• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:39
CEST 23:39
KST 06:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 224ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Serral wins Maestros of the Game 2 ZOWIE DIVINA preview Server Blocker StarCraft Mass Recall: SC1 campaigns on SC2 thread
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Jakie ligi piłkarskie śledzicie regularnie? BGH Auto Balance -> http://bghmmr.eu/ Farewell Beloved Starcraft (Youtube Videos) Snow On New ASL S22 Map, Zerg Nerf BW General Discussion
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4676 users

MLG Raleigh Stats: APM, Win Ratios by Race - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 All
Kujawa
Profile Blog Joined November 2010
United States137 Posts
September 16 2011 01:40 GMT
#41
ptv is, by blizzard standards, balanced! yeaahhhhh!
get the fuck out ball- hot_bid
arbitrageur
Profile Joined December 2010
Australia1202 Posts
September 16 2011 01:51 GMT
#42
On September 16 2011 10:36 Ryuu314 wrote:
Show nested quote +
On September 16 2011 10:27 arbitrageur wrote:
Someone did an analysis of last MLG and found a statistically significant correlation between APM and win rate.... so it does mean something.

- Most of the highest APMs are Koreans.
- Best players are Koreans.

Conclusion: can't make a conclusion... but yeah. Koreans have far far better macro and they also happen to have higher APM.

I've found that in BW people really like to overstate the value of APM, while in SC2, people tend to understate the value of APM.

APM isn't a "meaningless number." It does mean something. A player who can achieve 400 APM will naturally be able to do more stuff than a player who can only achieve 100 APM. The question becomes whether or not the actions they're doing are meaningful. For the most part, lower level players will inflate their APM through spam, so big numbers aren't indicative of much.

But, for higher level players, where few, if any, actions are wasted, APM does say quite a lot. If pro A can do 300 meaningful actions a minute, while pro B can only manage 200, all else constant, it's very likely pro A will be able to gain the upper hand simply by being able to make more shit happen at once.

voice of reason
Perseverance
Profile Joined February 2010
Japan2800 Posts
September 16 2011 01:54 GMT
#43
Thanks for the stats ^^

What's the formula to covert in-game time apm to real time apm?
<3 Moonbattles
Lysergic
Profile Joined December 2010
United States355 Posts
September 16 2011 02:15 GMT
#44
On September 16 2011 10:54 Perseverance wrote:
Thanks for the stats ^^

What's the formula to covert in-game time apm to real time apm?


Multiply the in-game APM by 1.38

DRG's 274 APM = 379 real APM.

And the new APM change is going to make APM calculations meaningless. DRG/Losira/Nada and most pro's are going to have significantly lower APM.
partisan
Profile Joined January 2011
United States783 Posts
September 16 2011 02:29 GMT
#45
I think you run into an issue where these numbers aren't weighted based on skill or previous results.

The large sample size tends to help but I think there could be a clever solution to weeding out some of the more obvious outliers. Unfortunately I am not a clever person, so I'll leave that someone else.
ChaosTerran
Profile Joined August 2011
Austria844 Posts
September 16 2011 02:43 GMT
#46
On September 16 2011 02:56 Micket wrote:
best map for denying scouting (tiny main), .


Just no, no and no. A small main actually makes it very easy for zerg to scout, if you have a big main it's much harder for zerg to actually scout what the terran is doing.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2011-09-16 02:59:51
September 16 2011 02:58 GMT
#47
On September 16 2011 10:36 Ryuu314 wrote:
Show nested quote +
On September 16 2011 10:27 arbitrageur wrote:
Someone did an analysis of last MLG and found a statistically significant correlation between APM and win rate.... so it does mean something.

- Most of the highest APMs are Koreans.
- Best players are Koreans.

Conclusion: can't make a conclusion... but yeah. Koreans have far far better macro and they also happen to have higher APM.

I've found that in BW people really like to overstate the value of APM, while in SC2, people tend to understate the value of APM.

APM isn't a "meaningless number." It does mean something. A player who can achieve 400 APM will naturally be able to do more stuff than a player who can only achieve 100 APM. The question becomes whether or not the actions they're doing are meaningful. For the most part, lower level players will inflate their APM through spam, so big numbers aren't indicative of much.

But, for higher level players, where few, if any, actions are wasted, APM does say quite a lot. If pro A can do 300 meaningful actions a minute, while pro B can only manage 200, all else constant, it's very likely pro A will be able to gain the upper hand simply by being able to make more shit happen at once.

Eh I don't think it was overstated in BW. The minimum apm required just to macro efficiently was higher in BW than SC2, plus with the pathing and more control groups etc, you NEEDED more apm to do the same tasks you do in SC2.
Not saying that apm isn't important in SC2 though. There was a good point made about strelock, by who I can't remember, but he gets by with 90 apm cause of his builds and strategic decisions, but when the game gets more fleshed out, and other people start doing the same thing, his apm will inevitably force him to fall behind.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
oDieN[Siege]
Profile Joined November 2009
United States2905 Posts
September 16 2011 03:00 GMT
#48
Great stats, MLG! Keep up the great work.
말크 : ^_^~ NeO)GabuAt, vGODieN
Vindicare605
Profile Blog Joined August 2011
United States16124 Posts
Last Edited: 2011-09-16 03:16:16
September 16 2011 03:15 GMT
#49
Stats are fun!

No but seriously I wish there was a way to get stats this detailed from the ladder.
aka: KTVindicare the Geeky Bartender
Mangix
Profile Joined June 2011
United States115 Posts
September 16 2011 03:17 GMT
#50
Shouldn't it be SK.Nada? :O
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2011-09-16 03:33:56
September 16 2011 03:29 GMT
#51
On September 16 2011 03:44 Exarl25 wrote:
Show nested quote +
On September 16 2011 03:20 Montana[TK] wrote:
can't wait for the APM changes in 1.4 so the stat gains a little more meaning


It will have less meaning, not more. Legitimately cycling through control groups will no longer count but clicking 50 times to move an SCV will still cause your to APM skyrocket.

It will have more objective meaning. Clicking actually takes screen time during which you can't really do anything else. That's why you don't see anyone clicking 50 times to move an SCV. IMO, If someone does the same quality macro/micro with less control group spamming, then it's not illogical to value that more.

For example:

- player A does manage constant SCV production from 3 CCs and it takes her/him avg. 10 cycling through the CCs
- player B does manage constant SCV production from 3 CCs and it takes her/him avg. 5 cycling through the CCs
- player C does manage constant SCV production from 3 CCs and she/he doesn't need to cycle around because s/he is simply so well trained to the point that s/he never forgets it without even looking at CCs.

What you get is 3 SCV production every 25 secs, and those are the "Actions" that are measured. How you get there will differ per individual, and I think it's not too absurd to assume, at pro level, if you can do the same/more with less, you're probably a better player. And if you're player C, you may be able to produce marines, marauders, tanks, etc. and better engage in the battle (i.e. more "actions") while player A is busy cycling through CCs to produce SCVs.

It's definitely more objective way of measuring APM, and it will be much more useful/meaningful than current way of measuring.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
September 16 2011 03:31 GMT
#52
I'm a stats man, thanks for the stats haha :-)
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
September 16 2011 03:34 GMT
#53
On September 16 2011 12:17 Mangix wrote:
Shouldn't it be SK.Nada? :O


It's based off the site sign-up, and Nada signed up with the ogs tag ^^;
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:30
XXIX - Playoffs Final Day
Clem vs Serral
TaKeTV5351
ComeBackTV 1218
TaKeSeN 402
IndyStarCraft 278
3DClanTV 108
EnkiAlexander 85
Rex71
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 278
Railgan 91
Nathanias 74
Rex 71
StarCraft: Brood War
Britney 12131
Dewaltoss 135
sorry 9
Dota 2
LuMiX1
Counter-Strike
summit1g6769
Other Games
Grubby4538
FrodaN3499
fl0m759
KnowMe279
PiGStarcraft215
ArmadaUGS133
ToD67
UpATreeSC45
JuggernautJason18
Organizations
Other Games
gamesdonequick34346
BasetradeTV275
Dota 2
PGL Dota 2 - Main Stream130
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 68
• HeavenSC 30
• Kozan
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix9
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Other Games
• imaqtpie1056
Upcoming Events
GSL
13h 22m
Replay Cast
1d 2h
WardiTV Weekly
1d 13h
PiGosaur Cup
2 days
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
Replay Cast
4 days
CrankTV Team League
4 days
[ Show More ]
Replay Cast
5 days
RSL Revival
5 days
CranKy Ducklings
5 days
Afreeca Starleague
5 days
Snow vs Jaedong
YSC vs hero
RSL Revival
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
Eternal Conflict S2 E1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.