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Why 1/1/1 is considered to be imbalanced in Korea - Page 10

Forum Index > SC2 General
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Can we stop talking about nerfing things please? - 9:10 KST
Kevan
Profile Joined April 2011
Sweden2303 Posts
August 21 2011 21:51 GMT
#181
Well, MC tried pheonix into ninja expand into DTs, going for baserace and trying/hoping to snipe the raven. Maybe that should become standard?
SC2, rip in pepperinos
kheldorin
Profile Joined April 2010
Singapore539 Posts
August 21 2011 21:51 GMT
#182
On August 22 2011 06:49 Mylkyjo wrote:
Show nested quote +
On August 22 2011 06:41 fraktoasters wrote:

I can't believe Blizzard hasn't modified the bunker even once and now no single Zerg ever loses to a bunker rush. Zergs lose 0% of the time now, you can't even find a game in gsl recently where a Zerg loses because of a 2 rax, especially with the really good Zergs like Losira.


I agree with your sentiments but I just wanted to point out
+ Show Spoiler +
Losira vs oGsEnsnare, Losira never recovers from a painful 2 rax


I think you missed the joke. Blizzard have tweaked the bunker mechanic almost every patch that it has become a running joke.
Deleted User 183001
Profile Joined May 2011
2939 Posts
August 21 2011 21:51 GMT
#183
On August 22 2011 06:12 RoieTRS wrote:
Show nested quote +
On August 22 2011 06:04 WarrickHunt wrote:
On August 22 2011 05:57 vOdToasT wrote:
So it's basically a coinflip. Prepare for 1 / 1 / 1, or prepare for other builds. Guess wrong and you lose.

I'm starting to get used to this.


Hi, welcome to our world, sincerely zerg


Admittedly I'd say zerg is the strongest race now.

If the pro stats mean anything, in Korea, it's T > Z > P, where P is quite pitiful. Outside of Korea, the stats are pretty balanced.
Lordwar
Profile Joined August 2011
Finland243 Posts
August 21 2011 21:52 GMT
#184
111 is not overpowered, which means it can be beaten
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 21 2011 21:52 GMT
#185
On August 22 2011 06:48 FeiLing wrote:
Knowing that it won't happen, I still wanna throw this suggestion in:
Switch Hunter Seeker Missile and Point Defense Drone (so PDD needs to be researched first).
At the very least I think the duration has to go DOWN. Breaking a siege contain is hard enough. With 3 minutes duration in which your stalkers do Zero damage should you dare to engage it's absolutely impossible.


Why would you want to do this? PDD is really minor in the big scope of things when it comes to 1/1/1. If it's some other design change you want then it really isn't on topic.
Medrea
Profile Joined May 2011
10003 Posts
August 21 2011 21:52 GMT
#186
On August 22 2011 06:50 zarepath wrote:
Show nested quote +
On August 22 2011 06:45 Medrea wrote:
On August 22 2011 06:44 zarepath wrote:
On August 22 2011 06:41 Medrea wrote:
On August 22 2011 06:40 Sprouter wrote:
what happened to hallucination? was it removed in a balance patch?


You have to get warp gate first. By the time the hallucination is done and in the terran base, you need to have already committed to a defense against the 1-1-1.

Basically Hallucination is worthless against 1-1-1.

This may sound a lot like a "use more nydus" strat... but what about double cybercore? You actually COULD get both hallucination and warp gate in time. Of course, that is a ridiculous cost to do it.


At that expense (250-100) you can get a robo with obs (275-175). Not exact, but similar.

But you can start the cyber core before you'd be able to start the robo. The issue isn't so much cost as it is time, as I gather from this thread. I'm just theorycrafting, though, and I should probably stop. I'll echo my earlier sentiment that I'd love to see some replays illustrating why Tyler's so wrong if he IS wrong.


Well, you'll be probe cutting I think by that point. Or youll have core but no gas to research. I dunno something. Double core doesnt work either way. Im sure 2 rax would kill it.
twitch.tv/medrea
NonY
Profile Blog Joined June 2007
8750 Posts
August 21 2011 21:52 GMT
#187
On August 22 2011 06:26 Jayrod wrote:
Show nested quote +
On August 22 2011 06:18 Razuik wrote:
On August 22 2011 06:03 Liquid`Tyler wrote:
Something like this was a possibility ever since so many protoss players began to rely on 15nexus and 1gate expand. I've never understood the economic necessity of expanding so soon. 1gate robo and 1gate star (for phoenix) builds can yield economically sound mid games without sacrificing early game information. I don't think there is such an economic necessity. I think protoss players saw that they could get away with really early expansions and so they did it. Now it's back to being a coinflip like it ought to be. Rushing to gather information remains the most reliable way to get to mid game on even ground or to win outright against opponents not intending to enter mid game. Of course, this requires perfect use of the information, so it is a more difficult way to play until all the necessary knowledge has been discovered, at which point it makes all the things it counters absolutely obsolete. I imagine 1-1-1 is one such thing.

I completely agree with this. There is no need to take such a huge economic risk as protoss. Artosis constantly explains how great safe builds like 2gate-robo are. I have not seen a 2gate-robo in GSL for a very long time. The metagame in TvP is FE protoss atm.. Terran is simply abusing that fact. In my opinion, Protoss players just need to develop more safe builds in the matchup. If Blizzard chooses to nerf the 1-1-1 allins, they are truly balancing with the metagame. Balancing with the metagame is the completely WRONG way to balance the game.

Theyre are BOTH wrong. This isn't broodwar. Just because a build is safe from "not dying" doesnt mean its safe for winning the game. These "safe" builds put you astronomically behind, hence why both of those players are unable to compete with their peers consistently.

I say these openings "yield economically sound mid games" and you say that they "put you astronomically behind". What's the point? What's the point of simply contradicting my assessment of the strength of a robo or star opening's economy?

By the way, I'm pretty sure that lack of practice is the thing holding me back, not build orders. If anything, you should take a careful and respectful look at how I approach the game because I'm able to hang with pros despite playing maybe a tenth or a fifth of the amount they do. Hell, if you don't count games played to get back in shape as practice, then I practice even less than a tenth. As for Artosis, I hate to say it but the guy has a really hard time getting good enough mechanics to do his knowledge and understanding justice. Artosis and I are two of the very few people that, for objective reasons, ought to be listened to despite not being the current best players in the world. I'm sure there are many others but we have the public history. But you can just leave it. You don't have to give my posts any more notice than any other poster here if you don't want to. However, making a misinformed argument to especially ignore my posts is not cool.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
August 21 2011 21:52 GMT
#188
On August 22 2011 06:44 zarepath wrote:
Show nested quote +
On August 22 2011 06:41 Medrea wrote:
On August 22 2011 06:40 Sprouter wrote:
what happened to hallucination? was it removed in a balance patch?


You have to get warp gate first. By the time the hallucination is done and in the terran base, you need to have already committed to a defense against the 1-1-1.

Basically Hallucination is worthless against 1-1-1.

This may sound a lot like a "use more nydus" strat... but what about double cybercore? You actually COULD get both hallucination and warp gate in time. Of course, that is a ridiculous cost to do it.


300 minerals + 150 gas for what you're proposing.
225 minerals (I think) + 100 gas for Robo + Obs.

I think they would come at roughly the same time as well... Not worth it at all just for a scout, whereas if you have robo you have tech + perm scout
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Jinivus
Profile Joined July 2011
747 Posts
August 21 2011 21:53 GMT
#189
On August 22 2011 06:50 DooMDash wrote:
Show nested quote +
On August 22 2011 06:44 Jinivus wrote:
On August 22 2011 06:41 DooMDash wrote:
On August 22 2011 06:39 Jinivus wrote:
On August 22 2011 06:36 DooMDash wrote:
On August 22 2011 06:34 Medrea wrote:
On August 22 2011 06:30 DooMDash wrote:
On August 22 2011 06:28 Medrea wrote:
Koreans and Korean pro's are also complaining of this, even the terrans, and I mean more than just IMMVP though I will differ to him for example. He even has a nickname for NOT 1-1-1 ing all of his protoss opponents.

Come on. When your terran buddy has 400 APM you can have infinite APM and you won't stop it. If a well executed 1-1-1 was stoppable we would be seeing it happen way more than we are. If top level Korean protosses haven't figured it out after playing 12 hours a day then what happens?

Even if there was a protoss build that stops 1-1-1, the mere THREAT of the 1-1-1 boxes you into a very very small corridor. And it just so happens that corridor is vulnerable to OTHER terran one base all-ins? That is a bit silly.

Im gonna stick with Korean pro-level opinion on this one.



They also lost to 2 rax all ins like every game for 1 month straight, with nothing changed its no longer a problem. Crazy I know right ?


That was with stim iirc. And thats why they nerfed stim. 2 rax is still strong, and it can kill your anti 1-1-1.

That is not why they nerfed stim. They nerfed stim for TvP ramp run ups. And all those Z's having problems were dead before stim, most of the time the Terrans never even got gas. It happened for easily a month. Just saying this is not much different. Time will tell.

The build has been owning MC and for a while now with no answers emerging. Time has told.


Awhile now? How long is awhile to you? I don't remember this 1-1-1 non-sense going on for more than a month. NASL finals 1-1-1 wasn't even being used.

puma vs squirtle. 1/1/1 all in, NASL finals.

But one or two specific matches through out the history of SC doesn't say much. It's always been around, but in the last few weeks its all of a sudden imba? I don't believe that, I believe Protoss players kept playing greedier and greedier and the meta game made 1-1-1 as effective as it is today.

The metagame is irrelevant since no one can even think of a build that can reliably defeat it. It's not like MC would of won if he went 2 gate robo, or phoenix. Protoss are not playing greedy. MC did the only thing he could to try to hold it and still lost. Do you think he freaking wanted to 1 gate fe on XNC?
hugman
Profile Joined June 2009
Sweden4644 Posts
August 21 2011 21:53 GMT
#190
Isn't this the build Jinro used in the MLG finals he won vs TT1?
Spicy Pepper
Profile Joined December 2009
United States632 Posts
August 21 2011 21:53 GMT
#191
On August 22 2011 06:50 Starcraftplaylist wrote:
Excuse my ignorance, why is 1-1-1 called an "all in-build"? If I'm not mistaken it will always do damage and it cant be impossible to follow up? :O looks more like a timing attack even if you pull a few scv from the line.

It's actually like a triple all-in.
StaplerPhone
Profile Joined March 2011
United States813 Posts
August 21 2011 21:54 GMT
#192
On August 22 2011 06:52 Lordwar wrote:
111 is not overpowered, which means it can be beaten

Mind explaining how?
NaDa | MC | HerO | DeMusliM | TaeJa | viOLet
Tommie
Profile Blog Joined September 2010
China658 Posts
August 21 2011 21:54 GMT
#193
On August 22 2011 06:31 oxxo wrote:
Show nested quote +
On August 22 2011 06:28 Medrea wrote:
Koreans and Korean pro's are also complaining of this, even the terrans, and I mean more than just IMMVP though I will differ to him for example. He even has a nickname for NOT 1-1-1 ing all of his protoss opponents.

Come on. When your terran buddy has 400 APM you can have infinite APM and you won't stop it. If a well executed 1-1-1 was stoppable we would be seeing it happen way more than we are. If top level Korean protosses haven't figured it out after playing 12 hours a day then what happens?

Even if there was a protoss build that stops 1-1-1, the mere THREAT of the 1-1-1 boxes you into a very very small corridor. And it just so happens that corridor is vulnerable to OTHER terran one base all-ins? That is a bit silly.

Im gonna stick with Korean pro-level opinion on this one.


And for a while Korean pros couldn't stop marine/SCV all-ins, 6 gates, blueflame/marine, etc. etc.

Just because it hasn't been figured out yet doesn't mean it's OP.

Marine scv all ins were never a problem. They were only a problem in GSL 2 with superclose spawn positions on tiny maps but Nestea still won that GSL. 6gates have never been a problem. This build has been a problem for a long time. My opinion is that what really kills it is that terran can cut corners and tech really quickly now that the warpgate research time has been nerfed and protoss cant punish terran anymore.
Being a ho doesn't automatically make you "immoral" or a bad person, but it does make you a ho.
Razuik
Profile Joined October 2010
United States409 Posts
Last Edited: 2011-08-21 21:55:03
August 21 2011 21:54 GMT
#194
On August 22 2011 06:50 DooMDash wrote:
Show nested quote +
On August 22 2011 06:44 Jinivus wrote:
On August 22 2011 06:41 DooMDash wrote:
On August 22 2011 06:39 Jinivus wrote:
On August 22 2011 06:36 DooMDash wrote:
On August 22 2011 06:34 Medrea wrote:
On August 22 2011 06:30 DooMDash wrote:
On August 22 2011 06:28 Medrea wrote:
Koreans and Korean pro's are also complaining of this, even the terrans, and I mean more than just IMMVP though I will differ to him for example. He even has a nickname for NOT 1-1-1 ing all of his protoss opponents.

Come on. When your terran buddy has 400 APM you can have infinite APM and you won't stop it. If a well executed 1-1-1 was stoppable we would be seeing it happen way more than we are. If top level Korean protosses haven't figured it out after playing 12 hours a day then what happens?

Even if there was a protoss build that stops 1-1-1, the mere THREAT of the 1-1-1 boxes you into a very very small corridor. And it just so happens that corridor is vulnerable to OTHER terran one base all-ins? That is a bit silly.

Im gonna stick with Korean pro-level opinion on this one.



They also lost to 2 rax all ins like every game for 1 month straight, with nothing changed its no longer a problem. Crazy I know right ?


That was with stim iirc. And thats why they nerfed stim. 2 rax is still strong, and it can kill your anti 1-1-1.

That is not why they nerfed stim. They nerfed stim for TvP ramp run ups. And all those Z's having problems were dead before stim, most of the time the Terrans never even got gas. It happened for easily a month. Just saying this is not much different. Time will tell.

The build has been owning MC and for a while now with no answers emerging. Time has told.


Awhile now? How long is awhile to you? I don't remember this 1-1-1 non-sense going on for more than a month. NASL finals 1-1-1 wasn't even being used.

puma vs squirtle. 1/1/1 all in, NASL finals.

But one or two specific matches through out the history of SC doesn't say much. It's always been around, but in the last few weeks its all of a sudden imba? I don't believe that, I believe Protoss players kept playing greedier and greedier and the meta game made 1-1-1 as effective as it is today.

This is what I'm arguing. Until I see a very high level game where there is a 2gate robo opening and a successful and well executed 1-1-1 allin, I cannot really believe the OP.
phyren
Profile Blog Joined October 2009
United States1067 Posts
August 21 2011 21:54 GMT
#195
So I was wondering, the op states that protoss needs the economic advantage because marines are so cost efficient and can be massed via mules. What if protoss does something a little aggressive early? Before siege mode is out, thanks to ff and the shorter range of marines, protoss can usually pick off a depot or two and maybe a few marines. In my experience (which I understand is much poorer than the gsl pros) this tends to slow down the 1-1-1 all in by quite a bit, especially if you can force an extra bunker or waste mining time. The extra rax are delayed, so marine production is slowed. I generally expand after this and throw down extra gates to try to just overwhelm the first push.

plz, theorycraft away about why my play is horrible.
akaname
Profile Joined July 2010
United Kingdom599 Posts
August 21 2011 21:54 GMT
#196
On August 22 2011 06:25 Shinobi1982 wrote:
We'll see what Genuis (Tuesday), HuK (Wednesday) and Puzzle (Wednesday) have come up with against their Terran opponents in their GSL ro16 matches.

i sincerely hope so. if the top 4 of the GSL this season contains 3 or 4 terrans, (and assuming it's not patched beforehand), i'm not going to watch next season of GSL.
There can be only none
Carbonthief
Profile Joined October 2010
United States289 Posts
August 21 2011 21:55 GMT
#197
On August 22 2011 06:50 Numy wrote:
Show nested quote +
On August 22 2011 06:47 Jayrod wrote:
On August 22 2011 06:42 Carbonthief wrote:
I have a question. Liquid'Tyler has stated his belief that the economic advantage of fast expanding is not incredibly necessary, and others have followed this statement up by basically saying the 111 is just Terran responding to Protoss FE metagame, and that maybe Protoss shouldn't FE.

Well. How does fast expanding hurt your chances of holding off a 111? It seems completely irrelevant to me to blame it on a Protoss FE. The 111 hits AFTER, long after, the FE has already kicked in and payed for itself. It seems like the FE can ONLY help. I don't understand what possible benefit you could reap by not FEing.

you're 100% correct. That's why no one can back up the claim the 1 basing is the best response. Tyler says the economic advantage is not necessary... well lets see a high level even match where that is true and the terran hasnt gifted the game. I know he's never done it in a televised match. Maybe hes talking about ladder players? Or the CPUs he practices his 111 defense against.


This sounds like a massive Tyler bash than anything else. Don't really understand it. Tyler is saying the lack of scouting information from such an early expand doesn't outweigh the economic advantage you could get. The whole OP is also talking about scouting information and how if you do fast expand you can deal with 1/1/1 but you could lose to other things hence you in this strange situation. Tyler says you can get that scouting information early and still be find on eco in midgame.

Don't bash people so aggressively for absolutely no reason.


If anything I said is perceived as Tyler bashing I apologize, I am actually a huge fan.

So basically, we have to go back to gate robo gate expand in order to be safe... but what if our observer gets in his base and lo and behold, 1 rax FE? Are we not then sorely fucked?
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
August 21 2011 21:55 GMT
#198
On August 22 2011 06:47 Jayrod wrote:
Show nested quote +
On August 22 2011 06:42 Carbonthief wrote:
I have a question. Liquid'Tyler has stated his belief that the economic advantage of fast expanding is not incredibly necessary, and others have followed this statement up by basically saying the 111 is just Terran responding to Protoss FE metagame, and that maybe Protoss shouldn't FE.

Well. How does fast expanding hurt your chances of holding off a 111? It seems completely irrelevant to me to blame it on a Protoss FE. The 111 hits AFTER, long after, the FE has already kicked in and payed for itself. It seems like the FE can ONLY help. I don't understand what possible benefit you could reap by not FEing.

you're 100% correct. That's why no one can back up the claim the 1 basing is the best response. Tyler says the economic advantage is not necessary... well lets see a high level even match where that is true and the terran hasnt gifted the game. I know he's never done it in a televised match. Maybe hes talking about ladder players? Or the CPUs he practices his 111 defense against.


That was a bit harsh. He has an opinion on it, it's fine to argue with him but jumping on him like this and saying he practices against AI instead of people doesn't help anyone.

I think the Koreans are right: patch incoming. I'm just curious as to what it contains, and whether it can help PvT without shaking up the other matchups, and whether it will buff Protoss or nerf Terran (I suspect the latter, but I don't know).
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
August 21 2011 21:55 GMT
#199
Making point defence drone an upgrade seems like a good idea, not being able to use it right away makes the push still viable but not insanely hard to defend (i would think). Given as the raven is used early game in other matchups for cloak and turrets I don't think this would hurt terran much, besides the 1/1/1 allin.
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
Toadvine
Profile Joined November 2010
Poland2234 Posts
August 21 2011 21:55 GMT
#200
On August 22 2011 06:43 DooMDash wrote:
Show nested quote +
On August 22 2011 06:42 Carbonthief wrote:
I have a question. Liquid'Tyler has stated his belief that the economic advantage of fast expanding is not incredibly necessary, and others have followed this statement up by basically saying the 111 is just Terran responding to Protoss FE metagame, and that maybe Protoss shouldn't FE.

Well. How does fast expanding hurt your chances of holding off a 111? It seems completely irrelevant to me to blame it on a Protoss FE. The 111 hits AFTER, long after, the FE has already kicked in and payed for itself. It seems like the FE can ONLY help. I don't understand what possible benefit you could reap by not FEing.


Less important tech units.


The opening posts explains why 1 base builds don't work. Why you think you know better than Gisado and all the Korean pros complaining about this, is completely beyond me. You can even watch like Tassadar against IMYoda in Code A August to see how well 1 Gate Phoenix with no expansion worked.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
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