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Dark Mercenary Model Swap

Forum Index > SC2 General
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1 2 3 4 5 14 15 16 Next All
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2012-04-17 17:07:34
September 03 2011 20:17 GMT
#1
EDIT: For those of you whose clients began to patch after installing this, have a read of this.

This is a new mod people were requesting a while ago, but I never got around to doing because I knew it'd take up quite a bit of time, and I was on holidays. Basically, this swaps all of the Terran multiplayer models with the campaign mercenaries, as well as the collectors edition Thor, Outback Hunter and Mercenary reaper from the Left 2 Die mod, and the Science Vessel swapped with Raven.

If you don't want the Science Vessel installed, follow the instructions in the spoiler.

+ Show Spoiler +
There was a vote as to whether I should include the Science Vessel or not and it remained tied after 70 votes, so I'm going to include it in the download. If you don't want to use the Science Vessel, delete the following from each folder of the Terran download.

Assets

+ Show Spoiler +
Textures folder
btn-unit-terran-raven
The 4 files beginning with 'sciencevessel'
The 4 files beginning with 'scientist3portrait'
wireframe-terran-raven

Units folder
Raven
RavenDeath

LocalizedData

+ Show Spoiler +
Just follow the folders until you reach the Ghost and Raven folders, then delete the Raven.

Mods

+ Show Spoiler +
Delete the Portraits folder entirely.
Delete the 'Raven' folder within the Units folder.

[image loading]

On top of that, while I was messing around with this, I also came across a number of new Protoss models called the "Dark Protoss". I don't know if these were actually used in the campaign, I don't remember seeing them, but they were in the campaign MPQ archive anyway. There was no dark model for the Collosus or Phoenix, so I swapped the Phoenix with the Hero from the last Protoss mission of the campaign. There's still a bug with this that I'm trying to fix which is that it won't turn when it's firing, it just continues facing the path it's moving in unlike the standard phoenix. All of the Dark flying units didn't have a warp in animation either, so I had to leave that default. I also added the "Dark Pylon", a model no longer in the game.

+ Show Spoiler [Dark Pylon Info] +
The Dark Pylon is not in the multiplayer version of the game. Originally, when it was being tested, it would cloak buildings in a radius around the building, making it more difficult for enemies to scout out 'tech' buildings in a Protoss base, to determine how they were teching. Additionally, it also hid base defenses until they began firing.

The Dark Pylon was taken out because it was not found as useful as what was intended. There are discussions of finding a possible replacement building that would also serve as a base defense, but nothing has been confirmed yet.

[image loading]

I've also recently finished a complete retexture of the Protoss buildings to match the units

[image loading]

I also included a few models that can be found in the Left 2 Die mod for Zerg. I left out the "Kaboomer" Baneling, because they were pretty much identical. As for the Roach Hunterling swap, the Hunterling is actually a melee unit, so it doesn't actually have set coordinates for a ranged attack animation. Because of that, you'll see part of the roach acid stream appear behind the Hunterlings head. If you don't want it, just look through the download and delete anything with hunterling, roach or brutalisk in the name. Also included is the Choker, Swarm Guardian, Spotter and Stank.

[image loading]

I'll include three separate downloads, in case people don't want all races installed. First up, like always, yes MPQ editing is against the terms of service. Most of you probably know this by now, but I have to say it or else I'll get shouted at. My mods have been downloaded over 30,000 times now, and no one has been banned in the year that SC2 has been released. I'm not saying it's impossible to get banned, just that it hasn't happened yet. And if anyone was going to get banned, it'd be me seeing as I open and close SC2 with new experimental MPQs like 50+ times a day when I'm working on new things like this.

Installation

In order to open the games MPQ files to add the download, you'll need to download MPQEditor. Don't worry, it's ridiculously easy to use. Make sure your SC2 is closed before doing any of this. In each of the downloads (one for each race), you'll find two folders. One called "Assets", the other "Mods". The reason for this is because some models have been altered at some point in the past, and because of that, no longer load from the default base MPQ. This includes units like the Thor, Marine, Archon and a few others. If you want to keep those units working, you need to reapply the "Mods" folder when a major patch comes out, which I'll explain below. Terran also have an extra folder called "LocalizedData".

Before you open the MPQ files that you'll be directed to below, make sure you BACK THEM UP in case you do something wrong or change your mind later. People will be asking me for a backup because they did something wrong and I won't be providing it because it'll literally take me weeks to upload. Just back it up somewhere on your computer, it's not difficult.

Downloads

Terran
Protoss
Zerg
Protoss Buildings

Assets

To install this, go to C:\Program Files (x86)\StarCraft II\Mods\Liberty.SC2Mod and open base.SC2Assets using the MPQEditor and drop the folder inside. Even though both Terran and Protoss have the same Assets name, you can still drop them both in to the MPQ. It won't replace whichever one you did first.

Mods

This one will stop working whenever there's a major patch, and will need to be reapplied, but it only takes 5 seconds anyway. Go to C:\Program Files (x86)\StarCraft II\Versions and you'll notice a bunch of folders called "Base" followed by a number. At the time of this being written (1.3.6), the last Base folder is called Base19132. If there's a Base folder with a bigger number below it, use that instead. Once you're in the base folder, open patch.SC2Archive with the MPQEditor and drop the Mods folder in there.

Some clients might begin to patch when you run them after you've installed this. I don't know why some clients do this and others don't, but it's because of the Mods folder. If this happens to you, just reapply your backup and only install the Assets this time. Unfortunately you'll be missing out on a couple of units, but there's nothing I can do.

LocalizedData
(Terran only)

For this folder, go back to C:\Program Files (x86)\StarCraft II\Mods\Liberty.SC2Mod, only this time open enGB.SC2Assets and then drop the folder in there. The reason Terran have this additional folder is because it includes the new voices for the Nova model.

After that, you should be ready to go. Close the MPQEditor and test it out.



A pretty amusing bug I came across when trying to mod the siege tank

[image loading]

After I tried to animate the Hunterling model to burrow, they began to overdose on Ready Brek

[image loading]

And the new battlecruiser flower

[image loading]

While I was texturing the Protoss buildings, I also made a pretty big mistake and had to start from scratch for about 20 of the textures because they randomly all got aids.

[image loading]

For more mods and future releases, take a look at

http://TelikoStarcraft.com/
http://facebook.com/TelikoStarcraft
http://twitter.com/TelikoStarcraft
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
September 03 2011 20:21 GMT
#2
Ah this is so cool! As i'm a lazy mac using bastard I won't bother figuring out how to do this for my mac but nonetheless really awesome
memes are a dish best served dank
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
September 03 2011 20:23 GMT
#3
The Dark Protoss skins were used in the campaign, it was in the mission A Sinister Turn within the prophecy missions. I love the protoss models, but I am a bit too lazy to download the editor and reinstall them every major patch.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
September 03 2011 20:24 GMT
#4
Looks great but I'm pretty sure it's illegal since the Thor is part of the 'Limited edition'.
Logarythm
Profile Joined November 2010
United States264 Posts
September 03 2011 20:24 GMT
#5
Will using this get me banned?
Making bad decisions.
Enhancer_
Profile Joined May 2011
Canada320 Posts
September 03 2011 20:24 GMT
#6
As a Zerg player, I don't appreciate you making Protoss and Terran armies scarier.
Nerski
Profile Blog Joined November 2010
United States1095 Posts
September 03 2011 20:26 GMT
#7
Should probably put a warning that anytime you mess with the sc2 files you do run the risk of getting your account ban...just sayin.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
September 03 2011 20:26 GMT
#8
Really kewl xD
arthur
Profile Joined April 2009
United Kingdom488 Posts
September 03 2011 20:32 GMT
#9
On September 04 2011 05:26 Nerski wrote:
Should probably put a warning that anytime you mess with the sc2 files you do run the risk of getting your account ban...just sayin.

He did if you read it...

And im also sure everyone knows this.
youtube.com/f1337
pyaar
Profile Blog Joined August 2010
United States423 Posts
September 03 2011 20:32 GMT
#10
To all the people asking: this kind of modding is a little less innocent than sound modding, so do it at your own risk. Doing anything with the MPQ files is against the rules afaik.
Madera
Profile Joined July 2011
Sweden2672 Posts
September 03 2011 20:34 GMT
#11
On September 04 2011 05:24 Logarythm wrote:
Will using this get me banned?

First up, like always, yes MPQ editing is against the terms of service. Most of you probably know this by now, but I have to say it or else I'll get shouted at. My mods have been downloaded over 30,000 times now, and no one has been banned in the year that SC2 has been released. I'm not saying it's impossible to get banned, just that it hasn't happened yet. And if anyone was going to get banned, it'd be me seeing as I open and close SC2 with new experimental MPQs like 50+ times a day when I'm working on new things like this.


Please, read the OP before asking.
Teliko
Profile Joined January 2011
Ireland1044 Posts
September 03 2011 20:52 GMT
#12
On September 04 2011 05:24 Enhancer_ wrote:
As a Zerg player, I don't appreciate you making Protoss and Terran armies scarier.

rofl, I actually didn't want to leave zerg out and looked around some more models in case there was something else in the MPQs for them, but couldn't fine anything :<
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Bladeorade
Profile Joined August 2010
United States1898 Posts
September 03 2011 20:54 GMT
#13
Big ups for Joe Satriani!

And these look awesome
Stijx
Profile Blog Joined February 2011
United States804 Posts
September 03 2011 20:55 GMT
#14
That looks so awesome :D
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
September 03 2011 20:56 GMT
#15
I don't think you should put the collector's edition inside this mod pack.

They are supposed to be limited.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
unit
Profile Blog Joined March 2009
United States2621 Posts
September 03 2011 21:09 GMT
#16
im so tempted, that protoss looks immaculate ~___~ so damned tempted
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
September 03 2011 21:13 GMT
#17
The Dark Protoss models look especially interesting, especially since they never showed up in the campaign. Perhaps they could be a super secret spoiler for the HotS or LotV campaigns? Blizzard needs to have a way of getting a PvP matchup into the campaign, and having an evil Protoss faction seems to be an easy way of doing that.
ㅇㅅㅌㅅ
Boblhead
Profile Joined August 2010
United States2577 Posts
September 03 2011 21:13 GMT
#18
On September 04 2011 05:56 Gamegene wrote:
I don't think you should put the collector's edition inside this mod pack.

They are supposed to be limited.



its client sided only, with collectors edition your opponent/s can see the collectors edition thor.
Original exxo
Profile Joined April 2011
United States257 Posts
September 03 2011 21:16 GMT
#19
I want to switch to tos now :D
Teliko
Profile Joined January 2011
Ireland1044 Posts
September 03 2011 21:25 GMT
#20
On September 04 2011 05:56 Gamegene wrote:
I don't think you should put the collector's edition inside this mod pack.

They are supposed to be limited.

It's no different than any of the other model swaps. Even if you don't have the collectors edition yourself, the model for it is still in your game client so that you can still see the model for whenever you're playing against a person who does have it. All I did was take that model and rename it to replace the default.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
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