• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:47
CET 08:47
KST 16:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket11Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
$5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2088 users

Why 1/1/1 is considered to be imbalanced in Korea - Page 115

Forum Index > SC2 General
Post a Reply
Prev 1 113 114 115 116 117 143 Next
Can we stop talking about nerfing things please? - 9:10 KST
Razuik
Profile Joined October 2010
United States409 Posts
August 23 2011 22:04 GMT
#2281
On August 24 2011 06:56 LagT_T wrote:
Show nested quote +
On August 24 2011 06:13 Razuik wrote:
On August 24 2011 06:08 LagT_T wrote:
On August 24 2011 05:56 Razuik wrote:
On August 24 2011 05:51 Stratos_speAr wrote:
On August 24 2011 05:48 _Search_ wrote:
I honestly don't see how the 1/1/1 all-in is any different than any of the Protoss all-ins.

Example: + Show Spoiler +
Virus all-ins Genius in yesterday's GSL, so Genius responds by double void-ray all-ining Virus.


What it basically comes down to is the game is still being figured out, to the point where specific unit combinations with specific timings will work surprisingly well, until a defense is figured out.

Is it op? Definitely. Is it imba? Not so much, cause both races can do it. SC2 is much faster and more efficient than BW so these builds are bound to arise, and honestly, Protoss has had these 1-base all-in builds for months, so they really shouldn't be complaining.


It's different because 1-1-1 is significantly harder for P to stop than for T to stop any P all-ins and 1-1-1 isn't even really an all-in.

How do you know this? Unless you play both at a high level and have experienced both sides, you cannot make a claim like this. How can you even say that 1-1-1 is not an all-in when you pull about 13 scvs with it? Oh, lemme guess your answer "MULES, MULES ARE THE PROBLEM"


The math regarding the economy of this opening in this matchup has already been discussed. Please refer to previous posts before posting retarded shit. Thank you very much.

The math was done, but what is done on paper does not always reflect real in game scenarios. The MATH does not always take into account the MICRO ability of the defending protoss. I've posted about this before with no opposition, so please refer to my own previous posts before posting, please.


What does micro has to do with minerals mined per second?

Let me break down the problem for you, because it seems it is too hard for you to understand it all at once. Just follow the numbers:

1) SCVs + mules > CB + probes, economy-wise, during the early game.
2) Minerals mined per second translates into production capacity.
3) Because of 1) and 2) Terran 1/1/1 outproduces one basing Protoss.
4) The main DPS unit in this build is the marine, which costs only minerals.
5) The variety of support units (banshees, tanks, raven) in this build takes care of the Protoss responses to the marines.
6) Due to 3), 4) and 5), Terran will win after several waves of attack with even army trades because the economic advantage will turn into an army advantage.
7) Protoss fast expand builds counter 1/1/1, but are vulnerable to Terran early pressure.
8) Protoss can't scout in time to see if early pressure or 1/1/1 is coming.

See? The problem is not an unbeatable unit combination, it is an economy timing.

Let me put this simply like I have tons of times in this thread. The key to beating this build is a very safe tech expand. (1-gate-gate/2-gate robo expand). It will not be a big issue about how many units you have as long as you delay the push with your superior tech unit (colossus). You can take out scores of marines with a poke for only a few tank shots. As long as you micro correctly, you should only take shield damage from the tanks.
KingFranX
Profile Joined August 2011
Canada26 Posts
August 23 2011 22:04 GMT
#2282
I don't banshee's are the issue here. If you watch the most recent GSL match with Genius he gets 1/1/1'ed in the first game except its with marines/siege tanks/meds. The Terran gets stim and combat shields and it seemed to be pretty damn effective. 1/1/1 is just extremely strong in any combination, and while I agree banshee/raven/tank/marine is probably the strongest, there are many variations that are close. Because of these facts changing it would be hard
Everything went better then exception
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
August 23 2011 22:05 GMT
#2283
Mmm I just went and rewatched IEM finals and I really really sympathize more and more with protoss. Game 1: MC did almost everything right, held off the first wave, up 20 on supply, stabilizing, 2 observers, charge researching, and the next wave just ends him.

I really expect some kind of patch to happen- not necessarily a buff/nerf, but one that will just weaken the specific timing.
Remember, no matter where you go, there you are.
Razuik
Profile Joined October 2010
United States409 Posts
August 23 2011 22:05 GMT
#2284
On August 24 2011 06:58 tdt wrote:
Show nested quote +
On August 24 2011 06:56 Razuik wrote:
On August 24 2011 06:54 jinorazi wrote:
i dont mind the whine, the theory crafting, all the conversations but the use of word "all-in" on every fucking build is getting annoying.

definition of all-in is out of hand.

So you would consider a build that pulls 15 scvs and gets TONS of tech on 1 base not an all-in?

It's not an all in until all 3 waves are done with IMO. You can kill every SCV and whole army and he'll be back 5 min later with same. Usually he does enough damage first time second wave kills.

Despite your extremely flawed facts about how many "waves" they have, it still is considered an all-in (even if you only count the last "wave")
tdt
Profile Joined October 2010
United States3179 Posts
August 23 2011 22:09 GMT
#2285
On August 24 2011 07:05 Razuik wrote:
Show nested quote +
On August 24 2011 06:58 tdt wrote:
On August 24 2011 06:56 Razuik wrote:
On August 24 2011 06:54 jinorazi wrote:
i dont mind the whine, the theory crafting, all the conversations but the use of word "all-in" on every fucking build is getting annoying.

definition of all-in is out of hand.

So you would consider a build that pulls 15 scvs and gets TONS of tech on 1 base not an all-in?

It's not an all in until all 3 waves are done with IMO. You can kill every SCV and whole army and he'll be back 5 min later with same. Usually he does enough damage first time second wave kills.

Despite your extremely flawed facts about how many "waves" they have, it still is considered an all-in (even if you only count the last "wave")

Nothing flawed about it. It's 3 waves them you're out of minerals. They can break it off at any time if they do enough damage thus not an all in.
MC for president
Razuik
Profile Joined October 2010
United States409 Posts
August 23 2011 22:10 GMT
#2286
On August 24 2011 07:09 tdt wrote:
Show nested quote +
On August 24 2011 07:05 Razuik wrote:
On August 24 2011 06:58 tdt wrote:
On August 24 2011 06:56 Razuik wrote:
On August 24 2011 06:54 jinorazi wrote:
i dont mind the whine, the theory crafting, all the conversations but the use of word "all-in" on every fucking build is getting annoying.

definition of all-in is out of hand.

So you would consider a build that pulls 15 scvs and gets TONS of tech on 1 base not an all-in?

It's not an all in until all 3 waves are done with IMO. You can kill every SCV and whole army and he'll be back 5 min later with same. Usually he does enough damage first time second wave kills.

Despite your extremely flawed facts about how many "waves" they have, it still is considered an all-in (even if you only count the last "wave")

Nothing flawed about it. It's 3 waves them you're out of minerals. They can break it off at any time if they do enough damage thus not an all in.

Okay lol, show me the replay of these fabled "3 waves". Please I'd love to see it.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 23 2011 22:17 GMT
#2287
On August 24 2011 07:04 Razuik wrote:
Show nested quote +
On August 24 2011 06:56 LagT_T wrote:
On August 24 2011 06:13 Razuik wrote:
On August 24 2011 06:08 LagT_T wrote:
On August 24 2011 05:56 Razuik wrote:
On August 24 2011 05:51 Stratos_speAr wrote:
On August 24 2011 05:48 _Search_ wrote:
I honestly don't see how the 1/1/1 all-in is any different than any of the Protoss all-ins.

Example: + Show Spoiler +
Virus all-ins Genius in yesterday's GSL, so Genius responds by double void-ray all-ining Virus.


What it basically comes down to is the game is still being figured out, to the point where specific unit combinations with specific timings will work surprisingly well, until a defense is figured out.

Is it op? Definitely. Is it imba? Not so much, cause both races can do it. SC2 is much faster and more efficient than BW so these builds are bound to arise, and honestly, Protoss has had these 1-base all-in builds for months, so they really shouldn't be complaining.


It's different because 1-1-1 is significantly harder for P to stop than for T to stop any P all-ins and 1-1-1 isn't even really an all-in.

How do you know this? Unless you play both at a high level and have experienced both sides, you cannot make a claim like this. How can you even say that 1-1-1 is not an all-in when you pull about 13 scvs with it? Oh, lemme guess your answer "MULES, MULES ARE THE PROBLEM"


The math regarding the economy of this opening in this matchup has already been discussed. Please refer to previous posts before posting retarded shit. Thank you very much.

The math was done, but what is done on paper does not always reflect real in game scenarios. The MATH does not always take into account the MICRO ability of the defending protoss. I've posted about this before with no opposition, so please refer to my own previous posts before posting, please.


What does micro has to do with minerals mined per second?

Let me break down the problem for you, because it seems it is too hard for you to understand it all at once. Just follow the numbers:

1) SCVs + mules > CB + probes, economy-wise, during the early game.
2) Minerals mined per second translates into production capacity.
3) Because of 1) and 2) Terran 1/1/1 outproduces one basing Protoss.
4) The main DPS unit in this build is the marine, which costs only minerals.
5) The variety of support units (banshees, tanks, raven) in this build takes care of the Protoss responses to the marines.
6) Due to 3), 4) and 5), Terran will win after several waves of attack with even army trades because the economic advantage will turn into an army advantage.
7) Protoss fast expand builds counter 1/1/1, but are vulnerable to Terran early pressure.
8) Protoss can't scout in time to see if early pressure or 1/1/1 is coming.

See? The problem is not an unbeatable unit combination, it is an economy timing.

Let me put this simply like I have tons of times in this thread. The key to beating this build is a very safe tech expand. (1-gate-gate/2-gate robo expand). It will not be a big issue about how many units you have as long as you delay the push with your superior tech unit (colossus). You can take out scores of marines with a poke for only a few tank shots. As long as you micro correctly, you should only take shield damage from the tanks.


Economy doesn't kick in on a safe expo build fast enough. A 1gate FE pays for itself at the 9 minute mark going up to 34 probes. If you went 2gate expo or 2gate robo expo, it would pay for itself at the 9:30/10+ mark, which is too late. I can show you the replays of me executing a onegate FE and let you compare the mineral/building/unit counts to a one base execution with exactly the same structures. You can either expo, or have colossus. Having both means you can just die to the push because you have very few other units. A fast colossus costs you 500/400 on top of the robo you'll need against a one base terran anyways. 2fast colossus costs you 800/600 and at this point, you've spent so much on colossus tech that you can die to banshees because you don't have enough anti-air. You say colossus is good against marines, and that's correct. However you will either have enough stalkers to stop banshees+ the colossus without range(not good against siegetank marine banshee, or else a ranged colossus that dies because you have no stalkers to shoot banshees. It's been beaten to death already but you apparently don't understand how many resources you can get. You can get that off of a 15 nexus, but then it's not a safe build at all.
Porouscloud - NA LoL
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
August 23 2011 22:20 GMT
#2288
What about the one gate one robo expand that some people have mentioned before? I havent played around with it since Ive been on vacation for 2 weeks but I wonder if that would be helpful at all?
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Khenra
Profile Blog Joined January 2009
Netherlands885 Posts
August 23 2011 22:21 GMT
#2289
I agree that calling this build an all-in is ridiculous. You don't cut SCVs and the build is easy to transition out of. Are we going to call every build that delays your expansion an all-in now?
This signature is ruining eSports.
kheldorin
Profile Joined April 2010
Singapore539 Posts
August 23 2011 22:27 GMT
#2290
On August 24 2011 07:21 Khenra wrote:
I agree that calling this build an all-in is ridiculous. You don't cut SCVs and the build is easy to transition out of. Are we going to call every build that delays your expansion an all-in now?


You bring your SCVs with it and they don't transition out of it. The "transition" is a 2nd wave of SCVs, marine, banshee and tank.
dignity
Profile Blog Joined May 2010
Canada908 Posts
August 23 2011 22:29 GMT
#2291
Just brainstorming here but if they have a raven can you feedback the pdd? Might be a bandaid solution if they do not have cloaked banshees if you just feedback banshee/pdd and maybe even the raven.
Nadorou
Profile Joined September 2010
Sweden21 Posts
August 23 2011 22:30 GMT
#2292
I would like to study this build more closely. What are some good pro-level games to watch where the build is held off/where protoss barely loses (since it's easy enough to find games where P loses to it )
Stop it!
Razuik
Profile Joined October 2010
United States409 Posts
August 23 2011 22:32 GMT
#2293
On August 24 2011 07:21 Khenra wrote:
I agree that calling this build an all-in is ridiculous. You don't cut SCVs and the build is easy to transition out of. Are we going to call every build that delays your expansion an all-in now?

We call a 4-gate all-in don't we? But you can TECHNICALLY build a nexus after an attack fails/succeeds. In your definition, nothing but a rush that pulls every single worker is the only thing that can be considered all-in.
Khenra
Profile Blog Joined January 2009
Netherlands885 Posts
August 23 2011 22:34 GMT
#2294
On August 24 2011 07:27 kheldorin wrote:
Show nested quote +
On August 24 2011 07:21 Khenra wrote:
I agree that calling this build an all-in is ridiculous. You don't cut SCVs and the build is easy to transition out of. Are we going to call every build that delays your expansion an all-in now?


You bring your SCVs with it and they don't transition out of it. The "transition" is a 2nd wave of SCVs, marine, banshee and tank.


Pulling a bunch of SCVs doesn't make it an all-in. And sending a second wave is a choice depending on how the first attack goes. If the attack was defended succesfully, you can just throw up an expo and some bunkers and add barracks. If you did massive damage on the first attack, of course you're gonna attack a second time and finish him.
This signature is ruining eSports.
Blazinghand *
Profile Blog Joined December 2010
United States25555 Posts
August 23 2011 22:36 GMT
#2295
On August 24 2011 07:32 Razuik wrote:
Show nested quote +
On August 24 2011 07:21 Khenra wrote:
I agree that calling this build an all-in is ridiculous. You don't cut SCVs and the build is easy to transition out of. Are we going to call every build that delays your expansion an all-in now?

We call a 4-gate all-in don't we? But you can TECHNICALLY build a nexus after an attack fails/succeeds. In your definition, nothing but a rush that pulls every single worker is the only thing that can be considered all-in.


I think Khenra's definition is actually about whether or not you cut scvs, not whether or not you pull workers. In that sense, since most 4gates cut workers, the 4 warpgate rush WOULD be an all-in. I think that if you pull workers and have a late expo like the 1/1/1, you're all in in the sense that you need to do damage. However, you have such a strong attack that you almost always do, and due to mules you have good follow-up attacks, so in a certain sense it's an all-in without the uncertainty.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
TheOGBlitzKrieg
Profile Joined June 2010
United States346 Posts
August 23 2011 22:39 GMT
#2296
On August 24 2011 04:29 Blazinghand wrote:
Show nested quote +
On August 24 2011 04:20 Aletheia27 wrote:
On August 24 2011 04:00 TheOGBlitzKrieg wrote:
thinking about this now, if you scout after a 9 pylon and throw down a standard 12 gate... if you see no gas then you know it CAN'T be a 1-1-1 so you proceed to either hold off a 1 raxx fe, or a marine scv all in depending on if u scout an expo or not... next, if you SCOUT a gas why can't you just cancel your gate and lay down a 16 nex? then proceed with gates after... is it because it could be a marine maurader poke 2 raxx? i'm not really understanding why this can't be done it seems if you cancelled the gate and layed down the 16 nex then built gates after you could hold this push. and it could set you up to defend the 1-1-1.. but meh maybe i'm wrong iono just a thought


this might work..but I think it'd be easier and potentially better to just transition into a 1 Gate FE if you see the gas. Otherwise just delay the expo for more gates >_>

This doesn't really solve the problem tough as 2 rax vs 1-1-1 dilema. As you still can't tell after they take their gas...

It used to be that you could sacrifice a probe to count the number of marines or see if there's a bunker to try and determine if terran's going for a 1-1-1 or bio...but a good terran player will just keep most of their army back making it difficult to scout...


This might sound kinda dumb, but maybe a gas steal is the right move here? The Terran player will have to kill it to get access to a 2nd gas. Does this delay the push at all? I wonder if it's worth the 75 minerals in the early game to delay his gas by a 30 seconds or so. Has anyone used this / fought against this?


this actually sounds like it will help immensely, a gas steal if you scout a terran going gas after raxx will definately slow down a 1-1-1 tank banshee marine push FOR SURE... however it is a complete waste if the terran decides against this build for most every other build... *it also slows down cloak banshee builds
Khenra
Profile Blog Joined January 2009
Netherlands885 Posts
August 23 2011 22:39 GMT
#2297
On August 24 2011 07:32 Razuik wrote:
Show nested quote +
On August 24 2011 07:21 Khenra wrote:
I agree that calling this build an all-in is ridiculous. You don't cut SCVs and the build is easy to transition out of. Are we going to call every build that delays your expansion an all-in now?

We call a 4-gate all-in don't we? But you can TECHNICALLY build a nexus after an attack fails/succeeds. In your definition, nothing but a rush that pulls every single worker is the only thing that can be considered all-in.


4-gate cuts workers completely after 22. And you are stuck with 4 gates that you cannot produce out of if your attack fails.

6-rax off 1-base is an all-in. You cut SCVs after 18 and you're stuck with 6 rax you can't produce out of if your attack fails.

Getting a barracks, factory, and then starport, all while continually producing SCVs, is NOT an all-in. In fact, this is the most normal thing in the world. Throwing down crazy fast expansions and holding off attacks with minimal units isn't something that even existed until 6 years after the release of StarCraft 1.
This signature is ruining eSports.
hugman
Profile Joined June 2009
Sweden4644 Posts
August 23 2011 22:41 GMT
#2298
On August 24 2011 07:34 Khenra wrote:
Show nested quote +
On August 24 2011 07:27 kheldorin wrote:
On August 24 2011 07:21 Khenra wrote:
I agree that calling this build an all-in is ridiculous. You don't cut SCVs and the build is easy to transition out of. Are we going to call every build that delays your expansion an all-in now?


You bring your SCVs with it and they don't transition out of it. The "transition" is a 2nd wave of SCVs, marine, banshee and tank.


Pulling a bunch of SCVs doesn't make it an all-in. And sending a second wave is a choice depending on how the first attack goes. If the attack was defended succesfully, you can just throw up an expo and some bunkers and add barracks. If you did massive damage on the first attack, of course you're gonna attack a second time and finish him.

Pulling SCVs in combination with investing in two fairly bad upgrades (for a macro game) instead of stim / combat shield / conc. shells makes it all in. If you don't kill the nexus you're dead, you're putting all your eggs in one basket, that one attack, that's what an all-in is.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
August 23 2011 22:41 GMT
#2299
On August 24 2011 07:32 Razuik wrote:
Show nested quote +
On August 24 2011 07:21 Khenra wrote:
I agree that calling this build an all-in is ridiculous. You don't cut SCVs and the build is easy to transition out of. Are we going to call every build that delays your expansion an all-in now?

We call a 4-gate all-in don't we? But you can TECHNICALLY build a nexus after an attack fails/succeeds. In your definition, nothing but a rush that pulls every single worker is the only thing that can be considered all-in.


All-in is a wildly overused and misunderstood term.

It's ubiquity has essentially translated the term into "really big attack that has a high chance of winning, on however many bases the person is on." I've even heard Artosis say something like, oh, wow, it's looks like Player X might be going all in on three bases.

Besides it being a really misunderstood term (not implying Artosis doesn't know the correct meaning, he does) it has become a crutch-term for players to dismiss their shortcomings.

"Oh, he all-in'd me, that's why I lost."

Someone who is truly all-in will gg when the attack fails. You see this happen all the time. The term has a really negative connotation because the community tends to favor macro-style play as a display of skill. It's the metacommunity affecting the metagame.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
kheldorin
Profile Joined April 2010
Singapore539 Posts
August 23 2011 22:44 GMT
#2300
On August 24 2011 07:34 Khenra wrote:
Show nested quote +
On August 24 2011 07:27 kheldorin wrote:
On August 24 2011 07:21 Khenra wrote:
I agree that calling this build an all-in is ridiculous. You don't cut SCVs and the build is easy to transition out of. Are we going to call every build that delays your expansion an all-in now?


You bring your SCVs with it and they don't transition out of it. The "transition" is a 2nd wave of SCVs, marine, banshee and tank.


Pulling a bunch of SCVs doesn't make it an all-in. And sending a second wave is a choice depending on how the first attack goes. If the attack was defended succesfully, you can just throw up an expo and some bunkers and add barracks. If you did massive damage on the first attack, of course you're gonna attack a second time and finish him.


So why does cutting workers mean an all-in while sacrificing your scvs not considered an all-in. Both are dependant on how much you want to sacrifice economy for more damage.
Prev 1 113 114 115 116 117 143 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
07:30
Playoffs
Zoun vs Classic
SHIN vs TriGGeR
herO vs Reynor
Maru vs MaxPax
IndyStarCraft 35
CranKy Ducklings23
3DClanTV 15
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 681
Tasteless 347
ProTech110
IndyStarCraft 35
Rex 31
StarCraft: Brood War
actioN 878
ajuk12(nOOB) 228
Leta 199
JulyZerg 135
Killer 69
soO 46
Sharp 46
ToSsGirL 46
Noble 28
Sacsri 21
Dota 2
XaKoH 431
monkeys_forever363
League of Legends
JimRising 524
Other Games
summit1g13421
C9.Mang0226
Happy197
NeuroSwarm39
Trikslyr33
Dewaltoss15
Organizations
Dota 2
PGL Dota 2 - Main Stream1645
StarCraft: Brood War
UltimateBattle 126
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH78
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1122
• Stunt554
Upcoming Events
WardiTV Korean Royale
4h 14m
Replay Cast
15h 14m
RSL Revival
23h 44m
WardiTV Korean Royale
1d 4h
SC Evo League
1d 4h
IPSL
1d 9h
Julia vs Artosis
JDConan vs DragOn
OSC
1d 9h
BSL 21
1d 12h
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
1d 23h
Wardi Open
2 days
[ Show More ]
IPSL
2 days
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
2 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Wardi Open
4 days
Replay Cast
5 days
Wardi Open
5 days
Tenacious Turtle Tussle
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.