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The Infestor: An Honest Discussion - Page 18

Forum Index > SC2 General
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Aiurr
Profile Joined May 2010
Poland80 Posts
August 28 2011 10:48 GMT
#341
Against terrans zerg players go with muta/ling/bling anyway. On big maps, it's enough to win, they very often doesn't even get the infestation pit and a-move all the time (IdrA). So I don't really see any excuse why should infestors be so OP.
Go for the eyes, Boo, go for the eyes!
shindigs
Profile Blog Joined May 2009
United States4795 Posts
August 28 2011 11:07 GMT
#342
That Inside the Game clip is extremely painful to listen to - just everyone's opinion during that debate...ow. I'm definitely no where near the highest level of play, but I can't believe some of the arguments and anecdotal evidence (even after "statistics") that were being brought up.

The infestor is strong, but honestly its exciting to me that we may soon see some really crazy spellcaster dynamics between all races now that Zergs have finally learned to abuse how strong the infestor is.
Photographer@shindags || twitch.tv/shindigs
Olsson
Profile Joined April 2011
Sweden931 Posts
August 28 2011 11:11 GMT
#343
What we're really supposed to be talking about is Ghosts. So versatible, nuke harrasment so hard to deal with and so good, EMP very versatile and snipe beats all zerg T3 units.
Naniwa <3
Rebel_lion
Profile Joined January 2009
United States271 Posts
August 28 2011 11:20 GMT
#344
I do not get this whining... In my eyes the defiler was way better. Lets do a straight swap, i'd be happy with that.
Something witty here....
Asmodeusz
Profile Joined August 2011
193 Posts
August 28 2011 11:32 GMT
#345
Infestor is like colossus that has potential to be much more effective in hands of better player and much less effective in hands of worse player, which is great design wise.
It's also similar to colossus in other way - you must counter it. Just like you get vikings/corruptors/NP, you need to get High Templar/Ghost/ or well controlled blink stalker/phenix.


With current skill level of top players, it doesn't seem to be OP, and small nerf in 1.4 will certainly help to keep it that way.

Words of protoss player
Bayyne
Profile Joined January 2011
United States1967 Posts
August 28 2011 11:35 GMT
#346
On August 28 2011 20:20 Rebel_lion wrote:
I do not get this whining... In my eyes the defiler was way better. Lets do a straight swap, i'd be happy with that.


Agree 100% with this.
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2011-08-28 11:41:45
August 28 2011 11:38 GMT
#347
On August 28 2011 20:20 Rebel_lion wrote:
I do not get this whining... In my eyes the defiler was way better. Lets do a straight swap, i'd be happy with that.


100% agree as well.

Considering they are the only true spellcaster unit Zerg has, of course they are good. Zerg is pretty lacking on spell abilities to be used in battle tbh, considering all the other spells are so situational.
Hane
Profile Joined November 2010
France210 Posts
August 28 2011 11:38 GMT
#348
On August 28 2011 20:32 Asmodeusz wrote:
Infestor is like colossus that has potential to be much more effective in hands of better player and much less effective in hands of worse player, which is great design wise.


I disagree...
Colossus doesn't need skill at all, and is countered easily (viking, corru...). Infestors are not hardcounter'd like that
sagdashin
Profile Joined January 2011
Norway45 Posts
August 28 2011 11:41 GMT
#349
Dynamic unit movement would balance the fungal out.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 28 2011 11:42 GMT
#350
I actually have a funny story about infestors.

I played a zvp a couple days ago, and we had a climactic fight somewhere around the half hour mark where I mind controlled 5 out of his 6 colossi. Thing is, they weren't really colossi. They were hallucinations. FML.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Spyridon
Profile Joined April 2010
United States997 Posts
August 28 2011 11:44 GMT
#351
On August 28 2011 20:38 Hane wrote:
Show nested quote +
On August 28 2011 20:32 Asmodeusz wrote:
Infestor is like colossus that has potential to be much more effective in hands of better player and much less effective in hands of worse player, which is great design wise.


I disagree...
Colossus doesn't need skill at all, and is countered easily (viking, corru...). Infestors are not hardcounter'd like that


Corruptors to counter colossus are much more of an investment compared to what protoss can add to your army to counter infestors (assuming good micro) as well as forcing a tech path that you can plan ahead of time to counter
Huntz
Profile Joined July 2011
164 Posts
August 28 2011 11:48 GMT
#352
I disagree...
Colossus doesn't need skill at all, and is countered easily (viking, corru...). Infestors are not hardcounter'd like that


He means like a collosus that requires skill, not its like a collosus in that it requires skill. Both counters are pretty hard though.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
August 28 2011 12:06 GMT
#353
On August 28 2011 20:38 Hane wrote:
Show nested quote +
On August 28 2011 20:32 Asmodeusz wrote:
Infestor is like colossus that has potential to be much more effective in hands of better player and much less effective in hands of worse player, which is great design wise.


I disagree...
Colossus doesn't need skill at all, and is countered easily (viking, corru...). Infestors are not hardcounter'd like that


Indeed. One feedback and they're dead. The counter to infestor is good positionning and micro. If you let your units clump, they die.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Spyridon
Profile Joined April 2010
United States997 Posts
August 28 2011 12:12 GMT
#354
On August 28 2011 21:06 Erasme wrote:
Show nested quote +
On August 28 2011 20:38 Hane wrote:
On August 28 2011 20:32 Asmodeusz wrote:
Infestor is like colossus that has potential to be much more effective in hands of better player and much less effective in hands of worse player, which is great design wise.


I disagree...
Colossus doesn't need skill at all, and is countered easily (viking, corru...). Infestors are not hardcounter'd like that


Indeed. One feedback and they're dead. The counter to infestor is good positionning and micro. If you let your units clump, they die.


Or an observer and just attack them w/ anything
ForgottenOne
Profile Joined August 2010
Romania236 Posts
August 28 2011 12:16 GMT
#355
On August 28 2011 20:07 shindigs wrote:
That Inside the Game clip is extremely painful to listen to - just everyone's opinion during that debate...ow. I'm definitely no where near the highest level of play, but I can't believe some of the arguments and anecdotal evidence (even after "statistics") that were being brought up.

The infestor is strong, but honestly its exciting to me that we may soon see some really crazy spellcaster dynamics between all races now that Zergs have finally learned to abuse how strong the infestor is.


I agree with these two observations.

Not, to the OP. "Honest opinion?" = First paragraph you make it sound like the Infestor is super hard to kill because your examples are shallow and out of context.

Second, you leave out the actual units that rape the Infestor and should be used in battle when Infestors are on the battlefield. Like Ghost = 1 EMP at least 1 Infestor is useless while the Ghost will still do damage. Like HT which can Feedback 1 or 2 Infestor or 1 Feedback + 1 Storm and/or can morph afterwards into half of an Archon, which is quite the damage dealer and tanker.

But even this addition is too little and even your nice OP is shallow. Because you need to analyze how is used and what damage does per context, not list the abilities. I mean, I can read wiki.teamliquid for Infestor...

Example.
1. Backstab.

When the zerg gets Infestors into your base or mineral line. Well.. the Terran has Sensor Towers to know when it comes. It also has ghosts to EMP. What about a ghost in base? Or other units. So the Terran can deal with this. Also, if you have 2 Infestors in an OV, that's 300+300 cost which is quite some. And 4 Infestor (500+600) are a huge risk. The toss has Blink Stalkers and HT to guard, pretty much like vs Terran.

Drop for Terran into Zerg base is known to do way more damage. Marines or Hellion, it doesn't matter. If you look at the pro games, how many times the Infestor backstab or Baneling bombs do damage as drops from Terran? But yeah, Theoretical Infestor Backstab is sooo frightening atm.

Toss lacks in this area but hopefully because they think Warp Prism is made of paper (but think about taking and empty wp or with 1 ht by the edges of the map and then warp units in). We'll see if the new pach goes through. But I think that even with the current Warp Prism, Toss has similar harass potential. Because a couple warped in DTs or 4 warped in speed lots rape a base when units are not near. So the zerg would have to have Infestor or something in the base, pretty much like the Toss or Terran need to have something there to handle backstabs.

To summarize. All races have potential to do decent drop harass (maybe Toss will equalize with new Warp Prism if is not there already). All races have ways to deal with this harass. It comes down to skill and preparedness.


So this is how examples should be honestly given. I don't use Infestors too much but until they become standard in pro games so we can see their potential and ways to use and deal with, I think we have still have to research...
Born free, as free as the wind blows...
BigJoe
Profile Joined January 2011
United States210 Posts
August 28 2011 12:20 GMT
#356
What if FG did 0 dmg and was only used to hold together clumped units? Would like to see what kind of change in play this would bring for zerg.
Myriadic
Profile Joined March 2011
United States5 Posts
Last Edited: 2011-08-28 12:37:07
August 28 2011 12:36 GMT
#357
I dont see how anyone can claim they're op when their damage can only be chained, not stacked. This means that coll and siege tanks still have more dps. Not to mention they're hard counterable by good ghost or HT micro.
Huh?
YaShock
Profile Blog Joined June 2011
Hungary119 Posts
August 28 2011 13:07 GMT
#358
On August 28 2011 21:20 BigJoe wrote:
What if FG did 0 dmg and was only used to hold together clumped units? Would like to see what kind of change in play this would bring for zerg.

The change would be that Zerg would have 10% win ratio.
Griffith`
Profile Joined September 2010
714 Posts
August 28 2011 13:07 GMT
#359
On August 25 2011 20:31 Micket wrote:
Show nested quote +
On August 25 2011 20:18 Numy wrote:
On August 25 2011 20:15 SEA_GenesiS wrote:
Im curious, a lot of people complain about the infestors.

But why didn't they complain about Plague in SC:BW? Or was there a period where so many people complained about it, similar to the infestors? Wasn't that stronger?


Defilers weren't really massed as a single unit. They were support. So didn't matter if you had 20 defilers plaguing around you couldn't kill anything without having support around them. It also didn't lock units in place so they could just retreat. Science Vessels were great too

Defilers weren't massed because they had infinite energy thanks to consume. If they could only cast dark swarm or plague once every 3 minutes, then they would be massed more. A single defiler is stronger than 20 infestors ever will be. Defiler completely nullified a Terran without vessels going bio, and considering some Terrans don't even bother with ghosts to defeat infestors, it seems clear that the infestor doesn't really make ZvT imbalanced at all. People complain about 4 infestors with energy taking down a nexus, but can you imagine 12 zerglings and 1 defiler taking down a nexus with 12 cannons surrounding it? It took around 5 seconds for that nexus to die which meant you NEEDED AOE defence which wasn't static. OMG SHOCK HORROR YOU CAN'T MAKE 1 BALL AND A MOVE. The most powerful Protoss unit - the reaver- was used to defend these bases, because zerglings were too strong vs nexi.


1. Defilers get insta gibbed by irradiate science vessels, and really doesn't help that much against mass speedlot toss
2. Any half decent Terran will just you know, move out of dark swarm, unless he is dumb enough to let you waltz up to his place with a defiler (which can't move while burrowed).
3. A defiler is TIER 3, consume and plague both need to be researched.
4. There is little to synergy between defiler and guardians, where as in SC2, infestor + blords are just stupid as fuck.
griffith.583 (NA)
thisisSSK
Profile Joined August 2010
United States179 Posts
August 28 2011 14:02 GMT
#360
The thing I don't like about infestors is that they are a good counter to EVERYTHING. what are they bad against, really? ghosts/templar? infestors can still fungal groups of them or even mind control and then emp/feedback/storm the other ghosts/templars. I think in one of the MLG games some one basically rushed to infestors on two base on taldarim and pwned the other player (protoss), who was also on two base, with mass lings (mineral dump) and infestors (gas dump).
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