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Cycle warpgates when pumping sentries? - Page 2

Forum Index > SC2 General
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DaMadMada
Profile Joined March 2010
France9 Posts
Last Edited: 2011-09-06 08:54:30
September 06 2011 08:52 GMT
#21
On September 06 2011 17:28 Vei wrote:
No trick:
0:00 no sentries
0:05 sentry 1 able to be used
0:42 sentry 2 able to be used
1:17 sentry 3 able to be used
1:49 sentry 4 able to be used


With trick:
0:00 no sentries
0:05 sentry 1 able to be used
0:15 gateway
0:42 sentry 2 able to be used

0:52 warpgate
0:57 sentry 3 able to be used
1:34 sentry 4 able to be used

NET RESULTS
- sentry 3 available 20 in-game seconds faster
- sentry 4 available 15 in-game seconds faster

(assuming this trick works)
((math used: 5 seconds for warpgate build time ; 32 seconds for warpgate cooldown ; 37 seconds for sentry gateway build ; 10 seconds to morph gateway type))


I might have missed something, but if you need 37 seconds to get a sentry, you get it at the 52 seconds mark (15+37=52). In which way you get warpgate at 1:02 and the next usable sentry at 1:07, for a 10 second gain (and a 10 second delay on the 2nd one).
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
September 06 2011 08:52 GMT
#22
On September 06 2011 17:49 -orb- wrote:
Show nested quote +
On September 06 2011 17:31 marttorn wrote:
On September 06 2011 17:28 -orb- wrote:
Ah yeah looks like they made it so that the cooldown is paused while it's a gateway, so this wouldn't work

Oh well, less macro in the game, I guess less skill is better right blizz? :\


Imagine an optimized 4gate with this trick

would be so fucking gosu! Goddamnit blizzard why not!

jk's, would be way too good.


Well the units would spawn all the way back at the gateway so offensively for stuff like 4gate it would be useless... the rush distance is going to be longer than 7 seconds. It's only useful in a defensive postiion where you need those units immediately at your base.


Ah well I was thinking like warping in a unit, going to gateway and then switching back to warp gate and the CD would be reset (like it is when you first open a warpgate originally after its built)

I think it's basically the same mechanic as what you proposed, at least it was the same fix that killed its potential.
memes are a dish best served dank
gosuMalicE
Profile Joined March 2011
Canada676 Posts
Last Edited: 2011-09-07 12:48:20
September 06 2011 08:55 GMT
#23
Warpgate cooldown is paused while gateway is in gateway form.
I thought of this back in beta, tried it and was disappointed that it didn't work.

I play Protoss, because lets face it, who doesn't love hyper-advanced Egyptian ninja-aliens that kill people with lightsabres attached to both arms?
Tazerenix
Profile Joined December 2010
Australia340 Posts
September 06 2011 08:55 GMT
#24
I tested this a while ago actually. It doesn't work, when you change the warpgate into a gateway it saves the cooldown time on that warpgate, when you change it back it continues from where it left off.
ProxySilmaril
Profile Joined June 2011
81 Posts
September 06 2011 09:38 GMT
#25
i tested it but it dont work.

normal: 5+32+5+32+5= 74 (5= warp in time; 32 cooldown)

trick: 5+10+37+10+30+5 = 97 ( 5= warp in time; 10 gatechangetime; 37 buildtime; and i recognized there is still the cooldown about 30seks after doing this trick dont know why)

Okiesmokie
Profile Joined May 2010
Canada379 Posts
September 06 2011 11:37 GMT
#26
On September 06 2011 17:42 Swwww wrote:
Show nested quote +
On September 06 2011 17:34 branflakes14 wrote:
On September 06 2011 17:18 SteamySashimi wrote:
Pretty sure something like this was discussed before and it was found that when the gateway is turned into a warpgate a second time it starts at the beginning of its cooldown cycle. Think this was a fix Blizzard put in to prevent just this sort of thing.


Bah, it's just like what Blizzard said about Diablo 3. If a player finds a creative way to gain an advantage, they'll patch it.


So you would rather that some players had a competitive advantage over others based on some gimmicky trick? Excellent

Then gimmicky tricks like muta stacking and stop lurkers shouldn't exist either, right?
Kanil
Profile Joined April 2010
United States1713 Posts
Last Edited: 2011-09-06 12:02:06
September 06 2011 12:01 GMT
#27
On September 06 2011 20:37 Okiesmokie wrote:
Show nested quote +
On September 06 2011 17:42 Swwww wrote:
On September 06 2011 17:34 branflakes14 wrote:
On September 06 2011 17:18 SteamySashimi wrote:
Pretty sure something like this was discussed before and it was found that when the gateway is turned into a warpgate a second time it starts at the beginning of its cooldown cycle. Think this was a fix Blizzard put in to prevent just this sort of thing.


Bah, it's just like what Blizzard said about Diablo 3. If a player finds a creative way to gain an advantage, they'll patch it.


So you would rather that some players had a competitive advantage over others based on some gimmicky trick? Excellent

Then gimmicky tricks like muta stacking and stop lurkers shouldn't exist either, right?

I don't really consider "I build units faster than you because I click more" to be the same level of gimmick as stop lurkers. It sounds more like the awful gas gimmicks blizzard was pondering before coming up with better macro mechanics.

As noted, this was discovered quite a while ago in beta and subsequently patched out.
I used to have an Oz icon over here ---->
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