On September 06 2011 17:28 Vei wrote:
No trick:
0:00 no sentries
0:05 sentry 1 able to be used
0:42 sentry 2 able to be used
1:17 sentry 3 able to be used
1:49 sentry 4 able to be used
With trick:
0:00 no sentries
0:05 sentry 1 able to be used
0:15 gateway
0:42 sentry 2 able to be used
0:52 warpgate
0:57 sentry 3 able to be used
1:34 sentry 4 able to be used
NET RESULTS
- sentry 3 available 20 in-game seconds faster
- sentry 4 available 15 in-game seconds faster
(assuming this trick works)
((math used: 5 seconds for warpgate build time ; 32 seconds for warpgate cooldown ; 37 seconds for sentry gateway build ; 10 seconds to morph gateway type))
No trick:
0:00 no sentries
0:05 sentry 1 able to be used
0:42 sentry 2 able to be used
1:17 sentry 3 able to be used
1:49 sentry 4 able to be used
With trick:
0:00 no sentries
0:05 sentry 1 able to be used
0:15 gateway
0:42 sentry 2 able to be used
0:52 warpgate
0:57 sentry 3 able to be used
1:34 sentry 4 able to be used
NET RESULTS
- sentry 3 available 20 in-game seconds faster
- sentry 4 available 15 in-game seconds faster
(assuming this trick works)
((math used: 5 seconds for warpgate build time ; 32 seconds for warpgate cooldown ; 37 seconds for sentry gateway build ; 10 seconds to morph gateway type))
I might have missed something, but if you need 37 seconds to get a sentry, you get it at the 52 seconds mark (15+37=52). In which way you get warpgate at 1:02 and the next usable sentry at 1:07, for a 10 second gain (and a 10 second delay on the 2nd one).
