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Introducing SC2 Manager - Page 119

Forum Index > SC2 General
Post a Reply
Prev 1 117 118 119 120 121 197 Next
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
September 04 2011 22:27 GMT
#2361
On September 05 2011 07:22 AKIRADEATH wrote:
It seems like some of the super-high bids on the free market would not be sustainable for anyone to pay daily for 30 days. I see someone right now with a bid of $3000! I think something needs to be changed with the bidding system. Maybe having to pay some of the contract up front, or having the system recognize what you can realistically afford.


Nah. Let people get punished for stupid decision-making.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
BretZ
Profile Joined May 2011
United States1510 Posts
September 04 2011 22:29 GMT
#2362
Just started playing, pretty addicting.
I should stop while I'm ahead..
Poondazzle
Profile Joined August 2010
United States30 Posts
September 04 2011 22:32 GMT
#2363
Worst tick ever. Retired my >2500 ELO ace. =/
Westy
Profile Blog Joined April 2010
England808 Posts
September 04 2011 22:32 GMT
#2364
There should also be a way to pick up young talent without having to outbid richer players. Maybe a league below plastic where players instead of being bought and sold, simply get offered a spot on the team and take it. Like you do in the beginning. Except these guys would generally be worse and you would only be looking for people who will become good over time.

Pretty much like a B team system.
hypnoxide
Profile Joined August 2011
240 Posts
September 04 2011 22:36 GMT
#2365
On September 05 2011 07:32 Westy wrote:
There should also be a way to pick up young talent without having to outbid richer players. Maybe a league below plastic where players instead of being bought and sold, simply get offered a spot on the team and take it. Like you do in the beginning. Except these guys would generally be worse and you would only be looking for people who will become good over time.

Pretty much like a B team system.

Or instead of expecting everything handed to you, you could save and strategise in order to buy those players yourself?
Proud hipster of the SlayersCoCa fanclub!
darthfoley
Profile Blog Joined February 2011
United States8003 Posts
September 04 2011 22:49 GMT
#2366
On September 05 2011 07:36 hypnoxide wrote:
Show nested quote +
On September 05 2011 07:32 Westy wrote:
There should also be a way to pick up young talent without having to outbid richer players. Maybe a league below plastic where players instead of being bought and sold, simply get offered a spot on the team and take it. Like you do in the beginning. Except these guys would generally be worse and you would only be looking for people who will become good over time.

Pretty much like a B team system.

Or instead of expecting everything handed to you, you could save and strategise in order to buy those players yourself?


you can't save in the beginning, you basically NEED a break out player/buy one and hope for good results to make any real moves. I've gotten outbid by like 700 dollars on basically everyone.
watch the wall collide with my fist, mostly over problems that i know i should fix
Terranist
Profile Blog Joined March 2009
United States2496 Posts
September 04 2011 22:49 GMT
#2367
On September 05 2011 07:36 hypnoxide wrote:
Show nested quote +
On September 05 2011 07:32 Westy wrote:
There should also be a way to pick up young talent without having to outbid richer players. Maybe a league below plastic where players instead of being bought and sold, simply get offered a spot on the team and take it. Like you do in the beginning. Except these guys would generally be worse and you would only be looking for people who will become good over time.

Pretty much like a B team system.

Or instead of expecting everything handed to you, you could save and strategise in order to buy those players yourself?


his point is that the current system is a catch-22 that keeps weak teams from acquiring strong talent.
The Show of a Lifetime
ApBuLLet
Profile Joined September 2010
United States604 Posts
September 04 2011 22:50 GMT
#2368
I just started playing today but I keep getting 502 Bad Gateway Error, guess the server is just busy right now. I'd like to see this fixed soon! Other then that it seems like a cool game though =)
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
September 04 2011 22:50 GMT
#2369
On September 05 2011 07:36 hypnoxide wrote:
Show nested quote +
On September 05 2011 07:32 Westy wrote:
There should also be a way to pick up young talent without having to outbid richer players. Maybe a league below plastic where players instead of being bought and sold, simply get offered a spot on the team and take it. Like you do in the beginning. Except these guys would generally be worse and you would only be looking for people who will become good over time.

Pretty much like a B team system.

Or instead of expecting everything handed to you, you could save and strategise in order to buy those players yourself?



Unfortunately, you are making it out to be pretty easy. However, currently strategies only matter if your player is about as good as your opponent. Most of the time it comes down to which player has the better macro and doesn't suck in his vX matchup and doesn't have 0 micro. I was lucky enough to get a decent player in my first four picks when I started. I tried tons of strategies with him in practice matches and in tournaments and basically it barely matters what strategies you use if your opponent has significantly lower macro.
That being said, I don't think that the idea of the guy you quoted is good, but I do believe that something should be done so weak teams can get some semi-decent free agents.
Zode
Profile Joined April 2011
Canada297 Posts
September 04 2011 22:50 GMT
#2370
Makes 2 of us AP.
Westy
Profile Blog Joined April 2010
England808 Posts
September 04 2011 22:51 GMT
#2371
On September 05 2011 07:36 hypnoxide wrote:
Show nested quote +
On September 05 2011 07:32 Westy wrote:
There should also be a way to pick up young talent without having to outbid richer players. Maybe a league below plastic where players instead of being bought and sold, simply get offered a spot on the team and take it. Like you do in the beginning. Except these guys would generally be worse and you would only be looking for people who will become good over time.

Pretty much like a B team system.

Or instead of expecting everything handed to you, you could save and strategise in order to buy those players yourself?


You seem to have misunderstood the concept. The only thing being "Handed" too people would be the ability to train young talent. These players will not win tournaments for a long time, but it gives people something to do while waiting a couple of weeks to be able to outbid people on the free agent market.

What I can't grasp is why are these players who are in the lowest league being bid on with ridiculously large daily salaries. It doesn't really make sense, and can be very boring to wait a week before your 4 starter players are good enough to earn you any money to bid on new players.
WeedRa
Profile Joined February 2011
Germany815 Posts
September 04 2011 23:01 GMT
#2372
Sponsorship Income: $100
Merchandising Income: $280

nice, yesterday i got $20 from merchandising
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
September 04 2011 23:08 GMT
#2373
i wonder where such things come from (and what they mean if they are supposed to be that way oO)
GoldFoot scouts. He sees 149 workers and 0 army.

OverSerious scouts. He sees 25 workers and 7 army.

that makes me sad when reading the battle reports, because it cant be right^^
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
GWaLK
Profile Blog Joined February 2011
United States184 Posts
September 04 2011 23:10 GMT
#2374
bad scouting
is ur characters scouting low?
PTGL|GWaLK :: Owner/Head Admin of the Prime Time Gaming League. Visit us at www.ptgl.us!
WeedRa
Profile Joined February 2011
Germany815 Posts
September 04 2011 23:11 GMT
#2375
thats because your scouting skill is too low i guess... i think the closer it is to 10 the closer it is to the real unit/worker count but i dont know if im correct
Koillette
Profile Joined March 2011
56 Posts
Last Edited: 2011-09-05 00:12:21
September 05 2011 00:03 GMT
#2376
On September 05 2011 07:32 Westy wrote:
There should also be a way to pick up young talent without having to outbid richer players. Maybe a league below plastic where players instead of being bought and sold, simply get offered a spot on the team and take it. Like you do in the beginning. Except these guys would generally be worse and you would only be looking for people who will become good over time.

Pretty much like a B team system.





I pick up 20~25 streams. Have a income of 1k. Spend $400 per day(Max 20per person sometimes 10-15) then have 600+Sponsorship. I have like 800$ i can spend on one player.


Edit: got a player on a 171$ per day. Sold him for 200$ =)
Westy
Profile Blog Joined April 2010
England808 Posts
Last Edited: 2011-09-05 00:13:22
September 05 2011 00:10 GMT
#2377
On September 05 2011 09:03 Koillette wrote:
Show nested quote +
On September 05 2011 07:32 Westy wrote:
There should also be a way to pick up young talent without having to outbid richer players. Maybe a league below plastic where players instead of being bought and sold, simply get offered a spot on the team and take it. Like you do in the beginning. Except these guys would generally be worse and you would only be looking for people who will become good over time.

Pretty much like a B team system.





I pick up 20~25 streams. Have a income of 1k. Spend $400 per day(Max 20per person sometimes 10-15) then have 600+Sponsorship. I have like 800$ i can spend on one player.


How do you get high popularity/streamers to get extra income? I have started a new team with all high popularity players, but my merch income is still 0. Do they have to play tournaments for the merch income to increase?


Edit: Also one of my players just won a BO3, yet still lost 3 ELO.

http://sc2manager.org/viewseries.php?id=749866

Bug, or is that supposed to happen?
Koillette
Profile Joined March 2011
56 Posts
September 05 2011 00:13 GMT
#2378
On September 05 2011 09:10 Westy wrote:
Show nested quote +
On September 05 2011 09:03 Koillette wrote:
On September 05 2011 07:32 Westy wrote:
There should also be a way to pick up young talent without having to outbid richer players. Maybe a league below plastic where players instead of being bought and sold, simply get offered a spot on the team and take it. Like you do in the beginning. Except these guys would generally be worse and you would only be looking for people who will become good over time.

Pretty much like a B team system.





I pick up 20~25 streams. Have a income of 1k. Spend $400 per day(Max 20per person sometimes 10-15) then have 600+Sponsorship. I have like 800$ i can spend on one player.


How do you get high popularity/streamers to get extra income? I have started a new team with all high popularity players, but my merch income is still 0. Do they have to play tournaments for the merch income to increase?



I think its ever 4 ticks(1tick=6 hours) it changes. So tomorrow at like 0:00 sever time it should change. I dont play my Streamers at all. I have 2 people i put into tourments
B34ST
Profile Joined August 2010
United Kingdom150 Posts
September 05 2011 00:20 GMT
#2379
On September 05 2011 02:43 Weirdkid wrote:
Show nested quote +
On September 05 2011 02:35 B34ST wrote:
Why would you limit this to non Windows Live/Hotmail email addresses, that just sounds ridiculously stupid.

I was so excited to play until I found out I couldn't cause of the email address I use, you'd have so many more players if you didn't force them to create a new email account.


The limitation is there because the confirmation email does not get through to windows live/hotmail email addresses.


I seriously find that hard to believe.
Koillette
Profile Joined March 2011
56 Posts
September 05 2011 00:23 GMT
#2380
On September 05 2011 09:20 B34ST wrote:
Show nested quote +
On September 05 2011 02:43 Weirdkid wrote:
On September 05 2011 02:35 B34ST wrote:
Why would you limit this to non Windows Live/Hotmail email addresses, that just sounds ridiculously stupid.

I was so excited to play until I found out I couldn't cause of the email address I use, you'd have so many more players if you didn't force them to create a new email account.


The limitation is there because the confirmation email does not get through to windows live/hotmail email addresses.


I seriously find that hard to believe.



Why, would he want you to make a new email? WHY? that guy is right.
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