• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:08
CET 15:08
KST 23:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice4Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BW General Discussion Soma Explains: JD's Unrelenting Aggro vs FlaSh It's March 3rd BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1693 users

Why 1/1/1 is considered to be imbalanced in Korea - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 143 Next
Can we stop talking about nerfing things please? - 9:10 KST
DooMDash
Profile Joined May 2010
United States1015 Posts
August 21 2011 21:43 GMT
#161
On August 22 2011 06:42 Carbonthief wrote:
I have a question. Liquid'Tyler has stated his belief that the economic advantage of fast expanding is not incredibly necessary, and others have followed this statement up by basically saying the 111 is just Terran responding to Protoss FE metagame, and that maybe Protoss shouldn't FE.

Well. How does fast expanding hurt your chances of holding off a 111? It seems completely irrelevant to me to blame it on a Protoss FE. The 111 hits AFTER, long after, the FE has already kicked in and payed for itself. It seems like the FE can ONLY help. I don't understand what possible benefit you could reap by not FEing.


Less important tech units.
S1 3500+ Master T. S2 1600+ Master T.
zarepath
Profile Blog Joined April 2010
United States1626 Posts
August 21 2011 21:44 GMT
#162
On August 22 2011 06:41 Medrea wrote:
Show nested quote +
On August 22 2011 06:40 Sprouter wrote:
what happened to hallucination? was it removed in a balance patch?


You have to get warp gate first. By the time the hallucination is done and in the terran base, you need to have already committed to a defense against the 1-1-1.

Basically Hallucination is worthless against 1-1-1.

This may sound a lot like a "use more nydus" strat... but what about double cybercore? You actually COULD get both hallucination and warp gate in time. Of course, that is a ridiculous cost to do it.
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
Jayrod
Profile Joined August 2010
1820 Posts
August 21 2011 21:44 GMT
#163
On August 22 2011 06:34 TERRANLOL wrote:
Show nested quote +
On August 22 2011 06:33 MeanMike wrote:
On August 22 2011 05:55 Badfatpanda wrote:
On August 22 2011 05:55 MeanMike wrote:
master P here, it requires minimal skill to pull off and has a 90%+ winrate, seems pretty imbalanced to me.


Link to 90% stat?

100% win rate in gsl

im sure it's higher than 90% but im being generous


That's actually wrong. Thorzain lost to Genius in the GSTL.
I know you'll probably back up and say you meant the GSL and not the GSTL but I see no reason for making that distinction.

Thorzain did maybe the worst 1/1/1 ive ever seen in that game. He even built his units out of order so he didnt have energy for PDD.
Jinivus
Profile Joined July 2011
747 Posts
August 21 2011 21:44 GMT
#164
On August 22 2011 06:41 DooMDash wrote:
Show nested quote +
On August 22 2011 06:39 Jinivus wrote:
On August 22 2011 06:36 DooMDash wrote:
On August 22 2011 06:34 Medrea wrote:
On August 22 2011 06:30 DooMDash wrote:
On August 22 2011 06:28 Medrea wrote:
Koreans and Korean pro's are also complaining of this, even the terrans, and I mean more than just IMMVP though I will differ to him for example. He even has a nickname for NOT 1-1-1 ing all of his protoss opponents.

Come on. When your terran buddy has 400 APM you can have infinite APM and you won't stop it. If a well executed 1-1-1 was stoppable we would be seeing it happen way more than we are. If top level Korean protosses haven't figured it out after playing 12 hours a day then what happens?

Even if there was a protoss build that stops 1-1-1, the mere THREAT of the 1-1-1 boxes you into a very very small corridor. And it just so happens that corridor is vulnerable to OTHER terran one base all-ins? That is a bit silly.

Im gonna stick with Korean pro-level opinion on this one.



They also lost to 2 rax all ins like every game for 1 month straight, with nothing changed its no longer a problem. Crazy I know right ?


That was with stim iirc. And thats why they nerfed stim. 2 rax is still strong, and it can kill your anti 1-1-1.

That is not why they nerfed stim. They nerfed stim for TvP ramp run ups. And all those Z's having problems were dead before stim, most of the time the Terrans never even got gas. It happened for easily a month. Just saying this is not much different. Time will tell.

The build has been owning MC and for a while now with no answers emerging. Time has told.


Awhile now? How long is awhile to you? I don't remember this 1-1-1 non-sense going on for more than a month. NASL finals 1-1-1 wasn't even being used.

puma vs squirtle. 1/1/1 all in, NASL finals.
Huntz
Profile Joined July 2011
164 Posts
August 21 2011 21:45 GMT
#165
Well. How does fast expanding hurt your chances of holding off a 111? It seems completely irrelevant to me to blame it on a Protoss FE. The 111 hits AFTER, long after, the FE has already kicked in and payed for itself. It seems like the FE can ONLY help. I don't understand what possible benefit you could reap by not FEing.


You're right basically, but to answer your question: TECH, and possibly quicker scouting. Problem is you scout it and you still lose, and collosus/stargate only work if the terran seriously screws up. Like forgetting seige mode and donating 3 banshees screws up. And even then its close.
Medrea
Profile Joined May 2011
10003 Posts
August 21 2011 21:45 GMT
#166
On August 22 2011 06:44 zarepath wrote:
Show nested quote +
On August 22 2011 06:41 Medrea wrote:
On August 22 2011 06:40 Sprouter wrote:
what happened to hallucination? was it removed in a balance patch?


You have to get warp gate first. By the time the hallucination is done and in the terran base, you need to have already committed to a defense against the 1-1-1.

Basically Hallucination is worthless against 1-1-1.

This may sound a lot like a "use more nydus" strat... but what about double cybercore? You actually COULD get both hallucination and warp gate in time. Of course, that is a ridiculous cost to do it.


At that expense (250-100) you can get a robo with obs (275-175). Not exact, but similar.
twitch.tv/medrea
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
August 21 2011 21:46 GMT
#167
On August 22 2011 06:41 Dommk wrote:
Show nested quote +
On August 22 2011 06:40 TERRANLOL wrote:
On August 22 2011 06:36 Huntz wrote:
That's actually wrong. Thorzain lost to Genius in the GSTL.
I know you'll probably back up and say you meant the GSL and not the GSTL but I see no reason for making that distinction.


GSTL or no, if your response to 100% (or 90%) winrate is "That's not true, this 1 guy beat it" and not "lol troll QQer gfto" I think we have a problem.


Lol. I'm not defending the whole of the terran race. I don't even use this build. I just hate when people make stupid exaggerated arguments like "NOBODY HAS EVER BEATEN THIS BUILD... EVER"

LOL what if we did have a problem???

No offense dude, but did you watch the game? Thorzain didn't even siege his tanks and got caught, if all Terrans did this build without siege mode then I think Protoss wouldn't be complaining


That's debatable. Thorzain had one tank sieged. The other two weren't. He may have pushed like that on purpose, but he wasn't completely out of position. He got forcefielded while 2 of his tanks were pushing forward.
Separate from that though, a sort of side statement of "there is a 100% winrate of this on the GSL" is that the build is completely unstoppable regardless of mistakes. Otherwise why would exactly 100% matter?
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
August 21 2011 21:47 GMT
#168
Protoss need to try Nydus.

That's how these threads work, right?
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
Jayrod
Profile Joined August 2010
1820 Posts
August 21 2011 21:47 GMT
#169
On August 22 2011 06:42 Carbonthief wrote:
I have a question. Liquid'Tyler has stated his belief that the economic advantage of fast expanding is not incredibly necessary, and others have followed this statement up by basically saying the 111 is just Terran responding to Protoss FE metagame, and that maybe Protoss shouldn't FE.

Well. How does fast expanding hurt your chances of holding off a 111? It seems completely irrelevant to me to blame it on a Protoss FE. The 111 hits AFTER, long after, the FE has already kicked in and payed for itself. It seems like the FE can ONLY help. I don't understand what possible benefit you could reap by not FEing.

you're 100% correct. That's why no one can back up the claim the 1 basing is the best response. Tyler says the economic advantage is not necessary... well lets see a high level even match where that is true and the terran hasnt gifted the game. I know he's never done it in a televised match. Maybe hes talking about ladder players? Or the CPUs he practices his 111 defense against.
Medrea
Profile Joined May 2011
10003 Posts
August 21 2011 21:48 GMT
#170
On August 22 2011 06:46 TERRANLOL wrote:
Show nested quote +
On August 22 2011 06:41 Dommk wrote:
On August 22 2011 06:40 TERRANLOL wrote:
On August 22 2011 06:36 Huntz wrote:
That's actually wrong. Thorzain lost to Genius in the GSTL.
I know you'll probably back up and say you meant the GSL and not the GSTL but I see no reason for making that distinction.


GSTL or no, if your response to 100% (or 90%) winrate is "That's not true, this 1 guy beat it" and not "lol troll QQer gfto" I think we have a problem.


Lol. I'm not defending the whole of the terran race. I don't even use this build. I just hate when people make stupid exaggerated arguments like "NOBODY HAS EVER BEATEN THIS BUILD... EVER"

LOL what if we did have a problem???

No offense dude, but did you watch the game? Thorzain didn't even siege his tanks and got caught, if all Terrans did this build without siege mode then I think Protoss wouldn't be complaining


That's debatable. Thorzain had one tank sieged. The other two weren't. He may have pushed like that on purpose, but he wasn't completely out of position. He got forcefielded while 2 of his tanks were pushing forward.
Separate from that though, a sort of side statement of "there is a 100% winrate of this on the GSL" is that the build is completely unstoppable regardless of mistakes. Otherwise why would exactly 100% matter?


"I hope the terran doesnt fire his tanks" is not a real strategy though. Discount blunders. It's not like we are counting the times protoss forgot warp gate research against 1-1-1.
twitch.tv/medrea
humbre
Profile Joined August 2011
353 Posts
August 21 2011 21:48 GMT
#171
On August 22 2011 06:40 TERRANLOL wrote:
Show nested quote +
On August 22 2011 06:36 Huntz wrote:
That's actually wrong. Thorzain lost to Genius in the GSTL.
I know you'll probably back up and say you meant the GSL and not the GSTL but I see no reason for making that distinction.


GSTL or no, if your response to 100% (or 90%) winrate is "That's not true, this 1 guy beat it" and not "lol troll QQer gfto" I think we have a problem.


Lol. I'm not defending the whole of the terran race. I don't even use this build. I just hate when people make stupid exaggerated arguments like "NOBODY HAS EVER BEATEN THIS BUILD... EVER"

LOL what if we did have a problem???

its even funnier because 2 days ago mc won with puma 2-0 despite of puma going 111 on xelnaga caverns
FeiLing
Profile Joined March 2011
Germany428 Posts
August 21 2011 21:48 GMT
#172
Knowing that it won't happen, I still wanna throw this suggestion in:
Switch Hunter Seeker Missile and Point Defense Drone (so PDD needs to be researched first).
At the very least I think the duration has to go DOWN. Breaking a siege contain is hard enough. With 3 minutes duration in which your stalkers do Zero damage should you dare to engage it's absolutely impossible.
Mylkyjo
Profile Joined July 2011
Australia110 Posts
August 21 2011 21:49 GMT
#173
On August 22 2011 06:41 fraktoasters wrote:

I can't believe Blizzard hasn't modified the bunker even once and now no single Zerg ever loses to a bunker rush. Zergs lose 0% of the time now, you can't even find a game in gsl recently where a Zerg loses because of a 2 rax, especially with the really good Zergs like Losira.


I agree with your sentiments but I just wanted to point out
+ Show Spoiler +
Losira vs oGsEnsnare, Losira never recovers from a painful 2 rax
DooMDash
Profile Joined May 2010
United States1015 Posts
August 21 2011 21:50 GMT
#174
On August 22 2011 06:44 Jinivus wrote:
Show nested quote +
On August 22 2011 06:41 DooMDash wrote:
On August 22 2011 06:39 Jinivus wrote:
On August 22 2011 06:36 DooMDash wrote:
On August 22 2011 06:34 Medrea wrote:
On August 22 2011 06:30 DooMDash wrote:
On August 22 2011 06:28 Medrea wrote:
Koreans and Korean pro's are also complaining of this, even the terrans, and I mean more than just IMMVP though I will differ to him for example. He even has a nickname for NOT 1-1-1 ing all of his protoss opponents.

Come on. When your terran buddy has 400 APM you can have infinite APM and you won't stop it. If a well executed 1-1-1 was stoppable we would be seeing it happen way more than we are. If top level Korean protosses haven't figured it out after playing 12 hours a day then what happens?

Even if there was a protoss build that stops 1-1-1, the mere THREAT of the 1-1-1 boxes you into a very very small corridor. And it just so happens that corridor is vulnerable to OTHER terran one base all-ins? That is a bit silly.

Im gonna stick with Korean pro-level opinion on this one.



They also lost to 2 rax all ins like every game for 1 month straight, with nothing changed its no longer a problem. Crazy I know right ?


That was with stim iirc. And thats why they nerfed stim. 2 rax is still strong, and it can kill your anti 1-1-1.

That is not why they nerfed stim. They nerfed stim for TvP ramp run ups. And all those Z's having problems were dead before stim, most of the time the Terrans never even got gas. It happened for easily a month. Just saying this is not much different. Time will tell.

The build has been owning MC and for a while now with no answers emerging. Time has told.


Awhile now? How long is awhile to you? I don't remember this 1-1-1 non-sense going on for more than a month. NASL finals 1-1-1 wasn't even being used.

puma vs squirtle. 1/1/1 all in, NASL finals.

But one or two specific matches through out the history of SC doesn't say much. It's always been around, but in the last few weeks its all of a sudden imba? I don't believe that, I believe Protoss players kept playing greedier and greedier and the meta game made 1-1-1 as effective as it is today.
S1 3500+ Master T. S2 1600+ Master T.
MeanMike
Profile Joined July 2011
15 Posts
August 21 2011 21:50 GMT
#175
On August 22 2011 06:43 Mylkyjo wrote:
Show nested quote +
On August 22 2011 06:33 MeanMike wrote:
100% win rate in gsl

im sure it's higher than 90% but im being generous


Watching GSL August and GSTL I've seen a few 1/1/1 builds defeated by Protoss in the past couple of weeks. Once the Protoss' worked out what was happening, they delayed the Terran advance with clever force fields and feints, to buy time to get enough units out before the push hit. MC even held off a 1/1/1 by Puma this morning, but lost his lead through incorrect decisions.

Also, to a couple of posts saying "Protoss can't beat a 1/1/1 unless they outplay their opponent"; does anyone deserve a win if they can't outplay their opponent?



the problem is that 1-1-1 takes very little skill to pull off

whereas protoss has to pray for a miracle and have a perfect response

It's not unbeatable but it's very imbalanced
Starcraftplaylist
Profile Joined May 2011
194 Posts
August 21 2011 21:50 GMT
#176
Excuse my ignorance, why is 1-1-1 called an "all in-build"? If I'm not mistaken it will always do damage and it cant be impossible to follow up? :O looks more like a timing attack even if you pull a few scv from the line.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 21 2011 21:50 GMT
#177
On August 22 2011 06:47 Jayrod wrote:
Show nested quote +
On August 22 2011 06:42 Carbonthief wrote:
I have a question. Liquid'Tyler has stated his belief that the economic advantage of fast expanding is not incredibly necessary, and others have followed this statement up by basically saying the 111 is just Terran responding to Protoss FE metagame, and that maybe Protoss shouldn't FE.

Well. How does fast expanding hurt your chances of holding off a 111? It seems completely irrelevant to me to blame it on a Protoss FE. The 111 hits AFTER, long after, the FE has already kicked in and payed for itself. It seems like the FE can ONLY help. I don't understand what possible benefit you could reap by not FEing.

you're 100% correct. That's why no one can back up the claim the 1 basing is the best response. Tyler says the economic advantage is not necessary... well lets see a high level even match where that is true and the terran hasnt gifted the game. I know he's never done it in a televised match. Maybe hes talking about ladder players? Or the CPUs he practices his 111 defense against.


This sounds like a massive Tyler bash than anything else. Don't really understand it. Tyler is saying the lack of scouting information from such an early expand doesn't outweigh the economic advantage you could get. The whole OP is also talking about scouting information and how if you do fast expand you can deal with 1/1/1 but you could lose to other things hence you in this strange situation. Tyler says you can get that scouting information early and still be find on eco in midgame.

Don't bash people so aggressively for absolutely no reason.
zarepath
Profile Blog Joined April 2010
United States1626 Posts
August 21 2011 21:50 GMT
#178
On August 22 2011 06:45 Medrea wrote:
Show nested quote +
On August 22 2011 06:44 zarepath wrote:
On August 22 2011 06:41 Medrea wrote:
On August 22 2011 06:40 Sprouter wrote:
what happened to hallucination? was it removed in a balance patch?


You have to get warp gate first. By the time the hallucination is done and in the terran base, you need to have already committed to a defense against the 1-1-1.

Basically Hallucination is worthless against 1-1-1.

This may sound a lot like a "use more nydus" strat... but what about double cybercore? You actually COULD get both hallucination and warp gate in time. Of course, that is a ridiculous cost to do it.


At that expense (250-100) you can get a robo with obs (275-175). Not exact, but similar.

But you can start the cyber core before you'd be able to start the robo. The issue isn't so much cost as it is time, as I gather from this thread. I'm just theorycrafting, though, and I should probably stop. I'll echo my earlier sentiment that I'd love to see some replays illustrating why Tyler's so wrong if he IS wrong.
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
Medrea
Profile Joined May 2011
10003 Posts
August 21 2011 21:50 GMT
#179
On August 22 2011 06:48 humbre wrote:
Show nested quote +
On August 22 2011 06:40 TERRANLOL wrote:
On August 22 2011 06:36 Huntz wrote:
That's actually wrong. Thorzain lost to Genius in the GSTL.
I know you'll probably back up and say you meant the GSL and not the GSTL but I see no reason for making that distinction.


GSTL or no, if your response to 100% (or 90%) winrate is "That's not true, this 1 guy beat it" and not "lol troll QQer gfto" I think we have a problem.


Lol. I'm not defending the whole of the terran race. I don't even use this build. I just hate when people make stupid exaggerated arguments like "NOBODY HAS EVER BEATEN THIS BUILD... EVER"

LOL what if we did have a problem???

its even funnier because 2 days ago mc won with puma 2-0 despite of puma going 111 on xelnaga caverns


I saw XaioT hold off a pretty good 1-1-1 with a zealot flank and stalker delay. He came out ahead.
twitch.tv/medrea
Vlare
Profile Blog Joined March 2010
748 Posts
August 21 2011 21:50 GMT
#180
On August 22 2011 06:48 FeiLing wrote:
Knowing that it won't happen, I still wanna throw this suggestion in:
Switch Hunter Seeker Missile and Point Defense Drone (so PDD needs to be researched first).
At the very least I think the duration has to go DOWN. Breaking a siege contain is hard enough. With 3 minutes duration in which your stalkers do Zero damage should you dare to engage it's absolutely impossible.


I dont think that's something you want to deal with lol, then Terran will start using this vs zerg too. OH SUP 500 ZERGLINGS HUNTER SEEKER MISSLE + SIEGE TANK GG LOLOL

While it's a neat idea, I dont think that would be good. Siege tanks + HSM on a protoss army would be equally as painful I imagine, especially when T cut a banshee to make 2x raven and then it can get silly fast imo.
Mass zerglings doesnt fail
Prev 1 7 8 9 10 11 143 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko555
StarCraft: Brood War
Sea 43532
Britney 39204
Calm 10342
Hyuk 2253
Horang2 1530
Larva 737
Mini 534
PianO 469
Light 390
Soma 378
[ Show more ]
ZerO 292
Aegong 258
Last 200
Rush 148
Sharp 70
ToSsGirL 70
Backho 59
soO 48
[sc1f]eonzerg 43
Hm[arnc] 34
sorry 33
Yoon 25
910 24
JulyZerg 24
sSak 22
Shine 18
yabsab 13
GoRush 12
ajuk12(nOOB) 11
Sacsri 11
Rock 11
NaDa 10
Noble 9
Terrorterran 9
NotJumperer 7
Dota 2
Gorgc2134
qojqva1563
Counter-Strike
olofmeister1816
fl0m1413
x6flipin416
oskar59
Other Games
singsing2283
B2W.Neo999
hiko484
crisheroes238
Fuzer 198
XaKoH 164
Hui .93
ZerO(Twitch)21
Organizations
Counter-Strike
PGL76
StarCraft: Brood War
lovetv 15
Kim Chul Min (afreeca) 2
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade868
Upcoming Events
Replay Cast
9h 53m
The PondCast
19h 53m
KCM Race Survival
19h 53m
WardiTV Winter Champion…
21h 53m
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
1d 9h
Ultimate Battle
1d 21h
Light vs ZerO
WardiTV Winter Champion…
1d 21h
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
Replay Cast
2 days
CranKy Ducklings
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
Replay Cast
4 days
Monday Night Weeklies
5 days
OSC
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-03
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.