• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:15
CEST 05:15
KST 12:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser Data needed BGH Auto Balance -> http://bghmmr.eu/ Pros React to: TvT Masterclass in FlaSh vs Light BW General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
Travel Agencies vs Online Booking Platforms The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1542 users

Designated Balance Discussion Thread - Page 384

Forum Index > SC2 General
Post a Reply
Prev 1 382 383 384 385 386 1266 Next
President Dead
Profile Joined November 2012
97 Posts
November 07 2012 23:02 GMT
#7661
On November 08 2012 07:04 Shiori wrote:
Show nested quote +
On November 08 2012 06:55 President Dead wrote:
On November 08 2012 02:13 GeneralSnoop wrote:
What i really dont get is why broodlings and infested terrans get upgrades! Infinite streams of 0 supply units at 3-3 upgrades is just sooooo powerful. If they were stuck at 0-0 things would make much more sense.



Uh, ... Why should a unit not be upgraded like everything else? it is not an infinite stream. It is based on energy and the amount of units you have. If it was infinite I could launch 400 broodlings at start of game. I proved your statement false.

Probably because fighting a 200/200 Zerg deathball + 50 3/3 Marines is virtually impossible. Just fighting the deathball is pretty much impossible in a lot of cases. Adding half a Terran army is just silly. Frankly, I don't know why ITs are even in the game when Fungal basically does the same job.



Why did you allow Zerg to get to 200 supply?
Hey, I'm a police officer. Just do what I tell ya.
MWY
Profile Joined October 2011
Germany284 Posts
November 07 2012 23:09 GMT
#7662
On November 08 2012 08:02 President Dead wrote:
Show nested quote +
On November 08 2012 07:04 Shiori wrote:
On November 08 2012 06:55 President Dead wrote:
On November 08 2012 02:13 GeneralSnoop wrote:
What i really dont get is why broodlings and infested terrans get upgrades! Infinite streams of 0 supply units at 3-3 upgrades is just sooooo powerful. If they were stuck at 0-0 things would make much more sense.



Uh, ... Why should a unit not be upgraded like everything else? it is not an infinite stream. It is based on energy and the amount of units you have. If it was infinite I could launch 400 broodlings at start of game. I proved your statement false.

Probably because fighting a 200/200 Zerg deathball + 50 3/3 Marines is virtually impossible. Just fighting the deathball is pretty much impossible in a lot of cases. Adding half a Terran army is just silly. Frankly, I don't know why ITs are even in the game when Fungal basically does the same job.



Why did you allow Zerg to get to 200 supply?

he probably didn't immortal-allin. his fault.
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
November 07 2012 23:11 GMT
#7663
On November 08 2012 08:02 President Dead wrote:
Show nested quote +
On November 08 2012 07:04 Shiori wrote:
On November 08 2012 06:55 President Dead wrote:
On November 08 2012 02:13 GeneralSnoop wrote:
What i really dont get is why broodlings and infested terrans get upgrades! Infinite streams of 0 supply units at 3-3 upgrades is just sooooo powerful. If they were stuck at 0-0 things would make much more sense.



Uh, ... Why should a unit not be upgraded like everything else? it is not an infinite stream. It is based on energy and the amount of units you have. If it was infinite I could launch 400 broodlings at start of game. I proved your statement false.

Probably because fighting a 200/200 Zerg deathball + 50 3/3 Marines is virtually impossible. Just fighting the deathball is pretty much impossible in a lot of cases. Adding half a Terran army is just silly. Frankly, I don't know why ITs are even in the game when Fungal basically does the same job.



Why did you allow Zerg to get to 200 supply?


What kind of game are we playing, that one of the races has to win the game before minute x (T and P), and the other has to turtle until the minute x (Z)?

I want to be able to win a game early, mid or late game, depending on my style of play, and how the game unfolds.
Shiori
Profile Blog Joined July 2011
3815 Posts
November 07 2012 23:22 GMT
#7664
On November 08 2012 08:02 President Dead wrote:
Show nested quote +
On November 08 2012 07:04 Shiori wrote:
On November 08 2012 06:55 President Dead wrote:
On November 08 2012 02:13 GeneralSnoop wrote:
What i really dont get is why broodlings and infested terrans get upgrades! Infinite streams of 0 supply units at 3-3 upgrades is just sooooo powerful. If they were stuck at 0-0 things would make much more sense.



Uh, ... Why should a unit not be upgraded like everything else? it is not an infinite stream. It is based on energy and the amount of units you have. If it was infinite I could launch 400 broodlings at start of game. I proved your statement false.

Probably because fighting a 200/200 Zerg deathball + 50 3/3 Marines is virtually impossible. Just fighting the deathball is pretty much impossible in a lot of cases. Adding half a Terran army is just silly. Frankly, I don't know why ITs are even in the game when Fungal basically does the same job.



Why did you allow Zerg to get to 200 supply?

Oh I'm sorry. I wasn't aware that competitive matchups are supposed to boil down to one all-in every game.
President Dead
Profile Joined November 2012
97 Posts
Last Edited: 2012-11-07 23:33:01
November 07 2012 23:30 GMT
#7665
Not killing a Zerg before 200 supply implies you must all-in.


This is a defeatist attitude which negates the idea of possibility in ones game. If you can stop worrying so much about a result, it's actually really fun opening and expanding your mind creatively to get the upper hand.


I think you guys even know it's completely wrong, as you're not dumb, but feel frustrated and thus causes you to fall into a confined box of thought?

Hey, I'm a police officer. Just do what I tell ya.
superstartran
Profile Joined March 2010
United States4013 Posts
November 07 2012 23:39 GMT
#7666
On November 08 2012 08:30 President Dead wrote:
Not killing a Zerg before 200 supply implies you must all-in.


This is a defeatist attitude which negates the idea of possibility in ones game. If you can stop worrying so much about a result, it's actually really fun opening and expanding your mind creatively to get the upper hand.


I think you guys even know it's completely wrong, as you're not dumb, but feel frustrated and thus causes you to fall into a confined box of thought?




That's why every PvZ in Korea is won virtually every time only because of an all-in or a ridiculously greedy corner cutting build (which is essentially another all-in)? Or every TvZ is won only if the Z makes a completely huge blunder with his scouting and lets the T kill him or hurt him significantly with an all-in?


It's not a defeatist attitude; everyone knows that you HAVE to deal significant damage before a Z hits 200 supply. The only way to do that is to virtually go all-in, as you cannot play like you can in BW and force the Z to make units instead of drones, since multiple factors in SC2 make Z incredibly strong at the moment. The volatility of the income, the way larvae inject works, etc. etc. makes growing an economy as a Z player too easy.
EmilA
Profile Joined October 2010
Denmark4618 Posts
Last Edited: 2012-11-07 23:45:55
November 07 2012 23:45 GMT
#7667
Blizzard adopting their cyclical approach to balance. Their new idea of waiting for things to map out is fucking, fucking, fucking retarded. While the game was still relatively new, we saw every terran innovation nerfed within 14 days of its introduction (thors, ghosts, whatever - none of them were even close to being as strong as infestors late). Now that we're approaching the end of WoL, we're going to have to wait until HotS to see if balance is restored by itself. The difference between now and then is that the dominant terran playstyle was at least entertaining to watch. Broodlord infestor games are like watching dota replays at 1/4 speed. Seeing shitty foreign zergs shit on hard working korean pros makes me want to thrust a needle down my peehole ._.
http://dotabuff.com/players/122305951 playing other games
teamhozac
Profile Joined April 2012
404 Posts
November 07 2012 23:50 GMT
#7668
On November 08 2012 08:45 EmilA wrote:
Blizzard adopting their cyclical approach to balance. Their new idea of waiting for things to map out is fucking, fucking, fucking retarded. While the game was still relatively new, we saw every terran innovation nerfed within 14 days of its introduction (thors, ghosts, whatever - none of them were even close to being as strong as infestors late). Now that we're approaching the end of WoL, we're going to have to wait until HotS to see if balance is restored by itself. The difference between now and then is that the dominant terran playstyle was at least entertaining to watch. Broodlord infestor games are like watching dota replays at 1/4 speed. Seeing shitty foreign zergs shit on hard working korean pros makes me want to thrust a needle down my peehole ._.


Great post, couldnt have said it better myself, they brought the nerf hammer down on Terran way too hard, way too fast
SuperYo1000
Profile Joined July 2008
United States880 Posts
November 08 2012 00:03 GMT
#7669
On November 08 2012 08:45 EmilA wrote:
Blizzard adopting their cyclical approach to balance. Their new idea of waiting for things to map out is fucking, fucking, fucking retarded. While the game was still relatively new, we saw every terran innovation nerfed within 14 days of its introduction (thors, ghosts, whatever - none of them were even close to being as strong as infestors late). Now that we're approaching the end of WoL, we're going to have to wait until HotS to see if balance is restored by itself. The difference between now and then is that the dominant terran playstyle was at least entertaining to watch. Broodlord infestor games are like watching dota replays at 1/4 speed. Seeing shitty foreign zergs shit on hard working korean pros makes me want to thrust a needle down my peehole ._.



very true, I actually have a hard time watching any match with z just because a large portion of the games end up so ridiculous with the infestor ,ex: large pure infestor armies crushing anything that comes there way. The anti-microness of the infestor spells just ruins any watchability
Shiori
Profile Blog Joined July 2011
3815 Posts
Last Edited: 2012-11-08 00:12:07
November 08 2012 00:05 GMT
#7670
On November 08 2012 08:30 President Dead wrote:
Not killing a Zerg before 200 supply implies you must all-in.


This is a defeatist attitude which negates the idea of possibility in ones game. If you can stop worrying so much about a result, it's actually really fun opening and expanding your mind creatively to get the upper hand.


I think you guys even know it's completely wrong, as you're not dumb, but feel frustrated and thus causes you to fall into a confined box of thought?


Stop conducting naive psychoanalysis. None of us are telling you that killing a Zerg before 200/200 = all-in because of our attitude about "results," whatever that even means. We're telling you that because the only way to do so as Protoss is to 2 base all-in (Immortal/Sentry) or 3 base all-in (Creator Prime style). If you have any other macro options, feel free to list them, but I'd be amazed if you did, since Protoss cannot afford to lose expensive units.
Myrddraal
Profile Joined December 2010
Australia937 Posts
Last Edited: 2012-11-08 00:10:10
November 08 2012 00:08 GMT
#7671
On November 08 2012 08:39 superstartran wrote:
Show nested quote +
On November 08 2012 08:30 President Dead wrote:
Not killing a Zerg before 200 supply implies you must all-in.


This is a defeatist attitude which negates the idea of possibility in ones game. If you can stop worrying so much about a result, it's actually really fun opening and expanding your mind creatively to get the upper hand.


I think you guys even know it's completely wrong, as you're not dumb, but feel frustrated and thus causes you to fall into a confined box of thought?




That's why every PvZ in Korea is won virtually every time only because of an all-in or a ridiculously greedy corner cutting build (which is essentially another all-in)? Or every TvZ is won only if the Z makes a completely huge blunder with his scouting and lets the T kill him or hurt him significantly with an all-in?


It's not a defeatist attitude; everyone knows that you HAVE to deal significant damage before a Z hits 200 supply. The only way to do that is to virtually go all-in, as you cannot play like you can in BW and force the Z to make units instead of drones, since multiple factors in SC2 make Z incredibly strong at the moment. The volatility of the income, the way larvae inject works, etc. etc. makes growing an economy as a Z player too easy.


Yeah that's pretty much it, Zerg seems to be about to weather so much harassment without it having much of an impact that it feels like the other player is wasting resources unless they are able to snipe the Greater Spire. The main game that sticks in my mind was Hero vs Leenock from last season where Hero was winning every engagement and confining Leenock mostly to 3 bases, but Leenock was still able to amass Infestors and Broodlords, get one Neural and that was effectively the end of the game, I know most games don't end like this, but its just the fact that Hero seemed like he was so far ahead, yet he still couldn't fight the army head on without a successful Vortex.
[stranded]: http://www.indiedb.com/games/stranded
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
November 08 2012 00:10 GMT
#7672
Just because I generally like this idea and I forgot about this thread
I didnt think this deserved a new thread, so I thought I would pose this here (late night musings and all):

A lot of people think that BL/infestor is a composition that is a bit too strong. And I generally agree (I play as zerg). However, what if the problem isnt infestors? What if the problem is that corruptors morph into BL's instead of mutalisks?

Think about it. Zerg has to use corruptors against both protoss and terran to get rid of their AA. After the AA is killed they can quickly replace their lost BL's because they already have the corruptors out. Meanwhile, corruptors arent really weak against anything. Corruptors beat vikings (with fungal support), take little damage from thors, have a lot of health to tank marine damage, they beat VR's (to an extent), carriers, take down colossus and the mothership. And you can never really overmake corruptors because you can just morph them into broods.

However, if Broods were morphed from mutalisks, they are weak to most things. Thors handle them relatively well because of range, marines too (which protect your vikings taking out the broodlords). Mutas arent as effective against motherships and the army beneath it, weaker to archons and high templar and carriers... pretty much everything in the late game mutalisks will lose to in a direct confrontation.

So my proposal is this: Broodlords morph from mutalisks instead of corruptors.

Poll: What do you think of this proposal?

I disagree (26)
 
74%

I agree (9)
 
26%

35 total votes

Your vote: What do you think of this proposal?

(Vote): I agree
(Vote): I disagree

superstartran
Profile Joined March 2010
United States4013 Posts
November 08 2012 00:11 GMT
#7673
On November 08 2012 09:08 Myrddraal wrote:
Show nested quote +
On November 08 2012 08:39 superstartran wrote:
On November 08 2012 08:30 President Dead wrote:
Not killing a Zerg before 200 supply implies you must all-in.


This is a defeatist attitude which negates the idea of possibility in ones game. If you can stop worrying so much about a result, it's actually really fun opening and expanding your mind creatively to get the upper hand.


I think you guys even know it's completely wrong, as you're not dumb, but feel frustrated and thus causes you to fall into a confined box of thought?




That's why every PvZ in Korea is won virtually every time only because of an all-in or a ridiculously greedy corner cutting build (which is essentially another all-in)? Or every TvZ is won only if the Z makes a completely huge blunder with his scouting and lets the T kill him or hurt him significantly with an all-in?


It's not a defeatist attitude; everyone knows that you HAVE to deal significant damage before a Z hits 200 supply. The only way to do that is to virtually go all-in, as you cannot play like you can in BW and force the Z to make units instead of drones, since multiple factors in SC2 make Z incredibly strong at the moment. The volatility of the income, the way larvae inject works, etc. etc. makes growing an economy as a Z player too easy.


Yeah that's pretty much it, Zerg seems to be about to weather so much harassment without it having much of an impact that it feels like the other player is wasting resources unless they are able to snipe the Greater Spire. The main game that sticks in my mind was Hero vs Leenock from last season where Hero was winning every engagement and confining Leenock mostly to 3 bases, but Leenock was still able to amass Infestors and Broodlords, get one Neural and that was effectively the end of the game, I know most games don't end like this, but its just the fact that Hero seemed like he was so far ahead, yet he still couldn't fight the army head on without a successful Vortex.



There are plenty of games where Terran players torch like 20+ drones with Helion/Banshee openings, and STILL end up losing because Z players just laugh at you and recreate all of their drones.
VanGarde
Profile Joined July 2010
Sweden755 Posts
November 08 2012 00:20 GMT
#7674
On November 08 2012 09:10 TheRabidDeer wrote:
mutalisks will lose to in a direct confrontation.

So my proposal is this: Broodlords morph from mutalisks instead of corruptors.


I think your solution is wrong, but your analysis is correct. I agree that corruptors is a big part of the problem in TvZ. In fact if the zerg lategame was broodlord/infestor then things would be very different. The issue is that while you can make all the vikings you want, the zerg can match you on corruptor count and still have enough infestors to fungal and infested terran. I find that the mass corruptor count is what screws me over every single time in the lategame tvz because even if I transition to air in time for the broodlord switch, competent zergs will just make infinity corruptors and then just enough broodlords to deal the damage because they know that with infestor/broodlord blocking all pathing the broodlords can only be attacked from the air, so it doesn't matter if you just have 6 broodlords and the rest in corruptors because Terran can't just abose the overcommitment to air and go marine.
War does not determine who is right - only who is left.
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
Last Edited: 2012-11-08 00:22:22
November 08 2012 00:21 GMT
#7675
On November 08 2012 09:10 TheRabidDeer wrote:

So my proposal is this: Broodlords morph from mutalisks instead of corruptors.



Doesn't solve the actual problem, which is the fact that you can't actually beat BL/Infestor once it's out (without major fuckups on the Z part).
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
VanGarde
Profile Joined July 2010
Sweden755 Posts
November 08 2012 00:22 GMT
#7676
On November 08 2012 09:11 superstartran wrote:
Show nested quote +
On November 08 2012 09:08 Myrddraal wrote:
On November 08 2012 08:39 superstartran wrote:
On November 08 2012 08:30 President Dead wrote:
Not killing a Zerg before 200 supply implies you must all-in.


This is a defeatist attitude which negates the idea of possibility in ones game. If you can stop worrying so much about a result, it's actually really fun opening and expanding your mind creatively to get the upper hand.


I think you guys even know it's completely wrong, as you're not dumb, but feel frustrated and thus causes you to fall into a confined box of thought?




That's why every PvZ in Korea is won virtually every time only because of an all-in or a ridiculously greedy corner cutting build (which is essentially another all-in)? Or every TvZ is won only if the Z makes a completely huge blunder with his scouting and lets the T kill him or hurt him significantly with an all-in?


It's not a defeatist attitude; everyone knows that you HAVE to deal significant damage before a Z hits 200 supply. The only way to do that is to virtually go all-in, as you cannot play like you can in BW and force the Z to make units instead of drones, since multiple factors in SC2 make Z incredibly strong at the moment. The volatility of the income, the way larvae inject works, etc. etc. makes growing an economy as a Z player too easy.


Yeah that's pretty much it, Zerg seems to be about to weather so much harassment without it having much of an impact that it feels like the other player is wasting resources unless they are able to snipe the Greater Spire. The main game that sticks in my mind was Hero vs Leenock from last season where Hero was winning every engagement and confining Leenock mostly to 3 bases, but Leenock was still able to amass Infestors and Broodlords, get one Neural and that was effectively the end of the game, I know most games don't end like this, but its just the fact that Hero seemed like he was so far ahead, yet he still couldn't fight the army head on without a successful Vortex.



There are plenty of games where Terran players torch like 20+ drones with Helion/Banshee openings, and STILL end up losing because Z players just laugh at you and recreate all of their drones.

Creep + zerg unit mobility and the ability of infestors to slow down pushes is the cause for this. A terran player can still get insane advantages over the zerg but there is no chance of making use of that timing window because the zerg can delay until the window has passed. The fact that maps just keep getting bigger is not helping either.
War does not determine who is right - only who is left.
Entirety
Profile Blog Joined April 2012
1423 Posts
November 08 2012 00:28 GMT
#7677
On November 08 2012 09:20 VanGarde wrote:
Show nested quote +
On November 08 2012 09:10 TheRabidDeer wrote:
mutalisks will lose to in a direct confrontation.

So my proposal is this: Broodlords morph from mutalisks instead of corruptors.


I think your solution is wrong, but your analysis is correct. I agree that corruptors is a big part of the problem in TvZ. In fact if the zerg lategame was broodlord/infestor then things would be very different. The issue is that while you can make all the vikings you want, the zerg can match you on corruptor count and still have enough infestors to fungal and infested terran. I find that the mass corruptor count is what screws me over every single time in the lategame tvz because even if I transition to air in time for the broodlord switch, competent zergs will just make infinity corruptors and then just enough broodlords to deal the damage because they know that with infestor/broodlord blocking all pathing the broodlords can only be attacked from the air, so it doesn't matter if you just have 6 broodlords and the rest in corruptors because Terran can't just abose the overcommitment to air and go marine.


What if Corruptors were changed to do less damage with a generous helping of +damage against Massive? Essentially, this would allow the Corruptor to take out Carriers, Battlecruisers, and Colossi, but they would do FAR less damage against Vikings, Phoenix, Void Rays. Then, we could see Protoss incorporating Void Rays to help fight the Corruptors and we could see Terran utilizing their Vikings to ward off Corruptors as well.
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
convention
Profile Joined October 2011
United States622 Posts
November 08 2012 00:47 GMT
#7678
On November 08 2012 09:28 Entirety wrote:
Show nested quote +
On November 08 2012 09:20 VanGarde wrote:
On November 08 2012 09:10 TheRabidDeer wrote:
mutalisks will lose to in a direct confrontation.

So my proposal is this: Broodlords morph from mutalisks instead of corruptors.


I think your solution is wrong, but your analysis is correct. I agree that corruptors is a big part of the problem in TvZ. In fact if the zerg lategame was broodlord/infestor then things would be very different. The issue is that while you can make all the vikings you want, the zerg can match you on corruptor count and still have enough infestors to fungal and infested terran. I find that the mass corruptor count is what screws me over every single time in the lategame tvz because even if I transition to air in time for the broodlord switch, competent zergs will just make infinity corruptors and then just enough broodlords to deal the damage because they know that with infestor/broodlord blocking all pathing the broodlords can only be attacked from the air, so it doesn't matter if you just have 6 broodlords and the rest in corruptors because Terran can't just abose the overcommitment to air and go marine.


What if Corruptors were changed to do less damage with a generous helping of +damage against Massive? Essentially, this would allow the Corruptor to take out Carriers, Battlecruisers, and Colossi, but they would do FAR less damage against Vikings, Phoenix, Void Rays. Then, we could see Protoss incorporating Void Rays to help fight the Corruptors and we could see Terran utilizing their Vikings to ward off Corruptors as well.

I feel that the point of corruptors in lategame battles is to tank while the infestors fungal + IT all of the air units to death. The corruptors are primarily to tank to make sure the BLs are not the units getting attacked. At least that is how I feel like they work usually. I could be wrong, but that is why I think that this suggestion doesn't fully address the problem.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
November 08 2012 00:49 GMT
#7679
On November 08 2012 09:28 Entirety wrote:
Show nested quote +
On November 08 2012 09:20 VanGarde wrote:
On November 08 2012 09:10 TheRabidDeer wrote:
mutalisks will lose to in a direct confrontation.

So my proposal is this: Broodlords morph from mutalisks instead of corruptors.


I think your solution is wrong, but your analysis is correct. I agree that corruptors is a big part of the problem in TvZ. In fact if the zerg lategame was broodlord/infestor then things would be very different. The issue is that while you can make all the vikings you want, the zerg can match you on corruptor count and still have enough infestors to fungal and infested terran. I find that the mass corruptor count is what screws me over every single time in the lategame tvz because even if I transition to air in time for the broodlord switch, competent zergs will just make infinity corruptors and then just enough broodlords to deal the damage because they know that with infestor/broodlord blocking all pathing the broodlords can only be attacked from the air, so it doesn't matter if you just have 6 broodlords and the rest in corruptors because Terran can't just abose the overcommitment to air and go marine.


What if Corruptors were changed to do less damage with a generous helping of +damage against Massive? Essentially, this would allow the Corruptor to take out Carriers, Battlecruisers, and Colossi, but they would do FAR less damage against Vikings, Phoenix, Void Rays. Then, we could see Protoss incorporating Void Rays to help fight the Corruptors and we could see Terran utilizing their Vikings to ward off Corruptors as well.


That would still make Carriers and Battlecruisers nearly obsolete against zerg. T and P players want air armies to be viable in this game, which means you need to have a core component that cannot be straight-up countered.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
-y0shi-
Profile Joined July 2011
Germany994 Posts
November 08 2012 02:59 GMT
#7680
I think they should change fungal to not affect massive units, a fungaled mothership is about the most ridiculus thing in the world :/
Prev 1 382 383 384 385 386 1266 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft499
WinterStarcraft409
RuFF_SC2 202
NeuroSwarm 158
StarCraft: Brood War
GuemChi 6760
Noble 17
Bale 14
Dota 2
LuMiX1
League of Legends
JimRising 910
Counter-Strike
taco 1139
Other Games
summit1g17168
monkeys_forever533
Maynarde115
Organizations
Other Games
gamesdonequick945
BasetradeTV208
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 92
• davetesta40
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush831
Upcoming Events
Replay Cast
5h 45m
Wardi Open
8h 45m
Monday Night Weeklies
12h 45m
Replay Cast
20h 45m
The PondCast
1d 6h
Kung Fu Cup
1d 7h
GSL
2 days
Replay Cast
2 days
GSL
3 days
WardiTV Spring Champion…
3 days
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
4 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
Flash vs Soma
RSL Revival
6 days
BSL
6 days
Patches Events
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.