• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:47
CET 08:47
KST 16:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War BW General Discussion Top Players of October 2026 (EBPD Rankings) [Megathread] Daily Funny Videos Sagi.gg Launcher Released
Tourneys
KCM Race Survival 2026 Season 4 [Mixed-Gender CK] Rush+4 vs Best+4 New Worlds Star League [Megathread] Daily Proleagues
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 17073 users

Designated Balance Discussion Thread - Page 385

Forum Index > SC2 General
Post a Reply
Prev 1 383 384 385 386 387 1266 Next
President Dead
Profile Joined November 2012
97 Posts
November 08 2012 04:41 GMT
#7681
On November 08 2012 09:05 Shiori wrote:
Show nested quote +
On November 08 2012 08:30 President Dead wrote:
Not killing a Zerg before 200 supply implies you must all-in.


This is a defeatist attitude which negates the idea of possibility in ones game. If you can stop worrying so much about a result, it's actually really fun opening and expanding your mind creatively to get the upper hand.


I think you guys even know it's completely wrong, as you're not dumb, but feel frustrated and thus causes you to fall into a confined box of thought?


Stop conducting naive psychoanalysis. None of us are telling you that killing a Zerg before 200/200 = all-in





"Shiori November 08 2012 08:22. Posts 2427 PM Profile Quote #


Oh I'm sorry. I wasn't aware that competitive matchups are supposed to boil down to one all-in every game."



And don't tell em what to do. For all the complaining I haven't heard one solid, non-contradicting point.

Hey, I'm a police officer. Just do what I tell ya.
KamikazeDurrrp
Profile Joined January 2012
United States95 Posts
Last Edited: 2012-11-08 04:50:37
November 08 2012 04:47 GMT
#7682
I don't why there are so many people asking fungal being changed from a root to a slow. It still wouldn't change the fact that fungal is a large aoe root/slow spell that does dot damage. Zerg would still be massing infestor with unlimited IT and broodlords would still be untouchable. There is literally no downside to using fungal, considering its utility is just unmatched offensively and defensively. Fungal should just be removed from the game or changed to the point where it is either costly and/or risky to use a fungal.
Big J
Profile Joined March 2011
Austria16289 Posts
November 08 2012 08:34 GMT
#7683
On November 08 2012 09:49 CosmicSpiral wrote:
Show nested quote +
On November 08 2012 09:28 Entirety wrote:
On November 08 2012 09:20 VanGarde wrote:
On November 08 2012 09:10 TheRabidDeer wrote:
mutalisks will lose to in a direct confrontation.

So my proposal is this: Broodlords morph from mutalisks instead of corruptors.


I think your solution is wrong, but your analysis is correct. I agree that corruptors is a big part of the problem in TvZ. In fact if the zerg lategame was broodlord/infestor then things would be very different. The issue is that while you can make all the vikings you want, the zerg can match you on corruptor count and still have enough infestors to fungal and infested terran. I find that the mass corruptor count is what screws me over every single time in the lategame tvz because even if I transition to air in time for the broodlord switch, competent zergs will just make infinity corruptors and then just enough broodlords to deal the damage because they know that with infestor/broodlord blocking all pathing the broodlords can only be attacked from the air, so it doesn't matter if you just have 6 broodlords and the rest in corruptors because Terran can't just abose the overcommitment to air and go marine.


What if Corruptors were changed to do less damage with a generous helping of +damage against Massive? Essentially, this would allow the Corruptor to take out Carriers, Battlecruisers, and Colossi, but they would do FAR less damage against Vikings, Phoenix, Void Rays. Then, we could see Protoss incorporating Void Rays to help fight the Corruptors and we could see Terran utilizing their Vikings to ward off Corruptors as well.


That would still make Carriers and Battlecruisers nearly obsolete against zerg. T and P players want air armies to be viable in this game, which means you need to have a core component that cannot be straight-up countered.


If a race cannot counter(or get equal with) a unit/composition, then there is a win condition in the game (like BL/Inf/Cor vs Protoss right now). Then games will come down to preventing that wincondition from happening, while the other player just turtles. Or it comes down to baseracing. Two stupid alternatives...

To the original idea... The corruptor is fine. Boring as hell, but fine balancewise. Voidrays break even against them or even beat them, Vikings do very well against them and can kite/run easily to locations where they have ground to airsupport, if they are not in sufficient numbers available.
The mere problem is, that Infestors ground to air support is way to strong. ITs are like stimmed marines - a unit that destroys every Air unit but the BC and the BL. Fungal prevents you from running, and wins the game if you clump just once while hitting ground and air units alike with it's splash.

+ Show Spoiler +
The game as a core problem balancing air unit's stats with ground units stats. Air units stats are just way weaker, which renders most of them unavailable when the opponent has antiair. The only really available air units, are mutalisks, broodlords, medivacs, vikings and banshees.
Mutas and banshees are available because they are not combat units and therefore it doesn't matter as much that their stats are kind of bad.
Broodlords are available, because zerg can build huge amounts of them at once to overcome the volatile transitioning phase + long range helps a ton.
Vikings are available because they have long enough range and enough mobility, that they usually can be protected from ground to air while they are in combat + they nearly always find air to air targets, or at least increase the siege range.
Medivacs...

All the others? Void rays, BCs, Carriers are engagement units, that even on paper only pay off if you have a ton of them. They get destroyed because ground to air just overwhelms them before they kick off, or in the case of the carrier... everything just overwhelms it. Phoenix is semiviable, because it's an harassment unit... but it is really easy to shut down by fungal, blink, marines and statics. Corruptors are only viable if your opponent goes heavy into air, before that, they are a joke as they lack mobility to combat anything. Ravens are crap, unless your opponent has a ton of slow units and you a ton of time/ressources to build an expensive unit that does essentially what Tank and Thor do, just a bit better.
Wen_Jie
Profile Joined November 2012
Australia38 Posts
November 08 2012 09:33 GMT
#7684
On November 08 2012 13:41 President Dead wrote:

And don't tell em what to do. For all the complaining I haven't heard one solid, non-contradicting point.



Stop being that guy who says "prove it, prove it, prove it, prove it" to everything, but ignores the responses. For all your (rhetorical) questions, it's obvious that nobody is going to be able to give an answer you'll be happy with.

On topic: pretty much everything that can be said has been said, but i think it would be a good idea to test fungals that can't hit air, with improved hydralisks to fill the role.

MikeMM
Profile Joined November 2012
Russian Federation221 Posts
November 08 2012 11:50 GMT
#7685
SC2 as eSport is broken.
Let’s see at finalists of last five CodeS tournaments.
Life MVP
Seed MC
MVP Squirtle
DRG Genius
Jiakji Leenok
5 different winers and 5 different runner-ups. Only MVP managed to reach finals twice.
SC2 is a game where there is a lof of random and skill mean little.

So all talks about Colossus, sentrie, infestors and others being imba are pointless until mechanics of the game allow skill prevail over random.
Shiori
Profile Blog Joined July 2011
3815 Posts
November 08 2012 15:36 GMT
#7686
On November 08 2012 13:41 President Dead wrote:
Show nested quote +
On November 08 2012 09:05 Shiori wrote:
On November 08 2012 08:30 President Dead wrote:
Not killing a Zerg before 200 supply implies you must all-in.


This is a defeatist attitude which negates the idea of possibility in ones game. If you can stop worrying so much about a result, it's actually really fun opening and expanding your mind creatively to get the upper hand.


I think you guys even know it's completely wrong, as you're not dumb, but feel frustrated and thus causes you to fall into a confined box of thought?


Stop conducting naive psychoanalysis. None of us are telling you that killing a Zerg before 200/200 = all-in





"Shiori November 08 2012 08:22. Posts 2427 PM Profile Quote #


Oh I'm sorry. I wasn't aware that competitive matchups are supposed to boil down to one all-in every game."



And don't tell em what to do. For all the complaining I haven't heard one solid, non-contradicting point.


Did you actually just cut off a quote in the middle of a sentence to make it seem like I was saying something I didn't? Get the fuck out, please.
arfyron
Profile Joined July 2011
518 Posts
November 08 2012 15:55 GMT
#7687
There was a time when T were saying that it was impossible to win against P if the P got to 200/200 and you had to all in every game. People started to figure it out. Everyone needs to calm down for a while
convention
Profile Joined October 2011
United States622 Posts
November 08 2012 16:14 GMT
#7688
On November 09 2012 00:55 arfyron wrote:
There was a time when T were saying that it was impossible to win against P if the P got to 200/200 and you had to all in every game. People started to figure it out. Everyone needs to calm down for a while

Except even when people were saying P was hard to beat 200/200, Taeja and others were still destroying lategame toss armies. Which meant that while it was really really hard, it was clearly possible because Taeja would always seem to win those battles over and over again. However, with TvZ and PvZ, no one has ever been consistently beating BL/infestor armies. It doesn't matter whether it is taeja v some mediocre foreign zerg, he would usually get destroyed by a BL/infestor army still. The only difference is, he would be better at hitting timings or allins to prevent the ultimate army from happening.
ckcornflake
Profile Joined October 2010
United States53 Posts
Last Edited: 2012-11-08 18:22:44
November 08 2012 18:19 GMT
#7689
On November 08 2012 13:47 KamikazeDurrrp wrote:
I don't why there are so many people asking fungal being changed from a root to a slow. It still wouldn't change the fact that fungal is a large aoe root/slow spell that does dot damage. Zerg would still be massing infestor with unlimited IT and broodlords would still be untouchable. There is literally no downside to using fungal, considering its utility is just unmatched offensively and defensively. Fungal should just be removed from the game or changed to the point where it is either costly and/or risky to use a fungal.


Changing to a slow instead of a root would actually be a huge nerf. One good fungal on a clump of units means you can follow up with chain fungals to guarantee kills. Fungal growth itself actually has terrible (as in shitty) damage (30) compared to other AOE spells like Psi Storm that does 80 damage. So it really does have a downside. By changing it to a slow, players can spread their units out while being FG'd which either allow more of their units to survive, or force the Zerg to use a lot more energy. It also means that air units such as void rays and medivacs that get fungaled can still escape if there is enough air space at the edge the map.
TheDwf
Profile Joined November 2011
France19747 Posts
November 08 2012 18:30 GMT
#7690
On November 09 2012 03:19 ckcornflake wrote:
Show nested quote +
On November 08 2012 13:47 KamikazeDurrrp wrote:
I don't why there are so many people asking fungal being changed from a root to a slow. It still wouldn't change the fact that fungal is a large aoe root/slow spell that does dot damage. Zerg would still be massing infestor with unlimited IT and broodlords would still be untouchable. There is literally no downside to using fungal, considering its utility is just unmatched offensively and defensively. Fungal should just be removed from the game or changed to the point where it is either costly and/or risky to use a fungal.


Changing to a slow instead of a root would actually be a huge nerf. One good fungal on a clump of units means you can follow up with chain fungals to guarantee kills. Fungal growth itself actually has terrible (as in shitty) damage (30) compared to other AOE spells like Psi Storm that does 80 damage.

Only on paper. People don't bath in Storms, so they don't take 80 damage because they don't stay in the AoE. People are forced to bath in Fungals if Infestors have enough energy, so they do take more than 30/40 damage. In the end I'm fairly sure than an average Storm deals much less damage than a Fungal Growth because of the lesser radius and the possibility to dodge the spell.
Cloak
Profile Joined October 2009
United States816 Posts
November 08 2012 19:12 GMT
#7691
On November 09 2012 03:19 ckcornflake wrote:
Show nested quote +
On November 08 2012 13:47 KamikazeDurrrp wrote:
I don't why there are so many people asking fungal being changed from a root to a slow. It still wouldn't change the fact that fungal is a large aoe root/slow spell that does dot damage. Zerg would still be massing infestor with unlimited IT and broodlords would still be untouchable. There is literally no downside to using fungal, considering its utility is just unmatched offensively and defensively. Fungal should just be removed from the game or changed to the point where it is either costly and/or risky to use a fungal.


Changing to a slow instead of a root would actually be a huge nerf. One good fungal on a clump of units means you can follow up with chain fungals to guarantee kills. Fungal growth itself actually has terrible (as in shitty) damage (30) compared to other AOE spells like Psi Storm that does 80 damage. So it really does have a downside. By changing it to a slow, players can spread their units out while being FG'd which either allow more of their units to survive, or force the Zerg to use a lot more energy. It also means that air units such as void rays and medivacs that get fungaled can still escape if there is enough air space at the edge the map.


You also have to take into consideration when comparing Fungal vs. Storm is that Fungal is very click effective. Point, click, guarenteed 30/40 dmg to that unit. Storm has a delay, HTs are slow and Storm range is more limited than you think, the cast has a delay too, so the effective damage is usually 0-40. One has root, guarenteed damage, can be used right out of the box. The other has inconsistent damage, cannot be used right then, needs to be researched. Notice the imbalance now? Infestor is far and away the best caster of the 3.
The more you know, the less you understand.
teamhozac
Profile Joined April 2012
404 Posts
November 08 2012 20:47 GMT
#7692
On November 09 2012 00:55 arfyron wrote:
There was a time when T were saying that it was impossible to win against P if the P got to 200/200 and you had to all in every game. People started to figure it out. Everyone needs to calm down for a while


Still impossible for me lol
President Dead
Profile Joined November 2012
97 Posts
Last Edited: 2012-11-09 00:52:48
November 09 2012 00:50 GMT
#7693
On November 09 2012 00:36 Shiori wrote:
Show nested quote +
On November 08 2012 13:41 President Dead wrote:
On November 08 2012 09:05 Shiori wrote:
On November 08 2012 08:30 President Dead wrote:
Not killing a Zerg before 200 supply implies you must all-in.


This is a defeatist attitude which negates the idea of possibility in ones game. If you can stop worrying so much about a result, it's actually really fun opening and expanding your mind creatively to get the upper hand.


I think you guys even know it's completely wrong, as you're not dumb, but feel frustrated and thus causes you to fall into a confined box of thought?


Stop conducting naive psychoanalysis. None of us are telling you that killing a Zerg before 200/200 = all-in





"Shiori November 08 2012 08:22. Posts 2427 PM Profile Quote #


Oh I'm sorry. I wasn't aware that competitive matchups are supposed to boil down to one all-in every game."





And don't tell em what to do. For all the complaining I haven't heard one solid, non-contradicting point.


Did you actually just cut off a quote in the middle of a sentence to make it seem like I was saying something I didn't? Get the fuck out, please.




That is not nice. It is very clear what you wrote. If you dont mean something you shouldnt say it so there is no confusion. You telling and swearing at me to leave when I am just trying to enlighten the conversation is in poor tatse and not conducive to the conversation. I ask not to be sworn at and please reply with something substantial.


Also, the idea of rhetorical questions and demanding "proof" is very valid. If someone has a mathematically consistent point, then there is no way I can counter argue it. As far as I know, Blizzard are the professionals and have worked very hard and doing a good job with balance.
Hey, I'm a police officer. Just do what I tell ya.
Wen_Jie
Profile Joined November 2012
Australia38 Posts
Last Edited: 2012-11-09 07:32:20
November 09 2012 07:31 GMT
#7694
On November 09 2012 09:50 President Dead wrote:
Show nested quote +
On November 09 2012 00:36 Shiori wrote:
On November 08 2012 13:41 President Dead wrote:
On November 08 2012 09:05 Shiori wrote:
On November 08 2012 08:30 President Dead wrote:
Not killing a Zerg before 200 supply implies you must all-in.


This is a defeatist attitude which negates the idea of possibility in ones game. If you can stop worrying so much about a result, it's actually really fun opening and expanding your mind creatively to get the upper hand.


I think you guys even know it's completely wrong, as you're not dumb, but feel frustrated and thus causes you to fall into a confined box of thought?


Stop conducting naive psychoanalysis. None of us are telling you that killing a Zerg before 200/200 = all-in





"Shiori November 08 2012 08:22. Posts 2427 PM Profile Quote #


Oh I'm sorry. I wasn't aware that competitive matchups are supposed to boil down to one all-in every game."





And don't tell em what to do. For all the complaining I haven't heard one solid, non-contradicting point.


Did you actually just cut off a quote in the middle of a sentence to make it seem like I was saying something I didn't? Get the fuck out, please.




That is not nice. It is very clear what you wrote. If you dont mean something you shouldnt say it so there is no confusion. You telling and swearing at me to leave when I am just trying to enlighten the conversation is in poor tatse and not conducive to the conversation. I ask not to be sworn at and please reply with something substantial.


Also, the idea of rhetorical questions and demanding "proof" is very valid. If someone has a mathematically consistent point, then there is no way I can counter argue it. As far as I know, Blizzard are the professionals and have worked very hard and doing a good job with balance.


The problem is that your posts have literally no content, with the possible exception of your statistics from back in 2011. Rhetorical questions are a language device and contribute nothing to an actual discussion.

As for mathematical consistency... balance is completely subjective. Going into a subjective discussion and asking for mathematical evidence is pointless when any numbers can and will be interpreted subjectively. Pointing out that a subjective discussion is subjective, as you're constantly doing as though it's some kind of evidence against points being raised, is redundant.
K3Nyy
Profile Joined February 2010
United States1961 Posts
November 09 2012 07:45 GMT
#7695
I've always thought that both Storm's and Fungal's damage should be reduced by the armor level the opponent has. Something like -3 damage per level would be really nice. It would prevent Marines from pretty much dying instantly to Storm/Fungal and make it more forgiving on the Terran in those large 200/200 battles.

Or maybe an alternative solution is place a cool down on both the spells so each player can cast one Storm or Fungal every 2-3 seconds. Blanket storms and Fungals would not exist and the player would need more precision and accuracy to use one.

Either way though, Fungal's radius should be reduced slightly.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
November 09 2012 13:01 GMT
#7696
So even the GSL pros accept the fact that zerg is the strongest race and no one picked a zerg as opponent as long as there was a toss/terran avaliable? (read it on another thread, haven't checked myself)
Revolutionist fan
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
November 09 2012 13:52 GMT
#7697
"Although better mechanics are also important, I think Zerg's Broodlord and Infestor army is too strong. I don't know about ZvT, but in some maps they are way too strong in ZvP. Daybreak is a good example. Even though I am a big whiner for Zerg, I honestly think this composition is imbalanced. Solutions for this strategy should come out pretty soon though." - Nestea

Even the Zergs seems to agree to BL/Infestor actually being OP right now. Would be interesting to here Blizzard give some kind of statement regarding the current balance-situation.

Source/Interview from here
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
Shiori
Profile Blog Joined July 2011
3815 Posts
November 09 2012 14:01 GMT
#7698
On November 09 2012 09:50 President Dead wrote:
Show nested quote +
On November 09 2012 00:36 Shiori wrote:
On November 08 2012 13:41 President Dead wrote:
On November 08 2012 09:05 Shiori wrote:
On November 08 2012 08:30 President Dead wrote:
Not killing a Zerg before 200 supply implies you must all-in.


This is a defeatist attitude which negates the idea of possibility in ones game. If you can stop worrying so much about a result, it's actually really fun opening and expanding your mind creatively to get the upper hand.


I think you guys even know it's completely wrong, as you're not dumb, but feel frustrated and thus causes you to fall into a confined box of thought?


Stop conducting naive psychoanalysis. None of us are telling you that killing a Zerg before 200/200 = all-in





"Shiori November 08 2012 08:22. Posts 2427 PM Profile Quote #


Oh I'm sorry. I wasn't aware that competitive matchups are supposed to boil down to one all-in every game."





And don't tell em what to do. For all the complaining I haven't heard one solid, non-contradicting point.


Did you actually just cut off a quote in the middle of a sentence to make it seem like I was saying something I didn't? Get the fuck out, please.




That is not nice. It is very clear what you wrote.

Apparently it isn't. I said that none of us are telling you that killing a Zerg before 200/200 is an all-in because of our biases. Not that it isn't an all-in. I said that the reason we're telling you that has nothing to do with our own personal biases. I understand the ambiguity, but seeing as how there wasn't a period or semicolon...
Saigon2246
Profile Joined October 2012
Hungary23 Posts
Last Edited: 2012-11-09 20:26:00
November 09 2012 20:20 GMT
#7699
Let's swing a little away from BL-Inf, it should be pretty much obvious for now to even Blizzard that it's too strong. Even the solution is sort of outlined, slow instead of rooting units.

Since the start major changes took place and in the current situation terran seems to be the weakest race (the irony ). As far as I know, the dramatic decline both in terran ladder presence and tournament placements started since the Queen buff, which was in Patch 1.4.3. (Of course effects added up with the previous terran nerfs.)

Unfortunately I don't play a lot because I'm more of a watcher, which is why I'm pretty bad, but because I watch a lot of pro games I'm quite up-to-date with the current metagame and strategies.

So, as of the Queen buff, suddenly all terran pressure builds and timings started not to work anymore and terrans more and more struggled against zerg which is where we are at the moment. Catching some matches last MLG, it just amazed me how hopeless terrans looked against zerg creep spread. If you remember Scarlett vs Bomber, zerg creep was nearly at the terrans third all of the matches like at 10-12 minutes, I don't remember exactly, but it was so insane, Bomber could hardly move out or take a third, and only managed to take off one game of Scarlett, and even that was because Scarlett screwed up big time.

So I was wondering, what if Queens could only use their buffed ground range after Lair? Would this help a little bit for terrans, what do you think? I guess this would mean that hellions could deny creep and reactor hellion would be useful again until the zerg gets Lair. I guess this would delay at least creep spread, which would help terrans moving out.
Asymptote1
Profile Joined December 2011
121 Posts
November 09 2012 20:56 GMT
#7700
Since the start major changes took place and in the current situation terran seems to be the weakest race (the irony ). As far as I know, the dramatic decline both in terran ladder presence and tournament placements started since the Queen buff, which was in Patch 1.4.3. (Of course effects added up with the previous terran nerfs.)


How do you figure that? Protoss is the race with the least representation in GSL..
Prev 1 383 384 385 386 387 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 4371
Shuttle 625
Shine 377
Noble 369
Hyuk 204
ProTech154
firebathero 113
HiyA 53
ZergMaN 25
Killer 13
Dota 2
ODPixel250
monkeys_forever154
Other Games
summit1g12346
JimRising 602
ceh9317
C9.Mang0252
Lowko241
Fuzer 162
Mew2King120
NeuroSwarm55
ViBE47
Railgan18
Organizations
Other Games
gamesdonequick598
Counter-Strike
PGL196
Other Games
BasetradeTV44
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2263
League of Legends
• Stunt472
Upcoming Events
The PondCast
2h 13m
KCM Race Survival
2h 13m
OSC
6h 13m
IntoTheTV X SOOP
2 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
2 days
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
2 days
IntoTheTV X SOOP
3 days
IPSL
3 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
5 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.