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Dark Mercenary Model Swap - Page 4

Forum Index > SC2 General
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Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-09-07 13:59:59
September 05 2011 12:05 GMT
#61
Huge update. Fixed Protoss death animations, added Dark Colossus, Mothership and Observer (Credit to Delirium for modelling and texturing). Added Mercenary Hellion and Reaper from the Left 2 Die mod, removed Science vessel and and replaced with the campaign drop ship. Fixed battlecruiser death animation. Swapped ghost to Nova.

Terran now have one small extra step for installation, because the Nova model includes new voices. Read the OP for instructions and new download links.

This means every Protoss unit now has a new model, and every Terran unit apart from SCV and Raven. I'm gonna reopen a vote for Raven -> Science Vessel and see what people think, because it seems a shame to leave them out.

Poll: Swap Raven to Science Vessel?

Yes. Model, voice and portrait. (33)
 
44%

No. (33)
 
44%

Yes. Model only. (9)
 
12%

75 total votes

Your vote: Swap Raven to Science Vessel?

(Vote): Yes. Model only.
(Vote): Yes. Model, voice and portrait.
(Vote): No.


Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Elendil
Profile Joined June 2011
Germany6 Posts
September 05 2011 14:47 GMT
#62
can u add dark buildings pls )))) would be amazing
Complete the Circle
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-09-05 15:17:47
September 05 2011 15:14 GMT
#63
Teliko
There are bug with Archon morhping animation. Can you fix that?

About Zergs.
Can you replace:

- Ultralisk to Stank, with smaller model, same as ultralisk and his portrait
- Overseer to L2D green overseer and his greeny portrait
- Roach to Hunterling and his portrait with unit mode icon?

And will you make infested terrans modification in future? I mean modified building and unit models with infested, parasited, etc? Like Marines replaced by Infested Terrans, marauders with parasite on him, buildings have infested animation, like in L2D
Teliko
Profile Joined January 2011
Ireland1044 Posts
September 05 2011 18:45 GMT
#64
On September 05 2011 23:47 Elendil wrote:
can u add dark buildings pls )))) would be amazing

There's only textures for dark pylons and nexus. I could add the pylons, but the nexus would look really out of place on its own. I might try retexturing them myself some time, depends on how long it takes.
On September 06 2011 00:14 Existor wrote:
Teliko
There are bug with Archon morhping animation. Can you fix that?

About Zergs.
Can you replace:

- Ultralisk to Stank, with smaller model, same as ultralisk and his portrait
- Overseer to L2D green overseer and his greeny portrait
- Roach to Hunterling and his portrait with unit mode icon?

And will you make infested terrans modification in future? I mean modified building and unit models with infested, parasited, etc? Like Marines replaced by Infested Terrans, marauders with parasite on him, buildings have infested animation, like in L2D

I've had a look at the Dark Archon model, and Blizzard never actually implemented a morphing animation for it. I'll see if I can export the animation from the default Archon using Autodesk 3ds Max and try add it to the dark model, but it's unlikely.

As for the zerg request, I'm already in the process of swapping infestor, baneling, roach, overseer and ultralisk. I could have a go at the infested Terran buildings if people are interested, but I'm not sure that that many people will want it as not every building has an infested texture.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Horse...falcon
Profile Joined December 2010
United States1851 Posts
September 05 2011 18:48 GMT
#65
Hmm I just realized that all the mercenary units are just the same units but with more wings/guns/engines/etc added to the sides. Kind of disappointing tbh.
Artosis: "From horsssse....falcon"
NoobTrolling
Profile Joined August 2011
Canada56 Posts
September 05 2011 18:51 GMT
#66
On September 06 2011 03:48 Horse...falcon wrote:
Hmm I just realized that all the mercenary units are just the same units but with more wings/guns/engines/etc added to the sides. Kind of disappointing tbh.

Well, they have to look some what like the original units.
Teliko
Profile Joined January 2011
Ireland1044 Posts
September 05 2011 19:06 GMT
#67
On September 06 2011 03:51 NoobTrolling wrote:
Show nested quote +
On September 06 2011 03:48 Horse...falcon wrote:
Hmm I just realized that all the mercenary units are just the same units but with more wings/guns/engines/etc added to the sides. Kind of disappointing tbh.

Well, they have to look some what like the original units.

Indeed, they're supposed to be upgrades of the unit. They need to still resemble the old one.
I noticed that the mercenary models still load the textures from the original models, plus a few more for the armour that goes on top of it, so it's actually literally the exact same model they use as well.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
tsarnicky
Profile Joined May 2011
104 Posts
September 05 2011 19:10 GMT
#68
so i followed the directions in the utub, but i ended up w/ all P units just being glowing outlines: looks like my unit models just got deleted w/out getting replaced? so if i try again it couldn't hurt right?
good macro... all is good... perfect -oGsMC
Elendil
Profile Joined June 2011
Germany6 Posts
September 05 2011 19:13 GMT
#69
There's only textures for dark pylons and nexus. I could add the pylons, but the nexus would look really out of place on its own. I might try retexturing them myself some time, depends on how long it takes.


i have the dark nexus and it looks awesome :D

dark pylon would be awesome
if i tried to copied it the pylon was twice bigger than the normal one oO
Complete the Circle
Teliko
Profile Joined January 2011
Ireland1044 Posts
September 05 2011 19:40 GMT
#70
On September 06 2011 04:10 tsarnicky wrote:
so i followed the directions in the utub, but i ended up w/ all P units just being glowing outlines: looks like my unit models just got deleted w/out getting replaced? so if i try again it couldn't hurt right?

Don't just watch the video, make sure you actually read the instructions in the OP.
On September 06 2011 04:13 Elendil wrote:
Show nested quote +
There's only textures for dark pylons and nexus. I could add the pylons, but the nexus would look really out of place on its own. I might try retexturing them myself some time, depends on how long it takes.


i have the dark nexus and it looks awesome :D

dark pylon would be awesome
if i tried to copied it the pylon was twice bigger than the normal one oO

Are you using the Dark Pylons textures, or just the model? It's possible that the model itself is meant to be twice as big. The purpose of the Dark Pylon wasn't to power buildings, it was to cloak them. I haven't looked at the model in comparison with other buildings yet, but if it is bigger, that's my guess.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
snozberry
Profile Joined May 2011
United States126 Posts
September 05 2011 20:03 GMT
#71
I'm replacing the asset and mod folders but for some reason it is not working... i've tried the other mods (in which you change matchmaking pictures, etc) with success, but with this models it doesn't seem to work
Incursus
Profile Blog Joined May 2010
United States415 Posts
September 05 2011 20:03 GMT
#72
Is there a way to make the standard Phoenix dark in this pack?


BTW This thing is amazing.
Don't be surprised when a crack in the ice...appears under your feet.
MShaw006
Profile Joined April 2011
United States74 Posts
Last Edited: 2011-09-05 20:15:13
September 05 2011 20:12 GMT
#73
I'm really interested, but I'm curious... Anyone been banned for this yet? And will this be hard/impossible on my mac?

EDIT: Forget first question, just reread OP. Still curious about how to do this on mac, though.
Teliko
Profile Joined January 2011
Ireland1044 Posts
September 05 2011 20:13 GMT
#74
On September 06 2011 05:03 snozberry wrote:
I'm replacing the asset and mod folders but for some reason it is not working... i've tried the other mods (in which you change matchmaking pictures, etc) with success, but with this models it doesn't seem to work

Can you add a screenshot
On September 06 2011 05:03 Incursus wrote:
Is there a way to make the standard Phoenix dark in this pack?


BTW This thing is amazing.

The only dark phoenix model available is another custom model textured by Delirium which still has the weird texture, but I can send you it if you want.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
September 05 2011 20:16 GMT
#75
Protoss air + medivac look nice as hell. I also like the archon.
get rich or die mining
TL+ Member
Incursus
Profile Blog Joined May 2010
United States415 Posts
September 05 2011 20:40 GMT
#76
On September 06 2011 05:13 Teliko wrote:
Show nested quote +
On September 06 2011 05:03 snozberry wrote:
I'm replacing the asset and mod folders but for some reason it is not working... i've tried the other mods (in which you change matchmaking pictures, etc) with success, but with this models it doesn't seem to work

Can you add a screenshot
Show nested quote +
On September 06 2011 05:03 Incursus wrote:
Is there a way to make the standard Phoenix dark in this pack?


BTW This thing is amazing.

The only dark phoenix model available is another custom model textured by Delirium which still has the weird texture, but I can send you it if you want.



That would be awesome if you would send it to me sir!

Also, I noticed a sort of bug with the Colossus, the selection box is strange, I will drag it over only two Colossi and it will select like 4 or so, something about the selection range is off I think. Might just be me though.
Don't be surprised when a crack in the ice...appears under your feet.
Teliko
Profile Joined January 2011
Ireland1044 Posts
September 05 2011 20:50 GMT
#77
On September 06 2011 05:40 Incursus wrote:
Show nested quote +
On September 06 2011 05:13 Teliko wrote:
On September 06 2011 05:03 snozberry wrote:
I'm replacing the asset and mod folders but for some reason it is not working... i've tried the other mods (in which you change matchmaking pictures, etc) with success, but with this models it doesn't seem to work

Can you add a screenshot
On September 06 2011 05:03 Incursus wrote:
Is there a way to make the standard Phoenix dark in this pack?


BTW This thing is amazing.

The only dark phoenix model available is another custom model textured by Delirium which still has the weird texture, but I can send you it if you want.



That would be awesome if you would send it to me sir!

Also, I noticed a sort of bug with the Colossus, the selection box is strange, I will drag it over only two Colossi and it will select like 4 or so, something about the selection range is off I think. Might just be me though.

It can actually be downloaded from here. If a model comes with it, I don't think you'll need it. Just grab the textures and remove the word "dark" from each of the filenames and place them in to the textures folder of the base mpq.

I'll take a look in to the colossus bug, thanks for reporting.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
snozberry
Profile Joined May 2011
United States126 Posts
Last Edited: 2011-09-05 20:50:40
September 05 2011 20:50 GMT
#78
On September 06 2011 05:13 Teliko wrote:
Show nested quote +
On September 06 2011 05:03 snozberry wrote:
I'm replacing the asset and mod folders but for some reason it is not working... i've tried the other mods (in which you change matchmaking pictures, etc) with success, but with this models it doesn't seem to work

Can you add a screenshot
Show nested quote +
On September 06 2011 05:03 Incursus wrote:
Is there a way to make the standard Phoenix dark in this pack?


BTW This thing is amazing.

The only dark phoenix model available is another custom model textured by Delirium which still has the weird texture, but I can send you it if you want.


Nevermind, I got it. The units look amazing man thank you.

Also, the new unit models affect gameplay at all or are they just a change in appearance?
Teliko
Profile Joined January 2011
Ireland1044 Posts
September 05 2011 20:58 GMT
#79
On September 06 2011 05:50 snozberry wrote:
Show nested quote +
On September 06 2011 05:13 Teliko wrote:
On September 06 2011 05:03 snozberry wrote:
I'm replacing the asset and mod folders but for some reason it is not working... i've tried the other mods (in which you change matchmaking pictures, etc) with success, but with this models it doesn't seem to work

Can you add a screenshot
On September 06 2011 05:03 Incursus wrote:
Is there a way to make the standard Phoenix dark in this pack?


BTW This thing is amazing.

The only dark phoenix model available is another custom model textured by Delirium which still has the weird texture, but I can send you it if you want.


Nevermind, I got it. The units look amazing man thank you.

Also, the new unit models affect gameplay at all or are they just a change in appearance?

Only appearance, I'll never be releasing something that could give players an advantage over their opponents.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-09-07 13:59:08
September 07 2011 13:58 GMT
#80
I'm gonna leave the Science Vessel vote open a bit longer as it still seems a bit indecisive.

New update for Zergs. Included a few models that can be found in the Left 2 Die mod. I left out the "Chocker" Infestor and "Kaboomer" Baneling, because they were pretty much identical. As for the Roach Hunterling swap, the Hunterling is actually a melee unit, so it doesn't actually have set coordinates for a ranged attack animation. Because of that, you'll see part of the roach acid stream appear behind the Hunterlings head. If you don't want it, just look through the download and delete anything with hunterling, roach or brutalisk in the name.

Download

[image loading]
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
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