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Why 1/1/1 is considered to be imbalanced in Korea - Page 119

Forum Index > SC2 General
Post a Reply
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Can we stop talking about nerfing things please? - 9:10 KST
s3183529
Profile Joined June 2011
Australia707 Posts
Last Edited: 2011-08-24 03:22:20
August 24 2011 03:03 GMT
#2361
Don't understand why some people here think they find the solution to 111. If you cannot stop a good 111 by koreans, then it's a problem. Koreans>all, and people care more about Koreans playing SC2 more than anyone else. Do you think people wanna watch a bunch of foreigners playing SC2? All the major leagues invite Koreans cause they want to have quality games.
If you think you're so smart, stop Bomber or MVP 111 and post some vods.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
August 24 2011 03:11 GMT
#2362
On August 24 2011 11:32 ProxyZooZ wrote:
Ok w/e ... so zerg has to go muta now cause thats the favorite style right now... and therefore terran should make potentially useless structures at their third base? And this all makes cannons not the strongest defensive structure against both 111 terran AND zerg how?

It's not potentially useless at all. The potential of mutas in a zvt is probably around 98% unless you're playing Destiny. Seriously I don't know of ANY other high level Z that doesn't get mutas. And if he doesn't go mutas, you take a free third, and those turrets will spot burrowed infestors, which are just about his only other way of taking out your PF third without mutas (and with good tank placement, it's a perfect combo). Once you have your third running, go ghost mech (you should be going ghost mech against Z anyway, but that's a different argument). Ghost mech with a free third will MURDER any Z because by the time you start to push, the BL/Infestor route won't have reached the appropriate balance to handle 3 base ghost mech.

Anyway, I only commented on that in response to the Z part, I don't think cannons will do ANYTHING against the 1/1/1 and they're definitely not the strongest defensive structure against Z (hai PF).
I love crazymoving
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
Last Edited: 2011-08-24 03:14:54
August 24 2011 03:14 GMT
#2363
On August 24 2011 12:03 s3183529 wrote:
Don't understand why some people here here think they find the solution for 111. If you cannot stop a good 111 by koreans, then it's a problem. Koreans>all, and people cares more about Koreans playing SC2 more than anyone else. Do you think people wanna watch a bunch of foreigners playing SC2? All the major leagues invite Koreans cause they want to have quality games.
If you think you're so smart, stop Bomber or MVP 111 and post some vods.

It's theorycrafting for the sake of theorycrafting. It's not just about finding a solution for the 1/1/1 at high level play, masters/GM players also face the build too (not as well executed, but still). And as spectators, it's hard to just idly watch a build that seems so low risk high reward just destroy over and over again, so it's worth talking about.

What the fuck makes you think people don't wanna watch foreigners playing SC2? Arguably, if foreigners don't start stepping it up and winning tournaments that include Koreans, we're slowly going to see SC2 recede into just Korea in the same way BW was, so of course we care about the foreigner perspective.

tbh you sound retarded.

Can we get back to talking about the 1/1/1 now lol
I love crazymoving
Cyrak
Profile Joined July 2011
Canada536 Posts
August 24 2011 03:23 GMT
#2364
On August 24 2011 12:14 Flonomenalz wrote:
Show nested quote +
On August 24 2011 12:03 s3183529 wrote:
Don't understand why some people here here think they find the solution for 111. If you cannot stop a good 111 by koreans, then it's a problem. Koreans>all, and people cares more about Koreans playing SC2 more than anyone else. Do you think people wanna watch a bunch of foreigners playing SC2? All the major leagues invite Koreans cause they want to have quality games.
If you think you're so smart, stop Bomber or MVP 111 and post some vods.

It's theorycrafting for the sake of theorycrafting. It's not just about finding a solution for the 1/1/1 at high level play, masters/GM players also face the build too (not as well executed, but still). And as spectators, it's hard to just idly watch a build that seems so low risk high reward just destroy over and over again, so it's worth talking about.

What the fuck makes you think people don't wanna watch foreigners playing SC2? Arguably, if foreigners don't start stepping it up and winning tournaments that include Koreans, we're slowly going to see SC2 recede into just Korea in the same way BW was, so of course we care about the foreigner perspective.

tbh you sound retarded.

Can we get back to talking about the 1/1/1 now lol


The point is that for the purposes of discussion it's worthless to bring up solutions that wouldn't work against a high level Korean.

If there's a skill disparity that allows a certain build to beat 1/1/1 due to the Terran being unable to execute it properly then that's the reason why the Protoss won, not because the build order was able to 'solve' 1/1/1.

The only valid argument that can come from this chain of reasoning is that for the purposes of ladder play for 99.5% of players it's possible to improve your play to a level where you can beat an inferior 1/1/1 which is absolutely true.

However, this thread is largely dedicated to talking about the impact of 1/1/1 on the pro scene and the viability of counters at that level so bringing in strategies that will work on a master league level or even foreign GM level is pointless.
Fortune favors the prepared mind.
latan
Profile Joined July 2010
740 Posts
August 24 2011 03:25 GMT
#2365
watched the puma mc games and dunno what the fuss is about, what i saw was 3 close games that were turned around by bad engagements from mc, and by good play by puma.
Chinchillin
Profile Joined February 2011
United States259 Posts
August 24 2011 03:29 GMT
#2366
Is the guy arguing cannons are a viable choice to stop this dumb or trolling?
Leenocktopus! InNoVation!
-Cyrus-
Profile Joined June 2011
United States318 Posts
Last Edited: 2011-08-24 03:36:18
August 24 2011 03:32 GMT
#2367
I've honestly never had trouble holding this build whatsoever in Master league (mid/high) as a Protoss player. The key is to do 1 gate robo, 2 obs, pump immortals, and try to make as little stalkers as you possibly can (in favor of making zealots). I stay on 1 base, this is pivotal because it allows you to get tons of units if you focus on that. What I have done to beat this build is to use to obs to see when the army is moving out, and then take all of my units and put them somewhere hidden, as in, somewhere behind where the Terran is going to attack you (your base). That way when he comes to attack, you can attack him from behind and kill all of his tanks easy while his scvs are in front and your zealots can get to the marines easy. If he scans and hesitates with his SCV pulled, he will lose valuable timing because his mining is so slow. Even then, you can get a favorable engagement just by NOT engaging at your base. Anyway, I ignore the banshees and only worry about them when the Terran army is cleaned up. Then I will warp in stalkers to kill the banshee. Most of the time it will be a decisive victory and I can just go kill the Terran after.
TidusX.Yuna
Profile Blog Joined July 2011
United States239 Posts
August 24 2011 03:33 GMT
#2368
Hey everyone, Terran player here. I just read an interview with Dustin Browder and it really got me thinking as to why the 1-1-1 might be over powered. He explained that he believed the game was balanced, just Terran is much more flexible and complete. Terran is a complete race, with all the tools to let you be an effective Sc2 player. Every Terran unit is a good unit and can be useful for something. Until this 1-1-1 phase this wasn't really abused. Now the average Terran player can hit a timing with units, that are not over powered by themselves, but over powered as a composition. The fact that almost all Terran units are really useful (save, perhaps the Battle cruiser) let's this 1-1-1 attack win almost every time against a not as complete Protoss arsenal of units. I can't see a nerf actually helping this much, a buffer to Protoss though.. that would be nice to see. Too bad Heart of the Swarm is so far away. This is getting urgent
Courage is the magic that turns dreams into reality!
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
August 24 2011 03:37 GMT
#2369
On August 24 2011 12:23 Cyrak wrote:
Show nested quote +
On August 24 2011 12:14 Flonomenalz wrote:
On August 24 2011 12:03 s3183529 wrote:
Don't understand why some people here here think they find the solution for 111. If you cannot stop a good 111 by koreans, then it's a problem. Koreans>all, and people cares more about Koreans playing SC2 more than anyone else. Do you think people wanna watch a bunch of foreigners playing SC2? All the major leagues invite Koreans cause they want to have quality games.
If you think you're so smart, stop Bomber or MVP 111 and post some vods.

It's theorycrafting for the sake of theorycrafting. It's not just about finding a solution for the 1/1/1 at high level play, masters/GM players also face the build too (not as well executed, but still). And as spectators, it's hard to just idly watch a build that seems so low risk high reward just destroy over and over again, so it's worth talking about.

What the fuck makes you think people don't wanna watch foreigners playing SC2? Arguably, if foreigners don't start stepping it up and winning tournaments that include Koreans, we're slowly going to see SC2 recede into just Korea in the same way BW was, so of course we care about the foreigner perspective.

tbh you sound retarded.

Can we get back to talking about the 1/1/1 now lol


The point is that for the purposes of discussion it's worthless to bring up solutions that wouldn't work against a high level Korean.

If there's a skill disparity that allows a certain build to beat 1/1/1 due to the Terran being unable to execute it properly then that's the reason why the Protoss won, not because the build order was able to 'solve' 1/1/1.

The only valid argument that can come from this chain of reasoning is that for the purposes of ladder play for 99.5% of players it's possible to improve your play to a level where you can beat an inferior 1/1/1 which is absolutely true.

However, this thread is largely dedicated to talking about the impact of 1/1/1 on the pro scene and the viability of counters at that level so bringing in strategies that will work on a master league level or even foreign GM level is pointless.

But you can't even argue that way. To act like even Koreans don't make mistakes or mismicro is an overexaggeration, it just happens way less than foreign pro players. So how do you draw the line as to say T messed up hence P won instead of P outplayed T? That's just ridiculous. To draw a reference, MC played near perfect against Puma's first 1/1/1 push, yet lost his scouting obs on a poor route, over made probes as a result, and chose a very questionable tech route (charge), while engaging without waiting for it to finish. Those are HUGE mistakes, while Puma made very little noticeable mistakes. That match could have ended VERY differently, and then this thread might not even exist!

I love crazymoving
JediGamer
Profile Joined August 2010
United States656 Posts
August 24 2011 03:49 GMT
#2370
On August 24 2011 12:37 Flonomenalz wrote:
Show nested quote +
On August 24 2011 12:23 Cyrak wrote:
On August 24 2011 12:14 Flonomenalz wrote:
On August 24 2011 12:03 s3183529 wrote:
Don't understand why some people here here think they find the solution for 111. If you cannot stop a good 111 by koreans, then it's a problem. Koreans>all, and people cares more about Koreans playing SC2 more than anyone else. Do you think people wanna watch a bunch of foreigners playing SC2? All the major leagues invite Koreans cause they want to have quality games.
If you think you're so smart, stop Bomber or MVP 111 and post some vods.

It's theorycrafting for the sake of theorycrafting. It's not just about finding a solution for the 1/1/1 at high level play, masters/GM players also face the build too (not as well executed, but still). And as spectators, it's hard to just idly watch a build that seems so low risk high reward just destroy over and over again, so it's worth talking about.

What the fuck makes you think people don't wanna watch foreigners playing SC2? Arguably, if foreigners don't start stepping it up and winning tournaments that include Koreans, we're slowly going to see SC2 recede into just Korea in the same way BW was, so of course we care about the foreigner perspective.

tbh you sound retarded.

Can we get back to talking about the 1/1/1 now lol


The point is that for the purposes of discussion it's worthless to bring up solutions that wouldn't work against a high level Korean.

If there's a skill disparity that allows a certain build to beat 1/1/1 due to the Terran being unable to execute it properly then that's the reason why the Protoss won, not because the build order was able to 'solve' 1/1/1.

The only valid argument that can come from this chain of reasoning is that for the purposes of ladder play for 99.5% of players it's possible to improve your play to a level where you can beat an inferior 1/1/1 which is absolutely true.

However, this thread is largely dedicated to talking about the impact of 1/1/1 on the pro scene and the viability of counters at that level so bringing in strategies that will work on a master league level or even foreign GM level is pointless.

But you can't even argue that way. To act like even Koreans don't make mistakes or mismicro is an overexaggeration, it just happens way less than foreign pro players. So how do you draw the line as to say T messed up hence P won instead of P outplayed T? That's just ridiculous. To draw a reference, MC played near perfect against Puma's first 1/1/1 push, yet lost his scouting obs on a poor route, over made probes as a result, and chose a very questionable tech route (charge), while engaging without waiting for it to finish. Those are HUGE mistakes, while Puma made very little noticeable mistakes. That match could have ended VERY differently, and then this thread might not even exist!


MC did not play even close to perfect. He failed his focusing on tanks selecting his entire army to attack them. He bunched up zealots, it was terrible.

I think whats really going on is protoss players have gotten so used to "oh i can macro good im gonna use 1 hotkey". That never worked in BW and I guess SC2 has spoiled these players who don't have to use separate hotkeys and now they are in a hot situation. The pro micro that we used to see from korean SC1 pros is NON existant in sc2, because a toss can fix anything midgame with a couple chrono boosts and an upgrade advantage.

I think garimto would take a shit on this thread.
http://www.z33k.com/starcraft2/coach/sc2coaching Tastosis Approved Coaching
Cyrak
Profile Joined July 2011
Canada536 Posts
August 24 2011 03:52 GMT
#2371
On August 24 2011 12:37 Flonomenalz wrote:
Show nested quote +
On August 24 2011 12:23 Cyrak wrote:
On August 24 2011 12:14 Flonomenalz wrote:
On August 24 2011 12:03 s3183529 wrote:
Don't understand why some people here here think they find the solution for 111. If you cannot stop a good 111 by koreans, then it's a problem. Koreans>all, and people cares more about Koreans playing SC2 more than anyone else. Do you think people wanna watch a bunch of foreigners playing SC2? All the major leagues invite Koreans cause they want to have quality games.
If you think you're so smart, stop Bomber or MVP 111 and post some vods.

It's theorycrafting for the sake of theorycrafting. It's not just about finding a solution for the 1/1/1 at high level play, masters/GM players also face the build too (not as well executed, but still). And as spectators, it's hard to just idly watch a build that seems so low risk high reward just destroy over and over again, so it's worth talking about.

What the fuck makes you think people don't wanna watch foreigners playing SC2? Arguably, if foreigners don't start stepping it up and winning tournaments that include Koreans, we're slowly going to see SC2 recede into just Korea in the same way BW was, so of course we care about the foreigner perspective.

tbh you sound retarded.

Can we get back to talking about the 1/1/1 now lol


The point is that for the purposes of discussion it's worthless to bring up solutions that wouldn't work against a high level Korean.

If there's a skill disparity that allows a certain build to beat 1/1/1 due to the Terran being unable to execute it properly then that's the reason why the Protoss won, not because the build order was able to 'solve' 1/1/1.

The only valid argument that can come from this chain of reasoning is that for the purposes of ladder play for 99.5% of players it's possible to improve your play to a level where you can beat an inferior 1/1/1 which is absolutely true.

However, this thread is largely dedicated to talking about the impact of 1/1/1 on the pro scene and the viability of counters at that level so bringing in strategies that will work on a master league level or even foreign GM level is pointless.

But you can't even argue that way. To act like even Koreans don't make mistakes or mismicro is an overexaggeration, it just happens way less than foreign pro players. So how do you draw the line as to say T messed up hence P won instead of P outplayed T? That's just ridiculous. To draw a reference, MC played near perfect against Puma's first 1/1/1 push, yet lost his scouting obs on a poor route, over made probes as a result, and chose a very questionable tech route (charge), while engaging without waiting for it to finish. Those are HUGE mistakes, while Puma made very little noticeable mistakes. That match could have ended VERY differently, and then this thread might not even exist!



No, my belief is that if both players play equally well then given the strategies currently known to Protoss this build is not realistically stoppable without taking insane risks. The Protoss seems to have to play noticeably better than the Terran just to fend off the push and not be behind.

Something that isn't even brought up at all in this thread is the concept of the defender's advantage which is one of the pillars of RTS game design. The argument about 1/1/1 in my eyes should be as simple as this:

This is a build that is incredibly hard to stop even when you know that it's coming. The builds that seem to work against it are extremely vulnerable to other standard Terran openers. There are no builds that can crush this attack or put you ahead. There's no way to accurately confirm the build until it's too late to modify your opener.

Given that set of information then the build is too strong unless there is a build or timing out there that counters 1/1/1 that Protoss players haven't found yet. This is possible but maybe not likely and as such I'm uncomfortable definitively calling 1/1/1 overpowered at this point and I think that most reasonable players in the community feel the same. That doesn't mean that it isn't broken though.
Fortune favors the prepared mind.
saulus
Profile Joined July 2011
6 Posts
August 24 2011 03:56 GMT
#2372
first of all i play every race and i switch when ever i feel like...
i have to say i have no problem with 1/1/1 when i am protoss! i always do a stargate opener against terran...
i mean i am just high diamand but dont you think stargate openings could be the key!?
To3-Knee
Profile Blog Joined April 2011
Canada100 Posts
August 24 2011 04:17 GMT
#2373
What I would like to see is 4 pros go at it. One protoss and terran pro focus only on macro while the other focuses on micro. It'll be easier to see if mistakes are really what is happening in these games if that were the case. We should have at that point, the most units possible at the time of a push and hopefully less mistakes during the engagement. MC vs Puma IEM game 1 seems to have a few posts saying MC made mistakes. I think if we got 4 players to play a 1v1 match like this, we could see less mistakes and gather more understanding whether 1/1/1 is possibly imba or not.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
August 24 2011 04:20 GMT
#2374
On August 24 2011 12:49 JediGamer wrote:
Show nested quote +
On August 24 2011 12:37 Flonomenalz wrote:
On August 24 2011 12:23 Cyrak wrote:
On August 24 2011 12:14 Flonomenalz wrote:
On August 24 2011 12:03 s3183529 wrote:
Don't understand why some people here here think they find the solution for 111. If you cannot stop a good 111 by koreans, then it's a problem. Koreans>all, and people cares more about Koreans playing SC2 more than anyone else. Do you think people wanna watch a bunch of foreigners playing SC2? All the major leagues invite Koreans cause they want to have quality games.
If you think you're so smart, stop Bomber or MVP 111 and post some vods.

It's theorycrafting for the sake of theorycrafting. It's not just about finding a solution for the 1/1/1 at high level play, masters/GM players also face the build too (not as well executed, but still). And as spectators, it's hard to just idly watch a build that seems so low risk high reward just destroy over and over again, so it's worth talking about.

What the fuck makes you think people don't wanna watch foreigners playing SC2? Arguably, if foreigners don't start stepping it up and winning tournaments that include Koreans, we're slowly going to see SC2 recede into just Korea in the same way BW was, so of course we care about the foreigner perspective.

tbh you sound retarded.

Can we get back to talking about the 1/1/1 now lol


The point is that for the purposes of discussion it's worthless to bring up solutions that wouldn't work against a high level Korean.

If there's a skill disparity that allows a certain build to beat 1/1/1 due to the Terran being unable to execute it properly then that's the reason why the Protoss won, not because the build order was able to 'solve' 1/1/1.

The only valid argument that can come from this chain of reasoning is that for the purposes of ladder play for 99.5% of players it's possible to improve your play to a level where you can beat an inferior 1/1/1 which is absolutely true.

However, this thread is largely dedicated to talking about the impact of 1/1/1 on the pro scene and the viability of counters at that level so bringing in strategies that will work on a master league level or even foreign GM level is pointless.

But you can't even argue that way. To act like even Koreans don't make mistakes or mismicro is an overexaggeration, it just happens way less than foreign pro players. So how do you draw the line as to say T messed up hence P won instead of P outplayed T? That's just ridiculous. To draw a reference, MC played near perfect against Puma's first 1/1/1 push, yet lost his scouting obs on a poor route, over made probes as a result, and chose a very questionable tech route (charge), while engaging without waiting for it to finish. Those are HUGE mistakes, while Puma made very little noticeable mistakes. That match could have ended VERY differently, and then this thread might not even exist!


MC did not play even close to perfect. He failed his focusing on tanks selecting his entire army to attack them. He bunched up zealots, it was terrible.

I think whats really going on is protoss players have gotten so used to "oh i can macro good im gonna use 1 hotkey". That never worked in BW and I guess SC2 has spoiled these players who don't have to use separate hotkeys and now they are in a hot situation. The pro micro that we used to see from korean SC1 pros is NON existant in sc2, because a toss can fix anything midgame with a couple chrono boosts and an upgrade advantage.

I think garimto would take a shit on this thread.

Yeah idk what he was doing in that second engagement. I think he was drastically overconfident and just thought he could a-move it?

Now now, don't go too far with that BW elitism, especially not with a player like MC lol. To be fair, 1/1/1 is a-move, siege tanks, PDD, rinse and repeat. But it's still an all in. Sure, it can be repeated due to mules, but it's still 1 base. MC should have won game 1 no question, I think this way even more every single time I re-watch the game.

I love crazymoving
sekritzzz
Profile Joined December 2010
1515 Posts
August 24 2011 04:39 GMT
#2375
On August 24 2011 12:52 Cyrak wrote:
Show nested quote +
On August 24 2011 12:37 Flonomenalz wrote:
On August 24 2011 12:23 Cyrak wrote:
On August 24 2011 12:14 Flonomenalz wrote:
On August 24 2011 12:03 s3183529 wrote:
Don't understand why some people here here think they find the solution for 111. If you cannot stop a good 111 by koreans, then it's a problem. Koreans>all, and people cares more about Koreans playing SC2 more than anyone else. Do you think people wanna watch a bunch of foreigners playing SC2? All the major leagues invite Koreans cause they want to have quality games.
If you think you're so smart, stop Bomber or MVP 111 and post some vods.

It's theorycrafting for the sake of theorycrafting. It's not just about finding a solution for the 1/1/1 at high level play, masters/GM players also face the build too (not as well executed, but still). And as spectators, it's hard to just idly watch a build that seems so low risk high reward just destroy over and over again, so it's worth talking about.

What the fuck makes you think people don't wanna watch foreigners playing SC2? Arguably, if foreigners don't start stepping it up and winning tournaments that include Koreans, we're slowly going to see SC2 recede into just Korea in the same way BW was, so of course we care about the foreigner perspective.

tbh you sound retarded.

Can we get back to talking about the 1/1/1 now lol


The point is that for the purposes of discussion it's worthless to bring up solutions that wouldn't work against a high level Korean.

If there's a skill disparity that allows a certain build to beat 1/1/1 due to the Terran being unable to execute it properly then that's the reason why the Protoss won, not because the build order was able to 'solve' 1/1/1.

The only valid argument that can come from this chain of reasoning is that for the purposes of ladder play for 99.5% of players it's possible to improve your play to a level where you can beat an inferior 1/1/1 which is absolutely true.

However, this thread is largely dedicated to talking about the impact of 1/1/1 on the pro scene and the viability of counters at that level so bringing in strategies that will work on a master league level or even foreign GM level is pointless.

But you can't even argue that way. To act like even Koreans don't make mistakes or mismicro is an overexaggeration, it just happens way less than foreign pro players. So how do you draw the line as to say T messed up hence P won instead of P outplayed T? That's just ridiculous. To draw a reference, MC played near perfect against Puma's first 1/1/1 push, yet lost his scouting obs on a poor route, over made probes as a result, and chose a very questionable tech route (charge), while engaging without waiting for it to finish. Those are HUGE mistakes, while Puma made very little noticeable mistakes. That match could have ended VERY differently, and then this thread might not even exist!



No, my belief is that if both players play equally well then given the strategies currently known to Protoss this build is not realistically stoppable without taking insane risks. The Protoss seems to have to play noticeably better than the Terran just to fend off the push and not be behind.

Something that isn't even brought up at all in this thread is the concept of the defender's advantage which is one of the pillars of RTS game design. The argument about 1/1/1 in my eyes should be as simple as this:

This is a build that is incredibly hard to stop even when you know that it's coming. The builds that seem to work against it are extremely vulnerable to other standard Terran openers. There are no builds that can crush this attack or put you ahead. There's no way to accurately confirm the build until it's too late to modify your opener.

Given that set of information then the build is too strong unless there is a build or timing out there that counters 1/1/1 that Protoss players haven't found yet. This is possible but maybe not likely and as such I'm uncomfortable definitively calling 1/1/1 overpowered at this point and I think that most reasonable players in the community feel the same. That doesn't mean that it isn't broken though.

The problem with this build isn't the defenders advantage or even coming incredibly behind. Its simply losing regardless of what you do. Its like playing rock paper scissors with the protoss going first and terran going after seeing what the protoss chose.

SadMachine
Profile Joined October 2010
United States98 Posts
August 24 2011 05:30 GMT
#2376
We need a Cee Lo Green parody:

I see you comin' cross the map with your 1/1/1, and I'm like F#*K YOU!
Melchior
Profile Joined January 2011
United States112 Posts
August 24 2011 05:34 GMT
#2377
On August 24 2011 14:30 SadMachine wrote:
We need a Cee Lo Green parody:

I see you comin' cross the map with your 1/1/1, and I'm like F#*K YOU!


That would be EPIC.
CellTech
Profile Joined June 2010
Canada396 Posts
August 24 2011 05:39 GMT
#2378
If somebody tells me their build opener before the game starts, chances are I will win 99% of the time by just using a build order that counters it. 1/1/1 is the exception. There is literally no counter for it. There are the 3 staple units, and all Terran responses involve building more of 1 unit and less of another.
^ Probably a Troll Post
XD_Melchior
Profile Joined May 2011
31 Posts
August 24 2011 05:40 GMT
#2379
On August 24 2011 12:33 TidusX.Yuna wrote:
Hey everyone, Terran player here. I just read an interview with Dustin Browder and it really got me thinking as to why the 1-1-1 might be over powered. He explained that he believed the game was balanced, just Terran is much more flexible and complete.


I really love when people say that. (Not you TidusX.Yuna, I mean Dustin and etc.)

The game is balanced! Terran is just more complete.
Terran is not stronger, they're just more robust.
Terran isn't the better race, they're just better designed.

Seriously? Seriously? How full of shit is that? If it's your opinion that the game is balance that's fine. If it's your opinion that Terran is more complete/robust/better designed, that's fine. But sorry, you can't have BOTH those opinions at the same time and not be completely full of shit.

[/rant] ^_^
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
August 24 2011 05:54 GMT
#2380
Seriously? Seriously? How full of shit is that? If it's your opinion that the game is balance that's fine. If it's your opinion that Terran is more complete/robust/better designed, that's fine. But sorry, you can't have BOTH those opinions at the same time and not be completely full of shit.


Actually, you can.

All "balanced" means is that, given two players of equal "skill" (however you would measure that), if they play a game, then it's a coin-flip as to who wins. If this is true of a game, then the person who wins more games within a series must have been the better player.

A race can be more flexible than another. They can have multiple functioning builds, while another race really only has one or two legitimate options. This only affects balance if that flexibility makes the other race more powerful. If that race needs that flexibility to stand a chance, then it isn't a problem from a balance perspective.

The problem with the Terrans is that they'd still be a perfectly functional race if you somehow took away the 1/1/1 build. That is, they're just as good as any other race, and they have flexibility and robustness.

It should also be noted that Dustin said that months ago. His opinion on the balance may well have shifted since then.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
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