yeah. Koreans have far far better macro and they also happen to have higher APM. I've found that in BW people really like to overstate the value of APM, while in SC2, people tend to understate the value of APM. APM isn't a "meaningless number." It does mean something. A player who can achieve 400 APM will naturally be able to do more stuff than a player who can only achieve 100 APM. The question becomes whether or not the actions they're doing are meaningful. For the most part, lower level players will inflate their APM through spam, so big numbers aren't indicative of much. But, for higher level players, where few, if any, actions are wasted, APM does say quite a lot. If pro A can do 300 meaningful actions a minute, while pro B can only manage 200, all else constant, it's very likely pro A will be able to gain the upper hand simply by being able to make more shit happen at once. Eh I don't think it was overstated in BW. The minimum apm required just to macro efficiently was higher in BW than SC2, plus with the pathing and more control groups etc, you NEEDED more apm to do the same tasks you do in SC2. Not saying that apm isn't important in SC2 though. There was a good point made about strelock, by who I can't remember, but he gets by with 90 apm cause of his builds and strategic decisions, but when the game gets more fleshed out, and other people start doing the same thing, his apm will inevitably force him to fall behind.
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Great stats, MLG! Keep up the great work.
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Stats are fun!
No but seriously I wish there was a way to get stats this detailed from the ladder.
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Shouldn't it be SK.Nada? :O
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On September 16 2011 03:44 Exarl25 wrote:Show nested quote +On September 16 2011 03:20 Montana[TK] wrote:can't wait for the APM changes in 1.4 so the stat gains a little more meaning  It will have less meaning, not more. Legitimately cycling through control groups will no longer count but clicking 50 times to move an SCV will still cause your to APM skyrocket. It will have more objective meaning. Clicking actually takes screen time during which you can't really do anything else. That's why you don't see anyone clicking 50 times to move an SCV. IMO, If someone does the same quality macro/micro with less control group spamming, then it's not illogical to value that more.
For example:
- player A does manage constant SCV production from 3 CCs and it takes her/him avg. 10 cycling through the CCs - player B does manage constant SCV production from 3 CCs and it takes her/him avg. 5 cycling through the CCs - player C does manage constant SCV production from 3 CCs and she/he doesn't need to cycle around because s/he is simply so well trained to the point that s/he never forgets it without even looking at CCs.
What you get is 3 SCV production every 25 secs, and those are the "Actions" that are measured. How you get there will differ per individual, and I think it's not too absurd to assume, at pro level, if you can do the same/more with less, you're probably a better player. And if you're player C, you may be able to produce marines, marauders, tanks, etc. and better engage in the battle (i.e. more "actions") while player A is busy cycling through CCs to produce SCVs.
It's definitely more objective way of measuring APM, and it will be much more useful/meaningful than current way of measuring.
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I'm a stats man, thanks for the stats haha :-)
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On September 16 2011 12:17 Mangix wrote: Shouldn't it be SK.Nada? :O
It's based off the site sign-up, and Nada signed up with the ogs tag ^^;
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