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Introducing SC2 Manager - Page 129

Forum Index > SC2 General
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DoomsVille
Profile Joined August 2010
Canada4885 Posts
September 06 2011 04:18 GMT
#2561
Thanks for those baselines. Looks like I got really unlucky with my initial players. Hopefully I can find someone on the market.
Kentakky
Profile Joined September 2010
Sweden1272 Posts
Last Edited: 2011-09-06 04:20:34
September 06 2011 04:20 GMT
#2562
On September 06 2011 13:10 DoomsVille wrote:
Wow those are some crazy stats. I didn't have anyone near that in my draft class.

I guess I'm gonna hit the FA market and see if I can get a decent team by tomorrow. If not I'll hit the bankrupt/reset button hard



I managed to get a 12 yrs old African gosuTerran with 9,6 macro 7 micro vT 7,6 vP 7 Teamwork 7, Appearance 7, Endurance 7, Scouting 7, 2v2 7 but then his vZ is 1.4 so I've lost almost all TvZs =(
My immune system is so strong that I have to get AIDS just to be normal.
Synche
Profile Joined May 2010
United States1345 Posts
September 06 2011 04:22 GMT
#2563
On September 06 2011 12:59 JodoYodo wrote:
Show nested quote +
On September 06 2011 12:21 SimDawg wrote:
If you start out with absolutely shit players its not a horrible idea to

1) Go bankrupt and start over, chances are you'll get someone decent.

2) Pay 100 or 200 (at most) a day for a solid 2200-2300 ELO player. This 1 player can carry you to level 2 pretty easy (where you can use the market trade function to get better deals), as long as you just sit on 2000 ELO for you bad players. Don't pay the money and have players at 1700 ELO in your roster cause the average won't be high enough.

So, I picked up a player who I think is pretty good, but now I'm $50 overbudget per day and I only have $500. Did I just screw myself?


Nope, you will make money in prizes and once you level up your sponsors will pay a lot more. Probably a good move. It depends on if the guy you picked up is actually good.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
September 06 2011 04:22 GMT
#2564
Yeah holy shit another training boost just went through and he gained 1.7 in vZ by just using the training bitch method.
Synche
Profile Joined May 2010
United States1345 Posts
September 06 2011 04:25 GMT
#2565
Yeah man it works.
Heavenly
Profile Joined January 2011
2172 Posts
Last Edited: 2011-09-06 04:36:48
September 06 2011 04:33 GMT
#2566
My ace becoming so strong :D

http://sc2manager.org/viewplayer.php?id=94114

On September 06 2011 13:07 iCCup.Raelcun wrote:
Seems like having half your squad being training bitches isnt a bad idea find a player who has a single high stat that one of your better players needs and a good teamwork stat. Then set them to practice partners. One of my starting players is kind of a beast 8.5 macro 7.5 micro 7 vt 7 vp 6 endurance 7 calm etc but his vZ is terrible.

So his winrates are 84% and 79% and like 30% vs Zerg. So I found a new recruit with high vZ and teamwork and set them to practice partners and his stat went up by 1.1 last training cycle.


Yes, that's exactly what I do. Buy them cheap with one good thing like vP, with high dedication and teamwork, and pump that on him and use him to boost you race. Plus you can use them as snipers in team leagues if their other stats are decent. One of my guys has okay stats but 8.9 vZ and no Z can touch him.

vX is also extremely important. Almost all the top chars have like ~8.5/8 but really great vX, at that point macro and micro are much less important and a player with like 3 less micro can win if he has +1 vX.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
September 06 2011 05:01 GMT
#2567
Worst free agent I've ever seen

http://sc2manager.org/viewplayer.php?id=179654
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
Last Edited: 2011-09-06 05:05:36
September 06 2011 05:05 GMT
#2568
On September 06 2011 13:33 Heavenly wrote:
My ace becoming so strong :D

http://sc2manager.org/viewplayer.php?id=94114

Show nested quote +
On September 06 2011 13:07 iCCup.Raelcun wrote:
Seems like having half your squad being training bitches isnt a bad idea find a player who has a single high stat that one of your better players needs and a good teamwork stat. Then set them to practice partners. One of my starting players is kind of a beast 8.5 macro 7.5 micro 7 vt 7 vp 6 endurance 7 calm etc but his vZ is terrible.

So his winrates are 84% and 79% and like 30% vs Zerg. So I found a new recruit with high vZ and teamwork and set them to practice partners and his stat went up by 1.1 last training cycle.


Yes, that's exactly what I do. Buy them cheap with one good thing like vP, with high dedication and teamwork, and pump that on him and use him to boost you race. Plus you can use them as snipers in team leagues if their other stats are decent. One of my guys has okay stats but 8.9 vZ and no Z can touch him.

vX is also extremely important. Almost all the top chars have like ~8.5/8 but really great vX, at that point macro and micro are much less important and a player with like 3 less micro can win if he has +1 vX.

I do the same thing but I find streamers with 1 good stat so they serve both as a training bitch and a source of income


On September 06 2011 14:01 iCCup.Raelcun wrote:
Worst free agent I've ever seen

http://sc2manager.org/viewplayer.php?id=179654

I bet his hidden talent is pretty sick tho!
Absence of evidence is not evidence of absence.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
September 06 2011 05:08 GMT
#2569
On September 06 2011 14:01 iCCup.Raelcun wrote:
Worst free agent I've ever seen

http://sc2manager.org/viewplayer.php?id=179654


I made that player an offer, just for the hell of it.
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
Last Edited: 2011-09-06 05:37:54
September 06 2011 05:12 GMT
#2570
http://sc2manager.org/viewauction.php?id=4282
$2 buyout in market 1hour left

EDIT: SOLD
Absence of evidence is not evidence of absence.
Qibla
Profile Joined December 2010
Australia343 Posts
September 06 2011 06:04 GMT
#2571
How do you increase the amount of training hours a player does?

I have a player with dedication 9.3, but only 8hours training per day, where as I've seen other players with the same dedication but 18hours training per day.
Are you calling moi a dipshit?
OptimusYale
Profile Blog Joined January 2011
Korea (South)1005 Posts
September 06 2011 06:37 GMT
#2572
whats the quickest way to bankrupt? I wanna restart now I understand the game a bit better
Heavenly
Profile Joined January 2011
2172 Posts
September 06 2011 06:46 GMT
#2573
On September 06 2011 15:04 Qibla wrote:
How do you increase the amount of training hours a player does?

I have a player with dedication 9.3, but only 8hours training per day, where as I've seen other players with the same dedication but 18hours training per day.



teamhouse is +3 training time, at level 3 you can buy staff that increases training time, and sponsors. level 3 idra gives +5 hours.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Qibla
Profile Joined December 2010
Australia343 Posts
September 06 2011 07:00 GMT
#2574
On September 06 2011 15:46 Heavenly wrote:
Show nested quote +
On September 06 2011 15:04 Qibla wrote:
How do you increase the amount of training hours a player does?

I have a player with dedication 9.3, but only 8hours training per day, where as I've seen other players with the same dedication but 18hours training per day.



teamhouse is +3 training time, at level 3 you can buy staff that increases training time, and sponsors. level 3 idra gives +5 hours.


Ty, now what's the quickest way to gain xp, besides competing in tourney's?
Are you calling moi a dipshit?
Patchouli
Profile Joined June 2011
Australia42 Posts
September 06 2011 07:27 GMT
#2575
On September 06 2011 15:37 OptimusYale wrote:
whats the quickest way to bankrupt? I wanna restart now I understand the game a bit better


Offer ridiculous salaries to a bunch of players and wait for the day to tick over, I guess.
Mukyuu~
E1essar
Profile Joined September 2011
11 Posts
September 06 2011 08:17 GMT
#2576
On September 06 2011 16:00 Qibla wrote:
Ty, now what's the quickest way to gain xp, besides competing in tourney's?

I don't think there is any other way.
bLah.
Profile Joined July 2009
Croatia497 Posts
September 06 2011 08:51 GMT
#2577
How is popularity -> merchandising calculated?
I know that some guys get 50+ from 1 streamer witch 4 average popularity.
On the other hand I've put 6 streamers, have 8 average popularity, and got only 90 :/
Kentakky
Profile Joined September 2010
Sweden1272 Posts
September 06 2011 09:04 GMT
#2578
impossible to get free agents for decent price, people just go crazy and end up bidding some retarded sum they prolly can't even afford. :I
My immune system is so strong that I have to get AIDS just to be normal.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
Last Edited: 2011-09-06 09:12:34
September 06 2011 09:11 GMT
#2579
Beware of high Salary players for low prices in the open market. I accidentaly bought someone for a ridiculous salary and a low buy out. Now I'm going to default on my debt and have to restart. Lesson learned though.

Edit: Putting my best players with low salary's up on the market for a low price so they don't get deleted and go to waste. Grab em fast. Put them all up for >1 hour
Synche
Profile Joined May 2010
United States1345 Posts
Last Edited: 2011-09-06 09:18:06
September 06 2011 09:15 GMT
#2580
On September 06 2011 17:51 bLah. wrote:
How is popularity -> merchandising calculated?
I know that some guys get 50+ from 1 streamer witch 4 average popularity.
On the other hand I've put 6 streamers, have 8 average popularity, and got only 90 :/


Merch income depends on your average popularity and your team level.

It does not depend on how many people set to "streaming," training streaming increases popularity, but if you have a 10 popularity then its useless.

Here's the formula alexhard linked us

$merchinc = round($merchmult*pow((($t['level']+1)*10),(1+(log($t['popularity']+1,10)))),0);
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