Introducing SC2 Manager - Page 129
Forum Index > SC2 General |
DoomsVille
Canada4885 Posts
| ||
Kentakky
Sweden1272 Posts
On September 06 2011 13:10 DoomsVille wrote: Wow those are some crazy stats. I didn't have anyone near that in my draft class. I guess I'm gonna hit the FA market and see if I can get a decent team by tomorrow. If not I'll hit the bankrupt/reset button hard ![]() I managed to get a 12 yrs old African gosuTerran with 9,6 macro 7 micro vT 7,6 vP 7 Teamwork 7, Appearance 7, Endurance 7, Scouting 7, 2v2 7 but then his vZ is 1.4 so I've lost almost all TvZs =( | ||
Synche
United States1345 Posts
On September 06 2011 12:59 JodoYodo wrote: So, I picked up a player who I think is pretty good, but now I'm $50 overbudget per day and I only have $500. Did I just screw myself? Nope, you will make money in prizes and once you level up your sponsors will pay a lot more. Probably a good move. It depends on if the guy you picked up is actually good. | ||
Raelcun
United States3747 Posts
| ||
Synche
United States1345 Posts
| ||
Heavenly
2172 Posts
http://sc2manager.org/viewplayer.php?id=94114 On September 06 2011 13:07 iCCup.Raelcun wrote: Seems like having half your squad being training bitches isnt a bad idea find a player who has a single high stat that one of your better players needs and a good teamwork stat. Then set them to practice partners. One of my starting players is kind of a beast 8.5 macro 7.5 micro 7 vt 7 vp 6 endurance 7 calm etc but his vZ is terrible. So his winrates are 84% and 79% and like 30% vs Zerg. So I found a new recruit with high vZ and teamwork and set them to practice partners and his stat went up by 1.1 last training cycle. Yes, that's exactly what I do. Buy them cheap with one good thing like vP, with high dedication and teamwork, and pump that on him and use him to boost you race. Plus you can use them as snipers in team leagues if their other stats are decent. One of my guys has okay stats but 8.9 vZ and no Z can touch him. vX is also extremely important. Almost all the top chars have like ~8.5/8 but really great vX, at that point macro and micro are much less important and a player with like 3 less micro can win if he has +1 vX. | ||
Raelcun
United States3747 Posts
http://sc2manager.org/viewplayer.php?id=179654 | ||
R0YAL
United States1768 Posts
On September 06 2011 13:33 Heavenly wrote: My ace becoming so strong :D http://sc2manager.org/viewplayer.php?id=94114 Yes, that's exactly what I do. Buy them cheap with one good thing like vP, with high dedication and teamwork, and pump that on him and use him to boost you race. Plus you can use them as snipers in team leagues if their other stats are decent. One of my guys has okay stats but 8.9 vZ and no Z can touch him. vX is also extremely important. Almost all the top chars have like ~8.5/8 but really great vX, at that point macro and micro are much less important and a player with like 3 less micro can win if he has +1 vX. I do the same thing but I find streamers with 1 good stat so they serve both as a training bitch and a source of income On September 06 2011 14:01 iCCup.Raelcun wrote: Worst free agent I've ever seen http://sc2manager.org/viewplayer.php?id=179654 I bet his hidden talent is pretty sick tho! | ||
Ribbon
United States5278 Posts
On September 06 2011 14:01 iCCup.Raelcun wrote: Worst free agent I've ever seen http://sc2manager.org/viewplayer.php?id=179654 I made that player an offer, just for the hell of it. | ||
R0YAL
United States1768 Posts
$2 buyout in market 1hour left EDIT: SOLD | ||
Qibla
Australia343 Posts
I have a player with dedication 9.3, but only 8hours training per day, where as I've seen other players with the same dedication but 18hours training per day. | ||
OptimusYale
Korea (South)1005 Posts
| ||
Heavenly
2172 Posts
On September 06 2011 15:04 Qibla wrote: How do you increase the amount of training hours a player does? I have a player with dedication 9.3, but only 8hours training per day, where as I've seen other players with the same dedication but 18hours training per day. teamhouse is +3 training time, at level 3 you can buy staff that increases training time, and sponsors. level 3 idra gives +5 hours. | ||
Qibla
Australia343 Posts
On September 06 2011 15:46 Heavenly wrote: teamhouse is +3 training time, at level 3 you can buy staff that increases training time, and sponsors. level 3 idra gives +5 hours. Ty, now what's the quickest way to gain xp, besides competing in tourney's? | ||
Patchouli
Australia42 Posts
On September 06 2011 15:37 OptimusYale wrote: whats the quickest way to bankrupt? I wanna restart now I understand the game a bit better Offer ridiculous salaries to a bunch of players and wait for the day to tick over, I guess. | ||
E1essar
11 Posts
On September 06 2011 16:00 Qibla wrote: Ty, now what's the quickest way to gain xp, besides competing in tourney's? I don't think there is any other way. | ||
bLah.
Croatia497 Posts
I know that some guys get 50+ from 1 streamer witch 4 average popularity. On the other hand I've put 6 streamers, have 8 average popularity, and got only 90 :/ | ||
Kentakky
Sweden1272 Posts
| ||
Dodgin
Canada39254 Posts
Edit: Putting my best players with low salary's up on the market for a low price so they don't get deleted and go to waste. Grab em fast. Put them all up for >1 hour | ||
Synche
United States1345 Posts
On September 06 2011 17:51 bLah. wrote: How is popularity -> merchandising calculated? I know that some guys get 50+ from 1 streamer witch 4 average popularity. On the other hand I've put 6 streamers, have 8 average popularity, and got only 90 :/ Merch income depends on your average popularity and your team level. It does not depend on how many people set to "streaming," training streaming increases popularity, but if you have a 10 popularity then its useless. Here's the formula alexhard linked us $merchinc = round($merchmult*pow((($t['level']+1)*10),(1+(log($t['popularity']+1,10)))),0); | ||
| ||