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Why 1/1/1 is considered to be imbalanced in Korea - Page 117

Forum Index > SC2 General
Post a Reply
Prev 1 115 116 117 118 119 143 Next
Can we stop talking about nerfing things please? - 9:10 KST
To3-Knee
Profile Blog Joined April 2011
Canada100 Posts
August 24 2011 00:38 GMT
#2321
Not entirely related, but say a toss goes stargate opener and scouts a 1/1/1. What is the proper response? Forge + cannon at main and natural immediately? Is it fast enough to stop a cloaked banshee attack that usually comes before the 2 tank push?
Cyrak
Profile Joined July 2011
Canada536 Posts
August 24 2011 00:40 GMT
#2322
On August 24 2011 09:38 To3-Knee wrote:
Not entirely related, but say a toss goes stargate opener and scouts a 1/1/1. What is the proper response? Forge + cannon at main and natural immediately? Is it fast enough to stop a cloaked banshee attack that usually comes before the 2 tank push?



You need that money for units or they're going to easily siege you up and kill your natural.
Fortune favors the prepared mind.
DertoQq
Profile Joined October 2010
France906 Posts
August 24 2011 00:41 GMT
#2323
On August 24 2011 09:24 jackalope1234 wrote:
Show nested quote +
On August 24 2011 09:11 hugedong wrote:
On August 24 2011 08:46 jackalope1234 wrote:
On August 24 2011 03:41 DertoQq wrote:
On August 24 2011 03:38 IVN wrote:
On August 24 2011 02:58 jackalope1234 wrote:
you guys realize someone made a build to counter this right? I've won everygame vs 1/1/1 now and its not all in and most times they dont even get the chance to move out. I basically have higher level tech more econ and can still kill him.

Really? Sounds interesting. Maybe you should give MC some lessons.


Instead of just saying that, could you actually give us the build/link ?


MC isnt omnipotent he doesnt know of everything....
The build is in the sc2 strategy forum by vvvtime. Im serious It wrecks so much and you dont even have to use a scout on 2 player maps. If you can micro well enough you can do some serious damage and find out exactly what terran is doing and respond effectively. The only problem with the build is a techlab first 2 rax in which case I dont go into the twilight as he has stated. The first 3 terrans I played on ladder all tried the 1/1/1 and i killed all of them before the even had a chance to move out and I had an expo and a ton of tech. The build really freaks out a lot of terrans and can force mistakes which allow you to get even more ahead. I favor getting more stalkers out for more harass but his way relies more on the engage that will come. I've even beaten close spawn shattered 1/1/1 with the build.

replays please. the one in his thread against 1-1-1 was kind of bad


Well I've always just killed the terran while expoing and teching slower to ht by making more stalkers when they tried to do it vs me. Do you still want reps? The early pressure also is nice cause in some of my reps when there wasnt a bunker right away it makes them unable to get a reactor or slows the reactor as they need the extra marines and cant wait for a reactor to build.


Yes, post as many replays as you can please, it's always useful for everyone =)

btw, in the case of a 1gate FE into robot, does someone knows at what time/probe number is it better to stop making probes ?
"i've made some empty promises in my life, but hands down that was the most generous" - Michael Scott
hugedong
Profile Joined June 2010
United States510 Posts
August 24 2011 00:46 GMT
#2324
On August 24 2011 09:41 DertoQq wrote:
Show nested quote +
On August 24 2011 09:24 jackalope1234 wrote:
On August 24 2011 09:11 hugedong wrote:
On August 24 2011 08:46 jackalope1234 wrote:
On August 24 2011 03:41 DertoQq wrote:
On August 24 2011 03:38 IVN wrote:
On August 24 2011 02:58 jackalope1234 wrote:
you guys realize someone made a build to counter this right? I've won everygame vs 1/1/1 now and its not all in and most times they dont even get the chance to move out. I basically have higher level tech more econ and can still kill him.

Really? Sounds interesting. Maybe you should give MC some lessons.


Instead of just saying that, could you actually give us the build/link ?


MC isnt omnipotent he doesnt know of everything....
The build is in the sc2 strategy forum by vvvtime. Im serious It wrecks so much and you dont even have to use a scout on 2 player maps. If you can micro well enough you can do some serious damage and find out exactly what terran is doing and respond effectively. The only problem with the build is a techlab first 2 rax in which case I dont go into the twilight as he has stated. The first 3 terrans I played on ladder all tried the 1/1/1 and i killed all of them before the even had a chance to move out and I had an expo and a ton of tech. The build really freaks out a lot of terrans and can force mistakes which allow you to get even more ahead. I favor getting more stalkers out for more harass but his way relies more on the engage that will come. I've even beaten close spawn shattered 1/1/1 with the build.

replays please. the one in his thread against 1-1-1 was kind of bad


Well I've always just killed the terran while expoing and teching slower to ht by making more stalkers when they tried to do it vs me. Do you still want reps? The early pressure also is nice cause in some of my reps when there wasnt a bunker right away it makes them unable to get a reactor or slows the reactor as they need the extra marines and cant wait for a reactor to build.


Yes, post as many replays as you can please, it's always useful for everyone =)

btw, in the case of a 1gate FE into robot, does someone knows at what time/probe number is it better to stop making probes ?

35 probes to produce off of 5 gates and the occasional immortal
Oldboysctv
Profile Joined August 2010
Canada58 Posts
August 24 2011 00:46 GMT
#2325
this was really well written up, kinda reminds me of zerg and you have to do a coin toss to guess right it could be x or y. and if you guess wrong your dead. im glad i dont play protoss anymore cause i know i would have tons of trouble with this. i hope people can find a way around this build before blizzard has to change something, if they need too.
There will always be better and worse players then yourself
DertoQq
Profile Joined October 2010
France906 Posts
August 24 2011 00:50 GMT
#2326
On August 24 2011 09:46 hugedong wrote:
Show nested quote +
On August 24 2011 09:41 DertoQq wrote:
On August 24 2011 09:24 jackalope1234 wrote:
On August 24 2011 09:11 hugedong wrote:
On August 24 2011 08:46 jackalope1234 wrote:
On August 24 2011 03:41 DertoQq wrote:
On August 24 2011 03:38 IVN wrote:
On August 24 2011 02:58 jackalope1234 wrote:
you guys realize someone made a build to counter this right? I've won everygame vs 1/1/1 now and its not all in and most times they dont even get the chance to move out. I basically have higher level tech more econ and can still kill him.

Really? Sounds interesting. Maybe you should give MC some lessons.


Instead of just saying that, could you actually give us the build/link ?


MC isnt omnipotent he doesnt know of everything....
The build is in the sc2 strategy forum by vvvtime. Im serious It wrecks so much and you dont even have to use a scout on 2 player maps. If you can micro well enough you can do some serious damage and find out exactly what terran is doing and respond effectively. The only problem with the build is a techlab first 2 rax in which case I dont go into the twilight as he has stated. The first 3 terrans I played on ladder all tried the 1/1/1 and i killed all of them before the even had a chance to move out and I had an expo and a ton of tech. The build really freaks out a lot of terrans and can force mistakes which allow you to get even more ahead. I favor getting more stalkers out for more harass but his way relies more on the engage that will come. I've even beaten close spawn shattered 1/1/1 with the build.

replays please. the one in his thread against 1-1-1 was kind of bad


Well I've always just killed the terran while expoing and teching slower to ht by making more stalkers when they tried to do it vs me. Do you still want reps? The early pressure also is nice cause in some of my reps when there wasnt a bunker right away it makes them unable to get a reactor or slows the reactor as they need the extra marines and cant wait for a reactor to build.


Yes, post as many replays as you can please, it's always useful for everyone =)

btw, in the case of a 1gate FE into robot, does someone knows at what time/probe number is it better to stop making probes ?

35 probes to produce off of 5 gates and the occasional immortal


better on 3 gaz like incontrol said or 2 gaz ?
"i've made some empty promises in my life, but hands down that was the most generous" - Michael Scott
ProxyZooZ
Profile Blog Joined July 2011
United States53 Posts
Last Edited: 2011-08-24 00:54:34
August 24 2011 00:53 GMT
#2327
On August 24 2011 09:46 Oldboysctv wrote:
this was really well written up, kinda reminds me of zerg and you have to do a coin toss to guess right it could be x or y. and if you guess wrong your dead. im glad i dont play protoss anymore cause i know i would have tons of trouble with this. i hope people can find a way around this build before blizzard has to change something, if they need too.


ZvZ is what was mentioned as the coin toss ... what are the chances of two different races being a cointoss? Um,.. let me answer that, absolutely negligible.
? ¯\_(ツ)_/¯ <3 <3 <3
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
August 24 2011 00:56 GMT
#2328
On August 24 2011 09:50 DertoQq wrote:
Show nested quote +
On August 24 2011 09:46 hugedong wrote:
On August 24 2011 09:41 DertoQq wrote:
On August 24 2011 09:24 jackalope1234 wrote:
On August 24 2011 09:11 hugedong wrote:
On August 24 2011 08:46 jackalope1234 wrote:
On August 24 2011 03:41 DertoQq wrote:
On August 24 2011 03:38 IVN wrote:
On August 24 2011 02:58 jackalope1234 wrote:
you guys realize someone made a build to counter this right? I've won everygame vs 1/1/1 now and its not all in and most times they dont even get the chance to move out. I basically have higher level tech more econ and can still kill him.

Really? Sounds interesting. Maybe you should give MC some lessons.


Instead of just saying that, could you actually give us the build/link ?


MC isnt omnipotent he doesnt know of everything....
The build is in the sc2 strategy forum by vvvtime. Im serious It wrecks so much and you dont even have to use a scout on 2 player maps. If you can micro well enough you can do some serious damage and find out exactly what terran is doing and respond effectively. The only problem with the build is a techlab first 2 rax in which case I dont go into the twilight as he has stated. The first 3 terrans I played on ladder all tried the 1/1/1 and i killed all of them before the even had a chance to move out and I had an expo and a ton of tech. The build really freaks out a lot of terrans and can force mistakes which allow you to get even more ahead. I favor getting more stalkers out for more harass but his way relies more on the engage that will come. I've even beaten close spawn shattered 1/1/1 with the build.

replays please. the one in his thread against 1-1-1 was kind of bad


Well I've always just killed the terran while expoing and teching slower to ht by making more stalkers when they tried to do it vs me. Do you still want reps? The early pressure also is nice cause in some of my reps when there wasnt a bunker right away it makes them unable to get a reactor or slows the reactor as they need the extra marines and cant wait for a reactor to build.


Yes, post as many replays as you can please, it's always useful for everyone =)

btw, in the case of a 1gate FE into robot, does someone knows at what time/probe number is it better to stop making probes ?

35 probes to produce off of 5 gates and the occasional immortal


better on 3 gaz like incontrol said or 2 gaz ?


Two gas is just fine, you they go for a 2 port banshee you'll be needing three, but any standard 1/1/1 is survivable with 2 gas. The build is heavily focused on having a LOT of zealots and few stalker and only a couple sentrys.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
To3-Knee
Profile Blog Joined April 2011
Canada100 Posts
August 24 2011 00:58 GMT
#2329
On August 24 2011 09:40 Cyrak wrote:
Show nested quote +
On August 24 2011 09:38 To3-Knee wrote:
Not entirely related, but say a toss goes stargate opener and scouts a 1/1/1. What is the proper response? Forge + cannon at main and natural immediately? Is it fast enough to stop a cloaked banshee attack that usually comes before the 2 tank push?



You need that money for units or they're going to easily siege you up and kill your natural.


So what's a good response to cloaked banshees that are possible when a terran player goes 1/1/1? Puma attacked MC with a cloaked banshee before his push in his first IEM game. It seems like you can't really scout the research of scout so you are stuck either blind countering with some detection or you risk dying from cloaked banshee. If there are no detectors out, the loss mining time/loss of probes means you will not be able to hold the push at all since he'll reinforce much stronger than toss can with their wrecked economy.
Toadvine
Profile Joined November 2010
Poland2234 Posts
August 24 2011 01:07 GMT
#2330
On August 24 2011 09:38 To3-Knee wrote:
Not entirely related, but say a toss goes stargate opener and scouts a 1/1/1. What is the proper response? Forge + cannon at main and natural immediately? Is it fast enough to stop a cloaked banshee attack that usually comes before the 2 tank push?


If you scout with your first two Phoenix, and see the Techlab researching, throw down a Robo. You're going to need mobile detection anyway if he actually gets Cloak, while a Forge and Cannons won't help you defend the push itself at all. You need to constantly check if he cancelled the Cloak too. If he does, you can cancel the Robo and continue making Gateway units and Phoenix, or you can let it finish and get 1-2 Immortals. Not entirely sure which is better in general, it depends on his specific unit mix.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
ProxyZooZ
Profile Blog Joined July 2011
United States53 Posts
August 24 2011 01:09 GMT
#2331
How in hell does an observer wreck your economy ... a robo bay can always be beneficial in the early game as long as you make the proper units (and observers scout btw). Observers cost very little minerals so if anything is destroyed it is your army and not your economy ... /or just build hallucination if you are to kewl for a robo bay
? ¯\_(ツ)_/¯ <3 <3 <3
Aletheia27
Profile Blog Joined July 2010
United States267 Posts
August 24 2011 01:11 GMT
#2332
On August 24 2011 09:53 ProxyZooZ wrote:
Show nested quote +
On August 24 2011 09:46 Oldboysctv wrote:
this was really well written up, kinda reminds me of zerg and you have to do a coin toss to guess right it could be x or y. and if you guess wrong your dead. im glad i dont play protoss anymore cause i know i would have tons of trouble with this. i hope people can find a way around this build before blizzard has to change something, if they need too.


ZvZ is what was mentioned as the coin toss ... what are the chances of two different races being a cointoss? Um,.. let me answer that, absolutely negligible.


ZvZ is a cointoss? Better tell nestea he's been playing the matchup wrong.
I am that I am
ProxyZooZ
Profile Blog Joined July 2011
United States53 Posts
August 24 2011 01:11 GMT
#2333
did i mention that cannons is best defense structure in the game ... hands down no contest
? ¯\_(ツ)_/¯ <3 <3 <3
PPTouch
Profile Joined January 2011
99 Posts
Last Edited: 2011-08-24 01:14:53
August 24 2011 01:13 GMT
#2334
On August 24 2011 10:11 ProxyZooZ wrote:
did i mention that cannons is best defense structure in the game ... hands down no contest


you underestimate the power of the planetary fortress

combatex would be disapponted with you
ProxyZooZ
Profile Blog Joined July 2011
United States53 Posts
August 24 2011 01:16 GMT
#2335
On August 24 2011 10:11 Aletheia27 wrote:
Show nested quote +
On August 24 2011 09:53 ProxyZooZ wrote:
On August 24 2011 09:46 Oldboysctv wrote:
this was really well written up, kinda reminds me of zerg and you have to do a coin toss to guess right it could be x or y. and if you guess wrong your dead. im glad i dont play protoss anymore cause i know i would have tons of trouble with this. i hope people can find a way around this build before blizzard has to change something, if they need too.


ZvZ is what was mentioned as the coin toss ... what are the chances of two different races being a cointoss? Um,.. let me answer that, absolutely negligible.


ZvZ is a cointoss? Better tell nestea he's been playing the matchup wrong.


it was mentioned as a coin toss ("it was called a cointoss" by idra btw) and I never agreed with that statement btw. Nestea has adapted his play since that statement due to changes to the zerg race .. and i would cuss you out right now if i could cause you are trolling
? ¯\_(ツ)_/¯ <3 <3 <3
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
August 24 2011 01:17 GMT
#2336
On August 24 2011 10:11 ProxyZooZ wrote:
did i mention that cannons is best defense structure in the game ... hands down no contest


They're not so good against siege tanks though which is what this all-in incorporates.
Toadvine
Profile Joined November 2010
Poland2234 Posts
August 24 2011 01:19 GMT
#2337
On August 24 2011 10:11 ProxyZooZ wrote:
did i mention that cannons is best defense structure in the game ... hands down no contest


Best for what? Spines and Bunkers are strictly superior at defending frontal attacks. You could argue that cannons are better for defending expos against harassment, but a PF with turrets is better at doing that too. They're also quite bad against Terran drops and Mutalisks.

They're versatile enough for the constantly gas starved PvZ Toss to plant them at outlying expos, but don't see much play in PvP and TvP. My most recent piece of wisdom about Cannons, is that having 4 of them around the mineral line isn't enough to stop 4 Hellions from killing 20 Probes.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
ProxyZooZ
Profile Blog Joined July 2011
United States53 Posts
August 24 2011 01:28 GMT
#2338
On August 24 2011 10:19 Toadvine wrote:
Show nested quote +
On August 24 2011 10:11 ProxyZooZ wrote:
did i mention that cannons is best defense structure in the game ... hands down no contest


Best for what? Spines and Bunkers are strictly superior at defending frontal attacks. You could argue that cannons are better for defending expos against harassment, but a PF with turrets is better at doing that too. They're also quite bad against Terran drops and Mutalisks.

They're versatile enough for the constantly gas starved PvZ Toss to plant them at outlying expos, but don't see much play in PvP and TvP. My most recent piece of wisdom about Cannons, is that having 4 of them around the mineral line isn't enough to stop 4 Hellions from killing 20 Probes.


Versatile proves my point, call me a man who cherishes nonspecializing (but that only makes me more human... and better at strats providing how little info we all get T.T)
? ¯\_(ツ)_/¯ <3 <3 <3
Belisarius
Profile Joined November 2010
Australia6233 Posts
August 24 2011 01:30 GMT
#2339
On August 24 2011 10:11 ProxyZooZ wrote:
did i mention that cannons is best defense structure in the game ... hands down no contest


They're actually pretty awful against everything, dude. Their advantage is their versatility; they shoot both air and ground, and detect. That's pretty much it. They can't be salvaged like bunkers, or moved like spines and spores, and they have less dps than any of the other true static D. Plus they can be depowered.

They have their uses, but there's no way you can declare they're the best as if it's axiomatic.
To3-Knee
Profile Blog Joined April 2011
Canada100 Posts
August 24 2011 01:34 GMT
#2340
On August 24 2011 10:09 ProxyZooZ wrote:
How in hell does an observer wreck your economy ... a robo bay can always be beneficial in the early game as long as you make the proper units (and observers scout btw). Observers cost very little minerals so if anything is destroyed it is your army and not your economy ... /or just build hallucination if you are to kewl for a robo bay


You misread, did you read the whole post at all? Observer isn't going to wreck your economy. A cloaked banshee with no observer or cannons is going to wreck your economy.
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