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Why 1/1/1 is considered to be imbalanced in Korea - Page 13

Forum Index > SC2 General
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Can we stop talking about nerfing things please? - 9:10 KST
hugman
Profile Joined June 2009
Sweden4644 Posts
August 21 2011 22:06 GMT
#241
Even if Tyler isn't among the top pros he's still better than anyone else in this thread so why even begin to question his knowledge? If he can't debate then no one else can
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2011-08-21 22:07:35
August 21 2011 22:06 GMT
#242
On August 22 2011 07:00 KWest wrote:
Have people tried the TTone build rush that rushes for +1 armor? The Marine DPS makes the 1-1-1 build scary and +1 armor and sentries mitigate that. I'm not a protoss player, but I'd rather see this thread suggest how to fix it then assume its already imbalanced.

This can work if you can manage the economy and get charge out, but in order to do it right you would still lack the scouting information as others have pointed out.

Then if the terran scouts your build he can just go banshee heavy and win that way.

Essentially it has the same flaws as a lot of the theoretical solutions.
What does it matter how I loose it?
Lordwar
Profile Joined August 2011
Finland243 Posts
August 21 2011 22:07 GMT
#243
On August 22 2011 07:06 hugman wrote:
Even if Tyler isn't among the top pros he's still better than anyone else in this thread so why even begin to question his knowledge? If he can't debate then no one else can

Never pay attention to who is making the argument, always pay attention to argument itself.
kheldorin
Profile Joined April 2010
Singapore539 Posts
Last Edited: 2011-08-21 22:08:26
August 21 2011 22:07 GMT
#244
On August 22 2011 07:05 Razuik wrote:
Show nested quote +
On August 22 2011 07:01 kheldorin wrote:
On August 22 2011 07:00 Razuik wrote:
On August 22 2011 06:56 Medrea wrote:
On August 22 2011 06:54 Razuik wrote:
On August 22 2011 06:50 DooMDash wrote:
On August 22 2011 06:44 Jinivus wrote:
On August 22 2011 06:41 DooMDash wrote:
On August 22 2011 06:39 Jinivus wrote:
On August 22 2011 06:36 DooMDash wrote:
[quote]
That is not why they nerfed stim. They nerfed stim for TvP ramp run ups. And all those Z's having problems were dead before stim, most of the time the Terrans never even got gas. It happened for easily a month. Just saying this is not much different. Time will tell.

The build has been owning MC and for a while now with no answers emerging. Time has told.


Awhile now? How long is awhile to you? I don't remember this 1-1-1 non-sense going on for more than a month. NASL finals 1-1-1 wasn't even being used.

puma vs squirtle. 1/1/1 all in, NASL finals.

But one or two specific matches through out the history of SC doesn't say much. It's always been around, but in the last few weeks its all of a sudden imba? I don't believe that, I believe Protoss players kept playing greedier and greedier and the meta game made 1-1-1 as effective as it is today.

This is what I'm arguing. Until I see a very high level game where there is a 2gate robo opening and a successful and well executed 1-1-1 allin, I cannot really believe the OP.


You can't say 1 gate FE is too greedy when it has the best chances of holding it off though. You really can't 1 base the terran back, you'll get choked out in the mid game. If you one base colossus , the terran will see it before committing to the 1-1-1 anyway.

There does not have to be a mid game if you beat his push... You can just kill him outright. Even if you only come out a little ahead in the battle and cannot counter attack, you still have more workers and more units which can set you up for a better midgame.


You can't. He'll just bunker up in front of your base. And it's still over. Read the article.

If you're going for 3-gate robo with an extremely late expo, you should not let him build those bunkers. If you do then it's an extreme blunder on the protoss' part.


With what exactly? With a pdd down and siege tanks protecting it, the bunkers will go down. Once the bunkers are down, the scvs will return and they will switch to viking production.
Medrea
Profile Joined May 2011
10003 Posts
August 21 2011 22:07 GMT
#245
On August 22 2011 07:06 hugman wrote:
Even if Tyler isn't among the top pros he's still better than anyone else in this thread so why even begin to question his knowledge? If he can't debate then no one else can


That's true. But people like IMMVP are also saying it is unfair to the point where he won;t do it because he believes it invalidates his results.

That's the dudes active career he is staking there. MVP could just 1-1-1 every protoss he comes across but he won't because he feels its unfair and unprofessional.

And he plays terran.
twitch.tv/medrea
Razuik
Profile Joined October 2010
United States409 Posts
August 21 2011 22:07 GMT
#246
On August 22 2011 07:04 blooblooblahblah wrote:
Show nested quote +
On August 22 2011 07:00 Razuik wrote:
On August 22 2011 06:56 Medrea wrote:
On August 22 2011 06:54 Razuik wrote:
On August 22 2011 06:50 DooMDash wrote:
On August 22 2011 06:44 Jinivus wrote:
On August 22 2011 06:41 DooMDash wrote:
On August 22 2011 06:39 Jinivus wrote:
On August 22 2011 06:36 DooMDash wrote:
On August 22 2011 06:34 Medrea wrote:
[quote]

That was with stim iirc. And thats why they nerfed stim. 2 rax is still strong, and it can kill your anti 1-1-1.

That is not why they nerfed stim. They nerfed stim for TvP ramp run ups. And all those Z's having problems were dead before stim, most of the time the Terrans never even got gas. It happened for easily a month. Just saying this is not much different. Time will tell.

The build has been owning MC and for a while now with no answers emerging. Time has told.


Awhile now? How long is awhile to you? I don't remember this 1-1-1 non-sense going on for more than a month. NASL finals 1-1-1 wasn't even being used.

puma vs squirtle. 1/1/1 all in, NASL finals.

But one or two specific matches through out the history of SC doesn't say much. It's always been around, but in the last few weeks its all of a sudden imba? I don't believe that, I believe Protoss players kept playing greedier and greedier and the meta game made 1-1-1 as effective as it is today.

This is what I'm arguing. Until I see a very high level game where there is a 2gate robo opening and a successful and well executed 1-1-1 allin, I cannot really believe the OP.


You can't say 1 gate FE is too greedy when it has the best chances of holding it off though. You really can't 1 base the terran back, you'll get choked out in the mid game. If you one base colossus , the terran will see it before committing to the 1-1-1 anyway.

There does not have to be a mid game if you beat his push... You can just kill him outright. Even if you only come out a little ahead in the battle and cannot counter attack, you still have more workers and more units which can set you up for a better midgame.


This would be true if there was a reactive 1base build tht could actually hold it off.

I'm quite certain that 3-gate robo wrecks the 1-1-1 allin unless you engage in a TERRIBLE position or let him bunker up (which there is no reason you should let him).
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
Last Edited: 2011-08-21 22:15:55
August 21 2011 22:07 GMT
#247
Could anyone please upload some replays showing the typical 1/1/1 from Terran and various Toss reactions, or point me where to look for them? It'd be greatly appreciated

edit: Oh, I'm guessing this has something to do with IEM and Puma. (I didn't watch IEM 'cause of DotA 2)
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Meta
Profile Blog Joined June 2003
United States6225 Posts
August 21 2011 22:07 GMT
#248
I find it interesting that this strategy has been around since the beta and just now it's suddenly imbalanced. I guess more terran nerfs are in store

I think the reason why people are using this strat these days is that it's very hard to beat a good protoss with bio, it's impossible to beat any protoss with mech and banshee openings are highly variable. Mix in all three and you get a unit composition that's as diverse as the protoss army and equally hard to kill.
good vibes only
Huntz
Profile Joined July 2011
164 Posts
August 21 2011 22:08 GMT
#249
If you're going for 3-gate robo with an extremely late expo, you should not let him build those bunkers. If you do then it's an extreme blunder on the protoss' part.


that's where you lose to the second wave/in base CC floats out and secured via seige tank reinforcements, bunkers and possibility of banshee harass
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2011-08-21 22:10:37
August 21 2011 22:08 GMT
#250
this reminds me of the early days of 4-gateing
give it a while and protoss will figure out a way
as to whether thats balanced or not? well 4 gates eventually got nerfed so maybe, but at that point they were only a problem in PvP
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
illsick
Profile Joined March 2011
United States1770 Posts
August 21 2011 22:09 GMT
#251
On August 22 2011 07:00 TRAP[yoo] wrote:
Show nested quote +
On August 22 2011 06:59 Heavenly wrote:
On August 22 2011 06:57 Lordwar wrote:
Okay, heres the deal guys.

111 attack comes at 8 minute mark, what can protos do? forge fe and mass zealots and just as many stalkers you need to kill banshees. You also can get observer out just in time in case of cloacked banshees.


....Forge fast expand...against terran.

im sure terran would scout the forge expand and still do 111...
dude please stop trolling


he was being sarcastic to Lordwar's cute tips lol
you live and you learn
Medrea
Profile Joined May 2011
10003 Posts
August 21 2011 22:09 GMT
#252
On August 22 2011 07:08 Cyber_Cheese wrote:
this reminds me of the early days of 4-gateing
give it a while and protoss will figure out a way


Nerfs happened. So nerfs should happen now?
twitch.tv/medrea
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
August 21 2011 22:09 GMT
#253
On August 22 2011 07:02 ProxyKnoxy wrote:
@Jayrod

If you're only in here to bash Tyler (which you have been doing in most of these posts) then take your opinions elsewhere.. I don't understand why you don't respect his opinion as he is well known to be an extremely knowledgeable player.

I believe Cella actually said that 1 gate robo expand is the best way to hold off the 111, and as Cella is the coach of a ton of very high level Terrans, his opinion seems pretty good to me.

Another example I saw was Killer vs Select, where SelecT went for the 111 on close air positions on Metalopolis. Killer went 15 nexus, and after scouting the 111 (I think) he went for blink stalkers. Due to their mobility he was able to delay the push a lot, and picked off a few tanks. When the push finally came he crushed it pretty easily.

So, with good control, are blink stalkers an option? Although I suppose it depends on the Terran's mistakes and if they leave the tanks unguarded as they move across the map/siege.


In tht particular game, Select went gas so he couldn't punish the Nexus first (like the other two games where he demolished SangHo). Nexus first is good against 1-1-1 and SangHo was able to delay the push so much tht his economy was just too good. I believe there is a blink expand which can get u 1 storm in time for the 1-1-1 so tht may be a possibility. But going Nexus first every time has obvious flaws.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Trusty
Profile Joined July 2010
New Zealand520 Posts
August 21 2011 22:10 GMT
#254
On August 22 2011 06:08 naggerNZ wrote:
Show nested quote +
On August 22 2011 05:55 MeanMike wrote:
master P here, it requires minimal skill to pull off and has a 90%+ winrate, seems pretty imbalanced to me.


Perhaps, much like how Zerg handle a 2rax bunker rush, Protosses do need to take some risks in their build order. A 15 Nexus or a 1gate expand will be more vulnerable to other all-ins, early aggression, but surely pulling probes and microing against a 2rax expand or a marine+scv all-in are worth it if you manage to survive.


We have been doing this for ages, it is a requirement to stand a chance vs 1-1-1.

1 base collosus beats bad 1-1-1 players. Correct response for terran when they see 1 base collosus, is to siege up outside p's main, and build some viking. - collo range won't be done.

On big maps, like TD, it can be much easier to stop 1-1-1 if you're in X positions. On the rest of the ladder maps, it's pretty hard..
JackDanger
Profile Joined August 2011
United States37 Posts
August 21 2011 22:10 GMT
#255
On August 22 2011 07:07 Razuik wrote:
Show nested quote +
On August 22 2011 07:04 blooblooblahblah wrote:
On August 22 2011 07:00 Razuik wrote:
On August 22 2011 06:56 Medrea wrote:
On August 22 2011 06:54 Razuik wrote:
On August 22 2011 06:50 DooMDash wrote:
On August 22 2011 06:44 Jinivus wrote:
On August 22 2011 06:41 DooMDash wrote:
On August 22 2011 06:39 Jinivus wrote:
On August 22 2011 06:36 DooMDash wrote:
[quote]
That is not why they nerfed stim. They nerfed stim for TvP ramp run ups. And all those Z's having problems were dead before stim, most of the time the Terrans never even got gas. It happened for easily a month. Just saying this is not much different. Time will tell.

The build has been owning MC and for a while now with no answers emerging. Time has told.


Awhile now? How long is awhile to you? I don't remember this 1-1-1 non-sense going on for more than a month. NASL finals 1-1-1 wasn't even being used.

puma vs squirtle. 1/1/1 all in, NASL finals.

But one or two specific matches through out the history of SC doesn't say much. It's always been around, but in the last few weeks its all of a sudden imba? I don't believe that, I believe Protoss players kept playing greedier and greedier and the meta game made 1-1-1 as effective as it is today.

This is what I'm arguing. Until I see a very high level game where there is a 2gate robo opening and a successful and well executed 1-1-1 allin, I cannot really believe the OP.


You can't say 1 gate FE is too greedy when it has the best chances of holding it off though. You really can't 1 base the terran back, you'll get choked out in the mid game. If you one base colossus , the terran will see it before committing to the 1-1-1 anyway.

There does not have to be a mid game if you beat his push... You can just kill him outright. Even if you only come out a little ahead in the battle and cannot counter attack, you still have more workers and more units which can set you up for a better midgame.


This would be true if there was a reactive 1base build tht could actually hold it off.

I'm quite certain that 3-gate robo wrecks the 1-1-1 allin unless you engage in a TERRIBLE position or let him bunker up (which there is no reason you should let him).


What exactly makes you so certain of this.
Razuik
Profile Joined October 2010
United States409 Posts
August 21 2011 22:10 GMT
#256
On August 22 2011 07:07 kheldorin wrote:
Show nested quote +
On August 22 2011 07:05 Razuik wrote:
On August 22 2011 07:01 kheldorin wrote:
On August 22 2011 07:00 Razuik wrote:
On August 22 2011 06:56 Medrea wrote:
On August 22 2011 06:54 Razuik wrote:
On August 22 2011 06:50 DooMDash wrote:
On August 22 2011 06:44 Jinivus wrote:
On August 22 2011 06:41 DooMDash wrote:
On August 22 2011 06:39 Jinivus wrote:
[quote]
The build has been owning MC and for a while now with no answers emerging. Time has told.


Awhile now? How long is awhile to you? I don't remember this 1-1-1 non-sense going on for more than a month. NASL finals 1-1-1 wasn't even being used.

puma vs squirtle. 1/1/1 all in, NASL finals.

But one or two specific matches through out the history of SC doesn't say much. It's always been around, but in the last few weeks its all of a sudden imba? I don't believe that, I believe Protoss players kept playing greedier and greedier and the meta game made 1-1-1 as effective as it is today.

This is what I'm arguing. Until I see a very high level game where there is a 2gate robo opening and a successful and well executed 1-1-1 allin, I cannot really believe the OP.


You can't say 1 gate FE is too greedy when it has the best chances of holding it off though. You really can't 1 base the terran back, you'll get choked out in the mid game. If you one base colossus , the terran will see it before committing to the 1-1-1 anyway.

There does not have to be a mid game if you beat his push... You can just kill him outright. Even if you only come out a little ahead in the battle and cannot counter attack, you still have more workers and more units which can set you up for a better midgame.


You can't. He'll just bunker up in front of your base. And it's still over. Read the article.

If you're going for 3-gate robo with an extremely late expo, you should not let him build those bunkers. If you do then it's an extreme blunder on the protoss' part.


With what exactly? With a pdd down and siege tanks protecting it, the bunkers will go down. Once the bunkers are down, the scvs will return and they will switch to viking production.

You should have enough units if you're doing 3-gate robo. And why would you let him get a free siege at the bottom of your ramp?
mcc
Profile Joined October 2010
Czech Republic4646 Posts
August 21 2011 22:11 GMT
#257
On August 22 2011 06:47 Jayrod wrote:
Show nested quote +
On August 22 2011 06:42 Carbonthief wrote:
I have a question. Liquid'Tyler has stated his belief that the economic advantage of fast expanding is not incredibly necessary, and others have followed this statement up by basically saying the 111 is just Terran responding to Protoss FE metagame, and that maybe Protoss shouldn't FE.

Well. How does fast expanding hurt your chances of holding off a 111? It seems completely irrelevant to me to blame it on a Protoss FE. The 111 hits AFTER, long after, the FE has already kicked in and payed for itself. It seems like the FE can ONLY help. I don't understand what possible benefit you could reap by not FEing.

you're 100% correct. That's why no one can back up the claim the 1 basing is the best response. Tyler says the economic advantage is not necessary... well lets see a high level even match where that is true and the terran hasnt gifted the game. I know he's never done it in a televised match. Maybe hes talking about ladder players? Or the CPUs he practices his 111 defense against.

I think his point was kind of deeper. He stated that he thinks that safe non-FE play will with more knowledge and practice and better execution be better solution to 111 than FE.
Vul
Profile Blog Joined April 2011
United States685 Posts
Last Edited: 2011-08-21 22:11:42
August 21 2011 22:11 GMT
#258
On August 22 2011 06:52 Liquid`Tyler wrote:
Show nested quote +
On August 22 2011 06:26 Jayrod wrote:
On August 22 2011 06:18 Razuik wrote:
On August 22 2011 06:03 Liquid`Tyler wrote:
Something like this was a possibility ever since so many protoss players began to rely on 15nexus and 1gate expand. I've never understood the economic necessity of expanding so soon. 1gate robo and 1gate star (for phoenix) builds can yield economically sound mid games without sacrificing early game information. I don't think there is such an economic necessity. I think protoss players saw that they could get away with really early expansions and so they did it. Now it's back to being a coinflip like it ought to be. Rushing to gather information remains the most reliable way to get to mid game on even ground or to win outright against opponents not intending to enter mid game. Of course, this requires perfect use of the information, so it is a more difficult way to play until all the necessary knowledge has been discovered, at which point it makes all the things it counters absolutely obsolete. I imagine 1-1-1 is one such thing.

I completely agree with this. There is no need to take such a huge economic risk as protoss. Artosis constantly explains how great safe builds like 2gate-robo are. I have not seen a 2gate-robo in GSL for a very long time. The metagame in TvP is FE protoss atm.. Terran is simply abusing that fact. In my opinion, Protoss players just need to develop more safe builds in the matchup. If Blizzard chooses to nerf the 1-1-1 allins, they are truly balancing with the metagame. Balancing with the metagame is the completely WRONG way to balance the game.

Theyre are BOTH wrong. This isn't broodwar. Just because a build is safe from "not dying" doesnt mean its safe for winning the game. These "safe" builds put you astronomically behind, hence why both of those players are unable to compete with their peers consistently.

I say these openings "yield economically sound mid games" and you say that they "put you astronomically behind". What's the point? What's the point of simply contradicting my assessment of the strength of a robo or star opening's economy?

By the way, I'm pretty sure that lack of practice is the thing holding me back, not build orders. If anything, you should take a careful and respectful look at how I approach the game because I'm able to hang with pros despite playing maybe a tenth or a fifth of the amount they do. Hell, if you don't count games played to get back in shape as practice, then I practice even less than a tenth. As for Artosis, I hate to say it but the guy has a really hard time getting good enough mechanics to do his knowledge and understanding justice. Artosis and I are two of the very few people that, for objective reasons, ought to be listened to despite not being the current best players in the world. I'm sure there are many others but we have the public history. But you can just leave it. You don't have to give my posts any more notice than any other poster here if you don't want to. However, making a misinformed argument to especially ignore my posts is not cool.


But certainly IMMVP should be listened to as well, and he thinks it's imbalanced. This has me wondering what progamers would say if you took a poll, especially in Korea. Like does Team Slayers think this is imbalanced? I really want to hear MC's opinion on this topic, actually.

ed: typo
zarepath
Profile Blog Joined April 2010
United States1626 Posts
August 21 2011 22:11 GMT
#259
On August 22 2011 06:52 ProxyKnoxy wrote:
Show nested quote +
On August 22 2011 06:44 zarepath wrote:
On August 22 2011 06:41 Medrea wrote:
On August 22 2011 06:40 Sprouter wrote:
what happened to hallucination? was it removed in a balance patch?


You have to get warp gate first. By the time the hallucination is done and in the terran base, you need to have already committed to a defense against the 1-1-1.

Basically Hallucination is worthless against 1-1-1.

This may sound a lot like a "use more nydus" strat... but what about double cybercore? You actually COULD get both hallucination and warp gate in time. Of course, that is a ridiculous cost to do it.


300 minerals + 150 gas for what you're proposing.
225 minerals (I think) + 100 gas for Robo + Obs.

I think they would come at roughly the same time as well... Not worth it at all just for a scout, whereas if you have robo you have tech + perm scout

You're making the first cyber core either way. So the costs are actually:
250 min/100 gas to get warp gates at normal time and a very fast halluc for early enough scout
225 min/175 gas for warp gates at normal time and a perm invisi detector scout later, as well as tech for immo and collossi

Frankly I think the obs is needed for cloak banshees and the immo tech for tanks, but there IS a cost you can pay for the super early scouting.
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
Medrea
Profile Joined May 2011
10003 Posts
August 21 2011 22:12 GMT
#260
Ok look guys how bout this.

I don't want to see 1-1-1 killed by a patch, the game would be less interesting that way.

But can most of us at least agree that the build needs to be merely toned down a bit?
twitch.tv/medrea
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