On September 05 2011 07:32 Westy wrote: There should also be a way to pick up young talent without having to outbid richer players. Maybe a league below plastic where players instead of being bought and sold, simply get offered a spot on the team and take it. Like you do in the beginning. Except these guys would generally be worse and you would only be looking for people who will become good over time.
Pretty much like a B team system.
Or instead of expecting everything handed to you, you could save and strategise in order to buy those players yourself?
his point is that the current system is a catch-22 that keeps weak teams from acquiring strong talent.
That's strange. My friend and I both play and had shit teams that couldn't win a single game. We're now doing well. Stop expecting everything handed to.
On September 05 2011 07:32 Westy wrote: There should also be a way to pick up young talent without having to outbid richer players. Maybe a league below plastic where players instead of being bought and sold, simply get offered a spot on the team and take it. Like you do in the beginning. Except these guys would generally be worse and you would only be looking for people who will become good over time.
Pretty much like a B team system.
Or instead of expecting everything handed to you, you could save and strategise in order to buy those players yourself?
his point is that the current system is a catch-22 that keeps weak teams from acquiring strong talent.
That's strange. My friend and I both play and had shit teams that couldn't win a single game. We're now doing well. Stop expecting everything handed to.
I think hypnoxide is right to an extent. Putting effort to succeed is the only way to go, but then again when you have no wool to knit with then you're not going to succeed. It just takes some luck in purchasing players that's all.
On September 05 2011 07:32 Westy wrote: There should also be a way to pick up young talent without having to outbid richer players. Maybe a league below plastic where players instead of being bought and sold, simply get offered a spot on the team and take it. Like you do in the beginning. Except these guys would generally be worse and you would only be looking for people who will become good over time.
Pretty much like a B team system.
Or instead of expecting everything handed to you, you could save and strategise in order to buy those players yourself?
his point is that the current system is a catch-22 that keeps weak teams from acquiring strong talent.
That's strange. My friend and I both play and had shit teams that couldn't win a single game. We're now doing well. Stop expecting everything handed to.
I think hypnoxide is right to an extent. Putting effort to succeed is the only way to go, but then again when you have no wool to knit with then you're not going to succeed. It just takes some luck in purchasing players that's all.
Am I not typing in English? I never asked for anything "Handed" to me. All I would like is a system where I can train young talent. Please note, I am not asking for a player that will start winning everything straight away. Now that would be asking for something handed to me. But as it stands at the moment, any players with any real potential get bids on them so ridiculously high that no new player could ever hope to get one. So there should be a system so that you can actually get players that have the potential, and then over time train them up, without having to have a pro team salary.
On September 05 2011 07:32 Westy wrote: There should also be a way to pick up young talent without having to outbid richer players. Maybe a league below plastic where players instead of being bought and sold, simply get offered a spot on the team and take it. Like you do in the beginning. Except these guys would generally be worse and you would only be looking for people who will become good over time.
Pretty much like a B team system.
Or instead of expecting everything handed to you, you could save and strategise in order to buy those players yourself?
his point is that the current system is a catch-22 that keeps weak teams from acquiring strong talent.
That's strange. My friend and I both play and had shit teams that couldn't win a single game. We're now doing well. Stop expecting everything handed to.
I think hypnoxide is right to an extent. Putting effort to succeed is the only way to go, but then again when you have no wool to knit with then you're not going to succeed. It just takes some luck in purchasing players that's all.
Am I not typing in English? I never asked for anything "Handed" to me. All I would like is a system where I can train young talent. Please note, I am not asking for a player that will start winning everything straight away. Now that would be asking for something handed to me. But as it stands at the moment, any players with any real potential get bids on them so ridiculously high that no new player could ever hope to get one. So there should be a system so that you can actually get players that have the potential, and then over time train them up, without having to have a pro team salary.
You're asking for young talent to be handed to you there :\ You need to get lucky or have the sponsorship/merchandise income or already great players to actually get young talent. A newer player should suffice with the initial players they have picked if they did actually get a good roll. Play when most people are asleep, a lot of great players sell for $10-$100. Just because you can't afford the best of the best means that it's a faulty system? It's like saying a level 1 can purchase a lvl 30 weapon and use it straight away.
On September 05 2011 07:32 Westy wrote: There should also be a way to pick up young talent without having to outbid richer players. Maybe a league below plastic where players instead of being bought and sold, simply get offered a spot on the team and take it. Like you do in the beginning. Except these guys would generally be worse and you would only be looking for people who will become good over time.
Pretty much like a B team system.
Or instead of expecting everything handed to you, you could save and strategise in order to buy those players yourself?
his point is that the current system is a catch-22 that keeps weak teams from acquiring strong talent.
That's strange. My friend and I both play and had shit teams that couldn't win a single game. We're now doing well. Stop expecting everything handed to.
I think hypnoxide is right to an extent. Putting effort to succeed is the only way to go, but then again when you have no wool to knit with then you're not going to succeed. It just takes some luck in purchasing players that's all.
Am I not typing in English? I never asked for anything "Handed" to me. All I would like is a system where I can train young talent. Please note, I am not asking for a player that will start winning everything straight away. Now that would be asking for something handed to me. But as it stands at the moment, any players with any real potential get bids on them so ridiculously high that no new player could ever hope to get one. So there should be a system so that you can actually get players that have the potential, and then over time train them up, without having to have a pro team salary.
You're asking for young talent to be handed to you there :\ You need to get lucky or have the sponsorship/merchandise income or already great players to actually get young talent. A newer player should suffice with the initial players they have picked if they did actually get a good roll. Play when most people are asleep, a lot of great players sell for $10-$100. Just because you can't afford the best of the best means that it's a faulty system? It's like saying a level 1 can purchase a lvl 30 weapon and use it straight away.
Sorry but Westy is right. And this is coming from someone with a successful team... The average level of players on the field now is MUCH higher than the first few days, as is the average level of income. All the money is at LANs and PC bangs where entry is open to anyone, meaning only those with the best of players make any money out of them. Even excluding LANS, chances are you won't even place at an Online Warrior anymore if you don't have someone decent. When I acquire a good (and expensive) player, the first tourney I send them to is to Online Warriors in order to rack up their experience and ELO, so its not like there is no competition there.
Furthermore, as you level up and get access to better sponsors and stuff like team houses and staff, the players you purchased for a high salary get even better, further increasing the gap between new players and old players. As they get better you make more money, then you look to acquire even more good players which then raises the average level of players even more.
If a newer player asked how to get better I wouldn't even know how to answer them; the way I did it was after winning a couple of small tournies, I went balls to the walls and paid a shitload for 2 good players as soon as the free agents went on sale. It set me back a lot, but at the time they were some of the best players out there, and they won me a lot, increasing my capacity to buy more new, good players and stuff like team houses. However now that the game is much more developed I don't even know if this approach would still work.
Anyway long story short, strategy is not nearly as important as stats, and as the general skill level has increased so much since release, you really do need good players to get somewhere.
On September 05 2011 07:32 Westy wrote: There should also be a way to pick up young talent without having to outbid richer players. Maybe a league below plastic where players instead of being bought and sold, simply get offered a spot on the team and take it. Like you do in the beginning. Except these guys would generally be worse and you would only be looking for people who will become good over time.
Pretty much like a B team system.
Or instead of expecting everything handed to you, you could save and strategise in order to buy those players yourself?
his point is that the current system is a catch-22 that keeps weak teams from acquiring strong talent.
That's strange. My friend and I both play and had shit teams that couldn't win a single game. We're now doing well. Stop expecting everything handed to.
I think hypnoxide is right to an extent. Putting effort to succeed is the only way to go, but then again when you have no wool to knit with then you're not going to succeed. It just takes some luck in purchasing players that's all.
Am I not typing in English? I never asked for anything "Handed" to me. All I would like is a system where I can train young talent. Please note, I am not asking for a player that will start winning everything straight away. Now that would be asking for something handed to me. But as it stands at the moment, any players with any real potential get bids on them so ridiculously high that no new player could ever hope to get one. So there should be a system so that you can actually get players that have the potential, and then over time train them up, without having to have a pro team salary.
You can now borrow a bit of cash to help you out at the start. What you want to do is hire a couple popular streamers. They are relatively cheap and add a ton of income for your team which will let you hire good players. When bidding you also need to consider the income the player will bring you: if it's someone good that you feel will earn a lot for the team, then take that into account. Additionally, there is a hidden "potential" stat exactly to alleviate the issue you describe with rich teams buying up everybody. Take a chance and hire a couple of guys, you might get someone with really good potential. Also, play the team leagues. They offer good cash and the team takes all of the prizepool.
In the end, ELO segregation of tournaments means that you should be playing people of your own level; as your players get better you'll play against better opponents and get into higher leagues and levels.
On September 05 2011 20:14 Copenap wrote: I have a "popular streamer", how can he bring home some money? Do I have to do anything?
Set his practice options to stream, when the next day tick comes along your merch should rise. Pretty much the higher your average population the higher your merchandise income
On September 05 2011 20:14 Copenap wrote: I have a "popular streamer", how can he bring home some money? Do I have to do anything?
Set his practice options to stream, when the next day tick comes along your merch should rise. Pretty much the higher your average population the higher your merchandise income
I see, ty!
Can I get merchandise income without streaming as well? Level 0 here.
After 2 days of playing around I really thought this game would be boring because I would have to train forever until my players would actually be able to win a game..
...until my 14 year old terran cheeser dropped enough to be allowed into the crybaby tournament. He straight up won it without losing a single map with a custom strat. Hell yeah.
I don't understand strategies at all. Why is it if I have for example some rush strategy and I want 3 minutes of economy and 1 minute of army sometimes I have 20-0, and sometimes I have 20-6 supply even though nothing happened in both those games. Stuff like that happens and it kinda screws things up when you're doing some rush and your player does it with 0 army even though he should have 10 or so. I don't really understand how chosen build order can be so random.
so far i always got outbid on my free agents.... i found some awesome 11-13 yr old players but as i mentioned ppl bidding too much so i had to let them go....
I find it kind of sad that I discovered these players but i dont get them
Bankruptcy is now in the game. At 00:00 game time, if borrowing your maximum limit is not enough to bring your cash balance over 0, your team will go bankrupt. You start over with new players to pick from.
This could be the end for a few teams with overpaid players.