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Why 1/1/1 is considered to be imbalanced in Korea - Page 113

Forum Index > SC2 General
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Can we stop talking about nerfing things please? - 9:10 KST
Aletheia27
Profile Blog Joined July 2010
United States267 Posts
August 23 2011 21:06 GMT
#2241
On August 24 2011 06:02 Razuik wrote:
Show nested quote +
On August 24 2011 06:00 n0btozz wrote:
Lol, notice how Blazinhand was all high and mighty with his answers, then I layed waste to him through solid numbers from code S/A that totally ruin his argument, and now he just ignores that. What a joke.

The real joke is how much blatant whining is going on in this thread. Ever since it began too.


QFT
I am that I am
koolaid1990
Profile Joined September 2010
831 Posts
August 23 2011 21:06 GMT
#2242
On August 24 2011 06:04 Aletheia27 wrote:
Show nested quote +
On August 24 2011 05:56 Razuik wrote:
On August 24 2011 05:51 Stratos_speAr wrote:
On August 24 2011 05:48 _Search_ wrote:
I honestly don't see how the 1/1/1 all-in is any different than any of the Protoss all-ins.

Example: + Show Spoiler +
Virus all-ins Genius in yesterday's GSL, so Genius responds by double void-ray all-ining Virus.


What it basically comes down to is the game is still being figured out, to the point where specific unit combinations with specific timings will work surprisingly well, until a defense is figured out.

Is it op? Definitely. Is it imba? Not so much, cause both races can do it. SC2 is much faster and more efficient than BW so these builds are bound to arise, and honestly, Protoss has had these 1-base all-in builds for months, so they really shouldn't be complaining.


It's different because 1-1-1 is significantly harder for P to stop than for T to stop any P all-ins and 1-1-1 isn't even really an all-in.

How do you know this? Unless you play both at a high level and have experienced both sides, you cannot make a claim like this. How can you even say that 1-1-1 is not an all-in when you pull about 13 scvs with it? Oh, lemme guess your answer "MULES, MULES ARE THE PROBLEM"


To be fair. I play both at a fairly high level. The issue isn't so mcuh how "hard" it is for toss or terran to deal with the various all-ins. The problem is that if terran scouts some sort of toss cheese, the response is usually pretty simple. Extra bunker/turret/unit placement/ premptive repairing scvs

From the toss perspective, there isn't a good reactive solution to a terran all in. Regardless of whether you scout it or not, toss is going to keep making his units and continue down his tech choice. Only if he scouts it significantly early will there be enough reactive time to make a tech switch.

But to be fair. No I don't think it's imba. I think toss will learn to adapt. (I rarely have trouble with it, but I'm not exactly playing in the gsl). I don't think this kind of build needs a patch to fix.

Your mind will change when you play against grandmaster terrans on the korean server. Anyone can stop a 1-1-1 all in from NA terran.
BlueyD
Profile Joined April 2010
Canada437 Posts
August 23 2011 21:07 GMT
#2243
I face this on the ladder sometimes (low to mid master) and... I have no huge problem with it. Sometimes I hold it, sometimes I don't. 1 gate robo fast observer into colossi and 1 gate expand seem to do very well against it at my level.

I am by no means suggesting that the pros adopt these responses to the 3-1-1 they see, as I'm certain they've tried it already. The build has been known in Korea for a while, so I'm sure MC has practiced for hours against it.

People point to the strange-looking protoss response in Puma vs MC game 3 and say this game shouldn't be taken into account due to MC trying to play gimmicky against the 3-1-1. I think that game is a valid source information: MC knew exactly what he was facing due to a stupid mistake by Puma (letting the probe in), and yet he went for 'gimmicks', which means he most likely hasn't found a solid way to deal with this push. No soft or hard counter, despite hours of practice against an already popular all-in.

This situation feels a lot like the Cruncher build back before the infestor buff: It's not imbalanced in a way that is obvious to all, but it does feel like the terran has it a lot easier than the protoss.
Zealot Chaaaaarge!
n0btozz
Profile Joined January 2011
Iceland115 Posts
August 23 2011 21:07 GMT
#2244
On August 24 2011 05:58 Blazinghand wrote:
Show nested quote +
On August 24 2011 05:55 DertoQq wrote:
On August 24 2011 05:51 galivet wrote:
I wonder if the GSL looked to be filling up with terrans whether or not GOM would take steps somehow still broadcast protoss and zerg matches. Maybe they could use the handicap system built into the game?

It seems like GOM-TV risks losing around 2/3 of its viewership if the current balance trends continue. Not a lot of people will buy season tickets to watch GOM-TVT.


They would never do such a thing. One way or another the problem will be fix, but its not the responsibility of GOM. either the players need to figure out builds or blizzard need to patch the game.


That's reasonable; I think it's also worth noting that in Code S, there have been like 15-16 terran players out of 32 all year this year, and that hasn't really changed-- I'm not sure why GomTV would need to take sudden action now, especially since things haven't really changed that much and the current defending champion is Zerg. The ball is in the court of the players to develop a new strategy, and mayyyyybe blizzard for a balance deal... but i mean it's also in the court of mapmakers to not make maps for GSL that favor this build. Close spawns are close spawns



Wow, get the facts straight, from 14-17 Terrans out of 32 players. And next season (because of the ratio of racesin the UP/DOWN matches and the LOL that is going on in CodeA) there will be at the very least 20 terrans in Code S, that is if they lose as much as possible. Over 20 if they win some/lose some. Somehow you just don´t want to see the facts Maybe because you are so terribly wrong and not man enough to admit when you are.
http://www.x2coaching.com/
DertoQq
Profile Joined October 2010
France906 Posts
Last Edited: 2011-08-23 21:08:11
August 23 2011 21:07 GMT
#2245
On August 24 2011 05:56 Razuik wrote:
Show nested quote +
On August 24 2011 05:51 Stratos_speAr wrote:
On August 24 2011 05:48 _Search_ wrote:
I honestly don't see how the 1/1/1 all-in is any different than any of the Protoss all-ins.

Example: + Show Spoiler +
Virus all-ins Genius in yesterday's GSL, so Genius responds by double void-ray all-ining Virus.


What it basically comes down to is the game is still being figured out, to the point where specific unit combinations with specific timings will work surprisingly well, until a defense is figured out.

Is it op? Definitely. Is it imba? Not so much, cause both races can do it. SC2 is much faster and more efficient than BW so these builds are bound to arise, and honestly, Protoss has had these 1-base all-in builds for months, so they really shouldn't be complaining.


It's different because 1-1-1 is significantly harder for P to stop than for T to stop any P all-ins and 1-1-1 isn't even really an all-in.

How do you know this? Unless you play both at a high level and have experienced both sides, you cannot make a claim like this. How can you even say that 1-1-1 is not an all-in when you pull about 13 scvs with it? Oh, lemme guess your answer "MULES, MULES ARE THE PROBLEM"


if you play vs Genius and he tells you "i'm going to void ray all-in you !", you'll most likely win easily. If you do the same with Puma and a 1-1-1, you'll probably lose.

that's one of the difference, then there is all the scouting stuff someone explained a bit earlier. + read the OP.
"i've made some empty promises in my life, but hands down that was the most generous" - Michael Scott
LagT_T
Profile Joined March 2010
Argentina535 Posts
August 23 2011 21:08 GMT
#2246
On August 24 2011 05:56 Razuik wrote:
Show nested quote +
On August 24 2011 05:51 Stratos_speAr wrote:
On August 24 2011 05:48 _Search_ wrote:
I honestly don't see how the 1/1/1 all-in is any different than any of the Protoss all-ins.

Example: + Show Spoiler +
Virus all-ins Genius in yesterday's GSL, so Genius responds by double void-ray all-ining Virus.


What it basically comes down to is the game is still being figured out, to the point where specific unit combinations with specific timings will work surprisingly well, until a defense is figured out.

Is it op? Definitely. Is it imba? Not so much, cause both races can do it. SC2 is much faster and more efficient than BW so these builds are bound to arise, and honestly, Protoss has had these 1-base all-in builds for months, so they really shouldn't be complaining.


It's different because 1-1-1 is significantly harder for P to stop than for T to stop any P all-ins and 1-1-1 isn't even really an all-in.

How do you know this? Unless you play both at a high level and have experienced both sides, you cannot make a claim like this. How can you even say that 1-1-1 is not an all-in when you pull about 13 scvs with it? Oh, lemme guess your answer "MULES, MULES ARE THE PROBLEM"


The math regarding the economy of this opening in this matchup has already been discussed. Please refer to previous posts before posting retarded shit. Thank you very much.
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
iamke55
Profile Blog Joined April 2004
United States2806 Posts
August 23 2011 21:08 GMT
#2247
On August 24 2011 05:56 Razuik wrote:
Show nested quote +
On August 24 2011 05:51 Stratos_speAr wrote:
On August 24 2011 05:48 _Search_ wrote:
I honestly don't see how the 1/1/1 all-in is any different than any of the Protoss all-ins.

Example: + Show Spoiler +
Virus all-ins Genius in yesterday's GSL, so Genius responds by double void-ray all-ining Virus.


What it basically comes down to is the game is still being figured out, to the point where specific unit combinations with specific timings will work surprisingly well, until a defense is figured out.

Is it op? Definitely. Is it imba? Not so much, cause both races can do it. SC2 is much faster and more efficient than BW so these builds are bound to arise, and honestly, Protoss has had these 1-base all-in builds for months, so they really shouldn't be complaining.


It's different because 1-1-1 is significantly harder for P to stop than for T to stop any P all-ins and 1-1-1 isn't even really an all-in.

How do you know this? Unless you play both at a high level and have experienced both sides, you cannot make a claim like this. How can you even say that 1-1-1 is not an all-in when you pull about 13 scvs with it? Oh, lemme guess your answer "MULES, MULES ARE THE PROBLEM"

It doesn't take high level play with both races to know it's not hard to select SCVs and right click on a bunker.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
SxYSpAz
Profile Joined February 2011
United States1451 Posts
August 23 2011 21:09 GMT
#2248
On August 24 2011 05:48 _Search_ wrote:
I honestly don't see how the 1/1/1 all-in is any different than any of the Protoss all-ins.

Example: + Show Spoiler +
Virus all-ins Genius in yesterday's GSL, so Genius responds by double void-ray all-ining Virus.


What it basically comes down to is the game is still being figured out, to the point where specific unit combinations with specific timings will work surprisingly well, until a defense is figured out.

Is it op? Definitely. Is it imba? Not so much, cause both races can do it. SC2 is much faster and more efficient than BW so these builds are bound to arise, and honestly, Protoss has had these 1-base all-in builds for months, so they really shouldn't be complaining.

don't compare 1/1/1 to void ray all ins. It's so much easier to make a mistake with void ray all ins and if it is scouted, it is incredibly beatable. If terrans ended up dealing with voidray all ins in 1/3 of there games they would find an incredibly easy response to stop it.

There's pros that are having problems blind countering it. Not. The. Same.

The problem with imbalance discussions is they're either filled with people that want to vent their rage of not finding solutions to beatable problems or the self righteous that pull examples outta their ass to feel superior to the whiners. Every once in awhile you'll get an actual thinker or someone that uses (real) statistics. props to them.

It became incredibly clear that KA was op, and i think we're just about at that stage with this build. I've personally responded by just 1 gate expanding every game since 3 rax all ins are becoming more rare.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
August 23 2011 21:09 GMT
#2249
On August 24 2011 05:56 Razuik wrote:
Show nested quote +
On August 24 2011 05:51 Stratos_speAr wrote:
On August 24 2011 05:48 _Search_ wrote:
I honestly don't see how the 1/1/1 all-in is any different than any of the Protoss all-ins.

Example: + Show Spoiler +
Virus all-ins Genius in yesterday's GSL, so Genius responds by double void-ray all-ining Virus.


What it basically comes down to is the game is still being figured out, to the point where specific unit combinations with specific timings will work surprisingly well, until a defense is figured out.

Is it op? Definitely. Is it imba? Not so much, cause both races can do it. SC2 is much faster and more efficient than BW so these builds are bound to arise, and honestly, Protoss has had these 1-base all-in builds for months, so they really shouldn't be complaining.


It's different because 1-1-1 is significantly harder for P to stop than for T to stop any P all-ins and 1-1-1 isn't even really an all-in.

How do you know this? Unless you play both at a high level and have experienced both sides, you cannot make a claim like this. How can you even say that 1-1-1 is not an all-in when you pull about 13 scvs with it? Oh, lemme guess your answer "MULES, MULES ARE THE PROBLEM"


Well, I've never seen Terran have anywhere near this kind of trouble with a Protoss all-in since SC2 came out. That alone shows you that 1-1-1 is significantly harder to hold off when compared to any Protoss all-in because P all-ins are cheese where a 1-1-1 isn't. As for not being an all-in, just watch decent games. Hell, Puma JUST showed us how you can fail at your first 1-1-1 attack and then make a STRONGER one shortly afterwards. That's the definition of not being an all-in.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Aletheia27
Profile Blog Joined July 2010
United States267 Posts
Last Edited: 2011-08-23 21:14:38
August 23 2011 21:09 GMT
#2250
EDIT: I felt bad posting this as it was kinda BM....

in anycase, well if you only listen to the top players. Then stop wasting your time and play more instead of whining about 1-1-1.
I am that I am
galivet
Profile Joined February 2011
288 Posts
August 23 2011 21:11 GMT
#2251
On August 24 2011 05:58 Blazinghand wrote:
Show nested quote +
On August 24 2011 05:55 DertoQq wrote:
On August 24 2011 05:51 galivet wrote:
I wonder if the GSL looked to be filling up with terrans whether or not GOM would take steps somehow still broadcast protoss and zerg matches. Maybe they could use the handicap system built into the game?

It seems like GOM-TV risks losing around 2/3 of its viewership if the current balance trends continue. Not a lot of people will buy season tickets to watch GOM-TVT.


They would never do such a thing. One way or another the problem will be fix, but its not the responsibility of GOM. either the players need to figure out builds or blizzard need to patch the game.


That's reasonable; I think it's also worth noting that in Code S, there have been like 15-16 terran players out of 32 all year this year, and that hasn't really changed-- I'm not sure why GomTV would need to take sudden action now, especially since things haven't really changed that much and the current defending champion is Zerg. The ball is in the court of the players to develop a new strategy, and mayyyyybe blizzard for a balance deal... but i mean it's also in the court of mapmakers to not make maps for GSL that favor this build. Close spawns are close spawns


The problem is this: Let's say you're a zerg fan and you'll only watch matches where one player is zerg. You have far fewer matches of interest to you in the GSL than someone who is a terran fan and only watches matches where one player is terran. So terran fans end up getting a better deal out of a GOM season ticket because terrans play more matches overall than the other two races.

I remember how pissed I was in the super tournament when I bought a season ticket early and there turned out to be very very few matches to watch that involved a protoss. After that I vowed to not buy a season ticket until the season finished, so I could see whether or not I would really get my money's worth of entertainment. TvT and TvZ hold no interest for me.

If many people think this way then GOM's revenues will decline as their tournament lineup drifts more and more into a terran monoculture.
Razuik
Profile Joined October 2010
United States409 Posts
August 23 2011 21:13 GMT
#2252
On August 24 2011 06:08 LagT_T wrote:
Show nested quote +
On August 24 2011 05:56 Razuik wrote:
On August 24 2011 05:51 Stratos_speAr wrote:
On August 24 2011 05:48 _Search_ wrote:
I honestly don't see how the 1/1/1 all-in is any different than any of the Protoss all-ins.

Example: + Show Spoiler +
Virus all-ins Genius in yesterday's GSL, so Genius responds by double void-ray all-ining Virus.


What it basically comes down to is the game is still being figured out, to the point where specific unit combinations with specific timings will work surprisingly well, until a defense is figured out.

Is it op? Definitely. Is it imba? Not so much, cause both races can do it. SC2 is much faster and more efficient than BW so these builds are bound to arise, and honestly, Protoss has had these 1-base all-in builds for months, so they really shouldn't be complaining.


It's different because 1-1-1 is significantly harder for P to stop than for T to stop any P all-ins and 1-1-1 isn't even really an all-in.

How do you know this? Unless you play both at a high level and have experienced both sides, you cannot make a claim like this. How can you even say that 1-1-1 is not an all-in when you pull about 13 scvs with it? Oh, lemme guess your answer "MULES, MULES ARE THE PROBLEM"


The math regarding the economy of this opening in this matchup has already been discussed. Please refer to previous posts before posting retarded shit. Thank you very much.

The math was done, but what is done on paper does not always reflect real in game scenarios. The MATH does not always take into account the MICRO ability of the defending protoss. I've posted about this before with no opposition, so please refer to my own pervious posts before posting, please.
Cyrak
Profile Joined July 2011
Canada536 Posts
August 23 2011 21:14 GMT
#2253
On August 24 2011 05:58 Blazinghand wrote:
Show nested quote +
On August 24 2011 05:55 DertoQq wrote:
On August 24 2011 05:51 galivet wrote:
I wonder if the GSL looked to be filling up with terrans whether or not GOM would take steps somehow still broadcast protoss and zerg matches. Maybe they could use the handicap system built into the game?

It seems like GOM-TV risks losing around 2/3 of its viewership if the current balance trends continue. Not a lot of people will buy season tickets to watch GOM-TVT.


They would never do such a thing. One way or another the problem will be fix, but its not the responsibility of GOM. either the players need to figure out builds or blizzard need to patch the game.


That's reasonable; I think it's also worth noting that in Code S, there have been like 15-16 terran players out of 32 all year this year, and that hasn't really changed-- I'm not sure why GomTV would need to take sudden action now, especially since things haven't really changed that much and the current defending champion is Zerg. The ball is in the court of the players to develop a new strategy, and mayyyyybe blizzard for a balance deal... but i mean it's also in the court of mapmakers to not make maps for GSL that favor this build. Close spawns are close spawns


Agreed, none of this is GOM's problem at all. If it gets so bad that GOM starts losing subscribers en masse due to poor games and domination of X race then there will be a patch anyway.
Fortune favors the prepared mind.
Razuik
Profile Joined October 2010
United States409 Posts
Last Edited: 2011-08-23 21:15:46
August 23 2011 21:14 GMT
#2254
On August 24 2011 06:08 iamke55 wrote:
Show nested quote +
On August 24 2011 05:56 Razuik wrote:
On August 24 2011 05:51 Stratos_speAr wrote:
On August 24 2011 05:48 _Search_ wrote:
I honestly don't see how the 1/1/1 all-in is any different than any of the Protoss all-ins.

Example: + Show Spoiler +
Virus all-ins Genius in yesterday's GSL, so Genius responds by double void-ray all-ining Virus.


What it basically comes down to is the game is still being figured out, to the point where specific unit combinations with specific timings will work surprisingly well, until a defense is figured out.

Is it op? Definitely. Is it imba? Not so much, cause both races can do it. SC2 is much faster and more efficient than BW so these builds are bound to arise, and honestly, Protoss has had these 1-base all-in builds for months, so they really shouldn't be complaining.


It's different because 1-1-1 is significantly harder for P to stop than for T to stop any P all-ins and 1-1-1 isn't even really an all-in.

How do you know this? Unless you play both at a high level and have experienced both sides, you cannot make a claim like this. How can you even say that 1-1-1 is not an all-in when you pull about 13 scvs with it? Oh, lemme guess your answer "MULES, MULES ARE THE PROBLEM"

It doesn't take high level play with both races to know it's not hard to select SCVs and right click on a bunker.

People act like the only protoss all-ins are flat out bunker busters. That's totally not true.. What about the small recent popularity of warpprism all-ins? Or even blink all-ins?
Cyrak
Profile Joined July 2011
Canada536 Posts
August 23 2011 21:18 GMT
#2255
On August 24 2011 06:14 Razuik wrote:
Show nested quote +
On August 24 2011 06:08 iamke55 wrote:
On August 24 2011 05:56 Razuik wrote:
On August 24 2011 05:51 Stratos_speAr wrote:
On August 24 2011 05:48 _Search_ wrote:
I honestly don't see how the 1/1/1 all-in is any different than any of the Protoss all-ins.

Example: + Show Spoiler +
Virus all-ins Genius in yesterday's GSL, so Genius responds by double void-ray all-ining Virus.


What it basically comes down to is the game is still being figured out, to the point where specific unit combinations with specific timings will work surprisingly well, until a defense is figured out.

Is it op? Definitely. Is it imba? Not so much, cause both races can do it. SC2 is much faster and more efficient than BW so these builds are bound to arise, and honestly, Protoss has had these 1-base all-in builds for months, so they really shouldn't be complaining.


It's different because 1-1-1 is significantly harder for P to stop than for T to stop any P all-ins and 1-1-1 isn't even really an all-in.

How do you know this? Unless you play both at a high level and have experienced both sides, you cannot make a claim like this. How can you even say that 1-1-1 is not an all-in when you pull about 13 scvs with it? Oh, lemme guess your answer "MULES, MULES ARE THE PROBLEM"

It doesn't take high level play with both races to know it's not hard to select SCVs and right click on a bunker.

People act like the only protoss all-ins are flat out bunker busters. That's totally not true.. What about the small recent popularity of warpprism all-ins? Or even blink all-ins?


You mean builds that are hard-countered by most standard terran openers? I can only recall one warp prism all-in and that was White-Ra vs Select on close air metalopolis which Select utterly smashed with scvs and a handful of barracks units.

I don't think I've seen more than a couple successful blink all-ins vs. terran that weren't on Tal'Darim. These are outlier strats that rely heavily on the element of surprise and thus are not at all analogous to 1/1/1 which definitely does not.
Fortune favors the prepared mind.
galivet
Profile Joined February 2011
288 Posts
Last Edited: 2011-08-23 21:21:33
August 23 2011 21:19 GMT
#2256
To add to what I wrote above: If blizzard takes too long to develop a patch, it may be too late for GOM. Major network television shows in the U.S. get canceled after a couple of months of low viewership; the entertainment market is competitive. Once your viewers start slipping away to other interests, it's very hard to get them interested in you again. I'm sure that e-sports can survive a dry spell; the entire BW pro scene proves that. But I seriously doubt that e-sports will becomes as big as blizzard wants it to become if it suffers an early dry spell that dampens the enthusiasm of its early core of viewers.

I don't think that blizzard can afford to drag their feet and wait on metagame shifts that may or may not come when the future of the e-sports market is riding on how well the game retains fans in its critical first few years. They need to focus on keeping it entertaining and not alienating large swaths of their market.
SxYSpAz
Profile Joined February 2011
United States1451 Posts
August 23 2011 21:20 GMT
#2257
On August 24 2011 06:14 Razuik wrote:
Show nested quote +
On August 24 2011 06:08 iamke55 wrote:
On August 24 2011 05:56 Razuik wrote:
On August 24 2011 05:51 Stratos_speAr wrote:
On August 24 2011 05:48 _Search_ wrote:
I honestly don't see how the 1/1/1 all-in is any different than any of the Protoss all-ins.

Example: + Show Spoiler +
Virus all-ins Genius in yesterday's GSL, so Genius responds by double void-ray all-ining Virus.


What it basically comes down to is the game is still being figured out, to the point where specific unit combinations with specific timings will work surprisingly well, until a defense is figured out.

Is it op? Definitely. Is it imba? Not so much, cause both races can do it. SC2 is much faster and more efficient than BW so these builds are bound to arise, and honestly, Protoss has had these 1-base all-in builds for months, so they really shouldn't be complaining.


It's different because 1-1-1 is significantly harder for P to stop than for T to stop any P all-ins and 1-1-1 isn't even really an all-in.

How do you know this? Unless you play both at a high level and have experienced both sides, you cannot make a claim like this. How can you even say that 1-1-1 is not an all-in when you pull about 13 scvs with it? Oh, lemme guess your answer "MULES, MULES ARE THE PROBLEM"

It doesn't take high level play with both races to know it's not hard to select SCVs and right click on a bunker.

People act like the only protoss all-ins are flat out bunker busters. That's totally not true.. What about the small recent popularity of warpprism all-ins? Or even blink all-ins?

i haven't fooled around with blink all-ins to know how powerful they are, but the thing is. this is a popular build that still rolls protoss. I think that if any of those toss all-ins were actually popular, they'd get dismantled easy
Officedrone
Profile Joined June 2011
Canada70 Posts
August 23 2011 21:21 GMT
#2258
On August 23 2011 17:07 MarKeD wrote:
Show nested quote +
On August 23 2011 16:46 Officedrone wrote:
I can't wait to see the "OP build of the month" that wins in Raleigh (whichever race it happens to come from).

Then we can forget about this and move on to 85 page+ threads about that one.


Do you just see that there is a balance complaint and post a snide comment? Maybe you should investigate and see if people actually have a point instead of leaving ignorant statements. This build hasn't just found success in one tournament, and people have been complaining about it's difficulty to defend for quite a while now.




No...I see people whining and crying about yet another build because "it won the tournament". Remember last month's whine-fest? Oh right....people stopped complaining about it because, instead of crying on forums, they figured out a way to beat it.

I have no idea why this thread is still alive. Typically the mods are better than this and know when something is just a QQ-fest.
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
Last Edited: 2011-08-23 21:22:15
August 23 2011 21:21 GMT
#2259
On August 24 2011 06:14 Cyrak wrote:
Show nested quote +
On August 24 2011 05:58 Blazinghand wrote:
On August 24 2011 05:55 DertoQq wrote:
On August 24 2011 05:51 galivet wrote:
I wonder if the GSL looked to be filling up with terrans whether or not GOM would take steps somehow still broadcast protoss and zerg matches. Maybe they could use the handicap system built into the game?

It seems like GOM-TV risks losing around 2/3 of its viewership if the current balance trends continue. Not a lot of people will buy season tickets to watch GOM-TVT.


They would never do such a thing. One way or another the problem will be fix, but its not the responsibility of GOM. either the players need to figure out builds or blizzard need to patch the game.


That's reasonable; I think it's also worth noting that in Code S, there have been like 15-16 terran players out of 32 all year this year, and that hasn't really changed-- I'm not sure why GomTV would need to take sudden action now, especially since things haven't really changed that much and the current defending champion is Zerg. The ball is in the court of the players to develop a new strategy, and mayyyyybe blizzard for a balance deal... but i mean it's also in the court of mapmakers to not make maps for GSL that favor this build. Close spawns are close spawns


Agreed, none of this is GOM's problem at all. If it gets so bad that GOM starts losing subscribers en masse due to poor games and domination of X race then there will be a patch anyway.


On August 24 2011 06:11 galivet wrote:
Show nested quote +
On August 24 2011 05:58 Blazinghand wrote:
On August 24 2011 05:55 DertoQq wrote:
On August 24 2011 05:51 galivet wrote:
I wonder if the GSL looked to be filling up with terrans whether or not GOM would take steps somehow still broadcast protoss and zerg matches. Maybe they could use the handicap system built into the game?

It seems like GOM-TV risks losing around 2/3 of its viewership if the current balance trends continue. Not a lot of people will buy season tickets to watch GOM-TVT.


They would never do such a thing. One way or another the problem will be fix, but its not the responsibility of GOM. either the players need to figure out builds or blizzard need to patch the game.


That's reasonable; I think it's also worth noting that in Code S, there have been like 15-16 terran players out of 32 all year this year, and that hasn't really changed-- I'm not sure why GomTV would need to take sudden action now, especially since things haven't really changed that much and the current defending champion is Zerg. The ball is in the court of the players to develop a new strategy, and mayyyyybe blizzard for a balance deal... but i mean it's also in the court of mapmakers to not make maps for GSL that favor this build. Close spawns are close spawns


The problem is this: Let's say you're a zerg fan and you'll only watch matches where one player is zerg. You have far fewer matches of interest to you in the GSL than someone who is a terran fan and only watches matches where one player is terran. So terran fans end up getting a better deal out of a GOM season ticket because terrans play more matches overall than the other two races.

I remember how pissed I was in the super tournament when I bought a season ticket early and there turned out to be very very few matches to watch that involved a protoss. After that I vowed to not buy a season ticket until the season finished, so I could see whether or not I would really get my money's worth of entertainment. TvT and TvZ hold no interest for me.

If many people think this way then GOM's revenues will decline as their tournament lineup drifts more and more into a terran monoculture.



I mean, it's not that there's nothing GOM can do about this btw; if this DOES turn out to be some sort of major imbalance, GOM can just use different maps that don't allow this kind of play to be successful.

That being said, I think it's true that a Zerg player who only wants to watch Zerg games (or even moreso, a protoss player who only wants to watch protoss games) could be disappointing at times in the number of games available. Maybe in that case, as an entertainment group GOM could make the decisions to change the map pool. I'm sure they wouldn't let it come to that though as they want to retain viewers.

Also, I think it's again worth noting that there's no new resurgence in terran monoculture in Code S; in the Ro32 there were 17 terrans instead of the more traditional 15, but this feels like more of a blip than a trend-- though we'll have to see the result of this season's up/downs, which has a lot of terran; though it's a tough up/down this season too with Leenock MC, Alicia, and Losira who will probably take up most of the slots for Code S.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
windsupernova
Profile Joined October 2010
Mexico5280 Posts
August 23 2011 21:22 GMT
#2260
Guys, you are not getting it!

The only proper 1-1-1 is when a Protoss loses! Stop trying to give counterexamples!

Also all pros that disagree with my worldview are worse than the pros that agree with me!

Seriously guys, try to find something that works for you(for those who actually ladder) or wait until some pro-Blizzard figure something out. There is 0 chance that Blizzard is not aware of this, but as proven in the past they rarely change stuff based on threads like this.

Discuss ideas on how to beat this,(personally I agree with Tyler in that a 1 Gate Robo build gives you info early enough to prepare) but don´t engage into pointless drivel like just trying to shoot down ideas based on what you think.
"Its easy, just trust your CPU".-Boxer on being good at games
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