Bankruptcy is now in the game. At 00:00 game time, if borrowing your maximum limit is not enough to bring your cash balance over 0, your team will go bankrupt. You start over with new players to pick from.
This could be the end for a few teams with overpaid players.
Afaik there is no reset option, so people wanting to start over again can also use this.
On September 05 2011 07:32 Westy wrote: There should also be a way to pick up young talent without having to outbid richer players. Maybe a league below plastic where players instead of being bought and sold, simply get offered a spot on the team and take it. Like you do in the beginning. Except these guys would generally be worse and you would only be looking for people who will become good over time.
Pretty much like a B team system.
Or instead of expecting everything handed to you, you could save and strategise in order to buy those players yourself?
his point is that the current system is a catch-22 that keeps weak teams from acquiring strong talent.
That's strange. My friend and I both play and had shit teams that couldn't win a single game. We're now doing well. Stop expecting everything handed to.
I think hypnoxide is right to an extent. Putting effort to succeed is the only way to go, but then again when you have no wool to knit with then you're not going to succeed. It just takes some luck in purchasing players that's all.
Am I not typing in English? I never asked for anything "Handed" to me. All I would like is a system where I can receive young talent, for free. For doing nothing. Please note, I am not asking for a player that will start winning everything straight away. Now that would be asking for something handed to me. But as it stands at the moment, any players with any real potential get bids on them so ridiculously high that no new player could ever hope to get one. So there should be a system so that you can actually get players that have the potential, and then over time train them up, without having to have a pro team salary.
Fixed. Stop asking for free things. Whether the player is good now or later is irrelevant. You want something POTENTIALLY good for absolutely nothing.
On September 05 2011 21:37 hypnoxide wrote: Fixed. Stop asking for free things. Whether the player is good now or later is irrelevant. You want something POTENTIALLY good for absolutely nothing.
Dude, you just don't understand. This game described in SC game would be: season starts - game starts and then some players join straight away and play, expand etc., while some other players join after 5 minutes and when some other players already have 50 supply. There is no way you can win that no matter how good you are, because that first player just gets exponentionally better.
That is a problem for most of these online multiplayer games/managers but there are ways how this could be slightly fixed, for example more value in how hard does player try later on, more focus on training, caps on how much gold you can earn/get etc.etc.
+draft, it is not "getting something for free", in many sports there are drafts when each team picks some players and you can't just splash money and buy all players. You have these kinds of drafts everywhere, heck you can see it in brood war too.
On September 05 2011 21:37 hypnoxide wrote: Fixed. Stop asking for free things. Whether the player is good now or later is irrelevant. You want something POTENTIALLY good for absolutely nothing.
Dude, you just don't understand. This game described in SC game would be: season starts - game starts and then some players join straight away and play, expand etc., while some other players join after 5 minutes and when some other players already have 50 supply. There is no way you can win that no matter how good you are, because that first player just gets exponentionally better.
This is how all browsergames work and you can't do anything to fix it
You either live with it or don't play the game... ^^
Very addictive game, managed to win my first final today against a superior opponent. My player's stats aren't the best but I guess it was the endurance. http://sc2manager.org/viewplayer.php?id=86072
Would like the Crying Babbies to be 256. It fills up very quickly, so many bad players out there ? Haha. My guy got to silver. And I have one in bronze. The rest aren't bad but aren't performing, pretty much all have a major weakness! I just need my 2000 average for level 2 but I'm already emotionally attached to my players so I can't let them go. And my popularity sucks haha, need to buy a streamer some time.
Stop crying.... I also tried to buy players and complained I can't buy any... until I spent 30 mins in free market. Of course I skipped on those going expensively but I picked 3-4 streamers with satisfying stats, ok they have 0 macro and 2-4 vX but I call them young talents. Why? Because it's been 24h and they got +3 in one skill via training. 2-3 more days and they will be quite nice. I don't think that I paid over 50$ for any... and I bought them between 20-24CET which is highest traffic I believe. Perhaps revise your definition for young talent?
On September 05 2011 22:04 KeksX wrote: This is how all browsergames work and you can't do anything to fix it
You either live with it or don't play the game... ^^
Yes you can. More things to do in a game -> more ways to catch up with someone.
Currently you can only assign players on bunch of tournaments but if your players are not that good you don't really get anything from it. Getting free agents is hard because everyone sees them and if they have more money they will just grab them.
There should be some more stuff to do so you can improve your players. There should be some "make him my bitch" button where I could slap my players and make them work harder. I dunno, there are things that can be implemented.
+there can be some kind of draft, for example couple of free agents that are shown only to you and if you manage to camp and wait for someone good you can take him and make him your padawan.
anyway, big cheers for authors of this game, it is pretty nice and from what I see it gets only better all the time. keep up the good work
On September 05 2011 22:04 KeksX wrote: This is how all browsergames work and you can't do anything to fix it
You either live with it or don't play the game... ^^
Yes you can. More things to do in a game -> more ways to catch up with someone.
If you add more things to the game there you just get more things to do for you and while you might profit from this, other players will do the same and when they registered before you they still keep their time advantage.
Everything in a browsergame is dependant on time. Training, playing, money, eating, pooping, so the more time you've spent = the more success you got. That means, players that spent the most time will have the most success. The only situation where this is not the case if the first players got very bad players and you registered a few hours later but got very good players, but again: this is just a time advantage, as the others have to spend more time on practicing than you.
Thats why browsergames are popular in the first place: You actually don't do anything than just've registered and you have success. Or you bought yourself "time".
On September 05 2011 22:04 KeksX wrote: This is how all browsergames work and you can't do anything to fix it
You either live with it or don't play the game... ^^
Yes you can. More things to do in a game -> more ways to catch up with someone.
If you add more things to the game there are just more things the first players will be better than you.
Everything in a browsergame is dependant on time. Training, playing, money, eating, pooping, so the more time you've spent = the more success you got. That means, players that spent the most time will have the most success.
Thats why browsergames are popular in the first place: You actually don't do anything than just've registered and you have success. Or you bought yourself "time".
There are 2 different time variables. 1. Real time that passes normally. In this case it is payments, training etc.
2. Played time -> how much time did each player invested in a game.
Thing is that there should be more focus on that "Played time".
I'm gonna take example of Ogame, one of more popular browser games. If you started playing earlier you had a big lead obviously. If you were weaker, but had more time invested you could scout a lot more, do many small attacks, earn money and therefore catch up with lazy guy who started playing earlier.
I'm not saying that new players and old players should be the same, but there should be things to do so you can become stronger if you're dedicated to it. Same thing in SC2, if someone buys a game now, he will lose against bronze noobs. But if that person starts playing hard and masses games he will get into diamond in a month or two while that first person will still be in bronze.
In sc2manager right now there isn't enough stuff to do. You can't "mass games", and those who started earlier can be lazy but effective enough.
On September 05 2011 22:26 bLah. wrote: I'm not saying that new players and old players should be the same, but there should be things to do so you can become stronger if you're dedicated to it. Same thing in SC2, if someone buys a game now, he will lose against bronze noobs. But if that person starts playing hard and masses games he will get into diamond in a month or two while that first person will still be in bronze.
There are players that start in platin league right away etc but thats not the topic.
I agree that there should be a way to do this, but if you think of it there is no real way that would completely give the ability to actually doing something good.
What if you get only 4 very bad players? How are you supposed to catch up? Make them super strong in some way? Then why couldn't somebody with 4 very good players just make them super awesomely good?
Well you can spam tournaments and pay for new freeagents with tournament winnings and extra sponsor income. I started 2 days ago and have won 1 tournament while grabbing money from atleast 5.
With that money you can get more expensive players and hope you can train them to win more. Salaries per day are usually quite low in free market like 50-150 $ per day for quite good players, if you make like top 4 in one tournament per day the player pays for himself. I picked my first players poorly, but had no problem getting decent young talent for under 50 $ per day and those are carrying my team now while my initial bad players are training and grabbing some money from lowbie tournaments.
Like all browser games this game is also "easier" to play when its not primetime. Less signups for tournaments, less competition for players and relatively easier tournaments. Luckily this works 95% perfect on my iPad so I can shop for players during Lectures =)
On September 05 2011 22:31 KeksX wrote: I agree that there should be a way to do this, but if you think of it there is no real way that would completely give the ability to actually doing something good.
What if you get only 4 very bad players? How are you supposed to catch up? Make them super strong in some way? Then why couldn't somebody with 4 very good players just make them super awesomely good?
Well for example personal draft system. Let's say you get offered 5 free agents each hour and if you want you can get them straight away. That way it would allow someone to camp regulary and out of 100 players he could find someone suitable.
Then there could be more in depth training system which could consist of more things which you have to do. Or some better experience system, if you send your players to more tournaments, he gets better quicker etc.etc. This is currently underpowered
Basically if you invest more time -> you get better faster. If someone started playing earlier, plays regulary and is playing smart -> it's only fair that he is ahead of new players even though new players are also regular.
On September 05 2011 22:31 KeksX wrote: I agree that there should be a way to do this, but if you think of it there is no real way that would completely give the ability to actually doing something good.
What if you get only 4 very bad players? How are you supposed to catch up? Make them super strong in some way? Then why couldn't somebody with 4 very good players just make them super awesomely good?
Well for example personal draft system. Let's say you get offered 5 free agents each hour and if you want you can get them straight away. That way it would allow someone to camp regulary and out of 100 players he could find someone suitable.
Then there could be more in depth training system which could consist of more things which you have to do. Or some better experience system, if you send your players to more tournaments, he gets better quicker etc.etc. This is currently underpowered
Basically if you invest more time -> you get better faster. If someone started playing earlier, plays regulary and is playing smart -> it's only fair that he is ahead of new players even though new players are also regular.
I'm sorry that I have to repeat myself but all of that implies: More time = more success.
The draft system offers you more players over time, so more chances to get actually decent ones, and the depth training system would only reward players that play for a long time AND have a few more minutes to spend every day.
Sending your players to more tournaments means that if you started earlier, you get more chances to do so and you get rewarded for having registered earlier.
To your last point: Yes, this is true, but to some extent they don't even have to play smart. They just have to use all their chances most of the time.
If you have 2 players in a browsergame and they both do the same (which 99.99% of the players in a browsergame do thanks to guides, forums and stuff like that) the one that registered earlier will always be better.
On September 05 2011 22:49 KeksX wrote: If you have 2 players in a browsergame and they both do the same (which 99.99% of the players in a browsergame do thanks to guides, forums and stuff like that) the one that registered earlier will always be better.
And it should be that way. I'm not against that. I'm just saying that if you have 2 players, and they play like this: 1. player starts earlier and just puts players to stream, takes sponsors and log off. After 10 days he comes into game and has some nice money. 2. player starts playing after 10 days and is dedicated but has nothing to do. He can only spam tournaments which only lower his ELO. He can't get new and better players because there are tons of people like player1 who don't really play but have money. Training existing players take too much time and sometimes can't yield results.
New players are too dependant on those players they get at the begining. If they get only shitty players they are kinda fucked because they can't sign any good free agents.
On September 05 2011 22:59 bLah. wrote: New players are too dependant on those players they get at the begining. If they get only shitty players they are kinda fucked because they can't sign any good free agents.
You are right about the other two points, but I think the solution to this would just to have more tournaments for these players (and maybe even have a team-restriction on these tournaments, like teams with a pro house can't bring their lower tier players to these as they have a practice advantage), so they can actually compete AND have a good chance of winning.
That way, the one with the smartes practice schedule would be winning. Of course only if they all get equally shitty players.
One good thing to add would be a youth pool, that you can fund from 0 to xxx$ with 4 steps, and which allows to pull a youth player each week, à la Hattrick. The youth pool would have 6-7 levels, which would grow depending on how much you fund it, and the highest level the highest chance to pull a good young player. But that chance would always be very slim, even at the highest level, so most of the time you'd just fire the youth just after pulling it, but sometimes you would pull a youth worth being trained. This system added a lot in the Hattrick game (which is the same game but for football)