If you think you're so smart, stop Bomber or MVP 111 and post some vods.
Why 1/1/1 is considered to be imbalanced in Korea - Page 119
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Can we stop talking about nerfing things please? - 9:10 KST | ||
s3183529
Australia707 Posts
If you think you're so smart, stop Bomber or MVP 111 and post some vods. | ||
Flonomenalz
Nigeria3519 Posts
On August 24 2011 11:32 ProxyZooZ wrote: Ok w/e ... so zerg has to go muta now cause thats the favorite style right now... and therefore terran should make potentially useless structures at their third base? And this all makes cannons not the strongest defensive structure against both 111 terran AND zerg how? It's not potentially useless at all. The potential of mutas in a zvt is probably around 98% unless you're playing Destiny. Seriously I don't know of ANY other high level Z that doesn't get mutas. And if he doesn't go mutas, you take a free third, and those turrets will spot burrowed infestors, which are just about his only other way of taking out your PF third without mutas (and with good tank placement, it's a perfect combo). Once you have your third running, go ghost mech (you should be going ghost mech against Z anyway, but that's a different argument). Ghost mech with a free third will MURDER any Z because by the time you start to push, the BL/Infestor route won't have reached the appropriate balance to handle 3 base ghost mech. Anyway, I only commented on that in response to the Z part, I don't think cannons will do ANYTHING against the 1/1/1 and they're definitely not the strongest defensive structure against Z (hai PF). | ||
Flonomenalz
Nigeria3519 Posts
On August 24 2011 12:03 s3183529 wrote: Don't understand why some people here here think they find the solution for 111. If you cannot stop a good 111 by koreans, then it's a problem. Koreans>all, and people cares more about Koreans playing SC2 more than anyone else. Do you think people wanna watch a bunch of foreigners playing SC2? All the major leagues invite Koreans cause they want to have quality games. If you think you're so smart, stop Bomber or MVP 111 and post some vods. It's theorycrafting for the sake of theorycrafting. It's not just about finding a solution for the 1/1/1 at high level play, masters/GM players also face the build too (not as well executed, but still). And as spectators, it's hard to just idly watch a build that seems so low risk high reward just destroy over and over again, so it's worth talking about. What the fuck makes you think people don't wanna watch foreigners playing SC2? Arguably, if foreigners don't start stepping it up and winning tournaments that include Koreans, we're slowly going to see SC2 recede into just Korea in the same way BW was, so of course we care about the foreigner perspective. tbh you sound retarded. Can we get back to talking about the 1/1/1 now lol | ||
Cyrak
Canada536 Posts
On August 24 2011 12:14 Flonomenalz wrote: It's theorycrafting for the sake of theorycrafting. It's not just about finding a solution for the 1/1/1 at high level play, masters/GM players also face the build too (not as well executed, but still). And as spectators, it's hard to just idly watch a build that seems so low risk high reward just destroy over and over again, so it's worth talking about. What the fuck makes you think people don't wanna watch foreigners playing SC2? Arguably, if foreigners don't start stepping it up and winning tournaments that include Koreans, we're slowly going to see SC2 recede into just Korea in the same way BW was, so of course we care about the foreigner perspective. tbh you sound retarded. Can we get back to talking about the 1/1/1 now lol The point is that for the purposes of discussion it's worthless to bring up solutions that wouldn't work against a high level Korean. If there's a skill disparity that allows a certain build to beat 1/1/1 due to the Terran being unable to execute it properly then that's the reason why the Protoss won, not because the build order was able to 'solve' 1/1/1. The only valid argument that can come from this chain of reasoning is that for the purposes of ladder play for 99.5% of players it's possible to improve your play to a level where you can beat an inferior 1/1/1 which is absolutely true. However, this thread is largely dedicated to talking about the impact of 1/1/1 on the pro scene and the viability of counters at that level so bringing in strategies that will work on a master league level or even foreign GM level is pointless. | ||
latan
740 Posts
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Chinchillin
United States259 Posts
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-Cyrus-
United States318 Posts
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TidusX.Yuna
United States239 Posts
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Flonomenalz
Nigeria3519 Posts
On August 24 2011 12:23 Cyrak wrote: The point is that for the purposes of discussion it's worthless to bring up solutions that wouldn't work against a high level Korean. If there's a skill disparity that allows a certain build to beat 1/1/1 due to the Terran being unable to execute it properly then that's the reason why the Protoss won, not because the build order was able to 'solve' 1/1/1. The only valid argument that can come from this chain of reasoning is that for the purposes of ladder play for 99.5% of players it's possible to improve your play to a level where you can beat an inferior 1/1/1 which is absolutely true. However, this thread is largely dedicated to talking about the impact of 1/1/1 on the pro scene and the viability of counters at that level so bringing in strategies that will work on a master league level or even foreign GM level is pointless. But you can't even argue that way. To act like even Koreans don't make mistakes or mismicro is an overexaggeration, it just happens way less than foreign pro players. So how do you draw the line as to say T messed up hence P won instead of P outplayed T? That's just ridiculous. To draw a reference, MC played near perfect against Puma's first 1/1/1 push, yet lost his scouting obs on a poor route, over made probes as a result, and chose a very questionable tech route (charge), while engaging without waiting for it to finish. Those are HUGE mistakes, while Puma made very little noticeable mistakes. That match could have ended VERY differently, and then this thread might not even exist! | ||
JediGamer
United States656 Posts
On August 24 2011 12:37 Flonomenalz wrote: But you can't even argue that way. To act like even Koreans don't make mistakes or mismicro is an overexaggeration, it just happens way less than foreign pro players. So how do you draw the line as to say T messed up hence P won instead of P outplayed T? That's just ridiculous. To draw a reference, MC played near perfect against Puma's first 1/1/1 push, yet lost his scouting obs on a poor route, over made probes as a result, and chose a very questionable tech route (charge), while engaging without waiting for it to finish. Those are HUGE mistakes, while Puma made very little noticeable mistakes. That match could have ended VERY differently, and then this thread might not even exist! MC did not play even close to perfect. He failed his focusing on tanks selecting his entire army to attack them. He bunched up zealots, it was terrible. I think whats really going on is protoss players have gotten so used to "oh i can macro good im gonna use 1 hotkey". That never worked in BW and I guess SC2 has spoiled these players who don't have to use separate hotkeys and now they are in a hot situation. The pro micro that we used to see from korean SC1 pros is NON existant in sc2, because a toss can fix anything midgame with a couple chrono boosts and an upgrade advantage. I think garimto would take a shit on this thread. | ||
Cyrak
Canada536 Posts
On August 24 2011 12:37 Flonomenalz wrote: But you can't even argue that way. To act like even Koreans don't make mistakes or mismicro is an overexaggeration, it just happens way less than foreign pro players. So how do you draw the line as to say T messed up hence P won instead of P outplayed T? That's just ridiculous. To draw a reference, MC played near perfect against Puma's first 1/1/1 push, yet lost his scouting obs on a poor route, over made probes as a result, and chose a very questionable tech route (charge), while engaging without waiting for it to finish. Those are HUGE mistakes, while Puma made very little noticeable mistakes. That match could have ended VERY differently, and then this thread might not even exist! No, my belief is that if both players play equally well then given the strategies currently known to Protoss this build is not realistically stoppable without taking insane risks. The Protoss seems to have to play noticeably better than the Terran just to fend off the push and not be behind. Something that isn't even brought up at all in this thread is the concept of the defender's advantage which is one of the pillars of RTS game design. The argument about 1/1/1 in my eyes should be as simple as this: This is a build that is incredibly hard to stop even when you know that it's coming. The builds that seem to work against it are extremely vulnerable to other standard Terran openers. There are no builds that can crush this attack or put you ahead. There's no way to accurately confirm the build until it's too late to modify your opener. Given that set of information then the build is too strong unless there is a build or timing out there that counters 1/1/1 that Protoss players haven't found yet. This is possible but maybe not likely and as such I'm uncomfortable definitively calling 1/1/1 overpowered at this point and I think that most reasonable players in the community feel the same. That doesn't mean that it isn't broken though. | ||
saulus
6 Posts
i have to say i have no problem with 1/1/1 when i am protoss! i always do a stargate opener against terran... i mean i am just high diamand but dont you think stargate openings could be the key!? | ||
To3-Knee
Canada100 Posts
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Flonomenalz
Nigeria3519 Posts
On August 24 2011 12:49 JediGamer wrote: MC did not play even close to perfect. He failed his focusing on tanks selecting his entire army to attack them. He bunched up zealots, it was terrible. I think whats really going on is protoss players have gotten so used to "oh i can macro good im gonna use 1 hotkey". That never worked in BW and I guess SC2 has spoiled these players who don't have to use separate hotkeys and now they are in a hot situation. The pro micro that we used to see from korean SC1 pros is NON existant in sc2, because a toss can fix anything midgame with a couple chrono boosts and an upgrade advantage. I think garimto would take a shit on this thread. Yeah idk what he was doing in that second engagement. I think he was drastically overconfident and just thought he could a-move it? Now now, don't go too far with that BW elitism, especially not with a player like MC lol. To be fair, 1/1/1 is a-move, siege tanks, PDD, rinse and repeat. But it's still an all in. Sure, it can be repeated due to mules, but it's still 1 base. MC should have won game 1 no question, I think this way even more every single time I re-watch the game. | ||
sekritzzz
1515 Posts
On August 24 2011 12:52 Cyrak wrote: No, my belief is that if both players play equally well then given the strategies currently known to Protoss this build is not realistically stoppable without taking insane risks. The Protoss seems to have to play noticeably better than the Terran just to fend off the push and not be behind. Something that isn't even brought up at all in this thread is the concept of the defender's advantage which is one of the pillars of RTS game design. The argument about 1/1/1 in my eyes should be as simple as this: This is a build that is incredibly hard to stop even when you know that it's coming. The builds that seem to work against it are extremely vulnerable to other standard Terran openers. There are no builds that can crush this attack or put you ahead. There's no way to accurately confirm the build until it's too late to modify your opener. Given that set of information then the build is too strong unless there is a build or timing out there that counters 1/1/1 that Protoss players haven't found yet. This is possible but maybe not likely and as such I'm uncomfortable definitively calling 1/1/1 overpowered at this point and I think that most reasonable players in the community feel the same. That doesn't mean that it isn't broken though. The problem with this build isn't the defenders advantage or even coming incredibly behind. Its simply losing regardless of what you do. Its like playing rock paper scissors with the protoss going first and terran going after seeing what the protoss chose. | ||
SadMachine
United States98 Posts
I see you comin' cross the map with your 1/1/1, and I'm like F#*K YOU! | ||
Melchior
United States112 Posts
On August 24 2011 14:30 SadMachine wrote: We need a Cee Lo Green parody: I see you comin' cross the map with your 1/1/1, and I'm like F#*K YOU! That would be EPIC. | ||
CellTech
Canada396 Posts
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XD_Melchior
31 Posts
On August 24 2011 12:33 TidusX.Yuna wrote: Hey everyone, Terran player here. I just read an interview with Dustin Browder and it really got me thinking as to why the 1-1-1 might be over powered. He explained that he believed the game was balanced, just Terran is much more flexible and complete. I really love when people say that. (Not you TidusX.Yuna, I mean Dustin and etc.) The game is balanced! Terran is just more complete. Terran is not stronger, they're just more robust. Terran isn't the better race, they're just better designed. Seriously? Seriously? How full of shit is that? If it's your opinion that the game is balance that's fine. If it's your opinion that Terran is more complete/robust/better designed, that's fine. But sorry, you can't have BOTH those opinions at the same time and not be completely full of shit. [/rant] ^_^ | ||
NicolBolas
United States1388 Posts
Seriously? Seriously? How full of shit is that? If it's your opinion that the game is balance that's fine. If it's your opinion that Terran is more complete/robust/better designed, that's fine. But sorry, you can't have BOTH those opinions at the same time and not be completely full of shit. Actually, you can. All "balanced" means is that, given two players of equal "skill" (however you would measure that), if they play a game, then it's a coin-flip as to who wins. If this is true of a game, then the person who wins more games within a series must have been the better player. A race can be more flexible than another. They can have multiple functioning builds, while another race really only has one or two legitimate options. This only affects balance if that flexibility makes the other race more powerful. If that race needs that flexibility to stand a chance, then it isn't a problem from a balance perspective. The problem with the Terrans is that they'd still be a perfectly functional race if you somehow took away the 1/1/1 build. That is, they're just as good as any other race, and they have flexibility and robustness. It should also be noted that Dustin said that months ago. His opinion on the balance may well have shifted since then. | ||
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