• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:41
CEST 05:41
KST 12:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced11Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid20
StarCraft 2
General
2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued
Tourneys
GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Data needed ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Tulbo in Ro.16 Group A RepMastered™: replay sharing and analyzer site
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2430 users

Why 1/1/1 is considered to be imbalanced in Korea - Page 104

Forum Index > SC2 General
Post a Reply
Prev 1 102 103 104 105 106 143 Next
Can we stop talking about nerfing things please? - 9:10 KST
Heavenly
Profile Joined January 2011
2172 Posts
August 23 2011 17:35 GMT
#2061
On August 24 2011 02:27 somadbro wrote:
Show nested quote +
On August 24 2011 02:25 Aletheia27 wrote:


PS: Defense is spelled with an "s" not a "c"


http://en.wikipedia.org/wiki/Defense

no, it isn't.


Lmao your wikipedia link has an "s" in it instead of a c. But it's both I believe.

On August 24 2011 02:29 Teim wrote:
Protoss are looking at the 1 / 1 / 1 all wrong. If you honestly cannot think of a way that you beat the 1 / 1 / 1 in a head on fight (which I still feel is debatable), you need to look for solutions else where.

It's like how Zergs couldn't work out how to handle the Protoss deathball. Eventually however, the solution came: Don't let the Protoss ever get to the deathball. During this time we started seeing Zergs doing all sorts roach / ling all-inns against greedy Protoss builds. Protoss was forced to play safer builds and these days we rarely see the deathball.

Warning: Spoiler about GSL games.
+ Show Spoiler +
Genius in the GSL last night showed some void ray all-inn builds that can destroy the 1 / 1 / 1 before it can reach the critical mass (game 2). The void ray all-inn is also a solid build against other Terran builds as shown in game 3. If Protoss start doing this (and other creative all-inns), you're going to force Terrans to change their playstyle to much safer builds.


Um, there was no 1/1/1 all-in in any of those games except for a tank/marine push in game 1. 1/1/1 can counter the 3 gate voidray and instant win afterwards.

On August 24 2011 02:30 Daniel C wrote:
A: 1/1/1 is unstoppable.
B: Player X held the 1/1/1.
A: Ah, but that wasn't a well-executed 1/1/1.

No true Scotsman

No one is going to execute it perfectly below high GM. Both sides can screw up, isn't that part of the game?



That's why people are discussing its execution at high GM? No one is complaining that they can't beat it in diamond.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 23 2011 17:36 GMT
#2062
On August 24 2011 02:30 Daniel C wrote:
A: 1/1/1 is unstoppable.
B: Player X held the 1/1/1.
A: Ah, but that wasn't a well-executed 1/1/1.

No true Scotsman

No one is going to execute it perfectly below high GM. Both sides can screw up, isn't that part of the game?

This thread, and balance discussions in general, are about the highest level. Balance matters little on lower levels on ladder because Blizzard's matchmaker will hide it from you anyway.

As for considering it a no true scotsman, rephrase it like this.

A: A 1/1/1 without significant errors is unstoppable.
B: Player X held the 1/1/1.
A: Player Y made Z significant error.

Still haven't seen an example of a game without any where it was held.
somadbro
Profile Joined June 2011
69 Posts
Last Edited: 2011-08-23 17:40:56
August 23 2011 17:36 GMT
#2063
On August 24 2011 02:33 DertoQq wrote:
Show nested quote +
On August 24 2011 02:27 somadbro wrote:
On August 24 2011 02:23 Yaotzin wrote:
On August 24 2011 02:19 somadbro wrote:
I think it was obvious that I meant the top 3 in terms of finish....

No, it's not obvious.

and give me proof of a player who has said "i spam inefficiently when its the most important part of a game"

First you use average APM, now you talk about APM when it matters. White-Ra has good APM when it matters, but according to you isn't a top player because his average APM is under 150.

I never at any point said high APM = skill. I never at any point said that players who have APM = good. I never at any point said that if you have a high APM you will be good.

You seem to think you require high average apm to be good though, which is complete nonsense. High apm when it matters, yes, overall, no. At least half of the APM from players like MMA, MC and Losira is spam, not important clicks.



i never said average apm was an indicator of skill.

i never said that you need high APM to be good.

I said that players who are top level players, generally speaking, have high apm and don't spam inefficiently.

inefficient is the keyword in that sentence. it means that they spam, but it does not interfere with their ability to play the game.

players who spam inefficiently are actually hampering themselves.

do you start to see my point?


If you do actions that you don't need or doesn't help you doing anything, then you're spamming. Pretty much every pro-players are spamming and you absolutely can't say "Oh, Puma played better than MC cuz he had a better APM" because the difference of APM between both of them is most likely useless actions.

(i'm not even sure you're the one who said something like that but still, i just wanted to say it)



I said nothing even remotely close to anything resembling an argument in opposition to what you just argued.

In fact I already made the point that the players are spamming.

My point is entirely related to the idea of efficiency.

nothing anyone has said has brought that into consideration, and thus every attempt at a counter-argument has actually been completely invalid.

At no point in time was the use of APM ever brought up by myself as a point of impact on the game between MC and Puma. It was initially mentioned solely in relation to Puma and that the build isn't 'a-move and win' as someone had said.
DertoQq
Profile Joined October 2010
France906 Posts
August 23 2011 17:37 GMT
#2064
On August 24 2011 02:30 Daniel C wrote:
A: 1/1/1 is unstoppable.
B: Player X held the 1/1/1.
A: Ah, but that wasn't a well-executed 1/1/1.

No true Scotsman

No one is going to execute it perfectly below high GM. Both sides can screw up, isn't that part of the game?


so, basically, if I go in a gold league, beat a guy trying to 1/1/1 me and post the replay here, it would be a proof that the build isn't imbalance because obviously it's not unstoppable ?

is it what you're trying to say ? ^^
"i've made some empty promises in my life, but hands down that was the most generous" - Michael Scott
Gevna
Profile Joined August 2010
France2332 Posts
Last Edited: 2011-08-23 17:38:37
August 23 2011 17:37 GMT
#2065
On August 24 2011 02:20 naventus wrote:
Again, I think it makes no sense for the solution to involve robotics until 9+m. None of the robotics tech is immediately useful, when a forge + 1-2 cannon would be enough, so that your gas can go into more appropriate tech (probably citadel+charge+archons).

Ok, so, I don't have observers, he has cloack banshee. I have to put one on each mineral line and one to detect in fight. Tanks kill it, now ?

Robo tech = 100
+2 obs = 100
+1 immortal = 100

I have 300 gaz, I can put twilight, upgrade charge, but I'm not having archons. In minerals, 450 for canons, 150 for twilight, 200 for charge = 700 minerals, while robo = 200 + 50 (obs) + 250 (immortel) = 500, I have two more zealots, real detection and my immortal can take some tanks's shots

So stop spreading misinformations.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
August 23 2011 17:38 GMT
#2066
On August 24 2011 02:20 naventus wrote:
Again, I think it makes no sense for the solution to involve robotics until 9+m. None of the robotics tech is immediately useful, when a forge + 1-2 cannon would be enough, so that your gas can go into more appropriate tech (probably citadel+charge+archons).


If you don't make a robotics you don't know if it's a siege expand or a bfh drop or a rfh drop. You don't know if its tech lab reactor 2/1/1 into mass marine + medivac or stim + ghost. You don't know if it's a 1/1/1 with a raven or banshees or with cloak or without cloak. You don't know anything, to be honest :/

Also, what is this 9+m? A 1/1/1 3 tank push can leave as early as 8:15, or at late as 8:45 if they opted for a raven instead of the banshee. What is the significance of a 9 minute observer? If you're getting it to scout the 1/1/1, it's too late because it's already halfway across the map or sieged outside of your natural
get rich or die mining
TL+ Member
Toadvine
Profile Joined November 2010
Poland2234 Posts
August 23 2011 17:41 GMT
#2067
On August 24 2011 02:29 Teim wrote:
Protoss are looking at the 1 / 1 / 1 all wrong. If you honestly cannot think of a way that you beat the 1 / 1 / 1 in a head on fight (which I still feel is debatable), you need to look for solutions else where.

It's like how Zergs couldn't work out how to handle the Protoss deathball. Eventually however, the solution came: Don't let the Protoss ever get to the deathball. During this time we started seeing Zergs doing all sorts roach / ling all-inns against greedy Protoss builds. Protoss was forced to play safer builds and these days we rarely see the deathball.

Warning: Spoiler about GSL games.
+ Show Spoiler +
Genius in the GSL last night showed some void ray all-inn builds that can destroy the 1 / 1 / 1 before it can reach the critical mass (game 2). The void ray all-inn is also a solid build against other Terran builds as shown in game 3. If Protoss start doing this (and other creative all-inns), you're going to force Terrans to change their playstyle to much safer builds.


You're wrong about almost everything you said. o.O

Zerg solution to the deathball wasn't all-ining a greedy Protoss. It was exploiting the deathball's lack of mobility with drops and multi-pronged attacks. Down the line, they also figured out that dropping Banelings on a clumped up ball of Protoss units is very good, with bonus points if you manage to land some Fungals beforehand. Roach/Ling all-ins were just a fad exploiting unsafe openings, you barely see them around nowadays.

+ Show Spoiler +
Virus didn't do the 1/1/1 in any of those games. In game 2 he did some kind of weirdo 2 rax into cloaked Banshee. The 1/1/1 actually does quite well against 3 Gate VR with good execution.


You can just all-in the Terran if he tries this on ladder, and it works a lot of the time. But on a really high level, players aren't going to screw up and lose. There's a game from MLG Columbus where Rain holds a 3 Gate VR from FXOz on Metalopolis with a 1/1/1 opening, if you're interested.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
August 23 2011 17:41 GMT
#2068
also note: if anyone here thinks they have solved this 1/1/1 build, shoot me a pm and I'll be happy to smash you with my off race terran xD
get rich or die mining
TL+ Member
Nightsz
Profile Blog Joined February 2011
Canada398 Posts
August 23 2011 17:42 GMT
#2069
has it ever occured to any protoss that the build is insanely gas intensive. So why don't you guys just steal a geyser, and you'll practically ruin the entire timing of the build
somadbro
Profile Joined June 2011
69 Posts
Last Edited: 2011-08-23 17:43:25
August 23 2011 17:42 GMT
#2070
On August 24 2011 02:35 Heavenly wrote:
LMAO your quote said Defense with an -s and not a -c and I don't click links but just make stupid posts that waste other peoples time


http://en.wikipedia.org/wiki/Defence

try that one then, capt. obvious.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-08-23 17:44:00
August 23 2011 17:43 GMT
#2071
On August 24 2011 02:42 Nightsz wrote:
has it ever occured to any protoss that the build is insanely gas intensive. So why don't you guys just steal a geyser, and you'll practically ruin the entire timing of the build

Yeah, no one ever thought of anything so simple!

It doesn't affect the timing. It slows down cloakshee tech but that's about it. It's a good idea if you have particular trouble with the cloakshee variant of it, but other than that it's pretty meaningless.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
August 23 2011 17:44 GMT
#2072
On August 24 2011 02:29 Teim wrote:
Protoss are looking at the 1 / 1 / 1 all wrong. If you honestly cannot think of a way that you beat the 1 / 1 / 1 in a head on fight (which I still feel is debatable), you need to look for solutions else where.

It's like how Zergs couldn't work out how to handle the Protoss deathball. Eventually however, the solution came: Don't let the Protoss ever get to the deathball. During this time we started seeing Zergs doing all sorts roach / ling all-inns against greedy Protoss builds. Protoss was forced to play safer builds and these days we rarely see the deathball.

Warning: Spoiler about GSL games.
+ Show Spoiler +
Genius in the GSL last night showed some void ray all-inn builds that can destroy the 1 / 1 / 1 before it can reach the critical mass (game 2). The void ray all-inn is also a solid build against other Terran builds as shown in game 3. If Protoss start doing this (and other creative all-inns), you're going to force Terrans to change their playstyle to much safer builds.


I have a feeling you don't have the slightest clue of what you're talking about. Did you even watch those GSL matches?? -.- I swear a little part inside of me dies anytime some one mentions the concept of a "protoss deathball." These problems were not solved by not letting protoss macro. It was solved by a combination of infestor buff and infestor awareness, you could say. I appreciate you are trying to further the discussion but you really missed every mark on that one :/
get rich or die mining
TL+ Member
DertoQq
Profile Joined October 2010
France906 Posts
Last Edited: 2011-08-23 17:46:06
August 23 2011 17:44 GMT
#2073
On August 24 2011 02:36 somadbro wrote:
Show nested quote +
On August 24 2011 02:33 DertoQq wrote:
On August 24 2011 02:27 somadbro wrote:
On August 24 2011 02:23 Yaotzin wrote:
On August 24 2011 02:19 somadbro wrote:
I think it was obvious that I meant the top 3 in terms of finish....

No, it's not obvious.

and give me proof of a player who has said "i spam inefficiently when its the most important part of a game"

First you use average APM, now you talk about APM when it matters. White-Ra has good APM when it matters, but according to you isn't a top player because his average APM is under 150.

I never at any point said high APM = skill. I never at any point said that players who have APM = good. I never at any point said that if you have a high APM you will be good.

You seem to think you require high average apm to be good though, which is complete nonsense. High apm when it matters, yes, overall, no. At least half of the APM from players like MMA, MC and Losira is spam, not important clicks.



i never said average apm was an indicator of skill.

i never said that you need high APM to be good.

I said that players who are top level players, generally speaking, have high apm and don't spam inefficiently.

inefficient is the keyword in that sentence. it means that they spam, but it does not interfere with their ability to play the game.

players who spam inefficiently are actually hampering themselves.

do you start to see my point?


If you do actions that you don't need or doesn't help you doing anything, then you're spamming. Pretty much every pro-players are spamming and you absolutely can't say "Oh, Puma played better than MC cuz he had a better APM" because the difference of APM between both of them is most likely useless actions.

(i'm not even sure you're the one who said something like that but still, i just wanted to say it)



I said nothing even remotely close to anything resembling an argument in opposition to what you just argued.

In fact I already made the point that the players are spamming.

My point is entirely related to the idea of efficiency.

nothing anyone has said has brought that into consideration, and thus every attempt at a counter-argument has actually been completely invalid.


Well, someone said "Yeah, ultra easy. Hands down the easiest all in in the game." and you replied to him "what's his sustained apm in the minute right before the push reaches MC's base?"

Which basically means that APM and "hard build" are both related. Which is completely false. A player like puma could do a multi harrass drop build with 280apm and the next game do a bunker rush with 450apm, depending on how much he feels like spamming.

"i've made some empty promises in my life, but hands down that was the most generous" - Michael Scott
somadbro
Profile Joined June 2011
69 Posts
Last Edited: 2011-08-23 17:49:50
August 23 2011 17:44 GMT
#2074
On August 24 2011 02:43 Yaotzin wrote:
Show nested quote +
On August 24 2011 02:42 Nightsz wrote:
has it ever occured to any protoss that the build is insanely gas intensive. So why don't you guys just steal a geyser, and you'll practically ruin the entire timing of the build

Yeah, no one ever thought of anything so simple!

It doesn't affect the timing. It slows down cloakshee tech but that's about it. It's a good idea if you have particular trouble with the cloakshee variant of it, but other than that it's pretty meaningless.


yaotzin is right in that there are also multiple variations of the 1-1-1 that aren't actually dependent on the 2nd gas, although the gas steal is a good idea that does limit the viability of some builds. there are still less variations when stealing the gas, but it's not stopping the 1-1-1 so it's probably not worth it. unless he get's cloak, you don't need a forge and you can, at a later point, drop 150 minerals instead of an earlier more valuable 75.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
Last Edited: 2011-08-23 17:46:20
August 23 2011 17:45 GMT
#2075
On August 24 2011 02:42 Nightsz wrote:
has it ever occured to any protoss that the build is insanely gas intensive. So why don't you guys just steal a geyser, and you'll practically ruin the entire timing of the build


Because if you steal a geyser and your opponent is actually going 1rax expo/2rax/3rax etc you lose 75 minerals which is huge early game? That's nearly a Zealot which means any 2rax Marauder timing will be really hard to hold off.

EDIT: Also, I believe that a standard Tank/Marine push, like in the GSL with Virus vs Genius but without the Starport, does not require 2gas.
birdkicker
Profile Blog Joined August 2010
United States752 Posts
August 23 2011 17:45 GMT
#2076
Its both you idiots... Defense is english and defence is british english. Lay the shit down.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 23 2011 17:47 GMT
#2077
On August 24 2011 02:44 somadbro wrote:
Show nested quote +
On August 24 2011 02:43 Yaotzin wrote:
On August 24 2011 02:42 Nightsz wrote:
has it ever occured to any protoss that the build is insanely gas intensive. So why don't you guys just steal a geyser, and you'll practically ruin the entire timing of the build

Yeah, no one ever thought of anything so simple!

It doesn't affect the timing. It slows down cloakshee tech but that's about it. It's a good idea if you have particular trouble with the cloakshee variant of it, but other than that it's pretty meaningless.


yaotzin is right in that there are also multiple variations of the 1-1-1 that aren't actually dependent on the 2nd gas, although the gas steal is a good idea that does limit the viability of some builds. it isn't stopping more builds than it's not stopping though.

I wouldn't say its worth it if you aren't really bothered by cloakshees, but if they just ruin your day then certainly gas steal him. You can't afford not to get a robo even with a gas steal though, or they can just...delay cloak then kill you, after scouting you have no detection with banshees :/
Chr15t
Profile Joined March 2011
Denmark1103 Posts
August 23 2011 17:47 GMT
#2078
Artosis : Protoss should stop doing 1gate FE, cause its greedy and die to the 1-1-1 allin ... so .. is artosis wrong or is 1-1-1 just impossible to deal with "correctly" or is it basicly "(i hope my opponent screws up)"
Insanity: doing the same thing over and over again and expecting different results.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
August 23 2011 17:48 GMT
#2079
On August 24 2011 02:42 Nightsz wrote:
has it ever occured to any protoss that the build is insanely gas intensive. So why don't you guys just steal a geyser, and you'll practically ruin the entire timing of the build


This isn't GSL season 1 where terran would take his 2nd gas at 15 right as the probe enters his base.... The 2nd gas is taken at 20 or 21, and the protoss has no way of getting this information as the probe must leave the base by 3:07, which is 17 or 18 food. The gas steal will restrict gas consumption a little bit, that is true. But the factory/starport timing is still exactly the same. You will just discourage raven first or cloak (but not prevent them). Tank production will remain exactly the same, as will marine production.
get rich or die mining
TL+ Member
somadbro
Profile Joined June 2011
69 Posts
Last Edited: 2011-08-23 17:50:46
August 23 2011 17:48 GMT
#2080
On August 24 2011 02:47 Yaotzin wrote:
Show nested quote +
On August 24 2011 02:44 somadbro wrote:
On August 24 2011 02:43 Yaotzin wrote:
On August 24 2011 02:42 Nightsz wrote:
has it ever occured to any protoss that the build is insanely gas intensive. So why don't you guys just steal a geyser, and you'll practically ruin the entire timing of the build

Yeah, no one ever thought of anything so simple!

It doesn't affect the timing. It slows down cloakshee tech but that's about it. It's a good idea if you have particular trouble with the cloakshee variant of it, but other than that it's pretty meaningless.


yaotzin is right in that there are also multiple variations of the 1-1-1 that aren't actually dependent on the 2nd gas, although the gas steal is a good idea that does limit the viability of some builds. it isn't stopping more builds than it's not stopping though.

I wouldn't say its worth it if you aren't really bothered by cloakshees, but if they just ruin your day then certainly gas steal him. You can't afford not to get a robo even with a gas steal though, or they can just...delay cloak then kill you, after scouting you have no detection with banshees :/


exactly why it's a good idea but not really a good practice

i realise now that i forgot to mention that the cost wasn't worth the benefit. good in theory, not in execution.

you need a robo and an obs anyways. you don't necessarily need to gas steal to completely prevent cloak.
Prev 1 102 103 104 105 106 143 Next
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 88
CranKy Ducklings68
davetesta32
Liquipedia
The PiG Daily
22:15
Best Games of SC
Rogue vs MaxPax
Maru vs Zoun
SHIN vs Cure
ByuN vs TBD
PiGStarcraft235
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 206
NeuroSwarm 154
Nina 63
PiLiPiLi 9
StarCraft: Brood War
Aegong 29
Icarus 10
League of Legends
JimRising 684
Counter-Strike
m0e_tv356
Super Smash Bros
hungrybox569
Other Games
summit1g12463
tarik_tv5571
C9.Mang0357
WinterStarcraft317
PiGStarcraft241
Trikslyr177
ViBE58
Mew2King35
amsayoshi30
Organizations
Other Games
gamesdonequick1016
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH273
• Hupsaiya 63
• HKG_Chickenman14
• CranKy Ducklings SOOP4
• intothetv
• Kozan
• AfreecaTV YouTube
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 37
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo920
• Stunt210
Upcoming Events
CranKy Ducklings
6h 19m
WardiTV Map Contest Tou…
7h 19m
SC Evo League
9h 49m
IPSL
12h 19m
WolFix vs nOmaD
dxtr13 vs Razz
BSL
15h 19m
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Patches Events
18h 19m
CranKy Ducklings
20h 19m
Sparkling Tuna Cup
1d 6h
WardiTV Map Contest Tou…
1d 7h
Ladder Legends
1d 11h
[ Show More ]
BSL
1d 15h
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
1d 15h
JDConan vs TBD
Aegong vs rasowy
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
2 days
RSL Revival
2 days
Afreeca Starleague
3 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
3 days
RSL Revival
4 days
Replay Cast
4 days
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Map Contest Tou…
5 days
Replay Cast
5 days
Escore
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.