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Designated Balance Discussion Thread - Page 51

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Slab
Profile Joined May 2011
Canada15 Posts
August 22 2011 04:39 GMT
#1001
On August 22 2011 04:22 Heavenly wrote:I think a potentially fair balance change (not-related to 1-1-1) would be to increase high templar speed. I have no idea why they are so slow compared to infestors and ghosts (which can burrow and cloak anyway). Would make caster v caster wars more even and allow you to get off earlier, critical storms.


Perhaps replace the KA upgrade with a templar movement speed upgrade? Maybe it could also make them morph into archons faster while we're at it
what
PimpWilly
Profile Blog Joined January 2011
United States228 Posts
August 22 2011 04:54 GMT
#1002
How about an upgrade, or hell even default behavior, that lets Immortals shoot air? Put it on a Robo Bay. That stops the Raven PDD making all Toss anti-air obsolete.
SheaR619
Profile Joined October 2010
United States2399 Posts
August 22 2011 06:00 GMT
#1003
On August 22 2011 13:54 PimpWilly wrote:
How about an upgrade, or hell even default behavior, that lets Immortals shoot air? Put it on a Robo Bay. That stops the Raven PDD making all Toss anti-air obsolete.


Terrible suggestion. I think we need an upgrade for the warp prism that will allow it to shoot air if it has an immortal, 2 probes and 1 stalker inside it. I think with this upgrade, the warp prism will used more. Why 2 probes, an immortal and stalker? Because the warp prism need pilots

But seriously.....I think there to many troll here we should probably tune it down a tad bit
I may not be the best, but i will be some day...
KimJongChill
Profile Joined January 2011
United States6429 Posts
August 22 2011 06:04 GMT
#1004
On August 22 2011 15:00 SheaR619 wrote:
Show nested quote +
On August 22 2011 13:54 PimpWilly wrote:
How about an upgrade, or hell even default behavior, that lets Immortals shoot air? Put it on a Robo Bay. That stops the Raven PDD making all Toss anti-air obsolete.


Terrible suggestion. I think we need an upgrade for the warp prism that will allow it to shoot air if it has an immortal, 2 probes and 1 stalker inside it. I think with this upgrade, the warp prism will used more. Why 2 probes, an immortal and stalker? Because the warp prism need pilots

But seriously.....I think there to many troll here we should probably tune it down a tad bit


Heh, such a cute idea, though!
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Kluey
Profile Joined April 2011
Canada1197 Posts
Last Edited: 2011-08-22 06:44:30
August 22 2011 06:44 GMT
#1005
I feel like a Stalker range upgrade would counter the 1-1-1 if you kite them from their base to yours. Maybe even a speed upgrade for Stalkers.
SheaR619
Profile Joined October 2010
United States2399 Posts
August 22 2011 06:52 GMT
#1006
On August 22 2011 15:44 Kluey wrote:
I feel like a Stalker range upgrade would counter the 1-1-1 if you kite them from their base to yours. Maybe even a speed upgrade for Stalkers.


I like this idea. What better than having blinking stalker? Blinking stalker that are even FASTER. Genius my friend....total genius. This way stalker can blink into zerg main and snipe hatchery and leave and laugh at the speed upgraded roach on creep crys behind him. Oh wait.....just FF them and with your range advantage, they wont even touch you! Love it.
I may not be the best, but i will be some day...
GreatestThreat
Profile Joined May 2010
United States631 Posts
Last Edited: 2011-08-22 07:19:30
August 22 2011 07:14 GMT
#1007
On August 22 2011 12:34 Ihpares wrote:
Show nested quote +
On August 22 2011 11:41 babjengi wrote:
On August 22 2011 11:14 GreatestThreat wrote:
Below are my suggested changes for Infestors. These are just one part of an entire HotS dreampatch I am currently working on that I'll probably post in its own thread sometime this week when I get it more streamlined.

Infestor
- Death animation now with exposed wriggling gut parasites!
* Infested Terran
- Damage reduced from 8 to 6.
- Can no longer be cast while burrowed.
* Fungal Growth
- Now has a bloom effect - spreads from the center of AoE instead of hitting all targets at once. Takes 0.9 seconds to complete.
- Slows affected units movement speed by 150% instead of snaring them in place.
- Duration increased from 4 to 6 seconds.
- Can no longer reduce a non-Biological unit to less than 1 health.
- Bonus damage vs Armored removed. Deals 48 damage to Air.
- Ignores Protoss shields.
* Neural Parasite
- 15 second maximum duration removed.
- Now drains 2 energy/second while being channeled.
- Can be cast while burrowed. The tendril is visible to all players and reveal the infestors position but it cannot be targeted without detection.

I'll post my suggested changes for Protoss and Terran Tier 1 units next as the current trending topic for imbalance seems to be TvP. I feel like it needs to be tackled from the bottom up (i.e. the problems are sentries, stalkers, marines, marauders, less so ghosts and HTs).


Neural parasite while burrowed would be ridiculously hard to deal with. It means infestors can stay below the ball of roaches/lings, which means range is less of an issue for it, and trying to focus it down to kill it would be hard because you'd have to click beneath the units to get at it.

Also, 150% slowed movement speed? So... they're going to move at negative speed now?

And what about blink? If it doesn't lock things down, can I blink while fungaled like I used to be able to?

There's so many implications to the changes you're suggesting, and I don't feel they're properly justified in any way... yes, infestors are ridiculously strong at the moment, but I don't think you're going about fixing them the right way.


The thing is, current numbers are showing Zerg as being balanced relatively near 50% against the other two races. I understand that Infestors are an incredibly strong unit, and people don't like it's versatility and overall strength, but without it the Zerg race falls back into a state of being underpowered, as opposed to relatively balanced. I don't know if any of you have looked at the TLPD statistics, but they seem to point to the fact that Zerg is relatively fine.

If you change the Infestor, you risk unbalancing the current state of balance in the Zerg matchups. Yes, more than likely something else could be discovered to repair things, but until such time as the Infestor is shown to ACTUALLY imbalance matchups (55% or more against both races for three or more consecutive months), it really needs to be left be.


Perhaps some of these changes might seem out of context without my having posted the entire 'patch', as it were.

The goal wasn't to make infestors 'balanced' as I don't believe they are that overpowered - it was to increase the micro skill ceiling on all sides.

I see a lot of complaining that fungal growth removes micro from battles - so two of the changes were made to address that. Anything that encourages players to micro more is a good change IMO, even if it is an imbalanced change that must then be compensated for in another way.

Slowing movement speed by 150% percent does not make them move at negative speed by the way. In fact, slowing their movement speed by ANY percentage cannot even reduce movement speed to 0. If a unit with movement speed 3 was slowed by 50%, you divide the rate of movement by 1.5, resulting in a speed of 2. If any of you are thinking I did the math wrong and it should be moving at speed 1.5, look at it this way - If the unit was moving at 50% total of its original speed, than the full-speed version would be moving TWICE as fast, which is to say a 100% movement rate increase. 100 =/= 50.

As to the comment that was made about units standing on top of a burrowed infestor to block it while it casts neural parasite - that is a very valid point and something I didn't consider. I believe a change to the infestors collision size with unburrowed units would have to be made upon casting the spell. Thanks for the feedback on that!
"I'm ethereal! My children are legion, serial! They stick to my skin like beloved cysts... I TEAR AWAY WITH MY NAILS AND TEETH AND FISTS!"
Hristiyan
Profile Joined May 2011
99 Posts
August 22 2011 07:23 GMT
#1008
master zerg here.

guys, when you discuss the balance change please have in mind what effect it would have on the other match-ups, cuz i'm pretty sure
I feel like a Stalker range upgrade would counter the 1-1-1 if you kite them from their base to yours. Maybe even a speed upgrade for Stalkers.

that would make ZvP unplayable.
SheaR619
Profile Joined October 2010
United States2399 Posts
August 22 2011 07:30 GMT
#1009
On August 22 2011 16:23 Hristiyan wrote:
master zerg here.

guys, when you discuss the balance change please have in mind what effect it would have on the other match-ups, cuz i'm pretty sure
Show nested quote +
I feel like a Stalker range upgrade would counter the 1-1-1 if you kite them from their base to yours. Maybe even a speed upgrade for Stalkers.

that would make ZvP unplayable.


sshhhhhh dont tell them....otherwise I cant retroll them and laugh at all the horrible suggestion!

lol jk but seriously.....people need to consider the different possible chain of event that can happen with their change :/
I may not be the best, but i will be some day...
Hristiyan
Profile Joined May 2011
99 Posts
Last Edited: 2011-08-22 07:41:39
August 22 2011 07:41 GMT
#1010
Yea for example - bf hellions ... if they are nerfed properly , or just the armor of all-workers is changed, then all three races win !
SheaR619
Profile Joined October 2010
United States2399 Posts
August 22 2011 07:58 GMT
#1011
On August 22 2011 16:41 Hristiyan wrote:
Yea for example - bf hellions ... if they are nerfed properly , or just the armor of all-workers is changed, then all three races win !


I guess that wouldnt cause much imbalance since all race get the same change. But bunker rushing would be alot of fun :D
I may not be the best, but i will be some day...
Hristiyan
Profile Joined May 2011
99 Posts
August 22 2011 07:59 GMT
#1012
then nerf the bunker rushing too! :D
SheaR619
Profile Joined October 2010
United States2399 Posts
August 22 2011 08:08 GMT
#1013
On August 22 2011 16:59 Hristiyan wrote:
then nerf the bunker rushing too! :D


Actually I take that back, considering that armor increasing, that would make protoss underpower because scv rush would be imba! Repair and more armor = imbaaaaa!!!! Protoss has shield so armor doesnt effect them. Clearly terran would be OP.
I may not be the best, but i will be some day...
IVN
Profile Joined October 2010
534 Posts
August 22 2011 08:09 GMT
#1014
On August 22 2011 11:52 SheaR619 wrote:
Show nested quote +
On August 22 2011 11:11 IVN wrote:
On August 22 2011 11:01 SheaR619 wrote:
On August 22 2011 07:46 IVN wrote:
On August 22 2011 04:45 SheaR619 wrote:
On August 22 2011 04:32 Spicy Pepper wrote:
If you know your opponent is going 1/1/1 with pure banshee, this is much easier to counter. Without the PDD as a possibility, it allows protoss to explore phoenix and stalker and cannons to counter.


Make raven not useless beside their one purpose of 1-1-1 and it a deal. You clearly dont realize how bad raven are. Terran dont even get them late game TvP DT harass or TvZ posibility of burrow banelings or just getting rid of creep tumor. Pros are willing to burn scan over and over than have a raven. That just really how bad they are lol. Make HSM +1 range or cost 100 mana and we can have your PDD swap with the HSM.

Because they can afford it. And in a balanced game they shouldnt be able to afford it.


But they cant afford a raven? hmmm....

How so? T is the least gas intensive race in the game.

---> they can afford it, only scanning hast even less of a penalty.


Exactly. You basically agree with me that raven sucks so bad that they arent even worth getting even for detection lol. Terran are the not that gas intensive so wouldnt raven be a good way to spend the surplus of gas? If terran isnt gas intensive, then they will need every damn mineral they can. So even more reason to make the raven. But raven sucks so bad that terran would rather scan and lose the opportunity cost of having 10 more marines than make one.

In other words, raven fail at their job as a mobile detection and switching SM with PDD would make them completely useless unless you some how buff SM if you are to swap it.

My theory is somewhat different.

Terran is a race that has not been underpowered since beta. They are probably overpowered in many ways right now. The fact, that instead of the cheaper counter (raven), a terran player can choose to burn money, and still be even with his opponent, is downright unsettling.

Think of it this way: assume Protoss is somehow imbalanced on the macro front, and they can CHOOSE not to use observers, but instead they send a warp prisms with a zealot inside to scout the enemy, every minute or so, and get it shot down. And to top it off protoss players are suggesting how observers are crappy units. Wouldnt you consider protoss to be imbalanced if that were the case?

Why should any race be able to play this wasteful and still be even?
SheaR619
Profile Joined October 2010
United States2399 Posts
August 22 2011 08:24 GMT
#1015
On August 22 2011 17:09 IVN wrote:
Show nested quote +
On August 22 2011 11:52 SheaR619 wrote:
On August 22 2011 11:11 IVN wrote:
On August 22 2011 11:01 SheaR619 wrote:
On August 22 2011 07:46 IVN wrote:
On August 22 2011 04:45 SheaR619 wrote:
On August 22 2011 04:32 Spicy Pepper wrote:
If you know your opponent is going 1/1/1 with pure banshee, this is much easier to counter. Without the PDD as a possibility, it allows protoss to explore phoenix and stalker and cannons to counter.


Make raven not useless beside their one purpose of 1-1-1 and it a deal. You clearly dont realize how bad raven are. Terran dont even get them late game TvP DT harass or TvZ posibility of burrow banelings or just getting rid of creep tumor. Pros are willing to burn scan over and over than have a raven. That just really how bad they are lol. Make HSM +1 range or cost 100 mana and we can have your PDD swap with the HSM.

Because they can afford it. And in a balanced game they shouldnt be able to afford it.


But they cant afford a raven? hmmm....

How so? T is the least gas intensive race in the game.

---> they can afford it, only scanning hast even less of a penalty.


Exactly. You basically agree with me that raven sucks so bad that they arent even worth getting even for detection lol. Terran are the not that gas intensive so wouldnt raven be a good way to spend the surplus of gas? If terran isnt gas intensive, then they will need every damn mineral they can. So even more reason to make the raven. But raven sucks so bad that terran would rather scan and lose the opportunity cost of having 10 more marines than make one.

In other words, raven fail at their job as a mobile detection and switching SM with PDD would make them completely useless unless you some how buff SM if you are to swap it.

My theory is somewhat different.

Terran is a race that has not been underpowered since beta. They are probably overpowered in many ways right now. The fact, that instead of the cheaper counter (raven), a terran player can choose to burn money, and still be even with his opponent, is downright unsettling.

Think of it this way: assume Protoss is somehow imbalanced on the macro front, and they can CHOOSE not to use observers, but instead they send a warp prisms with a zealot inside to scout the enemy, every minute or so, and get it shot down. And to top it off protoss players are suggesting how observers are crappy units. Wouldnt you consider protoss to be imbalanced if that were the case?

Why should any race be able to play this wasteful and still be even?


Well your talking about the entire race in general being imbalance. I never talk about race directly. It just how terran mechanic works. Once we hit the late game in a tvp situation, they will have equal number of harvestors. But terran can mule so they can exceed the number of harvestors. While protoss has chrono boost, protoss can reinforce their unit the fastest and in a very mobile fashion. It is just how the macro mechanic of the game work and both side have advantage and they just need to use it. Sure their will be imbalance if everything isnt the same but that just how it is.

I was directly talking about the raven and about how crappy of a unit it is. The example you gave is kinda illogical since observer needed for detection and warp prism doesnt give detection. But I think I know what your saying and my answer is WHY is that unit there in the first place? Imo, I been questioning the existences of the raven. Every race has mobile detection but terran doesnt get it because they have scan but scan is suppose to be used for emergency only or atleast that how their suppose to be used. If the observer was in that situation, I would question the existences of why the observer is there too.

As of now, the raven only has very very little use in the meta game. They can either be used for PDD in 1-1-1 allin or they their PDD can be used for viking air battle in TvT. That really about.
I may not be the best, but i will be some day...
IVN
Profile Joined October 2010
534 Posts
August 22 2011 08:44 GMT
#1016
On August 22 2011 17:24 SheaR619 wrote:
Show nested quote +
On August 22 2011 17:09 IVN wrote:
On August 22 2011 11:52 SheaR619 wrote:
On August 22 2011 11:11 IVN wrote:
On August 22 2011 11:01 SheaR619 wrote:
On August 22 2011 07:46 IVN wrote:
On August 22 2011 04:45 SheaR619 wrote:
On August 22 2011 04:32 Spicy Pepper wrote:
If you know your opponent is going 1/1/1 with pure banshee, this is much easier to counter. Without the PDD as a possibility, it allows protoss to explore phoenix and stalker and cannons to counter.


Make raven not useless beside their one purpose of 1-1-1 and it a deal. You clearly dont realize how bad raven are. Terran dont even get them late game TvP DT harass or TvZ posibility of burrow banelings or just getting rid of creep tumor. Pros are willing to burn scan over and over than have a raven. That just really how bad they are lol. Make HSM +1 range or cost 100 mana and we can have your PDD swap with the HSM.

Because they can afford it. And in a balanced game they shouldnt be able to afford it.


But they cant afford a raven? hmmm....

How so? T is the least gas intensive race in the game.

---> they can afford it, only scanning hast even less of a penalty.


Exactly. You basically agree with me that raven sucks so bad that they arent even worth getting even for detection lol. Terran are the not that gas intensive so wouldnt raven be a good way to spend the surplus of gas? If terran isnt gas intensive, then they will need every damn mineral they can. So even more reason to make the raven. But raven sucks so bad that terran would rather scan and lose the opportunity cost of having 10 more marines than make one.

In other words, raven fail at their job as a mobile detection and switching SM with PDD would make them completely useless unless you some how buff SM if you are to swap it.

My theory is somewhat different.

Terran is a race that has not been underpowered since beta. They are probably overpowered in many ways right now. The fact, that instead of the cheaper counter (raven), a terran player can choose to burn money, and still be even with his opponent, is downright unsettling.

Think of it this way: assume Protoss is somehow imbalanced on the macro front, and they can CHOOSE not to use observers, but instead they send a warp prisms with a zealot inside to scout the enemy, every minute or so, and get it shot down. And to top it off protoss players are suggesting how observers are crappy units. Wouldnt you consider protoss to be imbalanced if that were the case?

Why should any race be able to play this wasteful and still be even?


Well your talking about the entire race in general being imbalance. I never talk about race directly. It just how terran mechanic works. Once we hit the late game in a tvp situation, they will have equal number of harvestors. But terran can mule so they can exceed the number of harvestors. While protoss has chrono boost, protoss can reinforce their unit the fastest and in a very mobile fashion. It is just how the macro mechanic of the game work and both side have advantage and they just need to use it. Sure their will be imbalance if everything isnt the same but that just how it is.

I was directly talking about the raven and about how crappy of a unit it is. The example you gave is kinda illogical since observer needed for detection and warp prism doesnt give detection. But I think I know what your saying and my answer is WHY is that unit there in the first place? Imo, I been questioning the existences of the raven. Every race has mobile detection but terran doesnt get it because they have scan but scan is suppose to be used for emergency only or atleast that how their suppose to be used. If the observer was in that situation, I would question the existences of why the observer is there too.

As of now, the raven only has very very little use in the meta game. They can either be used for PDD in 1-1-1 allin or they their PDD can be used for viking air battle in TvT. That really about.

No, I dont think that the raven is crap. Its an okay unit. Not bad, not really good.

And I'm of the firm belief, that the terran race has never really been struggling, so some of their units are never needed, since the standard composition works well enough (in other words, why make a raven, if scans and EMPs give you detection with 0 penalty and much less hassle)? If terran were to get UP for a couple of months, then they would find uses for units like the raven.

Terrans are not nearly experimenting as much, as for example protoss, because they were never put (through nerfs of the own race/buffs of the opposing races) in a desperate situation, where they needed to try everything. How long did it take for terrans to realize that ghosts are awesome vs protoss? 9 months maybe? And all the while protoss have been using HTs...less than the colossus tech, but still they were using HTs.
untilMay
Profile Joined May 2011
Korea (South)190 Posts
August 22 2011 09:00 GMT
#1017
On August 22 2011 11:11 IVN wrote:
Show nested quote +
On August 22 2011 11:01 SheaR619 wrote:
On August 22 2011 07:46 IVN wrote:
On August 22 2011 04:45 SheaR619 wrote:
On August 22 2011 04:32 Spicy Pepper wrote:
If you know your opponent is going 1/1/1 with pure banshee, this is much easier to counter. Without the PDD as a possibility, it allows protoss to explore phoenix and stalker and cannons to counter.


Make raven not useless beside their one purpose of 1-1-1 and it a deal. You clearly dont realize how bad raven are. Terran dont even get them late game TvP DT harass or TvZ posibility of burrow banelings or just getting rid of creep tumor. Pros are willing to burn scan over and over than have a raven. That just really how bad they are lol. Make HSM +1 range or cost 100 mana and we can have your PDD swap with the HSM.

Because they can afford it. And in a balanced game they shouldnt be able to afford it.


But they cant afford a raven? hmmm....

How so? T is the least gas intensive race in the game.

---> they can afford it, only scanning hast even less of a penalty.

Actually it is ridiculous to think a Terran will get a Raven because the amount of time and investment it requires for such a slow, immobile, and paper-weak unit to do nothing but allow you to mule more (which isn't needed in a positional max 200-200 battle) is sub optimal.
MKP/Bisu/BoxeR/HuK/Everyone else in Prime.WE/Day9 <3 :: /人 ◕ ‿‿ ◕人\ モアンイングェスクエ!
SheaR619
Profile Joined October 2010
United States2399 Posts
August 22 2011 09:01 GMT
#1018
On August 22 2011 17:44 IVN wrote:
Show nested quote +
On August 22 2011 17:24 SheaR619 wrote:
On August 22 2011 17:09 IVN wrote:
On August 22 2011 11:52 SheaR619 wrote:
On August 22 2011 11:11 IVN wrote:
On August 22 2011 11:01 SheaR619 wrote:
On August 22 2011 07:46 IVN wrote:
On August 22 2011 04:45 SheaR619 wrote:
On August 22 2011 04:32 Spicy Pepper wrote:
If you know your opponent is going 1/1/1 with pure banshee, this is much easier to counter. Without the PDD as a possibility, it allows protoss to explore phoenix and stalker and cannons to counter.


Make raven not useless beside their one purpose of 1-1-1 and it a deal. You clearly dont realize how bad raven are. Terran dont even get them late game TvP DT harass or TvZ posibility of burrow banelings or just getting rid of creep tumor. Pros are willing to burn scan over and over than have a raven. That just really how bad they are lol. Make HSM +1 range or cost 100 mana and we can have your PDD swap with the HSM.

Because they can afford it. And in a balanced game they shouldnt be able to afford it.


But they cant afford a raven? hmmm....

How so? T is the least gas intensive race in the game.

---> they can afford it, only scanning hast even less of a penalty.


Exactly. You basically agree with me that raven sucks so bad that they arent even worth getting even for detection lol. Terran are the not that gas intensive so wouldnt raven be a good way to spend the surplus of gas? If terran isnt gas intensive, then they will need every damn mineral they can. So even more reason to make the raven. But raven sucks so bad that terran would rather scan and lose the opportunity cost of having 10 more marines than make one.

In other words, raven fail at their job as a mobile detection and switching SM with PDD would make them completely useless unless you some how buff SM if you are to swap it.

My theory is somewhat different.

Terran is a race that has not been underpowered since beta. They are probably overpowered in many ways right now. The fact, that instead of the cheaper counter (raven), a terran player can choose to burn money, and still be even with his opponent, is downright unsettling.

Think of it this way: assume Protoss is somehow imbalanced on the macro front, and they can CHOOSE not to use observers, but instead they send a warp prisms with a zealot inside to scout the enemy, every minute or so, and get it shot down. And to top it off protoss players are suggesting how observers are crappy units. Wouldnt you consider protoss to be imbalanced if that were the case?

Why should any race be able to play this wasteful and still be even?


Well your talking about the entire race in general being imbalance. I never talk about race directly. It just how terran mechanic works. Once we hit the late game in a tvp situation, they will have equal number of harvestors. But terran can mule so they can exceed the number of harvestors. While protoss has chrono boost, protoss can reinforce their unit the fastest and in a very mobile fashion. It is just how the macro mechanic of the game work and both side have advantage and they just need to use it. Sure their will be imbalance if everything isnt the same but that just how it is.

I was directly talking about the raven and about how crappy of a unit it is. The example you gave is kinda illogical since observer needed for detection and warp prism doesnt give detection. But I think I know what your saying and my answer is WHY is that unit there in the first place? Imo, I been questioning the existences of the raven. Every race has mobile detection but terran doesnt get it because they have scan but scan is suppose to be used for emergency only or atleast that how their suppose to be used. If the observer was in that situation, I would question the existences of why the observer is there too.

As of now, the raven only has very very little use in the meta game. They can either be used for PDD in 1-1-1 allin or they their PDD can be used for viking air battle in TvT. That really about.

No, I dont think that the raven is crap. Its an okay unit. Not bad, not really good.

And I'm of the firm belief, that the terran race has never really been struggling, so some of their units are never needed, since the standard composition works well enough (in other words, why make a raven, if scans and EMPs give you detection with 0 penalty and much less hassle)? If terran were to get UP for a couple of months, then they would find uses for units like the raven.

Terrans are not nearly experimenting as much, as for example protoss, because they were never put (through nerfs of the own race/buffs of the opposing races) in a desperate situation, where they needed to try everything. How long did it take for terrans to realize that ghosts are awesome vs protoss? 9 months maybe? And all the while protoss have been using HTs...less than the colossus tech, but still they were using HTs.


Terran never used ghost was mainly because protoss went collosi 90% of the time. This make terran not experiment with ghost. If terran go ghost tech first before viking, then they auto lose because they wont get the necessary amount of viking out in time. This was largely due to the protoss fault for not experimenting. This lead them abusing warp in which lead it to be nerf. This again went back to collosi heavy but then with experimenting and timing, it lead to the revival of the HT. But by learning how to use HT properly and not imba-ly, they became better player. This was when terran struggled like hell. This was probably during the reign of MC and they struggled for a while because protoss got better at holding timing pushes and drops.

I remember when terran were QQing that protoss late game was impossible and that mech was the only way since bio just melt before HT and collosi. Because of this situation, terran started to incorporate ghost and this lead to the stupid meta game right now where if a good terran and good protoss choose not to 1 base all-in, it will lead to a 200-200 food ball smashing each other because a good protoss will not die to drop or timing pushes and protoss will not attack because they dont have a reason to until they have the mega death ball. This lead to the battle between EMP and HT. This was why ghost were never used because they were never needed because of protoss player sticking with collosi.

Overall, the races will be up and down in term of win but that what keep the game exciting because the meta game will always shift. I am sure, in 2 month someone will fix PvT and protoss will be up again. I just want to say that their were time when terran struggle, it was just not as severe as other race may have experienced.
I may not be the best, but i will be some day...
eXdeath
Profile Joined August 2011
France66 Posts
August 22 2011 12:04 GMT
#1019
Regarding the TvP Ghosts vs Hts "problem" :

What do you think about something like this : Guardian shield absorbs EMP. EMP cancels Guardian shield but doesn't do damage to units when doing so. Ghosts would have to use 2 EMPs to damage an army under Guardian shield. This would make : sentry + 1 ht > 1 ghost and 2 ghosts > sentry + 1 ht.
And maybe would we see crazy micro battles where the protoss player has to reactivate his guardian shield quickly after the first EMP landed.
I'm afraid this would create other balance problems but i'd like to know your opinion about it.
locant
Profile Joined April 2011
Australia45 Posts
August 22 2011 12:22 GMT
#1020
On August 22 2011 13:39 Slab wrote:
Show nested quote +
On August 22 2011 04:22 Heavenly wrote:I think a potentially fair balance change (not-related to 1-1-1) would be to increase high templar speed. I have no idea why they are so slow compared to infestors and ghosts (which can burrow and cloak anyway). Would make caster v caster wars more even and allow you to get off earlier, critical storms.


Perhaps replace the KA upgrade with a templar movement speed upgrade? Maybe it could also make them morph into archons faster while we're at it


The reason they are so slow is i assume because of how high their damage output is with storm. Infestors are way to fast for the amount of damage they do but thats a different story.
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