• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:37
CEST 17:37
KST 00:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 24-30): Patches' balance mod takes over0New 3v3 BGH Ladder (and more) on ShieldBattery!36Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 24-30): Patches' balance mod takes over Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion Starcraft vs Retro Category on Twitch
Tourneys
[ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Browser Invoker Combo Trainer & Speedrun Simulator Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8032 users

Why 1/1/1 is considered to be imbalanced in Korea - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 143 Next
Can we stop talking about nerfing things please? - 9:10 KST
DooMDash
Profile Joined May 2010
United States1015 Posts
August 21 2011 21:43 GMT
#161
On August 22 2011 06:42 Carbonthief wrote:
I have a question. Liquid'Tyler has stated his belief that the economic advantage of fast expanding is not incredibly necessary, and others have followed this statement up by basically saying the 111 is just Terran responding to Protoss FE metagame, and that maybe Protoss shouldn't FE.

Well. How does fast expanding hurt your chances of holding off a 111? It seems completely irrelevant to me to blame it on a Protoss FE. The 111 hits AFTER, long after, the FE has already kicked in and payed for itself. It seems like the FE can ONLY help. I don't understand what possible benefit you could reap by not FEing.


Less important tech units.
S1 3500+ Master T. S2 1600+ Master T.
zarepath
Profile Blog Joined April 2010
United States1626 Posts
August 21 2011 21:44 GMT
#162
On August 22 2011 06:41 Medrea wrote:
Show nested quote +
On August 22 2011 06:40 Sprouter wrote:
what happened to hallucination? was it removed in a balance patch?


You have to get warp gate first. By the time the hallucination is done and in the terran base, you need to have already committed to a defense against the 1-1-1.

Basically Hallucination is worthless against 1-1-1.

This may sound a lot like a "use more nydus" strat... but what about double cybercore? You actually COULD get both hallucination and warp gate in time. Of course, that is a ridiculous cost to do it.
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
Jayrod
Profile Joined August 2010
1820 Posts
August 21 2011 21:44 GMT
#163
On August 22 2011 06:34 TERRANLOL wrote:
Show nested quote +
On August 22 2011 06:33 MeanMike wrote:
On August 22 2011 05:55 Badfatpanda wrote:
On August 22 2011 05:55 MeanMike wrote:
master P here, it requires minimal skill to pull off and has a 90%+ winrate, seems pretty imbalanced to me.


Link to 90% stat?

100% win rate in gsl

im sure it's higher than 90% but im being generous


That's actually wrong. Thorzain lost to Genius in the GSTL.
I know you'll probably back up and say you meant the GSL and not the GSTL but I see no reason for making that distinction.

Thorzain did maybe the worst 1/1/1 ive ever seen in that game. He even built his units out of order so he didnt have energy for PDD.
Jinivus
Profile Joined July 2011
747 Posts
August 21 2011 21:44 GMT
#164
On August 22 2011 06:41 DooMDash wrote:
Show nested quote +
On August 22 2011 06:39 Jinivus wrote:
On August 22 2011 06:36 DooMDash wrote:
On August 22 2011 06:34 Medrea wrote:
On August 22 2011 06:30 DooMDash wrote:
On August 22 2011 06:28 Medrea wrote:
Koreans and Korean pro's are also complaining of this, even the terrans, and I mean more than just IMMVP though I will differ to him for example. He even has a nickname for NOT 1-1-1 ing all of his protoss opponents.

Come on. When your terran buddy has 400 APM you can have infinite APM and you won't stop it. If a well executed 1-1-1 was stoppable we would be seeing it happen way more than we are. If top level Korean protosses haven't figured it out after playing 12 hours a day then what happens?

Even if there was a protoss build that stops 1-1-1, the mere THREAT of the 1-1-1 boxes you into a very very small corridor. And it just so happens that corridor is vulnerable to OTHER terran one base all-ins? That is a bit silly.

Im gonna stick with Korean pro-level opinion on this one.



They also lost to 2 rax all ins like every game for 1 month straight, with nothing changed its no longer a problem. Crazy I know right ?


That was with stim iirc. And thats why they nerfed stim. 2 rax is still strong, and it can kill your anti 1-1-1.

That is not why they nerfed stim. They nerfed stim for TvP ramp run ups. And all those Z's having problems were dead before stim, most of the time the Terrans never even got gas. It happened for easily a month. Just saying this is not much different. Time will tell.

The build has been owning MC and for a while now with no answers emerging. Time has told.


Awhile now? How long is awhile to you? I don't remember this 1-1-1 non-sense going on for more than a month. NASL finals 1-1-1 wasn't even being used.

puma vs squirtle. 1/1/1 all in, NASL finals.
Huntz
Profile Joined July 2011
164 Posts
August 21 2011 21:45 GMT
#165
Well. How does fast expanding hurt your chances of holding off a 111? It seems completely irrelevant to me to blame it on a Protoss FE. The 111 hits AFTER, long after, the FE has already kicked in and payed for itself. It seems like the FE can ONLY help. I don't understand what possible benefit you could reap by not FEing.


You're right basically, but to answer your question: TECH, and possibly quicker scouting. Problem is you scout it and you still lose, and collosus/stargate only work if the terran seriously screws up. Like forgetting seige mode and donating 3 banshees screws up. And even then its close.
Medrea
Profile Joined May 2011
10003 Posts
August 21 2011 21:45 GMT
#166
On August 22 2011 06:44 zarepath wrote:
Show nested quote +
On August 22 2011 06:41 Medrea wrote:
On August 22 2011 06:40 Sprouter wrote:
what happened to hallucination? was it removed in a balance patch?


You have to get warp gate first. By the time the hallucination is done and in the terran base, you need to have already committed to a defense against the 1-1-1.

Basically Hallucination is worthless against 1-1-1.

This may sound a lot like a "use more nydus" strat... but what about double cybercore? You actually COULD get both hallucination and warp gate in time. Of course, that is a ridiculous cost to do it.


At that expense (250-100) you can get a robo with obs (275-175). Not exact, but similar.
twitch.tv/medrea
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
August 21 2011 21:46 GMT
#167
On August 22 2011 06:41 Dommk wrote:
Show nested quote +
On August 22 2011 06:40 TERRANLOL wrote:
On August 22 2011 06:36 Huntz wrote:
That's actually wrong. Thorzain lost to Genius in the GSTL.
I know you'll probably back up and say you meant the GSL and not the GSTL but I see no reason for making that distinction.


GSTL or no, if your response to 100% (or 90%) winrate is "That's not true, this 1 guy beat it" and not "lol troll QQer gfto" I think we have a problem.


Lol. I'm not defending the whole of the terran race. I don't even use this build. I just hate when people make stupid exaggerated arguments like "NOBODY HAS EVER BEATEN THIS BUILD... EVER"

LOL what if we did have a problem???

No offense dude, but did you watch the game? Thorzain didn't even siege his tanks and got caught, if all Terrans did this build without siege mode then I think Protoss wouldn't be complaining


That's debatable. Thorzain had one tank sieged. The other two weren't. He may have pushed like that on purpose, but he wasn't completely out of position. He got forcefielded while 2 of his tanks were pushing forward.
Separate from that though, a sort of side statement of "there is a 100% winrate of this on the GSL" is that the build is completely unstoppable regardless of mistakes. Otherwise why would exactly 100% matter?
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
August 21 2011 21:47 GMT
#168
Protoss need to try Nydus.

That's how these threads work, right?
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
Jayrod
Profile Joined August 2010
1820 Posts
August 21 2011 21:47 GMT
#169
On August 22 2011 06:42 Carbonthief wrote:
I have a question. Liquid'Tyler has stated his belief that the economic advantage of fast expanding is not incredibly necessary, and others have followed this statement up by basically saying the 111 is just Terran responding to Protoss FE metagame, and that maybe Protoss shouldn't FE.

Well. How does fast expanding hurt your chances of holding off a 111? It seems completely irrelevant to me to blame it on a Protoss FE. The 111 hits AFTER, long after, the FE has already kicked in and payed for itself. It seems like the FE can ONLY help. I don't understand what possible benefit you could reap by not FEing.

you're 100% correct. That's why no one can back up the claim the 1 basing is the best response. Tyler says the economic advantage is not necessary... well lets see a high level even match where that is true and the terran hasnt gifted the game. I know he's never done it in a televised match. Maybe hes talking about ladder players? Or the CPUs he practices his 111 defense against.
Medrea
Profile Joined May 2011
10003 Posts
August 21 2011 21:48 GMT
#170
On August 22 2011 06:46 TERRANLOL wrote:
Show nested quote +
On August 22 2011 06:41 Dommk wrote:
On August 22 2011 06:40 TERRANLOL wrote:
On August 22 2011 06:36 Huntz wrote:
That's actually wrong. Thorzain lost to Genius in the GSTL.
I know you'll probably back up and say you meant the GSL and not the GSTL but I see no reason for making that distinction.


GSTL or no, if your response to 100% (or 90%) winrate is "That's not true, this 1 guy beat it" and not "lol troll QQer gfto" I think we have a problem.


Lol. I'm not defending the whole of the terran race. I don't even use this build. I just hate when people make stupid exaggerated arguments like "NOBODY HAS EVER BEATEN THIS BUILD... EVER"

LOL what if we did have a problem???

No offense dude, but did you watch the game? Thorzain didn't even siege his tanks and got caught, if all Terrans did this build without siege mode then I think Protoss wouldn't be complaining


That's debatable. Thorzain had one tank sieged. The other two weren't. He may have pushed like that on purpose, but he wasn't completely out of position. He got forcefielded while 2 of his tanks were pushing forward.
Separate from that though, a sort of side statement of "there is a 100% winrate of this on the GSL" is that the build is completely unstoppable regardless of mistakes. Otherwise why would exactly 100% matter?


"I hope the terran doesnt fire his tanks" is not a real strategy though. Discount blunders. It's not like we are counting the times protoss forgot warp gate research against 1-1-1.
twitch.tv/medrea
humbre
Profile Joined August 2011
353 Posts
August 21 2011 21:48 GMT
#171
On August 22 2011 06:40 TERRANLOL wrote:
Show nested quote +
On August 22 2011 06:36 Huntz wrote:
That's actually wrong. Thorzain lost to Genius in the GSTL.
I know you'll probably back up and say you meant the GSL and not the GSTL but I see no reason for making that distinction.


GSTL or no, if your response to 100% (or 90%) winrate is "That's not true, this 1 guy beat it" and not "lol troll QQer gfto" I think we have a problem.


Lol. I'm not defending the whole of the terran race. I don't even use this build. I just hate when people make stupid exaggerated arguments like "NOBODY HAS EVER BEATEN THIS BUILD... EVER"

LOL what if we did have a problem???

its even funnier because 2 days ago mc won with puma 2-0 despite of puma going 111 on xelnaga caverns
FeiLing
Profile Joined March 2011
Germany428 Posts
August 21 2011 21:48 GMT
#172
Knowing that it won't happen, I still wanna throw this suggestion in:
Switch Hunter Seeker Missile and Point Defense Drone (so PDD needs to be researched first).
At the very least I think the duration has to go DOWN. Breaking a siege contain is hard enough. With 3 minutes duration in which your stalkers do Zero damage should you dare to engage it's absolutely impossible.
Mylkyjo
Profile Joined July 2011
Australia110 Posts
August 21 2011 21:49 GMT
#173
On August 22 2011 06:41 fraktoasters wrote:

I can't believe Blizzard hasn't modified the bunker even once and now no single Zerg ever loses to a bunker rush. Zergs lose 0% of the time now, you can't even find a game in gsl recently where a Zerg loses because of a 2 rax, especially with the really good Zergs like Losira.


I agree with your sentiments but I just wanted to point out
+ Show Spoiler +
Losira vs oGsEnsnare, Losira never recovers from a painful 2 rax
DooMDash
Profile Joined May 2010
United States1015 Posts
August 21 2011 21:50 GMT
#174
On August 22 2011 06:44 Jinivus wrote:
Show nested quote +
On August 22 2011 06:41 DooMDash wrote:
On August 22 2011 06:39 Jinivus wrote:
On August 22 2011 06:36 DooMDash wrote:
On August 22 2011 06:34 Medrea wrote:
On August 22 2011 06:30 DooMDash wrote:
On August 22 2011 06:28 Medrea wrote:
Koreans and Korean pro's are also complaining of this, even the terrans, and I mean more than just IMMVP though I will differ to him for example. He even has a nickname for NOT 1-1-1 ing all of his protoss opponents.

Come on. When your terran buddy has 400 APM you can have infinite APM and you won't stop it. If a well executed 1-1-1 was stoppable we would be seeing it happen way more than we are. If top level Korean protosses haven't figured it out after playing 12 hours a day then what happens?

Even if there was a protoss build that stops 1-1-1, the mere THREAT of the 1-1-1 boxes you into a very very small corridor. And it just so happens that corridor is vulnerable to OTHER terran one base all-ins? That is a bit silly.

Im gonna stick with Korean pro-level opinion on this one.



They also lost to 2 rax all ins like every game for 1 month straight, with nothing changed its no longer a problem. Crazy I know right ?


That was with stim iirc. And thats why they nerfed stim. 2 rax is still strong, and it can kill your anti 1-1-1.

That is not why they nerfed stim. They nerfed stim for TvP ramp run ups. And all those Z's having problems were dead before stim, most of the time the Terrans never even got gas. It happened for easily a month. Just saying this is not much different. Time will tell.

The build has been owning MC and for a while now with no answers emerging. Time has told.


Awhile now? How long is awhile to you? I don't remember this 1-1-1 non-sense going on for more than a month. NASL finals 1-1-1 wasn't even being used.

puma vs squirtle. 1/1/1 all in, NASL finals.

But one or two specific matches through out the history of SC doesn't say much. It's always been around, but in the last few weeks its all of a sudden imba? I don't believe that, I believe Protoss players kept playing greedier and greedier and the meta game made 1-1-1 as effective as it is today.
S1 3500+ Master T. S2 1600+ Master T.
MeanMike
Profile Joined July 2011
15 Posts
August 21 2011 21:50 GMT
#175
On August 22 2011 06:43 Mylkyjo wrote:
Show nested quote +
On August 22 2011 06:33 MeanMike wrote:
100% win rate in gsl

im sure it's higher than 90% but im being generous


Watching GSL August and GSTL I've seen a few 1/1/1 builds defeated by Protoss in the past couple of weeks. Once the Protoss' worked out what was happening, they delayed the Terran advance with clever force fields and feints, to buy time to get enough units out before the push hit. MC even held off a 1/1/1 by Puma this morning, but lost his lead through incorrect decisions.

Also, to a couple of posts saying "Protoss can't beat a 1/1/1 unless they outplay their opponent"; does anyone deserve a win if they can't outplay their opponent?



the problem is that 1-1-1 takes very little skill to pull off

whereas protoss has to pray for a miracle and have a perfect response

It's not unbeatable but it's very imbalanced
Starcraftplaylist
Profile Joined May 2011
194 Posts
August 21 2011 21:50 GMT
#176
Excuse my ignorance, why is 1-1-1 called an "all in-build"? If I'm not mistaken it will always do damage and it cant be impossible to follow up? :O looks more like a timing attack even if you pull a few scv from the line.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 21 2011 21:50 GMT
#177
On August 22 2011 06:47 Jayrod wrote:
Show nested quote +
On August 22 2011 06:42 Carbonthief wrote:
I have a question. Liquid'Tyler has stated his belief that the economic advantage of fast expanding is not incredibly necessary, and others have followed this statement up by basically saying the 111 is just Terran responding to Protoss FE metagame, and that maybe Protoss shouldn't FE.

Well. How does fast expanding hurt your chances of holding off a 111? It seems completely irrelevant to me to blame it on a Protoss FE. The 111 hits AFTER, long after, the FE has already kicked in and payed for itself. It seems like the FE can ONLY help. I don't understand what possible benefit you could reap by not FEing.

you're 100% correct. That's why no one can back up the claim the 1 basing is the best response. Tyler says the economic advantage is not necessary... well lets see a high level even match where that is true and the terran hasnt gifted the game. I know he's never done it in a televised match. Maybe hes talking about ladder players? Or the CPUs he practices his 111 defense against.


This sounds like a massive Tyler bash than anything else. Don't really understand it. Tyler is saying the lack of scouting information from such an early expand doesn't outweigh the economic advantage you could get. The whole OP is also talking about scouting information and how if you do fast expand you can deal with 1/1/1 but you could lose to other things hence you in this strange situation. Tyler says you can get that scouting information early and still be find on eco in midgame.

Don't bash people so aggressively for absolutely no reason.
zarepath
Profile Blog Joined April 2010
United States1626 Posts
August 21 2011 21:50 GMT
#178
On August 22 2011 06:45 Medrea wrote:
Show nested quote +
On August 22 2011 06:44 zarepath wrote:
On August 22 2011 06:41 Medrea wrote:
On August 22 2011 06:40 Sprouter wrote:
what happened to hallucination? was it removed in a balance patch?


You have to get warp gate first. By the time the hallucination is done and in the terran base, you need to have already committed to a defense against the 1-1-1.

Basically Hallucination is worthless against 1-1-1.

This may sound a lot like a "use more nydus" strat... but what about double cybercore? You actually COULD get both hallucination and warp gate in time. Of course, that is a ridiculous cost to do it.


At that expense (250-100) you can get a robo with obs (275-175). Not exact, but similar.

But you can start the cyber core before you'd be able to start the robo. The issue isn't so much cost as it is time, as I gather from this thread. I'm just theorycrafting, though, and I should probably stop. I'll echo my earlier sentiment that I'd love to see some replays illustrating why Tyler's so wrong if he IS wrong.
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
Medrea
Profile Joined May 2011
10003 Posts
August 21 2011 21:50 GMT
#179
On August 22 2011 06:48 humbre wrote:
Show nested quote +
On August 22 2011 06:40 TERRANLOL wrote:
On August 22 2011 06:36 Huntz wrote:
That's actually wrong. Thorzain lost to Genius in the GSTL.
I know you'll probably back up and say you meant the GSL and not the GSTL but I see no reason for making that distinction.


GSTL or no, if your response to 100% (or 90%) winrate is "That's not true, this 1 guy beat it" and not "lol troll QQer gfto" I think we have a problem.


Lol. I'm not defending the whole of the terran race. I don't even use this build. I just hate when people make stupid exaggerated arguments like "NOBODY HAS EVER BEATEN THIS BUILD... EVER"

LOL what if we did have a problem???

its even funnier because 2 days ago mc won with puma 2-0 despite of puma going 111 on xelnaga caverns


I saw XaioT hold off a pretty good 1-1-1 with a zealot flank and stalker delay. He came out ahead.
twitch.tv/medrea
Vlare
Profile Blog Joined March 2010
748 Posts
August 21 2011 21:50 GMT
#180
On August 22 2011 06:48 FeiLing wrote:
Knowing that it won't happen, I still wanna throw this suggestion in:
Switch Hunter Seeker Missile and Point Defense Drone (so PDD needs to be researched first).
At the very least I think the duration has to go DOWN. Breaking a siege contain is hard enough. With 3 minutes duration in which your stalkers do Zero damage should you dare to engage it's absolutely impossible.


I dont think that's something you want to deal with lol, then Terran will start using this vs zerg too. OH SUP 500 ZERGLINGS HUNTER SEEKER MISSLE + SIEGE TANK GG LOLOL

While it's a neat idea, I dont think that would be good. Siege tanks + HSM on a protoss army would be equally as painful I imagine, especially when T cut a banshee to make 2x raven and then it can get silly fast imo.
Mass zerglings doesnt fail
Prev 1 7 8 9 10 11 143 Next
Please log in or register to reply.
Live Events Refresh
Next event in 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko549
SHIN 125
Trap 41
StarCraft: Brood War
Calm 6148
Shuttle 1640
Horang2 376
Mini 337
GuemChi 306
Mong 117
HiyA 100
Pusan 94
Zeus 87
Killer 71
[ Show more ]
Liquid`Ret 63
ToSsGirL 59
Hyun 57
Aegong 37
Bale 23
Hm[arnc] 22
Free 16
Shine 15
yabsab 14
soO 11
Noble 7
Dewaltoss 0
Dota 2
Gorgc5848
Dendi1878
syndereN558
BananaSlamJamma315
Counter-Strike
fl0m4077
x6flipin294
edward69
Heroes of the Storm
Khaldor167
Other Games
singsing1897
Liquid`RaSZi1411
hiko907
B2W.Neo642
crisheroes383
Liquid`VortiX242
mouzStarbuck228
ArmadaUGS188
XaKoH 167
Sick130
QueenE45
Trikslyr40
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 8
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile137
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV679
League of Legends
• Nemesis2766
• TFBlade779
Other Games
• Shiphtur74
Upcoming Events
Monday Night Weeklies
23m
GSL
19h 23m
OSC
21h 23m
PiGosaur Cup
1d 8h
Kung Fu Cup
1d 19h
Replay Cast
2 days
The PondCast
2 days
IntoTheTV X SOOP
3 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
OSC
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.