• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:37
CEST 04:37
KST 11:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed15Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Esports World Cup 2025 - Brackets Revealed Who will win EWC 2025? RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Server Blocker
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Soulkey Muta Micro Map? [ASL19] Finals Recap: Standing Tall
Tourneys
CSL Xiamen International Invitational [Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 677 users

Designated Balance Discussion Thread - Page 383

Forum Index > SC2 General
Post a Reply
Prev 1 381 382 383 384 385 1266 Next
TheDwf
Profile Joined November 2011
France19747 Posts
November 07 2012 16:03 GMT
#7641
On November 08 2012 01:00 arcane1129 wrote:
Show nested quote +
On November 08 2012 00:55 Shiori wrote:
On November 08 2012 00:53 arcane1129 wrote:
On November 08 2012 00:45 Shiori wrote:
On November 08 2012 00:39 arcane1129 wrote:
On November 07 2012 18:27 sieksdekciw wrote:
On November 07 2012 18:06 Big J wrote:Because it's the best player in the world playing against some dude who hasn't achieved anything in SC2 yet.

I am confused. Flash is the best SC2 player in the world, for that there is no doubt. But Life is a code S winner. So he has achieved something, right?

You can't possibly be thinking Life is the best player in the world and Flash is ...'some dude'?



You're either insane or read that wrong. He's saying Life is the best sc2 player and flash hasn't won anything in sc2 yet.

I HATEEEE seeing terran players overmake tanks late game vs zerg. They're useless vs broodlords, and in my opinion even overmade pre-hive tech. Seeing mvp with 20 useless tanks that he suicided to buy time was painful to watch. If he hadn't made so freaking many despite knowing what was coming he would've been fine. Terrans should be maxing out with thor/viking/raven with only a small amount of tanks and hellions.

I also don't know why terrans have forgotten ghosts even exist. Yes they were nerfed, but they were incredibly broken before - that doesn't mean they don't have uses now. Snipe is meh, but when we see zergs getting 20+ (even 40!?) infestors and no attempt at ghosts in any tournament or ladder match I've seen since the nerf, that's ridiculous.

That's because Ghost-based compositions die to any tech switch whatsoever, and aren't even particularly effective at nullifying Infestors given that EMP isn't very efficient and that Snipe is hard to properly pull off against a smart Zerg.


You wouldn't make ghosts until zerg committed to hive tech, and as ghosts are okay against anything zerg can make post lair, you'd be fine. Snipe isn't hard to pull off at all - it wasn't hard to mass snipe armies pre patch, and the mechanics behind snipe haven't changed (only the damage has). Zerg's never make overseers anymore vs terran, and even if they did, they die quickly to snipe (though it can be difficult to get to the overseers). I'm not saying to make 30 ghosts like before, but splitting up 3-4 and coming from the side to emp infestors can definitely be a game winning move.

3-4 Ghosts aren't going to be enough to kill any substantial number of Infestors against a competent player.


You don't need to kill them, you emp them. Broodlord armies without a ton of infestor energy get mauled by thor/viking/raven compositions.

Play the game instead of theorycrafting. Ghosts don't work because like any ground unit, they get swarmed by the endless stream of Broodlings. You can't even reach Infestors beneath Broodlords.
arcane1129
Profile Joined January 2011
United States270 Posts
November 07 2012 16:08 GMT
#7642
On November 08 2012 01:02 forsooth wrote:
Show nested quote +
On November 08 2012 00:53 arcane1129 wrote:
On November 08 2012 00:45 Shiori wrote:
On November 08 2012 00:39 arcane1129 wrote:
On November 07 2012 18:27 sieksdekciw wrote:
On November 07 2012 18:06 Big J wrote:Because it's the best player in the world playing against some dude who hasn't achieved anything in SC2 yet.

I am confused. Flash is the best SC2 player in the world, for that there is no doubt. But Life is a code S winner. So he has achieved something, right?

You can't possibly be thinking Life is the best player in the world and Flash is ...'some dude'?



You're either insane or read that wrong. He's saying Life is the best sc2 player and flash hasn't won anything in sc2 yet.

I HATEEEE seeing terran players overmake tanks late game vs zerg. They're useless vs broodlords, and in my opinion even overmade pre-hive tech. Seeing mvp with 20 useless tanks that he suicided to buy time was painful to watch. If he hadn't made so freaking many despite knowing what was coming he would've been fine. Terrans should be maxing out with thor/viking/raven with only a small amount of tanks and hellions.

I also don't know why terrans have forgotten ghosts even exist. Yes they were nerfed, but they were incredibly broken before - that doesn't mean they don't have uses now. Snipe is meh, but when we see zergs getting 20+ (even 40!?) infestors and no attempt at ghosts in any tournament or ladder match I've seen since the nerf, that's ridiculous.

That's because Ghost-based compositions die to any tech switch whatsoever, and aren't even particularly effective at nullifying Infestors given that EMP isn't very efficient and that Snipe is hard to properly pull off against a smart Zerg.


You wouldn't make ghosts until zerg committed to hive tech, and as ghosts are okay against anything zerg can make post lair, you'd be fine. Snipe isn't hard to pull off at all - it wasn't hard to mass snipe armies pre patch, and the mechanics behind snipe haven't changed (only the damage has). Zerg's never make overseers anymore vs terran, and even if they did, they die quickly to snipe (though it can be difficult to get to the overseers). I'm not saying to make 30 ghosts like before, but splitting up 3-4 and coming from the side to emp infestors can definitely be a game winning move.

What are you talking about? Ghost are dreadful against both hive units now. There's absolutely no point in making a ghost out of the same barracks that can make marauders since the latter is so much better against ultras, and you don't want them either against broods because of their total lack of versatility. A few ghosts to help you against infestors is fine, but do you really want to go down yet another obscure tech path with limited utility when it's already difficult enough as it is to get to that raven-based ultimate mech/sky army?


The bolded part above was all I was trying to suggest. As I said, I don't think mass ghost like before is viable and I do think ghosts should be minor buffed to somewhere inbetween what they are now and what they used to be.

Like I said before, I think overmaking tanks is the biggest mistake terran players have been doing
arcane1129
Profile Joined January 2011
United States270 Posts
Last Edited: 2012-11-07 16:18:41
November 07 2012 16:15 GMT
#7643
On November 08 2012 01:03 TheDwf wrote:
Show nested quote +
On November 08 2012 01:00 arcane1129 wrote:
On November 08 2012 00:55 Shiori wrote:
On November 08 2012 00:53 arcane1129 wrote:
On November 08 2012 00:45 Shiori wrote:
On November 08 2012 00:39 arcane1129 wrote:
On November 07 2012 18:27 sieksdekciw wrote:
On November 07 2012 18:06 Big J wrote:Because it's the best player in the world playing against some dude who hasn't achieved anything in SC2 yet.

I am confused. Flash is the best SC2 player in the world, for that there is no doubt. But Life is a code S winner. So he has achieved something, right?

You can't possibly be thinking Life is the best player in the world and Flash is ...'some dude'?



You're either insane or read that wrong. He's saying Life is the best sc2 player and flash hasn't won anything in sc2 yet.

I HATEEEE seeing terran players overmake tanks late game vs zerg. They're useless vs broodlords, and in my opinion even overmade pre-hive tech. Seeing mvp with 20 useless tanks that he suicided to buy time was painful to watch. If he hadn't made so freaking many despite knowing what was coming he would've been fine. Terrans should be maxing out with thor/viking/raven with only a small amount of tanks and hellions.

I also don't know why terrans have forgotten ghosts even exist. Yes they were nerfed, but they were incredibly broken before - that doesn't mean they don't have uses now. Snipe is meh, but when we see zergs getting 20+ (even 40!?) infestors and no attempt at ghosts in any tournament or ladder match I've seen since the nerf, that's ridiculous.

That's because Ghost-based compositions die to any tech switch whatsoever, and aren't even particularly effective at nullifying Infestors given that EMP isn't very efficient and that Snipe is hard to properly pull off against a smart Zerg.


You wouldn't make ghosts until zerg committed to hive tech, and as ghosts are okay against anything zerg can make post lair, you'd be fine. Snipe isn't hard to pull off at all - it wasn't hard to mass snipe armies pre patch, and the mechanics behind snipe haven't changed (only the damage has). Zerg's never make overseers anymore vs terran, and even if they did, they die quickly to snipe (though it can be difficult to get to the overseers). I'm not saying to make 30 ghosts like before, but splitting up 3-4 and coming from the side to emp infestors can definitely be a game winning move.

3-4 Ghosts aren't going to be enough to kill any substantial number of Infestors against a competent player.


You don't need to kill them, you emp them. Broodlord armies without a ton of infestor energy get mauled by thor/viking/raven compositions.

Play the game instead of theorycrafting. Ghosts don't work because like any ground unit, they get swarmed by the endless stream of Broodlings. You can't even reach Infestors beneath Broodlords.


I do play the game, I'm a masters zerg and I've been playing more terran than anything recently. You don't just stroll up with ghosts to the zerg base and hope to emp everything. Ideally, you would do it when an engagement happens. If they don't have overseers, which zergs in the current metagame never do, you get free emps unless they were keeping an eye out for ghosts and seperated an infestor to fungal your ghost (which isn't THAT big a of a deal, you can still snipe it). If they do have them, you'd have to wait for the engagement when the broodlords are attacking and then go for emps.

It may be a good idea, it may not. Either way, no terran anywhere that I've seen has even made an attempt at making it work. Hell, I've seen more threads about trying to make hydras work zvt then I've seen attempts at using ghosts in the past 6 months.
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2012-11-07 16:27:22
November 07 2012 16:21 GMT
#7644
On November 08 2012 01:15 arcane1129 wrote:
Show nested quote +
On November 08 2012 01:03 TheDwf wrote:
On November 08 2012 01:00 arcane1129 wrote:
On November 08 2012 00:55 Shiori wrote:
On November 08 2012 00:53 arcane1129 wrote:
On November 08 2012 00:45 Shiori wrote:
On November 08 2012 00:39 arcane1129 wrote:
On November 07 2012 18:27 sieksdekciw wrote:
On November 07 2012 18:06 Big J wrote:Because it's the best player in the world playing against some dude who hasn't achieved anything in SC2 yet.

I am confused. Flash is the best SC2 player in the world, for that there is no doubt. But Life is a code S winner. So he has achieved something, right?

You can't possibly be thinking Life is the best player in the world and Flash is ...'some dude'?



You're either insane or read that wrong. He's saying Life is the best sc2 player and flash hasn't won anything in sc2 yet.

I HATEEEE seeing terran players overmake tanks late game vs zerg. They're useless vs broodlords, and in my opinion even overmade pre-hive tech. Seeing mvp with 20 useless tanks that he suicided to buy time was painful to watch. If he hadn't made so freaking many despite knowing what was coming he would've been fine. Terrans should be maxing out with thor/viking/raven with only a small amount of tanks and hellions.

I also don't know why terrans have forgotten ghosts even exist. Yes they were nerfed, but they were incredibly broken before - that doesn't mean they don't have uses now. Snipe is meh, but when we see zergs getting 20+ (even 40!?) infestors and no attempt at ghosts in any tournament or ladder match I've seen since the nerf, that's ridiculous.

That's because Ghost-based compositions die to any tech switch whatsoever, and aren't even particularly effective at nullifying Infestors given that EMP isn't very efficient and that Snipe is hard to properly pull off against a smart Zerg.


You wouldn't make ghosts until zerg committed to hive tech, and as ghosts are okay against anything zerg can make post lair, you'd be fine. Snipe isn't hard to pull off at all - it wasn't hard to mass snipe armies pre patch, and the mechanics behind snipe haven't changed (only the damage has). Zerg's never make overseers anymore vs terran, and even if they did, they die quickly to snipe (though it can be difficult to get to the overseers). I'm not saying to make 30 ghosts like before, but splitting up 3-4 and coming from the side to emp infestors can definitely be a game winning move.

3-4 Ghosts aren't going to be enough to kill any substantial number of Infestors against a competent player.


You don't need to kill them, you emp them. Broodlord armies without a ton of infestor energy get mauled by thor/viking/raven compositions.

Play the game instead of theorycrafting. Ghosts don't work because like any ground unit, they get swarmed by the endless stream of Broodlings. You can't even reach Infestors beneath Broodlords.


I do play the game, I'm a masters zerg and I've been playing more terran than anything recently. You don't just stroll up with ghosts to the zerg base and hope to emp everything. Ideally, you would do it when an engagement happens. If they don't have overseers, which zergs in the current metagame never do, you get free emps unless they were keeping an eye out for ghosts and seperated an infestor to fungal your ghost (which isn't THAT big a of a deal, you can still snipe it). If they do have them, you'd have to wait for the engagement when the broodlords are attacking and then go for emps.

Oh good, so we just need to keep our fingers crossed and hope he doesn't have an Overseer? Seems like solid play.

On November 08 2012 00:39 arcane1129 wrote:
It may be a good idea, it may not. Either way, no terran anywhere that I've seen has even made an attempt at making it work. Hell, I've seen more threads about trying to make hydras work zvt then I've seen attempts at using ghosts in the past 6 months.

Maybe because Blizzard destroyed Ghost use in TvZ upon watching Mvp crush inferior Zergs after vastly outplaying them in midgame? Do you seriously think people didn't try everything? Ghosts have some use for nuke harass and hoping for some Snipes on Infestors while they move across the map. Certainly not for blanket EMPs in major engagements. You won't land a single EMP against a half-decent Zerg, because all he has to do when you move forward your Ghosts is simply retreating his Infestors a bit; after some seconds, all Ghosts are dead by Broodlords + Broodlings and he can bring Infestors closer to the fight again. And I'm not talking about theory here. I'm talking about actual attempts. Against Zergs who did have Overseers (because even if you don't face cloaked units, Changelings are extremely useful to scout army compositions).
arcane1129
Profile Joined January 2011
United States270 Posts
November 07 2012 16:23 GMT
#7645
On November 08 2012 01:21 TheDwf wrote:
Show nested quote +
On November 08 2012 01:15 arcane1129 wrote:
On November 08 2012 01:03 TheDwf wrote:
On November 08 2012 01:00 arcane1129 wrote:
On November 08 2012 00:55 Shiori wrote:
On November 08 2012 00:53 arcane1129 wrote:
On November 08 2012 00:45 Shiori wrote:
On November 08 2012 00:39 arcane1129 wrote:
On November 07 2012 18:27 sieksdekciw wrote:
On November 07 2012 18:06 Big J wrote:Because it's the best player in the world playing against some dude who hasn't achieved anything in SC2 yet.

I am confused. Flash is the best SC2 player in the world, for that there is no doubt. But Life is a code S winner. So he has achieved something, right?

You can't possibly be thinking Life is the best player in the world and Flash is ...'some dude'?



You're either insane or read that wrong. He's saying Life is the best sc2 player and flash hasn't won anything in sc2 yet.

I HATEEEE seeing terran players overmake tanks late game vs zerg. They're useless vs broodlords, and in my opinion even overmade pre-hive tech. Seeing mvp with 20 useless tanks that he suicided to buy time was painful to watch. If he hadn't made so freaking many despite knowing what was coming he would've been fine. Terrans should be maxing out with thor/viking/raven with only a small amount of tanks and hellions.

I also don't know why terrans have forgotten ghosts even exist. Yes they were nerfed, but they were incredibly broken before - that doesn't mean they don't have uses now. Snipe is meh, but when we see zergs getting 20+ (even 40!?) infestors and no attempt at ghosts in any tournament or ladder match I've seen since the nerf, that's ridiculous.

That's because Ghost-based compositions die to any tech switch whatsoever, and aren't even particularly effective at nullifying Infestors given that EMP isn't very efficient and that Snipe is hard to properly pull off against a smart Zerg.


You wouldn't make ghosts until zerg committed to hive tech, and as ghosts are okay against anything zerg can make post lair, you'd be fine. Snipe isn't hard to pull off at all - it wasn't hard to mass snipe armies pre patch, and the mechanics behind snipe haven't changed (only the damage has). Zerg's never make overseers anymore vs terran, and even if they did, they die quickly to snipe (though it can be difficult to get to the overseers). I'm not saying to make 30 ghosts like before, but splitting up 3-4 and coming from the side to emp infestors can definitely be a game winning move.

3-4 Ghosts aren't going to be enough to kill any substantial number of Infestors against a competent player.


You don't need to kill them, you emp them. Broodlord armies without a ton of infestor energy get mauled by thor/viking/raven compositions.

Play the game instead of theorycrafting. Ghosts don't work because like any ground unit, they get swarmed by the endless stream of Broodlings. You can't even reach Infestors beneath Broodlords.


I do play the game, I'm a masters zerg and I've been playing more terran than anything recently. You don't just stroll up with ghosts to the zerg base and hope to emp everything. Ideally, you would do it when an engagement happens. If they don't have overseers, which zergs in the current metagame never do, you get free emps unless they were keeping an eye out for ghosts and seperated an infestor to fungal your ghost (which isn't THAT big a of a deal, you can still snipe it). If they do have them, you'd have to wait for the engagement when the broodlords are attacking and then go for emps.

Oh good, so we just need to keep our fingers crossed and hope he doesn't have an Overseer? Seems like solid play.


Way to cherry pick and ignore the rest of it.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
November 07 2012 16:24 GMT
#7646
Tank shots are a better counter to infestors than EMP. It's another flaw in the countless list of reasons to hate the infestor and the reason pros make tanks instead of ghosts.

Similarly with HTs or Collo: You need T3 units to survive the battles to have a chance to make a decent lategame army against zerg. Collo shots usually aren't as good as feedbacks but they are bulky and can run away (army retention). One HT at best feedbacks 1 or 2 infestors and dies. At worst, it just dies.
Revolutionist fan
arcane1129
Profile Joined January 2011
United States270 Posts
Last Edited: 2012-11-07 16:29:56
November 07 2012 16:28 GMT
#7647
On November 08 2012 01:24 Salteador Neo wrote:
Tank shots are a better counter to infestors than EMP. It's another flaw in the countless list of reasons to hate the infestor and the reason pros make tanks instead of ghosts.

Similarly with HTs or Collo: You need T3 units to survive the battles to have a chance to make a decent lategame army against zerg. Collo shots usually aren't as good as feedbacks but they are bulky and can run away (army retention). One HT at best feedbacks 1 or 2 infestors and dies. At worst, it just dies.


I agree with what you say, but in all the late game mech vs bl/infestor games I've seen the compositions with a low tank count have almost always done better. I'm not saying no tanks, but something like 5 instead of 15 I think would go a long way. I've seen major do it a bunch on stream but it would take forever to find an example.
ckcornflake
Profile Joined October 2010
United States53 Posts
November 07 2012 16:31 GMT
#7648
The other issue with ghosts is that it's a million times easier to clump them up. Just like pros have been saying with Ravens, if you mess up for a split second you can lose all of your spell casters instantly. Ghosts are so tiny and vulnerable to FG. Infestors are by far the largest spell caster, their unit size is so big that even if you clump them up, they aren't that vulnerable to AOE like ghosts or HT's are. The only way you can mess up with infestors now is if you move command them into a siege line. I think reducing infestors scale would be a really subtle but effective way of bringing the game back in to balance.
arcane1129
Profile Joined January 2011
United States270 Posts
November 07 2012 16:32 GMT
#7649
On November 08 2012 01:31 ckcornflake wrote:
The other issue with ghosts is that it's a million times easier to clump them up. Just like pros have been saying with Ravens, if you mess up for a split second you can lose all of your spell casters instantly. Ghosts are so tiny and vulnerable to FG. Infestors are by far the largest spell caster, their unit size is so big that even if you clump them up, they aren't that vulnerable to AOE like ghosts or HT's are. The only way you can mess up with infestors now is if you move command them into a siege line. I think reducing infestors scale would be a really subtle but effective way of bringing the game back in to balance.


Nice suggestion, I wouldn't mind seeing that played with a bit.
CurseDawg
Profile Joined March 2012
Portugal31 Posts
November 07 2012 16:35 GMT
#7650
On November 08 2012 01:31 ckcornflake wrote:
The other issue with ghosts is that it's a million times easier to clump them up. Just like pros have been saying with Ravens, if you mess up for a split second you can lose all of your spell casters instantly. Ghosts are so tiny and vulnerable to FG. Infestors are by far the largest spell caster, their unit size is so big that even if you clump them up, they aren't that vulnerable to AOE like ghosts or HT's are. The only way you can mess up with infestors now is if you move command them into a siege line. I think reducing infestors scale would be a really subtle but effective way of bringing the game back in to balance.

I dont think infestors scale are the issue now, it's just FG and Infested terran are way over the top. At least that's what i think.
If you havent found the right girl, have fun with the wrong one!
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
November 07 2012 16:38 GMT
#7651
On November 08 2012 01:35 CurseDawg wrote:
Show nested quote +
On November 08 2012 01:31 ckcornflake wrote:
The other issue with ghosts is that it's a million times easier to clump them up. Just like pros have been saying with Ravens, if you mess up for a split second you can lose all of your spell casters instantly. Ghosts are so tiny and vulnerable to FG. Infestors are by far the largest spell caster, their unit size is so big that even if you clump them up, they aren't that vulnerable to AOE like ghosts or HT's are. The only way you can mess up with infestors now is if you move command them into a siege line. I think reducing infestors scale would be a really subtle but effective way of bringing the game back in to balance.

I dont think infestors scale are the issue now, it's just FG and Infested terran are way over the top. At least that's what i think.


Infestors are perhaps the only spellcaster unit that cannot be punished for clumping since they are far too fat to eat AOE attacks. This is very...weird.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
ckcornflake
Profile Joined October 2010
United States53 Posts
November 07 2012 16:54 GMT
#7652
On November 08 2012 01:35 CurseDawg wrote:
I dont think infestors scale are the issue now, it's just FG and Infested terran are way over the top. At least that's what i think.


You may be right. I would love to see what would happen if Blizzard changed the root of FG to a movement slowing ability. It would give people a chance to spread their units out a little bit and save at least a few if a huge clump got caught with a good FG.

However, I think reducing the scale of infestors would indirectly nerf their skills, as it would be much more dangerous to mass them. Think of when they throw down mass IT's. If their scale was smaller, more infestors would die to tanks or Colussus before they could even cast their spells. Ghosts would actually be useful again because a few good EMP's on a clumped infestor group could swing the game back into their favor. As it stands when they have 10 or more infestors, it's pretty much impossible to EMP them all, especially with nerfed 1.5 radius.

I would love to play an SC2 where all 3 race's spell casters have some use (but aren't required) in each match up. But as it stands, Zerg has a spell caster that is almost required (in late games), and can be massed each match up, Terran has a spell caster that only sees regular use in one match up (TvP), and Protoss HT's are good in PvT, some use in PvZ, and only used for archons in PvP.
GeneralSnoop
Profile Joined February 2011
United States142 Posts
November 07 2012 17:13 GMT
#7653
What i really dont get is why broodlings and infested terrans get upgrades! Infinite streams of 0 supply units at 3-3 upgrades is just sooooo powerful. If they were stuck at 0-0 things would make much more sense.
"I could probably live in trees" - LiquidJinro
Baum
Profile Blog Joined April 2010
Germany1010 Posts
November 07 2012 17:47 GMT
#7654
The only reason why Ghosts should be used in TvZ are Nukes otherwise they are just a waste of ressources. Sure if they don't make Overseers you can earn easy wins now and then but that's counting on the Zerg making a pretty big mistake.
I want to be with those who share secret things or else alone.
Roth
Profile Joined March 2012
Germany165 Posts
November 07 2012 17:57 GMT
#7655
On November 08 2012 01:54 ckcornflake wrote:
Show nested quote +
On November 08 2012 01:35 CurseDawg wrote:
I dont think infestors scale are the issue now, it's just FG and Infested terran are way over the top. At least that's what i think.


You may be right. I would love to see what would happen if Blizzard changed the root of FG to a movement slowing ability. It would give people a chance to spread their units out a little bit and save at least a few if a huge clump got caught with a good FG.

However, I think reducing the scale of infestors would indirectly nerf their skills, as it would be much more dangerous to mass them. Think of when they throw down mass IT's. If their scale was smaller, more infestors would die to tanks or Colussus before they could even cast their spells. Ghosts would actually be useful again because a few good EMP's on a clumped infestor group could swing the game back into their favor. As it stands when they have 10 or more infestors, it's pretty much impossible to EMP them all, especially with nerfed 1.5 radius.

I would love to play an SC2 where all 3 race's spell casters have some use (but aren't required) in each match up. But as it stands, Zerg has a spell caster that is almost required (in late games), and can be massed each match up, Terran has a spell caster that only sees regular use in one match up (TvP), and Protoss HT's are good in PvT, some use in PvZ, and only used for archons in PvP.



This is in my opinion the biggest problem. Just give Zerg some viable alternatives.
Day[9] - "That stupid ice cream truck representing happiness!"
ShatterZer0
Profile Joined November 2010
United States1843 Posts
November 07 2012 18:24 GMT
#7656
On November 06 2012 21:47 Zihn wrote:
Roach changes 1 food, 10+6bio
Hydra changes 1 food 8+4light 75min/25gas


Immortal Sentry all in... now GODLIKE. Hell, even the much slower/weaker blinkstalker all-ins would suddenly become ridiculously overpowered.

I hope you realize halving their food costs makes them slightly cheaper, but only really has a big effect during late-midgame onward.

Hydras would still have very little offensive potential, even less, really because they are weaker vs every protoss builing and unit but Zealot/HT/DT.

Roaches go from killing Stalkers in 11 shots to killing them in 19 shots O.o with guardian shield... I don't even want to think about it.

Please, think about how your changes would effect every match up before you post.
A time to live.
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
November 07 2012 21:12 GMT
#7657
Someone is talking about one supply roaches again? :S :O
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
President Dead
Profile Joined November 2012
97 Posts
November 07 2012 21:55 GMT
#7658
On November 08 2012 02:13 GeneralSnoop wrote:
What i really dont get is why broodlings and infested terrans get upgrades! Infinite streams of 0 supply units at 3-3 upgrades is just sooooo powerful. If they were stuck at 0-0 things would make much more sense.



Uh, ... Why should a unit not be upgraded like everything else? it is not an infinite stream. It is based on energy and the amount of units you have. If it was infinite I could launch 400 broodlings at start of game. I proved your statement false.
Hey, I'm a police officer. Just do what I tell ya.
Shiori
Profile Blog Joined July 2011
3815 Posts
Last Edited: 2012-11-07 22:05:27
November 07 2012 22:04 GMT
#7659
On November 08 2012 06:55 President Dead wrote:
Show nested quote +
On November 08 2012 02:13 GeneralSnoop wrote:
What i really dont get is why broodlings and infested terrans get upgrades! Infinite streams of 0 supply units at 3-3 upgrades is just sooooo powerful. If they were stuck at 0-0 things would make much more sense.



Uh, ... Why should a unit not be upgraded like everything else? it is not an infinite stream. It is based on energy and the amount of units you have. If it was infinite I could launch 400 broodlings at start of game. I proved your statement false.

Probably because fighting a 200/200 Zerg deathball + 50 3/3 Marines is virtually impossible. Just fighting the deathball is pretty much impossible in a lot of cases. Adding half a Terran army is just silly. Frankly, I don't know why ITs are even in the game when Fungal basically does the same job.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
November 07 2012 22:57 GMT
#7660
Yeah consider 30 infestors full of energy spawn 240 ITs who have like the DPS of a roach (just 60 roaches are scary lol). Also any retarded number of spines behind since they don't use supply.

Plus in HotS the new zerg unit that produces units as long as its burrowed.

Zerg is the SC2 Chuck Norris. They count to infinite, three times.
Revolutionist fan
Prev 1 381 382 383 384 385 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 223
NeuroSwarm 187
RuFF_SC2 159
StarCraft: Brood War
ajuk12(nOOB) 14
Icarus 5
LuMiX 0
Dota 2
monkeys_forever954
Counter-Strike
Stewie2K577
Other Games
summit1g16600
shahzam847
JimRising 505
ViBE236
C9.Mang0235
WinterStarcraft154
Trikslyr81
Organizations
Other Games
gamesdonequick2596
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 138
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt213
Upcoming Events
CranKy Ducklings
7h 23m
Epic.LAN
9h 23m
CSO Contender
14h 23m
Sparkling Tuna Cup
1d 7h
Online Event
1d 13h
Esports World Cup
3 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
4 days
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational: ShowMatche
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
2025 ACS Season 2
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.