• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:13
CET 16:13
KST 00:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool40Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
[ASL21] Ro24 Group A [Megathread] Daily Proleagues ASL Season 21 LIVESTREAM with English Commentary [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
U4GM Tips Counter Enemy Gadgets Fast in Black Ops rsvsr How to Keep Reward Chains Rolling in Monopol u4gm What to Do First in MLB The Show 26 Spring
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1560 users

Designated Balance Discussion Thread - Page 622

Forum Index > SC2 General
Post a Reply
Prev 1 620 621 622 623 624 1266 Next
GhostOwl
Profile Blog Joined July 2011
766 Posts
July 30 2013 19:33 GMT
#12421
On July 31 2013 03:17 TheDwf wrote:
Show nested quote +
On July 31 2013 03:11 GhostOwl wrote:
On July 31 2013 01:57 painkilla wrote:
Watching Flash vs Effort it looks like mule economy + marines (mineral only) + speed medivacs (never die) seems a bit of a concern.


This is the root problem in TvZ at the moment. Terran army is currently too efficient for the damage it can deal out.

Fungals needs to go back to being non projectile. Mass medivacs just laugh at chain fungals.

Either stim or marines need to be nerfed in some way OR fungal need to cost less energy and go back to non projectile. Id rather have the first so we can tone down the unstoppable mid game timing pushes in TvP. And then maybe buff Thors in the process to make up for the lost firepower in late game TvP or other Terran T3.

So Blizzard should weaken the very core of Terran's race because in your fairy tales Terran always have Automaton 2000 micro while constantly keeping minerals below 300 (something not even 5 Terrans in the world manage to do while keeping up with the engagements, but eh, let's forget about that) and, in compensation, acting high and mighty, you want to strengthen horrible units which are (almost) never used anyway along with bio? Can your suggestions make any less sense?


Despite your reputation for being super T- biased, I'll take the bait and answer you.

I never said Terrans needed to have good micro for bio ball to be cost effective. They can have average micro and still come out ahead in equal trades because marines cost just minerals which mules&reactors easily replenishes. Zerg constantly lose banelings and mutas (which cost gas) and banelings, even when successful in their jobs, cost gas. Terrans only lose marines really. (maybe a few other units here and there but you get the gist) Constant engagements and trades give Terran too much advantage over Zerg who, already require more gas.

I only said that Terran T1 be nerfed (justficably so) and T3 buffed to compensate. Because that T1 unit is causing a lot of balance problems. Why is that something so offensive to you? You seem super angry in your post.
stratmatt
Profile Joined April 2011
United States913 Posts
July 30 2013 19:38 GMT
#12422
On July 31 2013 04:33 GhostOwl wrote:
Show nested quote +
On July 31 2013 03:17 TheDwf wrote:
On July 31 2013 03:11 GhostOwl wrote:
On July 31 2013 01:57 painkilla wrote:
Watching Flash vs Effort it looks like mule economy + marines (mineral only) + speed medivacs (never die) seems a bit of a concern.


This is the root problem in TvZ at the moment. Terran army is currently too efficient for the damage it can deal out.

Fungals needs to go back to being non projectile. Mass medivacs just laugh at chain fungals.

Either stim or marines need to be nerfed in some way OR fungal need to cost less energy and go back to non projectile. Id rather have the first so we can tone down the unstoppable mid game timing pushes in TvP. And then maybe buff Thors in the process to make up for the lost firepower in late game TvP or other Terran T3.

So Blizzard should weaken the very core of Terran's race because in your fairy tales Terran always have Automaton 2000 micro while constantly keeping minerals below 300 (something not even 5 Terrans in the world manage to do while keeping up with the engagements, but eh, let's forget about that) and, in compensation, acting high and mighty, you want to strengthen horrible units which are (almost) never used anyway along with bio? Can your suggestions make any less sense?


Despite your reputation for being super T- biased, I'll take the bait and answer you.

I never said Terrans needed to have good micro for bio ball to be cost effective. They can have average micro and still come out ahead in equal trades because marines cost just minerals which mules&reactors easily replenishes. Zerg constantly lose banelings and mutas (which cost gas) and banelings, even when successful in their jobs, cost gas. Terrans only lose marines really. (maybe a few other units here and there but you get the gist) Constant engagements and trades give Terran too much advantage over Zerg who, already require more gas.

I only said that Terran T1 be nerfed (justficably so) and T3 buffed to compensate. Because that T1 unit is causing a lot of balance problems. Why is that something so offensive to you? You seem super angry in your post.




Oh great, the TIER argument again, lol. Nobody told you that you had to go ling muta bane, so why do you keep doing it if it doesnt work? Blizzard doesnt have to balance a game around YOUR preferred strategy - thank god.

Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 30 2013 19:42 GMT
#12423
On July 31 2013 03:11 GhostOwl wrote:
Show nested quote +
On July 31 2013 01:57 painkilla wrote:
Watching Flash vs Effort it looks like mule economy + marines (mineral only) + speed medivacs (never die) seems a bit of a concern.


This is the root problem in TvZ at the moment. Terran army is currently too efficient for the damage it can deal out.

Fungals needs to go back to being non projectile. Mass medivacs just laugh at chain fungals.

Either stim or marines need to be nerfed in some way OR fungal need to cost less energy and go back to non projectile. Id rather have the first so we can tone down the unstoppable mid game timing pushes in TvP. And then maybe buff Thors in the process to make up for the lost firepower in late game TvP or other Terran T3.

Do you play starcraft 2 or watch any pro games? Nerf Marines and buff Thors, buff FG, unstoppable mid game timing...surely a troll.
Head Coach Park: "They should buff tanks!"
GhostOwl
Profile Blog Joined July 2011
766 Posts
July 30 2013 19:45 GMT
#12424
On July 31 2013 04:38 stratmatt wrote:
Show nested quote +
On July 31 2013 04:33 GhostOwl wrote:
On July 31 2013 03:17 TheDwf wrote:
On July 31 2013 03:11 GhostOwl wrote:
On July 31 2013 01:57 painkilla wrote:
Watching Flash vs Effort it looks like mule economy + marines (mineral only) + speed medivacs (never die) seems a bit of a concern.


This is the root problem in TvZ at the moment. Terran army is currently too efficient for the damage it can deal out.

Fungals needs to go back to being non projectile. Mass medivacs just laugh at chain fungals.

Either stim or marines need to be nerfed in some way OR fungal need to cost less energy and go back to non projectile. Id rather have the first so we can tone down the unstoppable mid game timing pushes in TvP. And then maybe buff Thors in the process to make up for the lost firepower in late game TvP or other Terran T3.

So Blizzard should weaken the very core of Terran's race because in your fairy tales Terran always have Automaton 2000 micro while constantly keeping minerals below 300 (something not even 5 Terrans in the world manage to do while keeping up with the engagements, but eh, let's forget about that) and, in compensation, acting high and mighty, you want to strengthen horrible units which are (almost) never used anyway along with bio? Can your suggestions make any less sense?


Despite your reputation for being super T- biased, I'll take the bait and answer you.

I never said Terrans needed to have good micro for bio ball to be cost effective. They can have average micro and still come out ahead in equal trades because marines cost just minerals which mules&reactors easily replenishes. Zerg constantly lose banelings and mutas (which cost gas) and banelings, even when successful in their jobs, cost gas. Terrans only lose marines really. (maybe a few other units here and there but you get the gist) Constant engagements and trades give Terran too much advantage over Zerg who, already require more gas.

I only said that Terran T1 be nerfed (justficably so) and T3 buffed to compensate. Because that T1 unit is causing a lot of balance problems. Why is that something so offensive to you? You seem super angry in your post.




Oh great, the TIER argument again, lol. Nobody told you that you had to go ling muta bane, so why do you keep doing it if it doesnt work? Blizzard doesnt have to balance a game around YOUR preferred strategy - thank god.



Then please point me out to a Zerg unit that can overcome Terran bio army that doesn't cost gas. Pure zerglings? That's not gonna work. Hydras? They cost gas AND they're bad vs Terran.

You are right, no one is forcing the Zerg players to go ling muta bane, but currently, what mid-game options do Zerg have vs. bio? Swarm hosts are terrible vs bio.
Mehukannu
Profile Joined October 2010
Finland421 Posts
July 30 2013 19:53 GMT
#12425
On July 31 2013 04:45 GhostOwl wrote:
Show nested quote +
On July 31 2013 04:38 stratmatt wrote:
On July 31 2013 04:33 GhostOwl wrote:
On July 31 2013 03:17 TheDwf wrote:
On July 31 2013 03:11 GhostOwl wrote:
On July 31 2013 01:57 painkilla wrote:
Watching Flash vs Effort it looks like mule economy + marines (mineral only) + speed medivacs (never die) seems a bit of a concern.


This is the root problem in TvZ at the moment. Terran army is currently too efficient for the damage it can deal out.

Fungals needs to go back to being non projectile. Mass medivacs just laugh at chain fungals.

Either stim or marines need to be nerfed in some way OR fungal need to cost less energy and go back to non projectile. Id rather have the first so we can tone down the unstoppable mid game timing pushes in TvP. And then maybe buff Thors in the process to make up for the lost firepower in late game TvP or other Terran T3.

So Blizzard should weaken the very core of Terran's race because in your fairy tales Terran always have Automaton 2000 micro while constantly keeping minerals below 300 (something not even 5 Terrans in the world manage to do while keeping up with the engagements, but eh, let's forget about that) and, in compensation, acting high and mighty, you want to strengthen horrible units which are (almost) never used anyway along with bio? Can your suggestions make any less sense?


Despite your reputation for being super T- biased, I'll take the bait and answer you.

I never said Terrans needed to have good micro for bio ball to be cost effective. They can have average micro and still come out ahead in equal trades because marines cost just minerals which mules&reactors easily replenishes. Zerg constantly lose banelings and mutas (which cost gas) and banelings, even when successful in their jobs, cost gas. Terrans only lose marines really. (maybe a few other units here and there but you get the gist) Constant engagements and trades give Terran too much advantage over Zerg who, already require more gas.

I only said that Terran T1 be nerfed (justficably so) and T3 buffed to compensate. Because that T1 unit is causing a lot of balance problems. Why is that something so offensive to you? You seem super angry in your post.




Oh great, the TIER argument again, lol. Nobody told you that you had to go ling muta bane, so why do you keep doing it if it doesnt work? Blizzard doesnt have to balance a game around YOUR preferred strategy - thank god.



Then please point me out to a Zerg unit that can overcome Terran bio army that doesn't cost gas. Pure zerglings? That's not gonna work. Hydras? They cost gas AND they're bad vs Terran.

You are right, no one is forcing the Zerg players to go ling muta bane, but currently, what mid-game options do Zerg have vs. bio? Swarm hosts are terrible vs bio.

Different races are different..?
And it is not like terran bio doesn't need any gas either. Also, if terran is only building marines and you are losing to him, then you are doing something HORRIBLY wrong.
C=('. ' Q)
Rhaegal
Profile Blog Joined July 2013
United States678 Posts
July 30 2013 19:55 GMT
#12426
On July 31 2013 04:33 GhostOwl wrote:
Show nested quote +
On July 31 2013 03:17 TheDwf wrote:
On July 31 2013 03:11 GhostOwl wrote:
On July 31 2013 01:57 painkilla wrote:
Watching Flash vs Effort it looks like mule economy + marines (mineral only) + speed medivacs (never die) seems a bit of a concern.


This is the root problem in TvZ at the moment. Terran army is currently too efficient for the damage it can deal out.

Fungals needs to go back to being non projectile. Mass medivacs just laugh at chain fungals.

Either stim or marines need to be nerfed in some way OR fungal need to cost less energy and go back to non projectile. Id rather have the first so we can tone down the unstoppable mid game timing pushes in TvP. And then maybe buff Thors in the process to make up for the lost firepower in late game TvP or other Terran T3.

So Blizzard should weaken the very core of Terran's race because in your fairy tales Terran always have Automaton 2000 micro while constantly keeping minerals below 300 (something not even 5 Terrans in the world manage to do while keeping up with the engagements, but eh, let's forget about that) and, in compensation, acting high and mighty, you want to strengthen horrible units which are (almost) never used anyway along with bio? Can your suggestions make any less sense?


Despite your reputation for being super T- biased, I'll take the bait and answer you.

I never said Terrans needed to have good micro for bio ball to be cost effective. They can have average micro and still come out ahead in equal trades because marines cost just minerals which mules&reactors easily replenishes. Zerg constantly lose banelings and mutas (which cost gas) and banelings, even when successful in their jobs, cost gas. Terrans only lose marines really. (maybe a few other units here and there but you get the gist) Constant engagements and trades give Terran too much advantage over Zerg who, already require more gas.

I only said that Terran T1 be nerfed (justficably so) and T3 buffed to compensate. Because that T1 unit is causing a lot of balance problems. Why is that something so offensive to you? You seem super angry in your post.



Good thing Zerg will almost always have more gas income than Terran!
http://www.twitch.tv/agonysc
TheDwf
Profile Joined November 2011
France19747 Posts
July 30 2013 20:21 GMT
#12427
On July 31 2013 04:33 GhostOwl wrote:
Show nested quote +
On July 31 2013 03:17 TheDwf wrote:
On July 31 2013 03:11 GhostOwl wrote:
On July 31 2013 01:57 painkilla wrote:
Watching Flash vs Effort it looks like mule economy + marines (mineral only) + speed medivacs (never die) seems a bit of a concern.


This is the root problem in TvZ at the moment. Terran army is currently too efficient for the damage it can deal out.

Fungals needs to go back to being non projectile. Mass medivacs just laugh at chain fungals.

Either stim or marines need to be nerfed in some way OR fungal need to cost less energy and go back to non projectile. Id rather have the first so we can tone down the unstoppable mid game timing pushes in TvP. And then maybe buff Thors in the process to make up for the lost firepower in late game TvP or other Terran T3.

So Blizzard should weaken the very core of Terran's race because in your fairy tales Terran always have Automaton 2000 micro while constantly keeping minerals below 300 (something not even 5 Terrans in the world manage to do while keeping up with the engagements, but eh, let's forget about that) and, in compensation, acting high and mighty, you want to strengthen horrible units which are (almost) never used anyway along with bio? Can your suggestions make any less sense?


Despite your reputation for being super T- biased, I'll take the bait and answer you.

I never said Terrans needed to have good micro for bio ball to be cost effective. They can have average micro and still come out ahead in equal trades because marines cost just minerals which mules&reactors easily replenishes. Zerg constantly lose banelings and mutas (which cost gas) and banelings, even when successful in their jobs, cost gas. Terrans only lose marines really. (maybe a few other units here and there but you get the gist) Constant engagements and trades give Terran too much advantage over Zerg who, already require more gas.

I only said that Terran T1 be nerfed (justficably so) and T3 buffed to compensate. Because that T1 unit is causing a lot of balance problems. Why is that something so offensive to you? You seem super angry in your post.

Says the low level guy who's only here to constantly pour hatred upon the Terran race while having hilariously bad knowledge about TvZ and TvP? Average micro results in bad or even awful trades in TvZ; but since you're stuck in the "gas > minerals" mindset, which is painfully off topic when talking about bio TvX (ever thought that production time was a resource for instance?), you can blissfully keep fooling yourself thinking that losing X Marines to Y Banelings is always a super advantageous trade for Terran because minerals vs gas, blabla, while the real factor is that Terran cannot produce more than 12 Marines every 25 seconds vs Zerg can morph 15, 20, 30 Banelings in 20 seconds as long as he has gas. Zerg also has a minerals only unit in his composition which, surprise surprise, actually represents the majority of the units he has at his disposal (meet the (Wiki)Zergling), and no, mutas don't die if Zerg isn't forced to fight a critical mass of Marines after all lings/banes are gone (which usually means Zerg has lost the fight badly). You may also try to explain me why Solar ended up with like 5k gas in his Whirlwind game vs Bogus (@ IEM Shangai Qualifier); surely something as precious couldn't have been banked to such an extent if it's so critical to fight the endless waves of 4M which are apparently "always efficient" even with "average micro"?
Deleted User 137586
Profile Joined January 2011
7859 Posts
July 30 2013 22:06 GMT
#12428
I would just like to point out that after the last 30 or so pages of desperate cries that ZvT is heavily terran favoured, the last major tournament winners have been Hyun (Dreamhack Valencia), Revival (IEM Shanghai) and Life (the very stacked Ritmix RSL V).
Cry 'havoc' and let slip the dogs of war
Vanadiel
Profile Joined April 2012
France961 Posts
July 30 2013 22:31 GMT
#12429
On July 31 2013 00:12 NarutO wrote:
Show nested quote +
On July 31 2013 00:03 GhostOwl wrote:
On July 30 2013 23:44 Rhaegal wrote:
On July 30 2013 23:39 GhostOwl wrote:
On July 30 2013 23:33 NarutO wrote:
On July 30 2013 23:13 GhostOwl wrote:
On July 30 2013 21:06 Dwayn wrote:
A big step towards balance in ZvT would be if zerg could get it's 3/3 on lair.


No, this doesnt matter. The broken balance of TvZ comes from the cost efficiency and power of a well- microed bio ball with WM support. Equal engagements trades for T and Z hurts Zerg alot more cuz he loses gas while Terran only loses marines (easily replenished w mules and reactors) Medivacs get free escape button and WM are cheap to replenish.

@Naruro, quit pulling out win rates that support ur view while conviently ignoring the 65%-70% T favored TvZ balance data posted few pages ago


I pulled the winrates? Go look em up in WCG qualifier, lol.


Pulling does not mean making them up. I guess you have no idea how the word is used..just like how you have no idea what you're talking about when you keep trying to deny TvZ is broken



ZvT in WCG qualifier was 42-43 iirc, and just recently we have had Revial beat Polt and Life beat Bomber...

doesn't seem very "broken" to me.


http://www.teamliquid.net/tlpd/hots/leagues/3724_2012-2013_SPL/main

http://www.teamliquid.net/tlpd/hots/leagues/3655_2013_GSTL_S1

http://www.teamliquid.net/tlpd/hots/leagues/3975_2013_WCS_S2:_OSL

51-29 TvZ 63.8%

30-16 TvZ 65.2%

15-6 TvZ 71.4%

Seems very broken to me.




I did quote the WCG qualifier which you completely dismiss? Also I mentioned Flash and INnoVation as outstanding in the matchup , brining 19 of those 51 wins to Terran. If you would remove them + Soulkey it would be 32-24 which is actually quiet reasonable even though in favor of Terran.

If you keep SoulKey its 32-29. This is not about faking statistics, but making a point that those two are exceptionally good in the match up and thus make the balance look false. If you get back at sAviOr and call broodwar imbalanced, because in his prime he ruled supreme over Terran on even the worst Zerg maps... well, keep argueing then, but do it with another person because I prefer some sense in a discussion and no insults.


Removing arbitrarily some some player from the statistics , because you start as an assumption since the game is balance, their "abnormal" winrate is only due to the fact that they just are stronger, is pure nonsense. With that kind of thinking, I can also remove Life win in qualifier of the OSL, because well, my believe is that he is the best player of the world and Jijaki is miles away his level so it doesn't count as balance statistic, or I can also remove also the win stolen through cheesy play because my believe is to say that it isn't relevant of balance since they are basically flipping a coin... and so on. In the end, with that kind of thinking I can go up to 100% winrate for terran by removing all game won by zerg.
WombaT
Profile Blog Joined May 2010
Northern Ireland26420 Posts
July 30 2013 22:34 GMT
#12430
On July 31 2013 07:31 Vanadiel wrote:
Show nested quote +
On July 31 2013 00:12 NarutO wrote:
On July 31 2013 00:03 GhostOwl wrote:
On July 30 2013 23:44 Rhaegal wrote:
On July 30 2013 23:39 GhostOwl wrote:
On July 30 2013 23:33 NarutO wrote:
On July 30 2013 23:13 GhostOwl wrote:
On July 30 2013 21:06 Dwayn wrote:
A big step towards balance in ZvT would be if zerg could get it's 3/3 on lair.


No, this doesnt matter. The broken balance of TvZ comes from the cost efficiency and power of a well- microed bio ball with WM support. Equal engagements trades for T and Z hurts Zerg alot more cuz he loses gas while Terran only loses marines (easily replenished w mules and reactors) Medivacs get free escape button and WM are cheap to replenish.

@Naruro, quit pulling out win rates that support ur view while conviently ignoring the 65%-70% T favored TvZ balance data posted few pages ago


I pulled the winrates? Go look em up in WCG qualifier, lol.


Pulling does not mean making them up. I guess you have no idea how the word is used..just like how you have no idea what you're talking about when you keep trying to deny TvZ is broken



ZvT in WCG qualifier was 42-43 iirc, and just recently we have had Revial beat Polt and Life beat Bomber...

doesn't seem very "broken" to me.


http://www.teamliquid.net/tlpd/hots/leagues/3724_2012-2013_SPL/main

http://www.teamliquid.net/tlpd/hots/leagues/3655_2013_GSTL_S1

http://www.teamliquid.net/tlpd/hots/leagues/3975_2013_WCS_S2:_OSL

51-29 TvZ 63.8%

30-16 TvZ 65.2%

15-6 TvZ 71.4%

Seems very broken to me.




I did quote the WCG qualifier which you completely dismiss? Also I mentioned Flash and INnoVation as outstanding in the matchup , brining 19 of those 51 wins to Terran. If you would remove them + Soulkey it would be 32-24 which is actually quiet reasonable even though in favor of Terran.

If you keep SoulKey its 32-29. This is not about faking statistics, but making a point that those two are exceptionally good in the match up and thus make the balance look false. If you get back at sAviOr and call broodwar imbalanced, because in his prime he ruled supreme over Terran on even the worst Zerg maps... well, keep argueing then, but do it with another person because I prefer some sense in a discussion and no insults.


Removing arbitrarily some some player from the statistics , because you start as an assumption since the game is balance, their "abnormal" winrate is only due to the fact that they just are stronger, is pure nonsense. With that kind of thinking, I can also remove Life win in qualifier of the OSL, because well, my believe is that he is the best player of the world and Jijaki is miles away his level so it doesn't count as balance statistic, or I can also remove also the win stolen through cheesy play because my believe is to say that it isn't relevant of balance since they are basically flipping a coin... and so on. In the end, with that kind of thinking I can go up to 100% winrate for terran by removing all game won by zerg.

People have been doing it since the game began. Was Fruitdealer's GSL win held up as a reason not to evaluate Zerg, given their overall performance at the time?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
July 30 2013 22:55 GMT
#12431
I personally if anything wish they'd just nerf bio slightly so a) it isn't the be all end all strat for Terran and b) opens up more options for the other races.

Bio being as good as it is, is pigeonholing the game into really bad places, especially with mmap design.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2013-07-30 23:32:51
July 30 2013 23:26 GMT
#12432
On July 31 2013 07:06 Ghanburighan wrote:
I would just like to point out that after the last 30 or so pages of desperate cries that ZvT is heavily terran favoured, the last major tournament winners have been Hyun (Dreamhack Valencia), Revival (IEM Shanghai) and Life (the very stacked Ritmix RSL V).


Snute won Red Bull Training Grounds 2 too. Like, Zergs are posting decent results. Just because some here just conveniently dismiss final results doesn't mean we have to accept it. Any Zerg that makes it to finals, gets there by beating a lot of players. If it was so damn imba, they wouldn't make it past all the imba races they have to face in non-final situations.

Look at WoL near the end. It was ZvZvZ finals, foreign zergs beatings Koeans consistently. Zergs were not just ahead in statistics, but also in tournament winnings, and the amount of foreign success against top Koreans.

Don't get me wrong, I'm not saying Terran should be like Zerg was in WoL-end. Past is past. But right now, while Zergs here are over-emphasizing statistics, Zergs are still posting tournament results, and top-Korean Zergs are not being consistently threatened by non-Koreans.

Statistics do fluctuate. Without any big nerfs (hellbat nerf does not affect mmm-widow mines, except indirectly because it forced resources spent into defending hellbat drops), the TvZ win rate fluctuated from 55% to 52% in June (see aligulac's website).

And seriously, don't "what if it goes back up to 55%". Wait and see.

The way I see it, we need to look at the whole picture rather than tunnel-vision on what agrees with our views.

A combination of the following will give us a better picture:

a) statistics,
b) tournament results,
c) demonstration of gap in skill-level and mechanics (harder to gauge, but still important).

ps.

Please for God's sake. If you're going to advocate for nerfs, I think it also falls upon you to advocate moderate nerfs. For the good of the SC2 scene, and not just personal ego.

pps

I might have missed out on some things, I'm posting this in a bit of rush; have guests over. gl hf.

/edit

On July 31 2013 07:34 Wombat_NI wrote:
Show nested quote +
On July 31 2013 07:31 Vanadiel wrote:
On July 31 2013 00:12 NarutO wrote:
On July 31 2013 00:03 GhostOwl wrote:
On July 30 2013 23:44 Rhaegal wrote:
On July 30 2013 23:39 GhostOwl wrote:
On July 30 2013 23:33 NarutO wrote:
On July 30 2013 23:13 GhostOwl wrote:
On July 30 2013 21:06 Dwayn wrote:
A big step towards balance in ZvT would be if zerg could get it's 3/3 on lair.


No, this doesnt matter. The broken balance of TvZ comes from the cost efficiency and power of a well- microed bio ball with WM support. Equal engagements trades for T and Z hurts Zerg alot more cuz he loses gas while Terran only loses marines (easily replenished w mules and reactors) Medivacs get free escape button and WM are cheap to replenish.

@Naruro, quit pulling out win rates that support ur view while conviently ignoring the 65%-70% T favored TvZ balance data posted few pages ago


I pulled the winrates? Go look em up in WCG qualifier, lol.


Pulling does not mean making them up. I guess you have no idea how the word is used..just like how you have no idea what you're talking about when you keep trying to deny TvZ is broken



ZvT in WCG qualifier was 42-43 iirc, and just recently we have had Revial beat Polt and Life beat Bomber...

doesn't seem very "broken" to me.


http://www.teamliquid.net/tlpd/hots/leagues/3724_2012-2013_SPL/main

http://www.teamliquid.net/tlpd/hots/leagues/3655_2013_GSTL_S1

http://www.teamliquid.net/tlpd/hots/leagues/3975_2013_WCS_S2:_OSL

51-29 TvZ 63.8%

30-16 TvZ 65.2%

15-6 TvZ 71.4%

Seems very broken to me.




I did quote the WCG qualifier which you completely dismiss? Also I mentioned Flash and INnoVation as outstanding in the matchup , brining 19 of those 51 wins to Terran. If you would remove them + Soulkey it would be 32-24 which is actually quiet reasonable even though in favor of Terran.

If you keep SoulKey its 32-29. This is not about faking statistics, but making a point that those two are exceptionally good in the match up and thus make the balance look false. If you get back at sAviOr and call broodwar imbalanced, because in his prime he ruled supreme over Terran on even the worst Zerg maps... well, keep argueing then, but do it with another person because I prefer some sense in a discussion and no insults.


Removing arbitrarily some some player from the statistics , because you start as an assumption since the game is balance, their "abnormal" winrate is only due to the fact that they just are stronger, is pure nonsense. With that kind of thinking, I can also remove Life win in qualifier of the OSL, because well, my believe is that he is the best player of the world and Jijaki is miles away his level so it doesn't count as balance statistic, or I can also remove also the win stolen through cheesy play because my believe is to say that it isn't relevant of balance since they are basically flipping a coin... and so on. In the end, with that kind of thinking I can go up to 100% winrate for terran by removing all game won by zerg.

People have been doing it since the game began. Was Fruitdealer's GSL win held up as a reason not to evaluate Zerg, given their overall performance at the time?


And we all know where that took us - BL/infestor. Zerg was still being explored and looking back, it appears to me that Fruitdealer was just ahead of his time. Just looking at some his clips, his unit comps that seemed random actually remind me now of Stephano.

HotS is still being explored. It might not seem this way, but maybe with slight tweaks - like making vipers more accessible in TvZ, we might see really cool fungal + blinding cloud on bio; thus evening the odds for the lings/ blings since the ranged bio units are now effectively melee units.
painkilla
Profile Joined June 2013
United States695 Posts
July 30 2013 23:29 GMT
#12433
On July 31 2013 07:55 Qikz wrote:
I personally if anything wish they'd just nerf bio slightly so a) it isn't the be all end all strat for Terran and b) opens up more options for the other races.

Bio being as good as it is, is pigeonholing the game into really bad places, especially with mmap design.


They shouldn't nerf bio, but they should bring back the lurker or something so Zerg can deal with the marines.
Supernova | TY | Polt | Innovation | forGG | Lucifron | Happy
WombaT
Profile Blog Joined May 2010
Northern Ireland26420 Posts
July 30 2013 23:34 GMT
#12434
I actually liked the proposal to bring 3/3 upgrades down from hivetech. It mightn't work, but it's the kind of approach I like to see. That said it might make 3/3 ultra/ling 3 base pushes against Protoss a bit strong

Would that potentially help deal with the transition between ling/bling/muta into ultras that seem to be the stage where Zergs traditionally die to the parade pushing of Innovation and Flash?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
July 31 2013 03:56 GMT
#12435
On July 31 2013 08:34 Wombat_NI wrote:
I actually liked the proposal to bring 3/3 upgrades down from hivetech. It mightn't work, but it's the kind of approach I like to see. That said it might make 3/3 ultra/ling 3 base pushes against Protoss a bit strong

Would that potentially help deal with the transition between ling/bling/muta into ultras that seem to be the stage where Zergs traditionally die to the parade pushing of Innovation and Flash?



You. Cannot. Balance. A. Race. Around. A. Player.

Look what happened to T after Blizzard nerfed Thors to the ground after seeing Thorzain crush with mass 3/3 Thors?
Forget balance if Blizzard took posters advice here to adjust the game around the top two Terrans in the world 33% of the player base will leave the game enmass.

Blizzard did it once and it was a disaster 90% loss in ticket attendance after BL/Infestor era...
Yay the slimy bugs win... Again.
Slimy bugs vs slimy bugs... Again
Oh look slimy bug exploded over other slimy bug and he lost? What?
I drove 20 miles to see a 10min ZvZ finals match? Dude this is bullshit.
Cauterize the area
WombaT
Profile Blog Joined May 2010
Northern Ireland26420 Posts
Last Edited: 2013-07-31 04:01:39
July 31 2013 04:00 GMT
#12436
On July 31 2013 12:56 Hattori_Hanzo wrote:
Show nested quote +
On July 31 2013 08:34 Wombat_NI wrote:
I actually liked the proposal to bring 3/3 upgrades down from hivetech. It mightn't work, but it's the kind of approach I like to see. That said it might make 3/3 ultra/ling 3 base pushes against Protoss a bit strong

Would that potentially help deal with the transition between ling/bling/muta into ultras that seem to be the stage where Zergs traditionally die to the parade pushing of Innovation and Flash?



You. Cannot. Balance. A. Race. Around. A. Player.

Look what happened to T after Blizzard nerfed Thors to the ground after seeing Thorzain crush with mass 3/3 Thors?
Forget balance if Blizzard took posters advice here to adjust the game around the top two Terrans in the world 33% of the player base will leave the game enmass.

Blizzard did it once and it was a disaster 90% loss in ticket attendance after BL/Infestor era...
Yay the slimy bugs win... Again.
Slimy bugs vs slimy bugs... Again
Oh look slimy bug exploded over other slimy bug and he lost? What?
I drove 20 miles to see a 10min ZvZ finals match? Dude this is bullshit.

Thorzain's Thor builds being patched out are not analogous to TvZ in the current state. As a Protoss who, tbh sympathises more with Terran than Zerg, not a big fan of TvZ currently. I am just finding biomine pushes pretty boring, at that level they feel problematic to me. Obviously suggesting any kind of tweaks = I want Zergs to dominate.

Innovation and Flash are exceptional players, obvious point. I mean if TvZ is regarded as fine by the majority, maybe it is and should be left alone. Not what I'm hearing though.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Mattumsfox
Profile Joined April 2012
United States233 Posts
July 31 2013 04:03 GMT
#12437
On July 31 2013 07:06 Ghanburighan wrote:
I would just like to point out that after the last 30 or so pages of desperate cries that ZvT is heavily terran favoured, the last major tournament winners have been Hyun (Dreamhack Valencia), Revival (IEM Shanghai) and Life (the very stacked Ritmix RSL V).

Zerg won 3 tournaments in a day. IEM Shanghai, Redbull BGs2 and Ritmix all ended on the 28th of July and zerg won them all. I just don't understand how Zerg can even complain. The race as a whole has won the most tournaments in HOTS. I don't even see how it would be fair to buff the most successful race. Not only that but David Kim even said Zerg is the most successful ladder race as well.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
Last Edited: 2013-07-31 04:22:10
July 31 2013 04:20 GMT
#12438
On July 31 2013 13:00 Wombat_NI wrote:
Show nested quote +
On July 31 2013 12:56 Hattori_Hanzo wrote:
On July 31 2013 08:34 Wombat_NI wrote:
I actually liked the proposal to bring 3/3 upgrades down from hivetech. It mightn't work, but it's the kind of approach I like to see. That said it might make 3/3 ultra/ling 3 base pushes against Protoss a bit strong

Would that potentially help deal with the transition between ling/bling/muta into ultras that seem to be the stage where Zergs traditionally die to the parade pushing of Innovation and Flash?



You. Cannot. Balance. A. Race. Around. A. Player.

Look what happened to T after Blizzard nerfed Thors to the ground after seeing Thorzain crush with mass 3/3 Thors?
Forget balance if Blizzard took posters advice here to adjust the game around the top two Terrans in the world 33% of the player base will leave the game enmass.

Blizzard did it once and it was a disaster 90% loss in ticket attendance after BL/Infestor era...
Yay the slimy bugs win... Again.
Slimy bugs vs slimy bugs... Again
Oh look slimy bug exploded over other slimy bug and he lost? What?
I drove 20 miles to see a 10min ZvZ finals match? Dude this is bullshit.

Thorzain's Thor builds being patched out are not analogous to TvZ in the current state. As a Protoss who, tbh sympathises more with Terran than Zerg, not a big fan of TvZ currently. I am just finding biomine pushes pretty boring, at that level they feel problematic to me. Obviously suggesting any kind of tweaks = I want Zergs to dominate.

Innovation and Flash are exceptional players, obvious point. I mean if TvZ is regarded as fine by the majority, maybe it is and should be left alone. Not what I'm hearing though.


So according to you the frequent rebuttal and arguments by the below posters consitute the majority of Star Craft 2 player community... Dude really? Dude?

Big J, GhostOwl, LSN, GreenGringo, bo1b

Edit: more names.
Cauterize the area
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 31 2013 04:26 GMT
#12439
On July 31 2013 12:56 Hattori_Hanzo wrote:
Show nested quote +
On July 31 2013 08:34 Wombat_NI wrote:
I actually liked the proposal to bring 3/3 upgrades down from hivetech. It mightn't work, but it's the kind of approach I like to see. That said it might make 3/3 ultra/ling 3 base pushes against Protoss a bit strong

Would that potentially help deal with the transition between ling/bling/muta into ultras that seem to be the stage where Zergs traditionally die to the parade pushing of Innovation and Flash?



You. Cannot. Balance. A. Race. Around. A. Player.

Look what happened to T after Blizzard nerfed Thors to the ground after seeing Thorzain crush with mass 3/3 Thors?
Forget balance if Blizzard took posters advice here to adjust the game around the top two Terrans in the world 33% of the player base will leave the game enmass.

Blizzard did it once and it was a disaster 90% loss in ticket attendance after BL/Infestor era...
Yay the slimy bugs win... Again.
Slimy bugs vs slimy bugs... Again
Oh look slimy bug exploded over other slimy bug and he lost? What?
I drove 20 miles to see a 10min ZvZ finals match? Dude this is bullshit.

What thor nerf? I dont remember any thor nerfs, so sorry if I missed it.
On July 31 2013 13:03 Mattumsfox wrote:
Show nested quote +
On July 31 2013 07:06 Ghanburighan wrote:
I would just like to point out that after the last 30 or so pages of desperate cries that ZvT is heavily terran favoured, the last major tournament winners have been Hyun (Dreamhack Valencia), Revival (IEM Shanghai) and Life (the very stacked Ritmix RSL V).

Zerg won 3 tournaments in a day. IEM Shanghai, Redbull BGs2 and Ritmix all ended on the 28th of July and zerg won them all. I just don't understand how Zerg can even complain. The race as a whole has won the most tournaments in HOTS. I don't even see how it would be fair to buff the most successful race. Not only that but David Kim even said Zerg is the most successful ladder race as well.

IEM Shanghai - no notable terrans were there except maybe polt, who is studying full time and probably had jet lag. Even still he went 2-3 vs revival (so if he beat revival, he stood a good chance at winning)
Ritmix - Only notable terran is Bomber, who has his weakest matchup (historically) being TvZ, going against the only zerg with a better than 61% winrate vs terran, Life.
Redbull training grounds - 8 player tournament where the 2 terrans lost to just about everybody
Dreamhack valencia - Lucifron the only notable terran. Things dont look good when your notable terran is a foreigner vs korean zergs. He also got knocked out early by going against Hyun, who went on to win, while beating Yugioh
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
July 31 2013 04:28 GMT
#12440
On July 31 2013 08:29 painkilla wrote:
Show nested quote +
On July 31 2013 07:55 Qikz wrote:
I personally if anything wish they'd just nerf bio slightly so a) it isn't the be all end all strat for Terran and b) opens up more options for the other races.

Bio being as good as it is, is pigeonholing the game into really bad places, especially with mmap design.


They shouldn't nerf bio, but they should bring back the lurker or something so Zerg can deal with the marines.


Burrow "blink-micro" roaches area hugely annoying to deal with especially when they hit before a critical timing, such as before 2 bases are fully saturated. A T will need all his mules to stay on par with 3 base Z rather than spend on scans repeatedly to kill some roaches.

This was brought up before but has been whined "but they have scans and stim by then! Terran bio is too good"
Um... Hello, if the roaches are constantly moving burrowed the MMM has no way of moving out in the first place!
Cauterize the area
Prev 1 620 621 622 623 624 1266 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#79
WardiTV825
OGKoka 118
Rex108
IntoTheiNu 17
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 226
ProTech141
Rex 108
Trikslyr26
MindelVK 9
StarCraft: Brood War
Calm 9316
Jaedong 2568
Bisu 2549
Horang2 1382
Shuttle 951
BeSt 837
Larva 726
Hyuk 535
Mini 495
Stork 488
[ Show more ]
Light 410
Soma 268
Rush 251
Snow 228
Leta 217
Backho 133
ggaemo 123
Pusan 103
Dewaltoss 59
PianO 59
[sc1f]eonzerg 59
Sea.KH 57
Shinee 39
Nal_rA 37
Free 35
ToSsGirL 34
910 28
Shine 25
Movie 23
soO 22
Aegong 22
IntoTheRainbow 19
Hm[arnc] 18
sorry 18
GoRush 17
ajuk12(nOOB) 13
Noble 12
Terrorterran 8
Dota 2
Gorgc6490
League of Legends
Reynor87
Counter-Strike
fl0m3943
Fnx 2234
byalli1699
shoxiejesuss816
kennyS487
Other Games
singsing2057
B2W.Neo720
hiko691
XBOCT462
Beastyqt445
Lowko352
Happy230
OGKoka 118
Sick94
Mew2King50
oskar40
Organizations
Dota 2
PGL Dota 2 - Main Stream35
StarCraft: Brood War
Kim Chul Min (afreeca) 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 24
• poizon28 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV350
• lizZardDota2101
• Noizen39
League of Legends
• Nemesis3020
Upcoming Events
Monday Night Weeklies
1h 47m
Sparkling Tuna Cup
18h 47m
Afreeca Starleague
18h 47m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
1d 17h
Afreeca Starleague
1d 18h
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d 19h
Replay Cast
2 days
KCM Race Survival
2 days
The PondCast
2 days
WardiTV Team League
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Team League
3 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
4 days
Platinum Heroes Events
4 days
BSL
5 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.