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On July 20 2012 00:16 VIPIrony wrote: Well what about the TSL qualifiers? The last 10 of them all look balanced to me. And that represents high level Korean and foreign pro play. Someone crunched the numbers a week ago in the stats thread and showed that Zerg was rolling Terran pretty hard in TSLKR quals. You would expect it to taper a little bit as most of the top Zergs qualify.
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Realistically, I cannot see blizzard nerfing zerg against protoss after this GSL. It's also highly doubtful that they'll even nerf zerg against terran.
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On July 19 2012 23:59 Shiori wrote:Show nested quote +On July 19 2012 23:50 m0ck wrote: Well, in which tournament in Korea do we see that Z is imbalanced? GSTL, TSL4, OSL, etc. Basically anything that doesn't give you a week to prepare strats. In addition, foreign tournaments with heavy saturation of top Koreans (NASL, MLG Arena etc) are good measure of high level play.
TSL 4 qualifiers has 3P, 4T & 4Z qualifying. 3 of 5 qualifiers won by terran.
MLG Arena qualifier had 2P, 6T & 1Z qualifying.
OSL non-kespa qualifier had 4P, 2T & 6Z - Kespa qualifier 4P, 4T, 2Z
ESV grand prix, no sign of imbalance so far
http://wiki.teamliquid.net/starcraft2/ESV_TV_Korean_Weekly/Season_3/Grand_Prix_2
There is a profound lack of Korean results backing up the claims of zerg imbalance.
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On July 19 2012 23:56 ooozer wrote:Show nested quote +On July 19 2012 23:45 Shiori wrote:On July 19 2012 23:43 ooozer wrote:On July 19 2012 23:26 Shiori wrote:On July 19 2012 23:12 ooozer wrote: You know, Protoss is OP when MC makes it into the finals.
Watch the resulst of this seasons GSL. Seems quite even to me Not really. I don't think anyone can claim DRG was playing anywhere near his best. Nor were Symbol/Nestea. You don't get what I say. People complained about toss in this thread, right after Seed and MC beat their opponents (and historically, both GSL wins of MC are labled under "FF imba"). That's why I said protoss OP because MC is OP. Judging from the players participating and their constellation (XvsY), there's no good indication of imbalance this season. Except for maybe a single or two ZvTs I don't think looking only at the GSL is a good idea, just because so much of it is straight up mindgames. Yes yes yes. That's why I said it's bullshit to claim imbalance when THIS (doesn't mean it never does. GomTvT wasn't too long ago) GSL can't even measure it.
It's even hard to claim GomTvT was that much of a measure of imbalance. There's a very strong case for initial imbalance getting it there, but after that, the format kept a lot of the Terrans in even as players in other races improved past their level.
On July 20 2012 00:19 DemigodcelpH wrote:Show nested quote +On July 20 2012 00:10 Shiori wrote:On July 20 2012 00:06 DemigodcelpH wrote:On July 19 2012 22:34 Shiori wrote:On July 19 2012 22:23 DemigodcelpH wrote: Anyone can see that PvT is definitely still Protoss favored. Terran just isn't as disadvantaged as they are in ZvT now, so it has kind of fallen out of the spotlight. Actually, it's that at the highest level PvT contests have remained very close with a variety of builds and an evolving style. Nobody really Gate/Nexus/Nexus anymore, for example, or at least not as much. I'm sure, and I'm not trying to take credit away as there's plenty of room to outplay your opponent regardless of race, but TvP basically comes to what PvZ is: all-in/get a lucky build order counter, or have fun surviving late game. From an impartial perspective I would rather be on the Protoss side of that (in TvP). Of course TvZ is even worse than that. Zerg in that matchup = "I can do everything significantly better than you by game design (economy, stronger units overall, stronger casters, significantly stronger production, free map control), and I have a stronger defenders advantage, so sometimes you can't even all-in me as a last ditch effort to have a chance at winning before the 12 minute mark, and despite all of these free advantages MY all-ins are also stronger than yours". TvP is the same thing, however Protoss gets less free advantages compared to Zerg, and it's (sometimes) easier to kill a Protoss early on, but the time "ticking time bomb" scenario still exists for a Terran player. However Terran's upgraded bio is still amazing in that it has great DPS. It's just.... that's it. It's like bringing a long sword to fight someone with armor who gets a gun after a certain period of time. My suggestion is that this dynamic needs to be shifted in both TvX matchups. With that said I'm still very aware that there's a lot of problems with Zerg being too powerful in PvZ too. PvZ and TvP are immensely different in the sense that the Terran standard openings, even if they back off/don't overcommit, force the Protoss to play pretty safely, rush out units/Colossi/Templar, and generally result in the Terran getting a quicker third than the Protoss. I've actually completely changed my mind on TvP in recent months. I used to think it was completely Toss favoured (there are post on the bnet forums of me admitting this) but now, after discussing with a few high GM Terrans, I've concluded that in a near-max scenario, Terran can actually have the upper hand if they have good engagement skills. There's really no way for a Protoss to easily attack into a well positioned Terran army, because vikings will be in an abusive spot to pick off Vikings, and because Terran will attempt to snipe the Observer and mass EMP everything. It's actually quite fun to watch two top tier P and T players go at it, because it's basically a dance of who can get the better positioning. It's absolutely not true that Protoss can just a-move or a-move + Storm a Terran in the lategame, unless the Terran balls up and isn't paying attention. In fact, many of the Terrans I've talked to say, when they're streaming and behind against a Protoss, "I just need to max out and then I'll be back in this game." Terran maxing is actually EXTREMELY powerful against Protoss if you have the right ratio of Ghosts / Vikings / MMM. Obviously the matchup is very difficult, but at the top level, I think it's pretty much find because Terran can play standard and still win without having to all-in or overcommit. I assume those are valid criticisms, but wouldn't you agree that unless a Terran player successfully snipes or emps all of the HT or a vast majority he will at a significant disadvantage in the fight assuming bio vs toss death ball? That doesn't seem very fair. Ghosts are supposed to be tactical high tier units, but recently they function like crutches to give Terran a fighting chance late game, however they can't transform into archons, and they don't counter everything like infestors. This is at the cost of them having an auto attack, but I argue that most players, even P or Z, don't care about the ghost's auto attack. This line of thinking is how I made my conclusions. Of course this doesn't factor in post chargelot warp-ins while Terran is rebuilding with BW style production facilities.
It's very possible I missed something, but when watching taeja vs mc game 2 (mentioned this earlier), it seemed like even though taeja managed to lose all his ghosts without getting snipes or emps on all the templar in one of the engagements, he was still able to win off the control of the rest of his units. There's a rather delicate balance of when to push in, when to gtfo, when to shark, when to shark sharking that taeja seemed to hit quite nicely in that game.
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On July 20 2012 00:36 VIPIrony wrote:Well the numbers arent as bad as hyped. Especially considering that the winrate raised drastically throughout the duration of the qualifiers, the stats are very obscured by the first qualifier. So over time it's actually getting better it seems? + Show Spoiler + ---- Qual 1 ----
T 2-0 Z 2-0 Z 2-0 T 2-1 Z 2-1 Z 2-1 Z 2-0 Z 2-0 Z 2-0
---- Qual 2 ----
Z 2-1 T 2-0 Z 2-0 Z 2-0 T 2-1 T 2-1 T 2-0 z 2-0
---- Qual 3 ----
Z 2-1 Z 2-0 T 2-0
---- Qual 4 ----
T 2-0 Z 2-1 T 2-0 T 2-0 T 2-1 T 2-0 Z 2-1
---- Qual 5 ----
Z 2-0 Z 2-1 T 2-0 Z 2-0 T 2-0 T 2-1 T 3-1 Z 2-0
Match Score (Qual#) (1) ZvT 14-6 (2) ZvT 10-9 (3) ZvT 4-3 (4) ZvT 5-11 (5) ZvT 10-10 Series Score (Qual#) (1) ZvT 7-2 (2) ZvT 4-4 (3) ZvT 2-1 (4) ZvT 2-5 (5) ZvT 4-4 Total Match Score: 43-39 Series Score: 19-16
Edit: for clarification this is stats from liquipedia and therefor just ro32 onwards. Obviously TvZ is better today than it was a day after the patch came out, but it's still fundamentally broken and very easy for the Zerg player to win given the free third. Terran players are basically coinflipping a lot in order to win games. You're forced to open very greedily in order to counter the quick third, but this puts you in a tricky (though not impossible) spot if the Zerg decides to 2base or all-in you.
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On July 20 2012 00:46 VIPIrony wrote: But why are Terrans then on even footing for the rest of the qualifiers? Ro32 KR Qualifier and onwards is close to GSL level without any "mindgame preparation" because you dont know your opponent, and at the same time it cuts off the 90% of players who arent the people to figure the game out, these stats are very likely from around the very top of pro koreans. How can zerg be fundamentally broken and still lose 50%? Couple of reasons. First, a lot of Zergs did extremely well in the initial qualifiers.. Second, coinflipping can be very strong in this sort of bracket. Furthermore, take a look at the qualifiers themselves. A lot of the truly top Zerg players that one would expect to be dominating in ZvT get eliminated quite early on by another Zerg. Just briefly glancing through, Symbol got eliminated ZvZ, Losira got eliminated ZvZ, Ragnarok, DRG etc. In many of the qualifiers few of the Code S Zergs are even competing for some reason.
The style that Terrans are using right now not stable, and virtually no Terran actually thinks it is.
I'm still waiting for someone who thinks ZvT is balanced to justify the free third.
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On July 20 2012 00:46 VIPIrony wrote: But why are Terrans then on even footing for the rest of the qualifiers? Ro32 KR Qualifier and onwards is close to GSL level without any "mindgame preparation" because you dont know your opponent, and at the same time it cuts off the 90% of players who arent the people to figure the game out, these stats are very likely from around the very top of pro koreans. How can zerg be fundamentally broken and still lose 50%?
Edit: and did you even read the numbers I wrote? A race being too strong isn't the same as being fundamentally broken. Strawman.
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So, the answer to this post has gotten quite long and as I don't want to bother anyone to read it completly (or to force people to scroll down for hours), I have put everything in spoilers. I don't know, wether I will answer to further replies on PvZ balance after that, as I think I have made my opinion quite clear and it's quite detailed, so too long of an answer might not produce the results you expect. Not that I want to avoid discussions, but at this point I think everything has been said and from here on out it will either become a circlejerk, or a talk about design of the matchup/metagame - which I have already said: Zerg is not designed aggressivly enough early in my opinion and could really need some tug of war dynamics - in trade for smaller economy and slower teching for both players in the TvZ, PvZ MUs (like back and forth hellion contains, stalker contains, drop play and ZvZ aggression do produce, and mutalisk contains did produce in TvZ).
On July 18 2012 23:51 Shiori wrote:Show nested quote +On July 18 2012 23:37 Big J wrote:On July 18 2012 22:59 Shiori wrote:On July 18 2012 19:32 Big J wrote:On July 18 2012 18:43 wcr.4fun wrote:On July 18 2012 12:27 Reborn8u wrote: I've been saying for over a year, that when zergs started to actually micro at the level that top toss, and terran players have been since almost release, that zerg would seem unstoppable. Up until just the last few months I've been watching the "best" zerg players in the world not even micro back infestors after the energy was used,letting them die pointlessly. Not target firing things like sentries. Not abusing burrow (with trapping units, delaying expansions ect). Now these are all quite common and they make PvZ a nightmare for toss. When that infestor count stays high, or your 3rd gets delayed because of a burrowed ling, or your 2 base gate all in at zergs 3rd gets stopped because of roach burrow. I agree completely with the fact that (most) top zergs actually have 'horrible' unit control (compared to terran/protoss). But have you bothered watching through their point of view? Zerg macro is more intense than protoss' or terran's imo. Zergs have more bases. Zergs have creep spread, overlord spread and inject larvae. Especially when defending, zerg's units come from 3 different places and most often when the attack is going on very close to a zerg base, you can see how hard it is to coordinate those units. Protoss just warp in, in the exact position they want. Nobody really cares about chronoboost. Terrans mule mechanic is easier than inject larvae and also more forgiving, even if they get supplyblocked they can throw down supply. Unit production of terran is probably the same as for zerg (mechanically intense). At least, that's how I see it. Look at TLOs stream and watch him microing groups of units around during combat quite hard. But when you actually juat watch the game, it could as well be just the zergling's AI that just led to better surrounds in this combat a lot of times what is left is often times that you see his overlords rally towards the open field, because he seems to make this rally point fail quite often. Also I want to add here, that 2months ago when you read any of those PvT balance whine threads, Terrans would say that Protoss does not micro at all in neither of their MUs and at least zergs would have similar APM to Terrans while Protoss would have (how low were their ridicolous claims again?) like 80 (?) APM in Masters. It's bullshit accusations and those arguments get quite boring. but the Terrans had and still have a point. TvP is actually extremely difficult sub-high Masters because you sumply don't have the APM to do perfect army control and macro at the same time. At the highest level, TvP is balanced because everyone is extremely good and extremely fast, which means that decent army control is a given. The difference in P/TvZ is that there aren't even theoretical strategies that Toss/Terran players can do to get reliably even with Zerg. micro well enough that banelings and fungals are not very costefficient, just like you have to do against Templar/Colossus? Hit timings that are good vs current Zerg styles (like the shield timing, like prehive timings), just like you do before Templar/Colossus count get too high? And I mean, theoretically (if we wanna talk bullshit like that) a bot Terran could split front rows fast enough to make banelings and infestors singlefire units but keep backrows and units that are out of range of infestors and banelings very clumped and that way marines would beat ANY zerg unit prebroodlod and no zerg could hold anything. Similar with perfect blink+stalkerkite control+FFs. Thing is, the game is neither possible to perfectly control, perfectly scout, perfectly macro, perfectly position and perfectly (theoretically) balance and therefore we have to go by what we get: experience. And the current experience is that Protoss and Zergs among all levels have very balanced stats against each other, similarily Terrans and Protoss. And I'm not only talking tournament winrates (which we see are balanced), ladder winrates (which blizzard says are balanced, apart from TvZ lately), but also from things like 1 Terran, 1 Zerg, 2 Protoss in the top 4 of GSL; 1 Zerg, 1 Terran champions, 2 Protoss runner ups etc etc. No matter how often you say: "Zerg could simply do X to not lose against Y", it's a fact that Zergs do lose against Y quite often and unless you switch to zerg and proof me wrong by "ez pz"-winning a GSL title in the next seasons to proof that you are the guy who understands zerg better than all the DRGs, Stephanos and NesTeas. This arguementation of people that "you just do X and hold Y" is just so plainly stupid. The game is not balanced like that. The game is balanced in a way that it works, and it could as well be that "you just have to do Z to beat X", but we don't know and can't know. Also maps have sooo much influence on this game. It could as well be that 3hatch openings in ZvP are not even viable on, let's say Cloud Kingdom due to, let's say Immortal/Sentry, but because it's viable on all the other maps and it's able to defend that rush when we don't have perfect play of both players (which we always have), noone has figuered out this (possible) fact yet and noone might ever, but surprisingly often this build might work. No. Pre-Hive timings and shield timings are very often held in the current metagame because the response has been totally figured out. For pre-Hive Colossi pushes, you make Spines and Corruptors until your BLs are out. If the Protoss tries to press the issue, he's all-in and you just need to take out his Colossi. Most Protoss players will back off now and take a 4th because they know their army can't engage the freshly hatched BLs without more Stalkers and AoE. As for your comments about TvP, you're dead wrong. Terrans don't win TvP by attack before Templar/Colossi are out in numbers. They win by microing well, getting good engagements, sniping Observers/Colossi, EMPing well, and getting a good concave. Terran doesn't actually need to hit timings against Protoss to stay in the game. In a solid macro game with both sides trading and pressuring each other, you can't really say who's going to win. That's what makes Parting vs MKP so exciting to watch. I'm fully aware of the fact that Zergs often lose to timings and all-ins, but if you actually bother to read their interviews after the fact, even they admit that they lost because they made a mistake in control or had a tactical blunder. Stephano is a pretty good example of this. He lost 0-2 to Mana after being all-inned twice in a row, recognized his error, and then crushed every (better) Protoss at NASL by not make the same mistakes against all-ins. It's not simple in the sense that you or I can easily hold an MC all-in, but it's easy in the sense that the mechanical requirement is low, so a pro player can recognize where they went wrong and just work on fixing it. Nobody gives a fuck about the winrate statistics because they're totally useless, don't tell you anything about which strategies win, include complete metagame plays like the games in the GSL (Naniwa vs MVP, for example, says nothing about TvP balance because it was mostly metagaming) and include a great deal of totally skewed matchups (on top of the Korean stats having a really low sample size). The best way to look at balance is look and say: what are the strategies currently being used? Are they working 50% of the time or more or less? When they work, is it because the strategy is too strong or because the victim played poorly? What other possible tech paths have not yet been explored? What other paths does this strategy force the opponent to stay away from? These questions tell you what's going on in a matchup. If you apply it to PvZ, you get "well, Protoss is all-inning most of the time, and Zerg is Roach/Linging most of the time. If the Protoss all-in isn't scouted, it usually wins; if the Zerg engages Immortal/Sentry poorly, he usually loses. If Protoss does something other than Immortal/Sentry, he is usually behind. If Protoss is counterattacked after opening with a light pressure, he often loses, not due to poor control, but due to a lack of units at home. Due to the power of Roach/Ling, and its capacity to transition into 3base Roach maxes, Protoss is forced to get a quick Robo. This leaves them somewhat more vulnerable to Ling/Infestor and Mutalisk styles, even if they scout the Zerg with their Obs. Stargate and Blink openings are very weak because they are vulnerable to counterattacks and are very costly. Roach/Ling allows for transition into virtually anything depending on how much the Zerg player commits. Ergo, Zerg controls the flow of the matchup, and Protoss has to rely on tricks to try and be competitive." Just because the tricks sometimes work doesn't mean that the matchup is balanced, because Protoss players are forced to be extremely creative all the time whereas Zergs are just played completely standard every single game. Going back to the analogy I gave earlier: suppose we're playing a game where I have to make you laugh. If you laugh, I win. If you don't, you win. Whether or not I happen to go 50/50 with you in the first 20 jokes doesn't imply that the game is balanced, because my job requires me to continually think of new ways to make you laugh and yours simply consists in keeping a cool head. Yours is a passive task which requires no extra thought whereas mine is a creative task, which is necessarily limited and gives a higher rate of failure even if I'm astoundingly funny.
On Zergs ability to hold timings: + Show Spoiler +Yes, Timings are being held very often. If a timing would not be holdable if you prepare for it, the game would be imbalanced because than there would be a "perfect strategy that simply wins". Does that mean that Zerg is imbalanced because they can hold them? No, because they have to scout them, prepare for them and control properly to do so, while Terrans and Protoss will make it as hard as possible to not let the Zerg know what they are up to and will try to control as well as possible too, to make it as hard as possible for the zerg. I think in ZvT it looks quite harsh for the Terran to do so, because (that is my explanation) Zergs simply always have a little bit too much, due to a little too much eco early on. (like ~1queen and a few drones for enough economy too much, so the zergs reaction has to be too unspecific early on; too many banelings/fungals later on, making it too easy to "just crush a push"; too fast broodlords/ultras, so the Terrans reaction has to be too precise) In PvZ however, I don't see anything wrong with that. Protoss can basically deny all Zerg scouting with the first stalker or void ray, for there on there are quite a ton of options for Protoss, that are all holdable when you come from roach/ling styles, but all require quite some different reactions, positionings and additional tech. PvZ is quite fine right now.
On PvZ, TvP and TvZ timings and overall balance: + Show Spoiler +And I'm not "dead wrong" with TvP. We see a lot of Terrans all do the same Stim timing of 3rax the moment the first two medivacs pop out - running towards the front of the Protoss, while being able to drop the moment a Protoss overcommits to defending the front and scouting it with the factory. And I'm not saying Terrans have to win before too many colossi/templar are out, just like I'm not saying, Protoss/Terrans have to hit Prehive timings. I'm saying those are potent strategies that make a lot of sense, because you try to hit your opponent while he is investing in tech, rather than in army. Furthermore, Terrans and Protoss have the choice to tech themselves against Hive, just for Terrans that is really hard because they have to go multiple starports+raven upgrades+fusion core+yamato+air upgrades which gives the Zerg a huge timing window in which Broodlords will be very hard to hold. On the other hand, the transition for Protoss is very smooth. You build a mothership (and you don't have to watch out for Ultras a lot in the first place) and you build a few Archons (which share upgrades with the rest of your army). And after you have a mothership with one vortex, you will have a mothership with 2vortex without any further investments and meanwhile you build more archons from the production facilities you already have, while adding stargates and air upgrades. (if you want to add carriers, which are quite a potent choice, once you have forced a lot of broodlords through archons/stalkers/colossi and are overall just better than stalkers in high supply while fullfilling the same roles) My opinion is once again the same on it as above: PvZ is quite OK, TvZ the Terran Starport switch just takes too long and/or the Zerg Broodlord timings come too early and therefore it feels like you can't win after a certain point, because holding the Broodlord timings while teching is extremly hard right now. And yes, those are timings. Just like prehive timings or 2base timings (both against Zerg) are strong and there is hardly anything that you can do to prevent your opponent to go for a such, it is basically impossible to prevent a Broodlord timing from happening, if the Zerg wants to play it. But it is not unstoppable, the window for one or rather multiple of such timings in TvZ is just too big right now (in my opinion. Korean Terrans are looking quite OK against a lot of them lately, nevertheless this is how I feel right now about it) And again, PvZ is quite fine in that regard.
On Zergs knowing where they went wrong in a game: + Show Spoiler +And yes, like any good progamer, they try to look out for what they could have done better, and especially if you play a rather defensive playstyle, which Zergs have been forced to by balancing, you can only have two opinions on the game: it's impossible to hold the attack you lost to, or you have made a mistake. And you will see plenty of Zergs complaining about Protoss and Terrans being too strong overall, but in a specific game, noone is going to argue that it was impossible to win. Just listen to MC. The one time he says that Zerg is too strong right now (at the NASL), the next time he says he is really really confident against Zergs right now - which means he knows how he can beat them. (at the GSL) There is no difference between the Zerg and the Protoss interviews on the MatchUp, apart from the one time stephano said that Protoss was too weak - which was during the time mutalisk openings were possible, Protoss didn't have the phoenix upgrade, immortal sentry and SG+Sentry drop strategies weren't developed and Stephano hadn't played against toplevel Korean Protoss. You know the interview when he said that he would always win when Protoss would try to counter Mutalisks with Phoenix? MC crushed him some match with double SG phoenix (with the upgrade). Things are moving on. I can't tell you if Stephano still thinks Protoss is too weak, but he has been beaten quite some times by Protoss since he said that and I haven't heard such a comment ever since from him. (just adding this, because some people always love to point towards those 1-2 interviews of stephano; well, I could point at Byun's interview from 2weeks ago in TvZ, where he said all the problems have been solved and Terrans have found out how to beat lategame Zerg - does that mean that TvZ is balanced or even Terranfavored? I don't think so, the results are way to inconsistent and just because one guy thinks he knows how to win, you can't tell everybody else that everything is great. Also MC said a similar thing about PvZ at the start of the last GSL season (or somewhere around that time).)
About winrate statistics: + Show Spoiler +Winrates are not everything, but it's one of the best ways to determine balance. Comments like "a Zerg just has to build X and Y and to be fine" are just as helpful as the same comments vis-versa (like about Ravens or a mothership or Carriers or BCs) or comments like "you just have to micro better; you just have to position better; you just have to FF better". Don't get me wrong: those comments are often right. But do they help a player? Do they determine "balance" on their own, if there are like 100instances in a 12min game, in which those comments can be applied - starting from discussion wether you want to clear out watch towers with zealots very early on, to the point where huge strategical decision like researching drops are often times said to be "standard" and you should "always just do this to be fine". I don't see a huge problem right now with those things in ZvP. If the Protoss lets himself get surrounded, pushes spine/infestor with too little stuff or doesn't have a warp prism to reinforce, it's just as much of a mistake as a Zerg that gets forcefielded off, fails to deny crucial Pylons or gets blocked out of his base, and loses too many units in aggression/runby attempts.
About recent events in PvZ: (may contain GSL spoilers up to the semifinals, NASL spoilers) + Show Spoiler +Talking about MC vs DRG. MC outplayed DRG, who didn't look like he was in his best shape. But how did MC do this? He did two fast third expansion builds, that DRG tried to put pressure on and failed. I didn't want to bring this argument until now, because I haven't seen a lot of Protoss players really getting up that fast third, while really looking safe doing so. But MC did look safe. Fast third builds may not be possible if the Zerg knows it is coming, but from those games they absolutly look possible in the current metagame and they basically deny any advantage a Zerg has, if they look like MC's - he has the tech advantage with his robo/support bay setup (+SG on Daybreak), he has quite some longterm focused army (with the immortals and sentries) and he is only slightly behind in economy against a zerg that can't really emphasize on eco anymore, because he has maximum saturation and from there on can only trade some mineral income in gas income through expanding. This is exactly what I was talking about in the other post: you may not be able to emphasize on being even in economy, but you can emphasize on other things like army and tech and be quite even overall. So yes, I believe nonaggressive builds are viable in PvZ, even if they have to rely a bit on the possibility of a aggression.
Honestly, those game looked exactly how they should look like if a player is outplaying another one: MC hold everything, every attack of MC was a succes, every overall gameplan seemed to work out exactly like planned (apart from losing the void ray in game 1). He was both unbreakable and unstoppable. The very fact that this is possible in PvZ, means that the balance can't be far off, else it would not have ended 3-0. I mean, it didn't even matter that DRG crushed the sentrydrop in game3, MC still pushed through with the attack. It was not like he had only that one try to FF the ramp and else lose. There was still plenty of room to show his skill and beat his opponent. As you say you don't care too much about winrates, I think this is quite a strong argument. And I'm saying all of this, after commenting on MC more than once, being not that great of a player (though I think his style is damnsolid. His usual aggression simply crushes lesser/out of form players, and therefore guarantees that he only loses against the very best), as I think that there are more potent, but probably less stable Protoss players and strategies out there. (especially talking about Genius and Creator, which I think are two of the cleverest players, but rather lack execution/experience - Creator - and motivation/fortune - Genius being in the GSL and Ro16 ever since, but only making it far in the one season he promised his father to do so) So don't tell me it's "easy to say MC outplayed someone", as in my opinion up to today he hasn't shown that he deserves to be named among players like MVP or NesTea and "just" won two GSL through unsolved builds (noone really knew how to really hold those attacks in season 3 and 5) and a bunch of foreign tournaments against players which simply weren't his skilllevel. (this opinion has taken a huge beating today)
Talking about Stephano vs MC. Stephano may be the best ZvP player in the world, or at least amongst the best. His playstyle has evolved way more on his own than the other ones MC or other Koreans are facing and might be quite different to fight against. And don't tell me "he just plays roach/ling". He builds units at weird times - often times way before aggression occurs - and has quite a ton of builds and gameunderstanding, that I think even at the toplevel is only being matched by very, very few players. I think it is quite hard to really comment on Stephano and why he wins (because that's what he does), as he hasn't played in the GSL yet, and it is really hard to determine his skilllevel and his strategies, for as long as he doesn't play against the best of the best (which will try to beat a force like him in a macro game) regularily and all the other Koreans that will try to abuse each and every move he makes to beat him in that one match they have to play in a GSL group and to maybe reveal mistakes and "solve" why things work out for him, how they seem to do. Not to mention again, that he has lost more than once against MC - not only sets, but whole series. (which seems to be the only toplevel Protoss he seems to face regularily)
Creativity and flow of the MatchUp (PvZ); coming back to the analogy: + Show Spoiler +In my opinion, the race with the variety and options to win, is the one that controls the flow of the MU, while the race that has to react is basically the one that, well, has to go with the flow. In PvZ early on in my opinion, Protoss controls it (assuming Zerg gives this option away by building a third base) and Zerg gets this option, once Protoss gets a third - and then, most of the time gives it back to Protoss for some time by teching towards Broodlords. (all of that with regards to the current metagame) Coming to your game example, even if we cut the option of a rather early third base for Protoss, there is already one big difference. If I don't laugh, you lose. But Protoss has quite a lot of builds, where - in the analogy - it would be enough to make me twitch and you don't lose - which is something that will simply happen again and again, if either the joke is really good, or it hasn't been told for quite some time and I forgot the gag. Or just simply out of reasons, that don't have something to do with the joke itself, but just because I think it's funny that you keep on trying. We could even say, if I twitch hard enough, we change roles and now it's on me, to make you laugh - in Starcraft. In conclusion your task may simply not be as hard, as you make it sound, once we complete the analogy.
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On July 20 2012 00:49 Shiori wrote:Show nested quote +On July 20 2012 00:46 VIPIrony wrote: But why are Terrans then on even footing for the rest of the qualifiers? Ro32 KR Qualifier and onwards is close to GSL level without any "mindgame preparation" because you dont know your opponent, and at the same time it cuts off the 90% of players who arent the people to figure the game out, these stats are very likely from around the very top of pro koreans. How can zerg be fundamentally broken and still lose 50%? Couple of reasons. First, a lot of Zergs did extremely well in the initial qualifiers.. Second, coinflipping can be very strong in this sort of bracket. Furthermore, take a look at the qualifiers themselves. A lot of the truly top Zerg players that one would expect to be dominating in ZvT get eliminated quite early on by another Zerg. Just briefly glancing through, Symbol got eliminated ZvZ, Losira got eliminated ZvZ, Ragnarok, DRG etc. In many of the qualifiers few of the Code S Zergs are even competing for some reason. The style that Terrans are using right now not stable, and virtually no Terran actually thinks it is. I'm still waiting for someone who thinks ZvT is balanced to justify the free third. Here is someone who disagrees (Byun from ro8 interview):
Your TvZ hasn’t been great since your return.
Honestly though, I’m very confident in the match up. For some reason, I get really nervous in official matches and lose. Even today, I was worried that nerves would get to me but looking at TiG’s winner predictions, I saw that one of the reporters predicted my victory. That article gave me the confidence I needed.
Did you expect a 3:0 victory?
My win rate in practice was excellent. I played 5 games each against practice partners and I usually went 4:1 or 5:0. So I knew that as long as I took the first set, I would go 3:0.
Is Terran okay against Zerg now?
I think we’re over it. In late game, battlecruisers supported by ravens can beat Zerg. The solution has been found.
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On July 20 2012 00:49 Shiori wrote:Show nested quote +On July 20 2012 00:46 VIPIrony wrote: But why are Terrans then on even footing for the rest of the qualifiers? Ro32 KR Qualifier and onwards is close to GSL level without any "mindgame preparation" because you dont know your opponent, and at the same time it cuts off the 90% of players who arent the people to figure the game out, these stats are very likely from around the very top of pro koreans. How can zerg be fundamentally broken and still lose 50%? Couple of reasons. First, a lot of Zergs did extremely well in the initial qualifiers.. Second, coinflipping can be very strong in this sort of bracket. Furthermore, take a look at the qualifiers themselves. A lot of the truly top Zerg players that one would expect to be dominating in ZvT get eliminated quite early on by another Zerg. Just briefly glancing through, Symbol got eliminated ZvZ, Losira got eliminated ZvZ, Ragnarok, DRG etc. In many of the qualifiers few of the Code S Zergs are even competing for some reason. The style that Terrans are using right now not stable, and virtually no Terran actually thinks it is. I'm still waiting for someone who thinks ZvT is balanced to justify the free third. Well, unless the zerg all-ins, terrans get a 'free' third as well. That was the reason why we saw so very many roach-bling all-ins before and just after the queen change.
I'm not necessarily disagreeing that terran could use a buff in late game. But I'm very much against reverting the queen change, it has brought a lot of very nice changes with it (less hellion and roach all-ins, much less 8 minute ZvZ).
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On July 20 2012 01:03 m0ck wrote:Show nested quote +On July 20 2012 00:49 Shiori wrote:On July 20 2012 00:46 VIPIrony wrote: But why are Terrans then on even footing for the rest of the qualifiers? Ro32 KR Qualifier and onwards is close to GSL level without any "mindgame preparation" because you dont know your opponent, and at the same time it cuts off the 90% of players who arent the people to figure the game out, these stats are very likely from around the very top of pro koreans. How can zerg be fundamentally broken and still lose 50%? Couple of reasons. First, a lot of Zergs did extremely well in the initial qualifiers.. Second, coinflipping can be very strong in this sort of bracket. Furthermore, take a look at the qualifiers themselves. A lot of the truly top Zerg players that one would expect to be dominating in ZvT get eliminated quite early on by another Zerg. Just briefly glancing through, Symbol got eliminated ZvZ, Losira got eliminated ZvZ, Ragnarok, DRG etc. In many of the qualifiers few of the Code S Zergs are even competing for some reason. The style that Terrans are using right now not stable, and virtually no Terran actually thinks it is. I'm still waiting for someone who thinks ZvT is balanced to justify the free third. Here is someone who disagrees (Byun from ro8 interview): Your TvZ hasn’t been great since your return. Honestly though, I’m very confident in the match up. For some reason, I get really nervous in official matches and lose. Even today, I was worried that nerves would get to me but looking at TiG’s winner predictions, I saw that one of the reporters predicted my victory. That article gave me the confidence I needed. Did you expect a 3:0 victory? My win rate in practice was excellent. I played 5 games each against practice partners and I usually went 4:1 or 5:0. So I knew that as long as I took the first set, I would go 3:0. Is Terran okay against Zerg now? I think we’re over it. In late game, battlecruisers supported by ravens can beat Zerg. The solution has been found.
Terrans find solutions, zerg and toss get patches. Just looking at the patch history is the proof. Balance and patching will only get worse when HOTS come out, seems eveyone has some spoiled brat sense of entitlement now days. LoL already smashing sc2 and soon DOTA 2 will destory this dirty game sc2 failure.
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On July 20 2012 01:00 VIPIrony wrote: So now you limit balance to 9 players and deny the fact that balanced ZvT results exist for the reason that only 2 code S zergs had a ZvT in the qualifiers whilst Code A and Code B players showed balanced results and the same counts for Code S, but thats because of "mindgames" isn't it? :S Why are you even arguing this?
Are you actually enjoying the fact that terrans are nowhere to be found in foreign tournaments?
Nitpicking about a single tournaments results because its pretty much the only one in existence that supports your claims?
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On July 20 2012 01:12 Instigata wrote:Show nested quote +On July 20 2012 01:03 m0ck wrote:On July 20 2012 00:49 Shiori wrote:On July 20 2012 00:46 VIPIrony wrote: But why are Terrans then on even footing for the rest of the qualifiers? Ro32 KR Qualifier and onwards is close to GSL level without any "mindgame preparation" because you dont know your opponent, and at the same time it cuts off the 90% of players who arent the people to figure the game out, these stats are very likely from around the very top of pro koreans. How can zerg be fundamentally broken and still lose 50%? Couple of reasons. First, a lot of Zergs did extremely well in the initial qualifiers.. Second, coinflipping can be very strong in this sort of bracket. Furthermore, take a look at the qualifiers themselves. A lot of the truly top Zerg players that one would expect to be dominating in ZvT get eliminated quite early on by another Zerg. Just briefly glancing through, Symbol got eliminated ZvZ, Losira got eliminated ZvZ, Ragnarok, DRG etc. In many of the qualifiers few of the Code S Zergs are even competing for some reason. The style that Terrans are using right now not stable, and virtually no Terran actually thinks it is. I'm still waiting for someone who thinks ZvT is balanced to justify the free third. Here is someone who disagrees (Byun from ro8 interview): Your TvZ hasn’t been great since your return. Honestly though, I’m very confident in the match up. For some reason, I get really nervous in official matches and lose. Even today, I was worried that nerves would get to me but looking at TiG’s winner predictions, I saw that one of the reporters predicted my victory. That article gave me the confidence I needed. Did you expect a 3:0 victory? My win rate in practice was excellent. I played 5 games each against practice partners and I usually went 4:1 or 5:0. So I knew that as long as I took the first set, I would go 3:0. Is Terran okay against Zerg now? I think we’re over it. In late game, battlecruisers supported by ravens can beat Zerg. The solution has been found. Terrans find solutions, zerg and toss get patches. Just looking at the patch history is the proof. Balance and patching will only get worse when HOTS come out, seems eveyone has some spoiled brat sense of entitlement now days. LoL already smashing sc2 and soon DOTA 2 will destory this dirty game sc2 failure. Quit this nonsense, Zerg figured out tons of thij edges, protoss developped a very powerful early templar build (which had nerfs not buffs). Terran was just op at the start and Blizzard still thinks it is, but deals with it properly.
Terran problem is that there never was a need for a lategame because you went in either ahead or behind because of commiting to certain timings, Terrans are now starting to devellop a lategame and start doong better.
Tvz had a 40/60 dip but it is very close to 50/50 again with all ins and a better lategame.
I just dislike how queen buff nerfed mech into oblivion.
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On July 20 2012 01:03 m0ck wrote: Is Terran okay against Zerg now?
I think we’re over it. In late game, battlecruisers supported by ravens can beat Zerg. The solution has been found. Well, Hallelujah! ByuN says everything is okay so that's that.
PROTIP: Even if he were an impartial expert and not a player who isn't in a position to give a lengthy 100% honest response, it doesn't mean anything.
Also in response to a point from another post of yours, a free 3rd for Terran means much, much less than the Zerg's 3rd. Once you have that Zerg is making 21 drones or units per cycle and the common macro hatch pushes that the 28. That means you could lose every single worker at a base and return to full saturation 45 seconds later.
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lol @ battlecruisers + raven solves terran lategame in ZVT statement.
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The Reaper speed upgrade was moved from the barracks to the factory because of the 5 rax reaper strategy. With the new queen range, ist there any reason to let it stay at factory tech? I think reaper openings are rather specatator friendly. (I stoped playing and am only a spectator now)
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