• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:46
CEST 03:46
KST 10:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star6Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced52026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid23
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
[ASL21] Ro16 Preview Pt2: All Star ASL21 Strategy, Pimpest Plays Discussions Data needed BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2302 users

Why 1/1/1 is considered to be imbalanced in Korea - Page 121

Forum Index > SC2 General
Post a Reply
Prev 1 119 120 121 122 123 143 Next
Can we stop talking about nerfing things please? - 9:10 KST
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-08-24 10:34:48
August 24 2011 10:31 GMT
#2401
On August 24 2011 19:22 Dommk wrote:
The point is right now, that it is considerably harder to 1gate expand as Protoss than for a Terran to take a quick Expansion.

No it's not. Terran never tries to take an expansion as quickly or greedily as Protoss is forced to to stop a 1/1/1.

Terrans who try to 1rax expand into tech have a strong tendency to die to Protoss pressure, let alone allins. This is what you must do against a 1/1/1 as Protoss - 1gate expand into robo while chronoing probes.

That is what the OP is getting out, there are builds right now for Terran to flat out kill a 1gate expand with little effort, that is the problem.

Greedy 1gate expands, yes, because you have to be greedy to stop the 1/1/1. If you play it safe with chrono on units and fast extra gateways and cut probes, then you'll be safe from all Terran attacks. Until the 1/1/1 kills you, that is.

I'm not saying make 1gate expand extremely safe, but make it much safer than it is right now, at least to the point where you can do it and hold off a timing with reasonable micro and preparation like Terran and Zerg can do. A few second off Stalker/Zealot/Sentry build times from Gateways is really all that is needed to not get steam rolled.

No, it shouldn't be made better. The 1gate expand needed to stop a 1/1/1 is incredibly greedy and should be reserved as such - a greedy gamble. It should not be safe. What is broken is that Protoss is forced to be so greedy to counter a 1base allin later on.

I think 1gate expand is insufficient for correct terminology. Because of chronoboost and subsequent building, 1gate expand has a great deal of variation. It can be made very safe or ludicrously greedy. The version required to stop a 1/1/1 is one where you chrono probes much more, and you go robo immediately after the expand. It's very unsafe and it should be because it's bloody greedy!
Doler
Profile Joined July 2011
United States206 Posts
August 24 2011 10:31 GMT
#2402
On August 24 2011 17:42 s3183529 wrote:
A joke bout Zerg learning curve:
- Dealing with 2 rax: Terran has to build depot before rax, bunker build time increases, salvage costs 25%.
- Dealing with Voidray: Fluxvain and third charge on void removed, spore crawler root time decreases to only 6 secs
- Dealing with HT killing natural: Amulet removed
- Dealing with Protoss deathball: infestor buff which is also good in ZvT



thats very accurate actually But I don't think it was the 2rax that made the depot before barracks rule
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
August 24 2011 10:36 GMT
#2403
On August 24 2011 19:31 Doler wrote:
Show nested quote +
On August 24 2011 17:42 s3183529 wrote:
A joke bout Zerg learning curve:
- Dealing with 2 rax: Terran has to build depot before rax, bunker build time increases, salvage costs 25%.
- Dealing with Voidray: Fluxvain and third charge on void removed, spore crawler root time decreases to only 6 secs
- Dealing with HT killing natural: Amulet removed
- Dealing with Protoss deathball: infestor buff which is also good in ZvT



thats very accurate actually But I don't think it was the 2rax that made the depot before barracks rule


the reason depo before barracks came to be was because of 2v2 reaper rushes and blizzards incompetance (personal opinion rant)

about the debate at hand i cant say 111 is OP or not as im not a terran or protoss player.

however as a spectator. the current TvP state is disgusting, i refuse to watch TvP games nowadays solely because of 111.
Forever ZeNEX.
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-08-24 11:46:19
August 24 2011 10:57 GMT
#2404
I do agree with the sentiment that you shouldn't have to do a greedy expand build and pray to beat a 1-1-1. Still don't see Protoss figuring out how to beat this build on one base considering how efficient Terran is and how dependent Protoss is on 3rd/4th Gas as well as mineral income to support AOE units.

Time will tell, going to be interesting to see what they nerf if 1-1-1 does happen to be too strong
CellTech
Profile Joined June 2010
Canada396 Posts
Last Edited: 2011-08-24 11:00:46
August 24 2011 11:00 GMT
#2405
There you whiney Protoss' ... Happy?

A foreigner just showed you how to beat the #1 ranked Terran doing his abusive 1/1/1

DT expand.

Problem solved. Can we please close thread?

User was temp banned for this post.
^ Probably a Troll Post
Zanno
Profile Blog Joined February 2007
United States1484 Posts
August 24 2011 11:02 GMT
#2406
On August 24 2011 20:00 CellTech wrote:
There you whiney Protoss' ... Happy?

A foreigner just showed you how to beat the #1 ranked Terran doing his abusive 1/1/1

DT expand.

Problem solved. Can we please close thread?

that wasn't a 1/1/1

that was just a 4
aaaaa
Elwar
Profile Joined August 2010
953 Posts
Last Edited: 2011-08-24 11:02:57
August 24 2011 11:02 GMT
#2407
On August 24 2011 20:00 CellTech wrote:
There you whiney Protoss' ... Happy?

A foreigner just showed you how to beat the #1 ranked Terran doing his abusive 1/1/1

DT expand.

Problem solved. Can we please close thread?

Do you even know what a 1/1/1 implies?

Hint: Not 4-barracks.

Edit: Dat signature. I'm still going with stupidity though.
Toadvine
Profile Joined November 2010
Poland2234 Posts
August 24 2011 11:02 GMT
#2408
On August 24 2011 20:00 CellTech wrote:
There you whiney Protoss' ... Happy?

A foreigner just showed you how to beat the #1 ranked Terran doing his abusive 1/1/1

DT expand.

Problem solved. Can we please close thread?


"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
foobahz
Profile Blog Joined May 2011
China68 Posts
August 24 2011 11:09 GMT
#2409
did you seriously just compare dt expand to 1-1-1
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
August 24 2011 11:36 GMT
#2410
On August 24 2011 20:00 CellTech wrote:
There you whiney Protoss' ... Happy?

A foreigner just showed you how to beat the #1 ranked Terran doing his abusive 1/1/1

DT expand.

Problem solved. Can we please close thread?

User was temp banned for this post.


I love how u mentioned a build tht is hard countered by the 1/1/1
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
August 24 2011 11:48 GMT
#2411
On August 24 2011 19:36 TyrantPotato wrote:
about the debate at hand i cant say 111 is OP or not as im not a terran or protoss player.

however as a spectator. the current TvP state is disgusting, i refuse to watch TvP games nowadays solely because of 111.


I disagree. I think it's really interesting to see the 1/1/1 being pulled off all the time and the tiny variations protosses try every time, and to see the game where something just clicks, and it gets figured out.
Toadvine
Profile Joined November 2010
Poland2234 Posts
August 24 2011 11:54 GMT
#2412
On August 24 2011 20:48 Dalavita wrote:
Show nested quote +
On August 24 2011 19:36 TyrantPotato wrote:
about the debate at hand i cant say 111 is OP or not as im not a terran or protoss player.

however as a spectator. the current TvP state is disgusting, i refuse to watch TvP games nowadays solely because of 111.


I disagree. I think it's really interesting to see the 1/1/1 being pulled off all the time and the tiny variations protosses try every time, and to see the game where something just clicks, and it gets figured out.


I think you're very much alone in that sentiment. Wanting to watch Terrans win with 1 base all-ins, that is.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
The Touch
Profile Joined September 2010
United Kingdom667 Posts
Last Edited: 2011-08-24 13:09:43
August 24 2011 12:32 GMT
#2413
OK so I want to preface this by pointing out that I'm a gold league scrub, so anything I say might be totally wrong, but I'd like to hear some thoughts on this mini analysis of MC v Puma, and how MC could have won. I'll be referring to sequential screenshots taken during the game, displaying army counts and either spending or income

1 - Just before the first engagement. MC has a bigger army than Puma, because his expo has had time to catch up (actually, because of protoss' low tech costs, MC was ahead on army for pretty much the whole game, even as his Nexus was building), and he has spent approximately 2,000 more resources at that point in the game. Typically, we'd say he is ahead at this stage. Note that Puma has 2 siege tanks in his army, and that MC's army is a pretty good composition to counter what Puma has - mostly Immortals and Zealots.

[image loading]

2 - Before MC attacks. Puma has taken out MC's natural Nexus and MC has engaged Puma's army. Puma drops his PDD in response, nullifying the stalkers. MC is still ahead in army supply.

[image loading]

3 - MC has engaged. MC has danced back out of the PDD and tank range, baited Puma into fighting a straight up battle, and successfully defended the initial push. If you watch the replay, the income from the MULE in my pic is very short-lived. MC is still ahead in both army and income, even without his 2nd Nexus. Until this point, I think MC has played it pretty much perfectly. Arguably he could have engaged Puma's army farther from his natural, so that he could save his Nexus, but given that he engaged where he did, I don't think anybody could have done any better.

[image loading]

4 - Just before the start of the 2nd push. The spending totals reveal that MC has spent over 30% more resources than Puma, has an army that is 16% more supply, and has twice as many probes.

[image loading]

I honestly think that this is where MC made his first mistake. He knows that Puma is 1-basing, and he knows that he has a higher income even with the distance mining. I don't think MC should have rebuilt his Nexus. I think he would have been better served by just pumping out as many units as he could. Even an extra gateway and 2 or 3 more zealots would have been more useful than the nexus.

5 - MC has engaged Puma's 2nd push. Puma has just dropped another PDD.

[image loading]

6 - MC keeps attacking Puma. This is where I think MC made his 2nd mistake. Firstly, Puma has 4 siege tanks this time, instead of the 2 that were in the first push. This means that engaging the army is more dangerous. Secondly, MC doesn't pull back this time when the PDD is dropped. He just keeps attacking into the army. His stalkers can't do anything because of the PDD, the 4 siege tanks rip his zealots to shreds, and that leaves the immortals left over at the end being mopped up by the marines and banshees.

[image loading]

Now, I'm not trying to claim that this 1/1/1 all-in isn't overpowered, too strong, overly effective, however you want to word it. As I say, I'm a low-level player so I'll happily defer to those of you with more experience in terms of how strong certain builds are compared to how much effort has to be put into executing and defending them.

But just from watching the replay I can see a few things that I think MC could have done differently, especially if he had scouted more actively. He didn't send his observer into Puma's base until about 4 minutes after the first push, so he had no idea what Puma was doing. If he had done that immediately, he would have seen that Puma was continuing to pump units and might have decided that he had to do the same.

And even if he'd just had a probe sitting outside Puma's base, or along the path to his own base, maybe at the watchtower, he would have had more warning that an attack was coming, and could have caught the tanks unsieged, or at least forced the engagement to happen far enough from his base that he didn't lose his Nexus or lost it a little later (both of which would have been better for his economy).

I think a major problem is sorting out just what aspect of the build really is overpowered. Would reducing marine starting health work? Would swapping PDD with HSM in the tech tree be enough(Watching CombatEx's video from page 99 suggests that not having the PDD makes the allin a lot easier to deal with)? Do protoss need a buff instead? Perhaps a reduction on gateway build times so that they can do a non-warpgate opening against terran? Moving a research item to the Cybernetics Core?

I'm not one of the people arguing that a metagame shift is all that's needed to counter this, but I get the feeling, from reading what people are saying and from watching that particular replay, that it really won't need that big a change to have protoss be able to defend this super effectively without an inordinate amount of forewarning that it's coming. Afer all, MC was just doing a fairly standard early expand, and he almost crushed it, despite not really knowing it was coming until it came knocking on his front door.

A small change may be necessary, but I certainly don't think it needs to be nerfed into the ground. All-ins are part of the game, after all, and it's a good thing if they have a reasonable chance of succeeding if you catch your opponent off guard. The trick is balancing that with the ability of the defender to do something about it if he has reasonable forewarning that it's coming.
You Got The Touch
medic_ro
Profile Joined July 2011
Romania105 Posts
Last Edited: 2011-08-24 12:42:04
August 24 2011 12:41 GMT
#2414
--- Nuked ---
The Touch
Profile Joined September 2010
United Kingdom667 Posts
Last Edited: 2011-08-24 12:47:55
August 24 2011 12:47 GMT
#2415
On August 24 2011 21:41 medic_ro wrote:

Where did u get the replay from ?


I did a google search for 'MC v PUMA Xel Naga replay', which led me to the battlenet forums. A post there had the links to all three MC v Puma games

http://eu.battle.net/sc2/en/forum/topic/2586678654

Which led me to

g3: http://sc2rep.net/replays/starcraft-2-replay-t-egpuma-vs-p-ogsmc-xelnaga-caverns-08-22-2011
You Got The Touch
medic_ro
Profile Joined July 2011
Romania105 Posts
August 24 2011 12:58 GMT
#2416
--- Nuked ---
Mandalor
Profile Blog Joined February 2003
Germany2362 Posts
August 24 2011 13:00 GMT
#2417
Pretty good analysis, The Touch. I agree completely.
However, if you hold an allin, are massively ahead in both army and harvester supply, you shouldn't have to play perfectly. In fact, I feel like you should be able to just a-move to win. Unless your opponent makes some miracle happen.

But maybe that's just me.
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
August 24 2011 13:11 GMT
#2418
If they have banshees + PDD they can just focus down your stalkers and your screwed right? Which is pretty awkward because you don't want many stalkers as they aren't so good vs marine/tank. I'm not sure but reducing stalkers damage to 0 for 3 minutes is ridiculous imo.
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Iatrik
Profile Joined August 2010
Germany159 Posts
August 24 2011 13:15 GMT
#2419
I hope Blizzard doesn't patch that, so Protoss Player will learn how to defend a very early expand against any early Terran Pressure.
Feed me more
oogieogie
Profile Joined June 2011
United States3657 Posts
August 24 2011 13:21 GMT
#2420
just remove PDD and give a different ability to the raven or something, and so that way stalkers arn't useless so 1/1/1 would probably be much easier to hold off.
Prev 1 119 120 121 122 123 143 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
00:00
CLEM vs SOLAR bo7 TLMC
Clem vs Solar
PiGStarcraft512
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft512
SpeCial 139
Nina 69
RuFF_SC2 43
StarCraft: Brood War
GuemChi 6194
Artosis 681
Dota 2
monkeys_forever959
Counter-Strike
fl0m1334
minikerr9
Other Games
summit1g11164
JimRising 504
C9.Mang0492
hungrybox454
Day[9].tv302
Trikslyr167
Maynarde112
Organizations
Other Games
gamesdonequick1004
BasetradeTV347
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH199
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki19
• RayReign 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1808
• Day9tv302
Upcoming Events
RSL Revival
14m
GSL
6h 14m
Afreeca Starleague
8h 14m
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
9h 14m
RSL Revival
1d 8h
Replay Cast
1d 22h
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Map Contest Tou…
2 days
CranKy Ducklings
2 days
[ Show More ]
Escore
3 days
RSL Revival
3 days
WardiTV Map Contest Tou…
4 days
Universe Titan Cup
4 days
Rogue vs Percival
Ladder Legends
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.