• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:47
CET 08:47
KST 16:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War BW General Discussion Top Players of October 2026 (EBPD Rankings) [Megathread] Daily Funny Videos Sagi.gg Launcher Released
Tourneys
KCM Race Survival 2026 Season 4 [Mixed-Gender CK] Rush+4 vs Best+4 New Worlds Star League [Megathread] Daily Proleagues
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 17073 users

Designated Balance Discussion Thread - Page 384

Forum Index > SC2 General
Post a Reply
Prev 1 382 383 384 385 386 1266 Next
President Dead
Profile Joined November 2012
97 Posts
November 07 2012 23:02 GMT
#7661
On November 08 2012 07:04 Shiori wrote:
Show nested quote +
On November 08 2012 06:55 President Dead wrote:
On November 08 2012 02:13 GeneralSnoop wrote:
What i really dont get is why broodlings and infested terrans get upgrades! Infinite streams of 0 supply units at 3-3 upgrades is just sooooo powerful. If they were stuck at 0-0 things would make much more sense.



Uh, ... Why should a unit not be upgraded like everything else? it is not an infinite stream. It is based on energy and the amount of units you have. If it was infinite I could launch 400 broodlings at start of game. I proved your statement false.

Probably because fighting a 200/200 Zerg deathball + 50 3/3 Marines is virtually impossible. Just fighting the deathball is pretty much impossible in a lot of cases. Adding half a Terran army is just silly. Frankly, I don't know why ITs are even in the game when Fungal basically does the same job.



Why did you allow Zerg to get to 200 supply?
Hey, I'm a police officer. Just do what I tell ya.
MWY
Profile Joined October 2011
Germany284 Posts
November 07 2012 23:09 GMT
#7662
On November 08 2012 08:02 President Dead wrote:
Show nested quote +
On November 08 2012 07:04 Shiori wrote:
On November 08 2012 06:55 President Dead wrote:
On November 08 2012 02:13 GeneralSnoop wrote:
What i really dont get is why broodlings and infested terrans get upgrades! Infinite streams of 0 supply units at 3-3 upgrades is just sooooo powerful. If they were stuck at 0-0 things would make much more sense.



Uh, ... Why should a unit not be upgraded like everything else? it is not an infinite stream. It is based on energy and the amount of units you have. If it was infinite I could launch 400 broodlings at start of game. I proved your statement false.

Probably because fighting a 200/200 Zerg deathball + 50 3/3 Marines is virtually impossible. Just fighting the deathball is pretty much impossible in a lot of cases. Adding half a Terran army is just silly. Frankly, I don't know why ITs are even in the game when Fungal basically does the same job.



Why did you allow Zerg to get to 200 supply?

he probably didn't immortal-allin. his fault.
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
November 07 2012 23:11 GMT
#7663
On November 08 2012 08:02 President Dead wrote:
Show nested quote +
On November 08 2012 07:04 Shiori wrote:
On November 08 2012 06:55 President Dead wrote:
On November 08 2012 02:13 GeneralSnoop wrote:
What i really dont get is why broodlings and infested terrans get upgrades! Infinite streams of 0 supply units at 3-3 upgrades is just sooooo powerful. If they were stuck at 0-0 things would make much more sense.



Uh, ... Why should a unit not be upgraded like everything else? it is not an infinite stream. It is based on energy and the amount of units you have. If it was infinite I could launch 400 broodlings at start of game. I proved your statement false.

Probably because fighting a 200/200 Zerg deathball + 50 3/3 Marines is virtually impossible. Just fighting the deathball is pretty much impossible in a lot of cases. Adding half a Terran army is just silly. Frankly, I don't know why ITs are even in the game when Fungal basically does the same job.



Why did you allow Zerg to get to 200 supply?


What kind of game are we playing, that one of the races has to win the game before minute x (T and P), and the other has to turtle until the minute x (Z)?

I want to be able to win a game early, mid or late game, depending on my style of play, and how the game unfolds.
Shiori
Profile Blog Joined July 2011
3815 Posts
November 07 2012 23:22 GMT
#7664
On November 08 2012 08:02 President Dead wrote:
Show nested quote +
On November 08 2012 07:04 Shiori wrote:
On November 08 2012 06:55 President Dead wrote:
On November 08 2012 02:13 GeneralSnoop wrote:
What i really dont get is why broodlings and infested terrans get upgrades! Infinite streams of 0 supply units at 3-3 upgrades is just sooooo powerful. If they were stuck at 0-0 things would make much more sense.



Uh, ... Why should a unit not be upgraded like everything else? it is not an infinite stream. It is based on energy and the amount of units you have. If it was infinite I could launch 400 broodlings at start of game. I proved your statement false.

Probably because fighting a 200/200 Zerg deathball + 50 3/3 Marines is virtually impossible. Just fighting the deathball is pretty much impossible in a lot of cases. Adding half a Terran army is just silly. Frankly, I don't know why ITs are even in the game when Fungal basically does the same job.



Why did you allow Zerg to get to 200 supply?

Oh I'm sorry. I wasn't aware that competitive matchups are supposed to boil down to one all-in every game.
President Dead
Profile Joined November 2012
97 Posts
Last Edited: 2012-11-07 23:33:01
November 07 2012 23:30 GMT
#7665
Not killing a Zerg before 200 supply implies you must all-in.


This is a defeatist attitude which negates the idea of possibility in ones game. If you can stop worrying so much about a result, it's actually really fun opening and expanding your mind creatively to get the upper hand.


I think you guys even know it's completely wrong, as you're not dumb, but feel frustrated and thus causes you to fall into a confined box of thought?

Hey, I'm a police officer. Just do what I tell ya.
superstartran
Profile Joined March 2010
United States4013 Posts
November 07 2012 23:39 GMT
#7666
On November 08 2012 08:30 President Dead wrote:
Not killing a Zerg before 200 supply implies you must all-in.


This is a defeatist attitude which negates the idea of possibility in ones game. If you can stop worrying so much about a result, it's actually really fun opening and expanding your mind creatively to get the upper hand.


I think you guys even know it's completely wrong, as you're not dumb, but feel frustrated and thus causes you to fall into a confined box of thought?




That's why every PvZ in Korea is won virtually every time only because of an all-in or a ridiculously greedy corner cutting build (which is essentially another all-in)? Or every TvZ is won only if the Z makes a completely huge blunder with his scouting and lets the T kill him or hurt him significantly with an all-in?


It's not a defeatist attitude; everyone knows that you HAVE to deal significant damage before a Z hits 200 supply. The only way to do that is to virtually go all-in, as you cannot play like you can in BW and force the Z to make units instead of drones, since multiple factors in SC2 make Z incredibly strong at the moment. The volatility of the income, the way larvae inject works, etc. etc. makes growing an economy as a Z player too easy.
EmilA
Profile Joined October 2010
Denmark4618 Posts
Last Edited: 2012-11-07 23:45:55
November 07 2012 23:45 GMT
#7667
Blizzard adopting their cyclical approach to balance. Their new idea of waiting for things to map out is fucking, fucking, fucking retarded. While the game was still relatively new, we saw every terran innovation nerfed within 14 days of its introduction (thors, ghosts, whatever - none of them were even close to being as strong as infestors late). Now that we're approaching the end of WoL, we're going to have to wait until HotS to see if balance is restored by itself. The difference between now and then is that the dominant terran playstyle was at least entertaining to watch. Broodlord infestor games are like watching dota replays at 1/4 speed. Seeing shitty foreign zergs shit on hard working korean pros makes me want to thrust a needle down my peehole ._.
http://dotabuff.com/players/122305951 playing other games
teamhozac
Profile Joined April 2012
404 Posts
November 07 2012 23:50 GMT
#7668
On November 08 2012 08:45 EmilA wrote:
Blizzard adopting their cyclical approach to balance. Their new idea of waiting for things to map out is fucking, fucking, fucking retarded. While the game was still relatively new, we saw every terran innovation nerfed within 14 days of its introduction (thors, ghosts, whatever - none of them were even close to being as strong as infestors late). Now that we're approaching the end of WoL, we're going to have to wait until HotS to see if balance is restored by itself. The difference between now and then is that the dominant terran playstyle was at least entertaining to watch. Broodlord infestor games are like watching dota replays at 1/4 speed. Seeing shitty foreign zergs shit on hard working korean pros makes me want to thrust a needle down my peehole ._.


Great post, couldnt have said it better myself, they brought the nerf hammer down on Terran way too hard, way too fast
SuperYo1000
Profile Joined July 2008
United States880 Posts
November 08 2012 00:03 GMT
#7669
On November 08 2012 08:45 EmilA wrote:
Blizzard adopting their cyclical approach to balance. Their new idea of waiting for things to map out is fucking, fucking, fucking retarded. While the game was still relatively new, we saw every terran innovation nerfed within 14 days of its introduction (thors, ghosts, whatever - none of them were even close to being as strong as infestors late). Now that we're approaching the end of WoL, we're going to have to wait until HotS to see if balance is restored by itself. The difference between now and then is that the dominant terran playstyle was at least entertaining to watch. Broodlord infestor games are like watching dota replays at 1/4 speed. Seeing shitty foreign zergs shit on hard working korean pros makes me want to thrust a needle down my peehole ._.



very true, I actually have a hard time watching any match with z just because a large portion of the games end up so ridiculous with the infestor ,ex: large pure infestor armies crushing anything that comes there way. The anti-microness of the infestor spells just ruins any watchability
Shiori
Profile Blog Joined July 2011
3815 Posts
Last Edited: 2012-11-08 00:12:07
November 08 2012 00:05 GMT
#7670
On November 08 2012 08:30 President Dead wrote:
Not killing a Zerg before 200 supply implies you must all-in.


This is a defeatist attitude which negates the idea of possibility in ones game. If you can stop worrying so much about a result, it's actually really fun opening and expanding your mind creatively to get the upper hand.


I think you guys even know it's completely wrong, as you're not dumb, but feel frustrated and thus causes you to fall into a confined box of thought?


Stop conducting naive psychoanalysis. None of us are telling you that killing a Zerg before 200/200 = all-in because of our attitude about "results," whatever that even means. We're telling you that because the only way to do so as Protoss is to 2 base all-in (Immortal/Sentry) or 3 base all-in (Creator Prime style). If you have any other macro options, feel free to list them, but I'd be amazed if you did, since Protoss cannot afford to lose expensive units.
Myrddraal
Profile Joined December 2010
Australia937 Posts
Last Edited: 2012-11-08 00:10:10
November 08 2012 00:08 GMT
#7671
On November 08 2012 08:39 superstartran wrote:
Show nested quote +
On November 08 2012 08:30 President Dead wrote:
Not killing a Zerg before 200 supply implies you must all-in.


This is a defeatist attitude which negates the idea of possibility in ones game. If you can stop worrying so much about a result, it's actually really fun opening and expanding your mind creatively to get the upper hand.


I think you guys even know it's completely wrong, as you're not dumb, but feel frustrated and thus causes you to fall into a confined box of thought?




That's why every PvZ in Korea is won virtually every time only because of an all-in or a ridiculously greedy corner cutting build (which is essentially another all-in)? Or every TvZ is won only if the Z makes a completely huge blunder with his scouting and lets the T kill him or hurt him significantly with an all-in?


It's not a defeatist attitude; everyone knows that you HAVE to deal significant damage before a Z hits 200 supply. The only way to do that is to virtually go all-in, as you cannot play like you can in BW and force the Z to make units instead of drones, since multiple factors in SC2 make Z incredibly strong at the moment. The volatility of the income, the way larvae inject works, etc. etc. makes growing an economy as a Z player too easy.


Yeah that's pretty much it, Zerg seems to be about to weather so much harassment without it having much of an impact that it feels like the other player is wasting resources unless they are able to snipe the Greater Spire. The main game that sticks in my mind was Hero vs Leenock from last season where Hero was winning every engagement and confining Leenock mostly to 3 bases, but Leenock was still able to amass Infestors and Broodlords, get one Neural and that was effectively the end of the game, I know most games don't end like this, but its just the fact that Hero seemed like he was so far ahead, yet he still couldn't fight the army head on without a successful Vortex.
[stranded]: http://www.indiedb.com/games/stranded
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
November 08 2012 00:10 GMT
#7672
Just because I generally like this idea and I forgot about this thread
I didnt think this deserved a new thread, so I thought I would pose this here (late night musings and all):

A lot of people think that BL/infestor is a composition that is a bit too strong. And I generally agree (I play as zerg). However, what if the problem isnt infestors? What if the problem is that corruptors morph into BL's instead of mutalisks?

Think about it. Zerg has to use corruptors against both protoss and terran to get rid of their AA. After the AA is killed they can quickly replace their lost BL's because they already have the corruptors out. Meanwhile, corruptors arent really weak against anything. Corruptors beat vikings (with fungal support), take little damage from thors, have a lot of health to tank marine damage, they beat VR's (to an extent), carriers, take down colossus and the mothership. And you can never really overmake corruptors because you can just morph them into broods.

However, if Broods were morphed from mutalisks, they are weak to most things. Thors handle them relatively well because of range, marines too (which protect your vikings taking out the broodlords). Mutas arent as effective against motherships and the army beneath it, weaker to archons and high templar and carriers... pretty much everything in the late game mutalisks will lose to in a direct confrontation.

So my proposal is this: Broodlords morph from mutalisks instead of corruptors.

Poll: What do you think of this proposal?

I disagree (26)
 
74%

I agree (9)
 
26%

35 total votes

Your vote: What do you think of this proposal?

(Vote): I agree
(Vote): I disagree

superstartran
Profile Joined March 2010
United States4013 Posts
November 08 2012 00:11 GMT
#7673
On November 08 2012 09:08 Myrddraal wrote:
Show nested quote +
On November 08 2012 08:39 superstartran wrote:
On November 08 2012 08:30 President Dead wrote:
Not killing a Zerg before 200 supply implies you must all-in.


This is a defeatist attitude which negates the idea of possibility in ones game. If you can stop worrying so much about a result, it's actually really fun opening and expanding your mind creatively to get the upper hand.


I think you guys even know it's completely wrong, as you're not dumb, but feel frustrated and thus causes you to fall into a confined box of thought?




That's why every PvZ in Korea is won virtually every time only because of an all-in or a ridiculously greedy corner cutting build (which is essentially another all-in)? Or every TvZ is won only if the Z makes a completely huge blunder with his scouting and lets the T kill him or hurt him significantly with an all-in?


It's not a defeatist attitude; everyone knows that you HAVE to deal significant damage before a Z hits 200 supply. The only way to do that is to virtually go all-in, as you cannot play like you can in BW and force the Z to make units instead of drones, since multiple factors in SC2 make Z incredibly strong at the moment. The volatility of the income, the way larvae inject works, etc. etc. makes growing an economy as a Z player too easy.


Yeah that's pretty much it, Zerg seems to be about to weather so much harassment without it having much of an impact that it feels like the other player is wasting resources unless they are able to snipe the Greater Spire. The main game that sticks in my mind was Hero vs Leenock from last season where Hero was winning every engagement and confining Leenock mostly to 3 bases, but Leenock was still able to amass Infestors and Broodlords, get one Neural and that was effectively the end of the game, I know most games don't end like this, but its just the fact that Hero seemed like he was so far ahead, yet he still couldn't fight the army head on without a successful Vortex.



There are plenty of games where Terran players torch like 20+ drones with Helion/Banshee openings, and STILL end up losing because Z players just laugh at you and recreate all of their drones.
VanGarde
Profile Joined July 2010
Sweden755 Posts
November 08 2012 00:20 GMT
#7674
On November 08 2012 09:10 TheRabidDeer wrote:
mutalisks will lose to in a direct confrontation.

So my proposal is this: Broodlords morph from mutalisks instead of corruptors.


I think your solution is wrong, but your analysis is correct. I agree that corruptors is a big part of the problem in TvZ. In fact if the zerg lategame was broodlord/infestor then things would be very different. The issue is that while you can make all the vikings you want, the zerg can match you on corruptor count and still have enough infestors to fungal and infested terran. I find that the mass corruptor count is what screws me over every single time in the lategame tvz because even if I transition to air in time for the broodlord switch, competent zergs will just make infinity corruptors and then just enough broodlords to deal the damage because they know that with infestor/broodlord blocking all pathing the broodlords can only be attacked from the air, so it doesn't matter if you just have 6 broodlords and the rest in corruptors because Terran can't just abose the overcommitment to air and go marine.
War does not determine who is right - only who is left.
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
Last Edited: 2012-11-08 00:22:22
November 08 2012 00:21 GMT
#7675
On November 08 2012 09:10 TheRabidDeer wrote:

So my proposal is this: Broodlords morph from mutalisks instead of corruptors.



Doesn't solve the actual problem, which is the fact that you can't actually beat BL/Infestor once it's out (without major fuckups on the Z part).
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
VanGarde
Profile Joined July 2010
Sweden755 Posts
November 08 2012 00:22 GMT
#7676
On November 08 2012 09:11 superstartran wrote:
Show nested quote +
On November 08 2012 09:08 Myrddraal wrote:
On November 08 2012 08:39 superstartran wrote:
On November 08 2012 08:30 President Dead wrote:
Not killing a Zerg before 200 supply implies you must all-in.


This is a defeatist attitude which negates the idea of possibility in ones game. If you can stop worrying so much about a result, it's actually really fun opening and expanding your mind creatively to get the upper hand.


I think you guys even know it's completely wrong, as you're not dumb, but feel frustrated and thus causes you to fall into a confined box of thought?




That's why every PvZ in Korea is won virtually every time only because of an all-in or a ridiculously greedy corner cutting build (which is essentially another all-in)? Or every TvZ is won only if the Z makes a completely huge blunder with his scouting and lets the T kill him or hurt him significantly with an all-in?


It's not a defeatist attitude; everyone knows that you HAVE to deal significant damage before a Z hits 200 supply. The only way to do that is to virtually go all-in, as you cannot play like you can in BW and force the Z to make units instead of drones, since multiple factors in SC2 make Z incredibly strong at the moment. The volatility of the income, the way larvae inject works, etc. etc. makes growing an economy as a Z player too easy.


Yeah that's pretty much it, Zerg seems to be about to weather so much harassment without it having much of an impact that it feels like the other player is wasting resources unless they are able to snipe the Greater Spire. The main game that sticks in my mind was Hero vs Leenock from last season where Hero was winning every engagement and confining Leenock mostly to 3 bases, but Leenock was still able to amass Infestors and Broodlords, get one Neural and that was effectively the end of the game, I know most games don't end like this, but its just the fact that Hero seemed like he was so far ahead, yet he still couldn't fight the army head on without a successful Vortex.



There are plenty of games where Terran players torch like 20+ drones with Helion/Banshee openings, and STILL end up losing because Z players just laugh at you and recreate all of their drones.

Creep + zerg unit mobility and the ability of infestors to slow down pushes is the cause for this. A terran player can still get insane advantages over the zerg but there is no chance of making use of that timing window because the zerg can delay until the window has passed. The fact that maps just keep getting bigger is not helping either.
War does not determine who is right - only who is left.
Entirety
Profile Blog Joined April 2012
1423 Posts
November 08 2012 00:28 GMT
#7677
On November 08 2012 09:20 VanGarde wrote:
Show nested quote +
On November 08 2012 09:10 TheRabidDeer wrote:
mutalisks will lose to in a direct confrontation.

So my proposal is this: Broodlords morph from mutalisks instead of corruptors.


I think your solution is wrong, but your analysis is correct. I agree that corruptors is a big part of the problem in TvZ. In fact if the zerg lategame was broodlord/infestor then things would be very different. The issue is that while you can make all the vikings you want, the zerg can match you on corruptor count and still have enough infestors to fungal and infested terran. I find that the mass corruptor count is what screws me over every single time in the lategame tvz because even if I transition to air in time for the broodlord switch, competent zergs will just make infinity corruptors and then just enough broodlords to deal the damage because they know that with infestor/broodlord blocking all pathing the broodlords can only be attacked from the air, so it doesn't matter if you just have 6 broodlords and the rest in corruptors because Terran can't just abose the overcommitment to air and go marine.


What if Corruptors were changed to do less damage with a generous helping of +damage against Massive? Essentially, this would allow the Corruptor to take out Carriers, Battlecruisers, and Colossi, but they would do FAR less damage against Vikings, Phoenix, Void Rays. Then, we could see Protoss incorporating Void Rays to help fight the Corruptors and we could see Terran utilizing their Vikings to ward off Corruptors as well.
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
convention
Profile Joined October 2011
United States622 Posts
November 08 2012 00:47 GMT
#7678
On November 08 2012 09:28 Entirety wrote:
Show nested quote +
On November 08 2012 09:20 VanGarde wrote:
On November 08 2012 09:10 TheRabidDeer wrote:
mutalisks will lose to in a direct confrontation.

So my proposal is this: Broodlords morph from mutalisks instead of corruptors.


I think your solution is wrong, but your analysis is correct. I agree that corruptors is a big part of the problem in TvZ. In fact if the zerg lategame was broodlord/infestor then things would be very different. The issue is that while you can make all the vikings you want, the zerg can match you on corruptor count and still have enough infestors to fungal and infested terran. I find that the mass corruptor count is what screws me over every single time in the lategame tvz because even if I transition to air in time for the broodlord switch, competent zergs will just make infinity corruptors and then just enough broodlords to deal the damage because they know that with infestor/broodlord blocking all pathing the broodlords can only be attacked from the air, so it doesn't matter if you just have 6 broodlords and the rest in corruptors because Terran can't just abose the overcommitment to air and go marine.


What if Corruptors were changed to do less damage with a generous helping of +damage against Massive? Essentially, this would allow the Corruptor to take out Carriers, Battlecruisers, and Colossi, but they would do FAR less damage against Vikings, Phoenix, Void Rays. Then, we could see Protoss incorporating Void Rays to help fight the Corruptors and we could see Terran utilizing their Vikings to ward off Corruptors as well.

I feel that the point of corruptors in lategame battles is to tank while the infestors fungal + IT all of the air units to death. The corruptors are primarily to tank to make sure the BLs are not the units getting attacked. At least that is how I feel like they work usually. I could be wrong, but that is why I think that this suggestion doesn't fully address the problem.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
November 08 2012 00:49 GMT
#7679
On November 08 2012 09:28 Entirety wrote:
Show nested quote +
On November 08 2012 09:20 VanGarde wrote:
On November 08 2012 09:10 TheRabidDeer wrote:
mutalisks will lose to in a direct confrontation.

So my proposal is this: Broodlords morph from mutalisks instead of corruptors.


I think your solution is wrong, but your analysis is correct. I agree that corruptors is a big part of the problem in TvZ. In fact if the zerg lategame was broodlord/infestor then things would be very different. The issue is that while you can make all the vikings you want, the zerg can match you on corruptor count and still have enough infestors to fungal and infested terran. I find that the mass corruptor count is what screws me over every single time in the lategame tvz because even if I transition to air in time for the broodlord switch, competent zergs will just make infinity corruptors and then just enough broodlords to deal the damage because they know that with infestor/broodlord blocking all pathing the broodlords can only be attacked from the air, so it doesn't matter if you just have 6 broodlords and the rest in corruptors because Terran can't just abose the overcommitment to air and go marine.


What if Corruptors were changed to do less damage with a generous helping of +damage against Massive? Essentially, this would allow the Corruptor to take out Carriers, Battlecruisers, and Colossi, but they would do FAR less damage against Vikings, Phoenix, Void Rays. Then, we could see Protoss incorporating Void Rays to help fight the Corruptors and we could see Terran utilizing their Vikings to ward off Corruptors as well.


That would still make Carriers and Battlecruisers nearly obsolete against zerg. T and P players want air armies to be viable in this game, which means you need to have a core component that cannot be straight-up countered.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
-y0shi-
Profile Joined July 2011
Germany994 Posts
November 08 2012 02:59 GMT
#7680
I think they should change fungal to not affect massive units, a fungaled mothership is about the most ridiculus thing in the world :/
Prev 1 382 383 384 385 386 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 4371
Shuttle 625
Shine 377
Noble 369
Hyuk 204
ProTech154
firebathero 113
HiyA 53
ZergMaN 25
Killer 13
Dota 2
ODPixel250
monkeys_forever154
Other Games
summit1g12346
JimRising 602
ceh9317
C9.Mang0252
Lowko241
Fuzer 162
Mew2King120
NeuroSwarm55
ViBE47
Railgan18
Organizations
Other Games
gamesdonequick598
Counter-Strike
PGL196
Other Games
BasetradeTV44
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2263
League of Legends
• Stunt472
Upcoming Events
The PondCast
2h 13m
KCM Race Survival
2h 13m
OSC
6h 13m
IntoTheTV X SOOP
2 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
2 days
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
2 days
IntoTheTV X SOOP
3 days
IPSL
3 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
5 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.